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SR skills...


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#1 Shinozoa

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Posted 12 November 2010 - 01:34 PM

There aren't many SR's out there... but

We only get two ranged attack skills and like 10 choices of melee skills

maybe switch a melee to ranged 0.o? http://forums.warppo...tyle_emoticons/default/happy.gif
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#2 Alexandar

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Posted 12 November 2010 - 11:09 PM

There aren't many SR's out there... but

We only get two ranged attack skills and like 10 choices of melee skills

maybe switch a melee to ranged 0.o? http://forums.warppo...tyle_emoticons/default/happy.gif

well on my SR i`ll have home trust at lvl 6 and hacking lvl 7
And my Strategy is :
2 ranged skills and when mob come to me i switch to claws and finish it :P
But other SRs prefer to use retreat .... That`s gay way to kill mobs or players in pvp :P
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#3 Famous

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Posted 13 November 2010 - 02:04 AM

well, in pvp its better to stay at range as sr so retreating is not being pusssio

in pve you will kill elite mobs before they will get to you

you will need to switch to duals and ht if you solo ws for example

hacking as sr? >.<
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#4 Alexandar

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Posted 13 November 2010 - 08:54 AM

hacking as sr? >.<

lvl 60 skill which i use when the mobe come to me :P anyway i have points to waste :P
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#5 Shinozoa

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Posted 13 November 2010 - 09:24 AM

Yeah i switch to claws when they come close =.= but it feels like im playing assassin instead like that you know?
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#6 Mortuus

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Posted 13 November 2010 - 09:53 AM

Add piercing damage to poison arrow.
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#7 Syre

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Posted 13 November 2010 - 10:00 AM

Im not sure if sr needs extra stuff. they seem fine
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#8 Shinozoa

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Posted 13 November 2010 - 11:07 AM

I'm not saying add stuff, but maybe change one of the SR melee skills to ranged.
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#9 Wreckd

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Posted 13 November 2010 - 06:23 PM

Add piercing damage to poison arrow.


You sure that would be a good idea? lol
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#10 Mortuus

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Posted 14 November 2010 - 02:40 AM

You sure that would be a good idea? lol


Why not? I'm missing an arrow which pierces through the enemy and hits someone who stands behind that person. But since that doesnt exist, just add piercing damage to PA. Would be more of a nice gimmick anyway.
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#11 Alexito

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Posted 14 November 2010 - 04:11 AM

Why not? I'm missing an arrow which pierces through the enemy and hits someone who stands behind that person. But since that doesnt exist, just add piercing damage to PA. Would be more of a nice gimmick anyway.

s1 PA? you sure? they will never add it back! ITS TOO OP!
more insta lr skills for SR! aoe eva/def debuff.. plox xD
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#12 Mortuus

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Posted 14 November 2010 - 04:41 AM

I didnt mean armor piercing. I meant player piercing.
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#13 Alexito

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Posted 14 November 2010 - 04:50 AM

I didnt mean armor piercing. I meant player piercing.

but whats the point of that? you target 1 player and hit another one? umad?
or u mean if PA misses the 1st target it hits anyone standing behind him? with the incompetence of devtards that is impossible

Edited by Alexito, 14 November 2010 - 04:52 AM.

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#14 Mortuus

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Posted 14 November 2010 - 05:18 AM

with the incompetence of devtards that is impossible


Thats why I said just adding piercing damage to it would be a nice gimmick.
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#15 Famous

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Posted 14 November 2010 - 05:38 AM

Thats why I said just adding piercing damage to it would be a nice gimmick.


i doubt they need any more work, fix bugs avengers first (i know it aint happening but we can dream) and then add additional effects.

also knowing gravity they prefer taking effects out instead of adding new ones

edit: typos

Edited by Famous, 14 November 2010 - 05:38 AM.

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#16 Wreckd

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Posted 14 November 2010 - 11:58 AM

but whats the point of that? you target 1 player and hit another one? umad?
or u mean if PA misses the 1st target it hits anyone standing behind him? with the incompetence of devtards that is impossible

DNA poison arrow multiple shot!!!!
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#17 Alexito

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Posted 14 November 2010 - 01:47 PM

DNA poison arrow multiple shot!!!!

PA machinegun? o.o
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#18 Shinozoa

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Posted 14 November 2010 - 04:14 PM

PA machinegun? o.o

Lol DNA AOE PA
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#19 EvilClaws

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Posted 14 November 2010 - 05:46 PM

PA machinegun? o.o

lol i want that :unsure:
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