Dear Leonis,
I've put effort & time in this topic because i feel this debate is necessary for the future of this game.
I will NOT stop posting this information untill we get some constructive feedback from the DEV team.
Hereby i repeat the first question in my very first post.
" What is your goal with your current game patch / update strategy ? "
At this moment i'm not really optimistic of the future of (Warpportal) Rose Online as a business model.
Your incoming resources mostly are the Item Mall, donations and game mechanics like repair, etc.... Remember all of these are directly generated by players. This makes your business model very clear. Get a steady, active player base, generate enough resources and produce content to keep existing players and lure new players.
The starting base content was allready available for you in the form of 3 developed planets, items, mechanics, etc... where a certain player base was allready active. With the introduction of the Item Mall you were able to produce your resources, yet in the past 4 years i hardly see any long-term constructive ideas where you followed the business model.
The game has a large potential to be a (free) top competing mmorpg;
- very large gameplay diversity (planets, mobs, items, pvm, pvp, crafting, economy, quests, different classes, talents, skills, ...)
- in-game competition (best farmer, pvp'er, arena, succes in economy, ...)
- team gameplay features
- nice graphics and user-friendly interface
Especially the first 2 give the most attraction (=addiction) to the game and these are very important for your business model.
So lets start at the beginning where certain patches/updates (revamp of Rose starting place & help a noob lvl events) did contribute to positive and constuctive long-term ideas. Updates like these are very necessary for the core of your business model (keep existing players & lure new players), but you cant stop there. Develop more player-marketing, use more social media, make an awesome youtube-video (!) and promote it, develop online competition ladders, etc... Keep in mind the first impression a potential player gets from this marketing is gamebreaking for his/her decision to try out the game.
So with the right marketing you will get new players. The game itself is challenging enough to keep those players busy playing the game for a pretty long time before becoming monotome or boring. With more players, your income (IM, donations, ...) will go up giving you more resources to develop more content.
And this is the point where i see things going horribly wrong...
In stead of creating more content which could support your business model in growth, you are devaluating the current game by implementing more restrictions and chaotic content. In other words the last patches are contra-productive against your business model wich will ultimately lead to the diminishing the player base of this game. For example item restrictions, refine system nerf, unrewarding droptable, obligated IM use, the current gear gap between between rich & poor people, ... are all scaring potential new players away.
BUT... it is very easy to say something is going wrong whilest it is hard to hand-over a suggestion or solution for the stated issue. Think of yourself as an investor who just bought this game and current content with a team of 3-4 developers and start from there.
Here are some simple suggestions i would change/make if i invested in this game according to my business model;
- more attractive player marketing (Youtube, Facebook, Twitter, use of famous bloggers, etc...)
- beginner friendly starting game content (slowly evolving quests into the full game features on what job the player wants to practice)
- keep current Item Mall & add more items (mostly costume, mounts, premium benefits, medals, ...)
- free game economy with extra benefits for starting players during first 6 months (economy is demand vs. offer based & controlled)
- introduce a tax on trading/vending/selling items (auction house)
- produce long-term content to support my business model (more planets)
- ...
Now that would be my business model if i invested my money into this game. I would like to know from you, the other players, what suggestions and changes you would make in order to make your game so succesfully possible?
Thx for helping out making this game a better place and i can only hope the development will take these suggestions into account to provide a more player-friendly game strategy with a promising future.
Thx for reading.
Edited by Djerba, 27 September 2014 - 10:15 AM.