Elementalist:
- Mysterious Storm shows up on both BM and Ele tree.
- Invisible Arrow has been moved, but it does not show Flame Curse strike as a pre req skill, shows Hydrophobia. But it will not let you add points until FCS has been given a point.
- Holy Bliss tells me I'm either not going to have this skill anymore or it's been funked up. "My job is not eligible." Don't do that; make it a ele party buff like WL. That's the main reason I switched to ele is to help out with raids for those that have less hp. Also the mind buff is useful (yay that still works!). But seriously, emergency maint would be great to fix this lol. Means more squishy people in raids.
- On the new res skills, awesome! But, it only lets you do one at a time on a target? Pvp, that makes them the most useless crap ever. People can simply switch scad balls. Bosses, at least you can get your mystic damage in. And all debuffs are colored pink. You should change them to reflect what the skill is affecting if that isn't in the plans yet. More constructive criticism below on this one!
- Contract with Vilovy is also unavailable.
Druid:
- Unable to learn various skills such as Approach, Promise of Trust, Armor Mastery, Robbing Willingness.
- Also they cannot learn Mysterious Storm, but I assume that it has been moved from BM to Ele tree.
In General:
- From what I've seen, no one has that 30 min self buff thing. Including shaman with their self hp buff to ele's and the mind buff. Is this supposed to include the "you and your target" buffs as well? Infact you shortened Ele buff time. Both say 10 minutes now.
- Also, I've heard people are not able to use DNA points over 25 from quests or malls.
- Pumpkins are not dropping.
Defender - quick attack lvl 10 does not give value stated
Additionally on the new res debuff skills (critiques/ideas):
[I do like the names. I found that amusing.]
Beyond trying to not make the class too OP (which they're already not the strongest anyway), I don't see why you just kept the magic res debuff skill you initially had and tweaked it stronger. Currently you have the properties affected as the following: water, wind, fire, and lightning. If you want to keep those, fine. But the way you have the new buffs is kind of silly - unstackable/useless pvp, needs lots of points
The amount of skill points for these skills is RIDICULOUS. The main ones that seems useful, as is since they're not stackable, is the lightning and fire. Lightning for quick pew pews for PvP and fire for raids. Even so, 20 points is a lot and with the same amount of skills and points we have. I'd probably just stick to the fire for raids if it's kept this way. But for pity's sake, please change that skill color to red if you're keeping them all separate.
Summary: Make all in one buff or at least 2 debuffs with two skills on them: Water/Wind and Fire/Lightning (still that's a lot of skill points that need used elsewhere). But really, all in one buff. Maybe you just got attached to the names.
Many have over cap res anyway. For example, one person I tested on, it only affected them by -15 and the skill removes 50.
P.S. - Trying to keep all the bugs in the thread in the original post so they can't miss it.
Edited by XRosebloodX, 21 October 2014 - 07:43 PM.