P.S. Leash can ya change your avatar it makes me nervous ?
hmmm? what avatar i dont even.. http://forums.warppo...tyle_emoticons/default/happy.gif
Posted 13 November 2010 - 07:40 AM
P.S. Leash can ya change your avatar it makes me nervous ?
Posted 13 November 2010 - 11:12 AM
seems you started building off of my build. now with nukes lvl 1 you see you have extra points. Evasion is useless so I just put 2 more points into stun and few in bind. I took 1 in lith for same reason and I do use it sometimes for fun or last second save in js.
Edited by sias, 16 November 2010 - 04:12 PM.
Posted 13 November 2010 - 12:03 PM
Posted 13 November 2010 - 12:18 PM
Posted 13 November 2010 - 01:02 PM
Posted 13 November 2010 - 02:36 PM
Posted 13 November 2010 - 02:36 PM
not enough to be worth it
Posted 13 November 2010 - 05:34 PM
Posted 13 November 2010 - 05:45 PM
Posted 13 November 2010 - 07:02 PM
Yes sir I am very sure and I do not understand the point of your testing.
Posted 13 November 2010 - 09:20 PM
To know if dna lv 1 for a stronger Curse Effect and the dna lv 1 for a stronger Blood Storm is worth it or not.. Simple as that.
i play the evasion card because i cant cast my skills fast enough nor can i get enough hp to survive the pewpew/dash/stealth and what ever meanies hunt out defilers.
I got 10k evasion at the moment just through skills and no eva enchants (except from the FoC gear) and it does help when you see sins fail to stun you and miss their next few attacks. I gues evasion depends on what gear you have available. I wonder if its more effective to build up defense and HP or evasion for defilers...
Edited by Syre, 13 November 2010 - 09:25 PM.
Posted 13 November 2010 - 10:58 PM
try lvl 10 then :3
Posted 13 November 2010 - 11:08 PM
Hitted 68 with it,its on lvl 7 now if im not mistaken,2.9k crit on PD mobs
Posted 14 November 2010 - 11:30 AM
I only haz a 4.2k crit ;x
Posted 14 November 2010 - 11:39 AM
I think lvl 77must have something to do with it, just sayin....
Posted 14 November 2010 - 11:44 AM
Posted 14 November 2010 - 12:06 PM
Posted 14 November 2010 - 06:33 PM
Ok, can you talk in english now? There are only a "few" things I don't understand what you are typing as calculation.. ahum.. Everything I meanI dont understand because you can simply calculate that. (Add dmg to skill + 20% boost + int dmg + magic dmg)x .RR
.RR being the amount of dmg u deal from resis reduct. If cap then .20 aka 1/5 dealt.
If you were to take 1 CE is just for filler purposes I would say. Str blood is not even an option with the better DNA available. lvl is about +30 I believe and that gets passive boost. However is not huge difference maker. lvl 10 is +60 which is also small but i do like to think of things in terms of 3-3 cruse dmg enchants.
Edited by sias, 14 November 2010 - 06:38 PM.
Posted 14 November 2010 - 06:33 PM
Posted 15 November 2010 - 01:24 AM
Posted 15 November 2010 - 07:19 AM
Nah, the skill is still broken at times.. It doesn't miss or hit 0, but just does nothing at times.. Kinda lame..
It does hit more now than before tho, but I've no idea if that's just me thinking it, or really an improvement.
Posted 15 November 2010 - 11:36 AM
Ok, can you talk in english now? There are only a "few" things I don't understand what you are typing as calculation.. ahum.. Everything I mean
I posted some damage output numbers a few posts earlier.. Maybe you can try to explain it with those numbers also.. Like a real calculation, that would make things a lot easier.
- ".RR" = 0.ResistReduction as in %curse.resist or ??
- "20% boost" = magic mastery (curse) skill? If so, then why is it added before we get to the magic damage? Thought all my damage was curse..
- "int dmg" = int value?
- "magic dmg" = min./max. magic damage?
- "add dmg to skill" = fixed amount of dna description damage + fixed damage you see at skill description?
- "If cap then .20 aka 1/5 dealt" = ??
- And also, Curse effect seems to hit always the same amount of damage, just like Blood storm. But that isn't the case for Bloody Arrow or Rake Nail for example.. How to know when they vary?
Greetz,
Wannabegooddefi
Posted 15 November 2010 - 11:49 AM
Thanks a lot.. This is very understandableMagic damage is the min max that you see when you open character screen.
20% boost to all curse dmg comes from the passive skill
Int dmg comes from the int stat. Every 3 int is 1 magic dmg.
There is another stat called skill critical addional damage. This is raw damage added onto an attack when it crits, it is not reduced by resistance.
If someone has cap curse resistance then they have 80% resistance. Meaning on a non crit attack 80% of the damage is subtracted. They will receive 20% which as a decimal is .20 or a fraction 1/5.
If you have
100 magic dmg
300 int
Passive 20%
200 scad
and use a skill with 100 curse power then
100 curse dmg x 1.2 = 120 curse power
120 + 100 magic damage = 220 dmg
220 dmg + 300 int = 320 dmg
You will hit someone with 0% resistance for 320 dmg with a non crit. With a crit 320x2 + 200 scad = 840 damage on a crit.
On someone with 80% resistance
320 x 1/5 = 64 dmg dealt on a non crit
on a crit
64 x 2 + 200 scad = 328
Posted 15 November 2010 - 11:58 AM
Posted 15 November 2010 - 03:07 PM
Thank you for confirming my thoughts.DNA dmg is counted into initial curse dmg before the passive.
Edited by sias, 15 November 2010 - 03:09 PM.
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