Patch Notes v531(532) - Page 2 - Patch Notes Archive - WarpPortal Community Forums

Jump to content


Photo

Patch Notes v531(532)


  • Please log in to reply
54 replies to this topic

#26 Naughty

Naughty

    Too Legit To Quit

  • ROSE Moderators
  • 2657 posts
  • Playing:ROSE Online

Posted 10 October 2014 - 07:57 AM

Weewww Can someone explain to me, why judgement summon become so strong... >.<

 

i die in 2 hit!! 8K Damage!! OMG

 

 

Your post repeating the same question has been removed.

Please check the Topic for a response to your question.


  • 0

#27 Feuer

Feuer

    They pay me to post

  • Members
  • 10958 posts
  • Twitter:@LovatianOwl
  • LocationCaves of Owlverick
  • Playing:ROSE Online
  • Server:Le' Forumz

Posted 10 October 2014 - 08:01 AM

more challenging doesn't mean take longer.... 


  • 1

#28 Leonis

Leonis

    Too Legit To Quit

  • Retired
  • 4096 posts
  • Playing:Metal Assault
  • Server:US Server 1

Posted 10 October 2014 - 08:24 AM

Ugh.... Monsters need more offense not defense. Leveling at higher levels is already slow and this doesn't make it more challenging, just slower. Same thing goes for bosses. There was a whole thread about it a couple weeks ago.



Whats the point of making the dungeons bosses harder to kill? The only thing making them harder to kill is doing is giving me more time to close the window and browse the internet. I'm fighting Ulverick right now as I'm typing this, with a group of 205-219 and essentially afking on the boss only reclicking after it stuns. Is this really necessary? It's not interactive at all and pvm is quite braindead overall, it's not hard, just time consuming. Especially at higher levels.


One step at a time Phish. I seem to recall complaints of making too dramatic a change at times, more gradual steps were appreciated when it came to play balances.

Besides, not everyone has the epic gear you might have, and we need to ensure that on a general level, monsters can be overcome. We're going to work on scaling up difficulty as levels increase, rather than having the same base guideline throughout all levels and areas.

there's an annoying bug where if you are queued for multiple game arenas, you can get immediately kicked out once you warp there. example, i queued for hall of oblivs + crystal defenders, and once i got into hoo, i got warped back out. and it took my 3k energy!

i thought someone was purposely kicking players out of dungeon but, seems like its a bug that happens when ur queued for more than 1 GA

Another thing is... purchasing honor to energy now has a pop up saying "Honor to Energy will become character locked, do you wish to continue", even though it is consumed upon purchase. not sure if that was part of the update


This is not the cause of being kicked out, though for many it appears to be the most consistent relationship to when it occurs. We're still trying to replicate this issue so we can identify the cause and fix it.

As for the Honor to Energy, it was previously set to be bound when acquired. We'll see if it is still necessary or not to keep this way. Until then, consider it an additional check that you wish to make your purchase. :)

received a error on this patch update. it was working before this update happpened


ERROR : File [3DDATA\TERRAIN\O_Range.TBL] open error

i already have opened a ticket but of course 24-48 hrs ....


This unfortunately happens on a rare occassion during patching. You may need to do a check all, through the patch "Settings > Advanced" section. If that doesn't fix the issue, you will need to reinstall the client.

I was doing hall of oblivion, auto attacked on the boss, then go brush teeth, flossed, and this boss still have 20% HP remain....... :p_swt:


We'll get to adjusting dungeon monster difficulty in the coming days. Don't get used to it.

28 Kings, 5 Kings - No Drop


I'd say that's an improvement over before. The patch note didn't say it guaranteed a drop, it only improved its chances.

kindly check judgement summon please I died in 1-2 hits LOL....

here its current stats:
HP - 355k
AP - 35k
DEF - 84k
ACC - 6k

We're doing a server restart to apply a patch and fix currently.
  • 0

#29 LexLoyalty

LexLoyalty

    Amateur Blogger

  • Members
  • 461 posts
  • Playing:ROSE Online
  • Server:Leonis | IGN: LexUnknown

Posted 10 October 2014 - 02:04 PM

The moving speed bug stil happens. Mostly happens to raiders in pvps so you might recheck adrenalin rush


  • 0

#30 Phish

Phish

    Bourgeois & Champion Representative

  • Members
  • 3564 posts
  • LocationU.S.A. New York
  • Playing:Nothing

Posted 10 October 2014 - 02:06 PM

One step at a time Phish. I seem to recall complaints of making too dramatic a change at times, more gradual steps were appreciated when it came to play balances.

Besides, not everyone has the epic gear you might have, and we need to ensure that on a general level, monsters can be overcome. We're going to work on scaling up difficulty as levels increase, rather than having the same base guideline throughout all levels and areas.
 

 

I'm wasn't using any amazing gear in the dungeons. Those characters I had were basically using reinforced 9 and 10 gear. Any 200 character can atleast afford to gear themselves with this. Besides, even if it were 15 there isn't a significant difference in power either. 

 

 

If bosses (and subbosses) are to be made harder to kill and deal more damage, then please let them give more experience too. 


  • 0

#31 Leonis

Leonis

    Too Legit To Quit

  • Retired
  • 4096 posts
  • Playing:Metal Assault
  • Server:US Server 1

Posted 10 October 2014 - 04:44 PM

The moving speed bug stil happens. Mostly happens to raiders in pvps so you might recheck adrenalin rush

We've been trying to figure this one out for a while. Still working on it, though we had a good indicator/lead this week so, hopefully soon. :)

 

I'm wasn't using any amazing gear in the dungeons. Those characters I had were basically using reinforced 9 and 10 gear. Any 200 character can atleast afford to gear themselves with this. Besides, even if it were 15 there isn't a significant difference in power either. 
 
 
If bosses (and subbosses) are to be made harder to kill and deal more damage, then please let them give more experience too.

We'll see. Don't forget players have been given some substantial power-ups lately too.


  • 0

#32 bl0b

bl0b

    Amateur Blogger

  • Members
  • 368 posts
  • LocationWhere ever...
  • Playing:ROSE Online
  • Server:Leonis

Posted 11 October 2014 - 01:40 AM

more challenging doesn't mean take longer.... 

 

Dungeons runs take way longer now, it's not harder, just more boring. The defence increase should be revised, twice I fell asleep killing Ulverick, Mummy King.  


  • 2

#33 Draquora

Draquora

    Amateur Blogger

  • Members
  • 232 posts

Posted 11 October 2014 - 12:28 PM

The moving speed bug for raiders is even worse than Before this patch. Before the patch it Went back to normal after a number of seconds but today I noticed that it did'nt Went back to normal at all and I had to relog to get rid of it.


  • 0

#34 Squipy

Squipy

    Too Legit To Quit

  • Members
  • 1237 posts
  • Playing:ROSE Online
  • Server:Leonis

Posted 12 October 2014 - 05:27 AM

a lot of people are still under the impression that plutorunes won't degrade their item upon failure. for sure this should have been mentioned in the patch notes somewhere because people have had to find out through trial and error and have spent a lot of money in the process. surely drastic changes in the refining system ought to have been made aware to players?

Edited by Squipy, 12 October 2014 - 05:08 PM.

  • 3

#35 Gojio

Gojio

    They pay me to post.

  • Members
  • 5553 posts
  • LocationPastaland
  • Playing:ROSE Online
  • Server:Leonis

Posted 12 October 2014 - 10:38 AM

The moving speed bug for raiders is even worse than Before this patch. Before the patch it Went back to normal after a number of seconds but today I noticed that it did'nt Went back to normal at all and I had to relog to get rid of it.

 

Remove your shoes and put em back on, this will fix it.

 

Using a mount\cart will fix it too.


  • 0

#36 bl0b

bl0b

    Amateur Blogger

  • Members
  • 368 posts
  • LocationWhere ever...
  • Playing:ROSE Online
  • Server:Leonis

Posted 12 October 2014 - 10:51 AM

a lot of people are still under the impression that plutorunes won't degrade their an upon failure. for sure this should have been mentioned in the patch notes somewhere because people have had to find out through trial and error and have spent a lot of money in the process. surely drastic changes in the refining system ought to have been made aware to players?

This.


  • 0

#37 mk1mk1

mk1mk1

    I made it Off Topic

  • Members
  • 11 posts
  • Playing:Nothing

Posted 13 October 2014 - 04:40 AM

We've been trying to figure this one out for a while. Still working on it, though we had a good indicator/lead this week so, hopefully soon. :)

 

We'll see. Don't forget players have been given some substantial power-ups lately too.

 

Don't forget players have been given some power-ups ...lol  wot a joke ..ALL U DONE IS MADE US FEEL WEAK AGAIN

 

And made this more boreding than watching paint dry.....have u played this game yet....and if u say u have do u feel the power...

 

coz I don't...............
 


  • 0

#38 Feuer

Feuer

    They pay me to post

  • Members
  • 10958 posts
  • Twitter:@LovatianOwl
  • LocationCaves of Owlverick
  • Playing:ROSE Online
  • Server:Le' Forumz

Posted 13 October 2014 - 09:27 AM

Don't forget players have been given some power-ups ...lol  wot a joke ..ALL U DONE IS MADE US FEEL WEAK AGAIN

 

And made this more boreding than watching paint dry.....have u played this game yet....and if u say u have do u feel the power...

 

coz I don't...............
 

 

Pulled a modest 12k Crit on Ulvy today with a Dual Raider level 220. Not even using offensive stats [courage], just some rinkydink exalteds and a hebarn + DB. If you're not "feeling the power" when you are dungeoning, it's probably just due to a bad set up. 


  • 0

#39 Leonis

Leonis

    Too Legit To Quit

  • Retired
  • 4096 posts
  • Playing:Metal Assault
  • Server:US Server 1

Posted 13 October 2014 - 01:12 PM

I do want to apologize for the refining misunderstanding. The changes were intended to go in a different patch, but were included and then forgotten to be noted about the change. Though there's no real way for us to be able to give a proper compensation for it, the short facts are, it's been in effect and undoing it at this point won't make any amends for it either.  So instead, we're going to work hard at trying to find a compromise that can be help balance things out in the end. There have been several suggestions, all with good merit in concept. Hopefully we'll have something worked out soon.


  • 2

#40 pdfisher

pdfisher

    Champion Representative

  • Members
  • 5246 posts
  • LocationPennsylvania, in the heart of PA dutch country
  • Playing:ROSE Online
  • Server:Leonis

Posted 13 October 2014 - 01:34 PM

I am glad for the change. It makes us have to work for something we really want. This is needed in Rose badly.


  • 0

#41 Feuer

Feuer

    They pay me to post

  • Members
  • 10958 posts
  • Twitter:@LovatianOwl
  • LocationCaves of Owlverick
  • Playing:ROSE Online
  • Server:Le' Forumz

Posted 13 October 2014 - 06:07 PM

I do want to apologize for the refining misunderstanding. The changes were intended to go in a different patch, but were included and then forgotten to be noted about the change. Though there's no real way for us to be able to give a proper compensation for it, the short facts are, it's been in effect and undoing it at this point won't make any amends for it either.  So instead, we're going to work hard at trying to find a compromise that can be help balance things out in the end. There have been several suggestions, all with good merit in concept. Hopefully we'll have something worked out soon.

 

Try increasing the pluto/venu drops in CD for an "event time", that should be plenty of compensation, while simultaneously stimulating GA Dungeon qeues. [Might even want to wait until the monster revision occurs, so both birds are fed with the same hand]
 

 

Dungeons runs take way longer now, it's not harder, just more boring. The defence increase should be revised, twice I fell asleep killing Ulverick, Mummy King.  

 
I said exactly what you said just shorter. A dungeon can be challenging without it taking forever or being a boring clean up chore. 

  • 0

#42 alvinmx

alvinmx

    Amateur Blogger

  • Members
  • 150 posts
  • Playing:ROSE Online
  • Server:ARUA

Posted 13 October 2014 - 07:09 PM

My thoughts on the increase on DEF / MDEF of regular mobs (captains). I was leveling in orlo whit a 215 champ whit a legendary (10) gear and unique ref 15 d7. It tooks a lot to kill some monsters that usually took 6/7 spins to kill (which i think are a lot already).

 

Now it took me around 10-11 and the experience was terrible.....

 

Once again, why did u mess up the lvl rate/difficult?? It was good, no one was complaining.....why to make this change?.

 

More def / mdef on dungeons bosses and kings... well u could have added a 10% more so u could be happy and leave the regular mobs out, it is already hard to lvl, to make money for new players, to find a party, now its WAY HARDER to refine over 8.... now captains and subs are a certain dead....

 

Oh yeah... this is gonna help new and old players stick to the game certainly... :sob:


  • 0

#43 Squipy

Squipy

    Too Legit To Quit

  • Members
  • 1237 posts
  • Playing:ROSE Online
  • Server:Leonis

Posted 13 October 2014 - 10:16 PM

 

Try increasing the pluto/venu drops in CD for an "event time", that should be plenty of compensation, while simultaneously stimulating GA Dungeon qeues. [Might even want to wait until the monster revision occurs, so both birds are fed with the same hand]

 

So when players get kill they can have pluto/venu drops? LMAOO that'll be hilarious.

I noticed before some of the updates that some players were dropping zulies upon death LOL. I earned some zulies in a few CD games..


  • 1

#44 jerremy

jerremy

    Knight Representative

  • Members
  • 6045 posts
  • LocationYour closet.
  • Playing:ROSE Online
  • Server:Currently unknown

Posted 14 October 2014 - 03:34 AM

It's possible with bloody assaults 320% skill power. 


  • 0

#45 Leonis

Leonis

    Too Legit To Quit

  • Retired
  • 4096 posts
  • Playing:Metal Assault
  • Server:US Server 1

Posted 14 October 2014 - 09:41 AM

My thoughts on the increase on DEF / MDEF of regular mobs (captains). I was leveling in orlo whit a 215 champ whit a legendary (10) gear and unique ref 15 d7. It tooks a lot to kill some monsters that usually took 6/7 spins to kill (which i think are a lot already).

 

Now it took me around 10-11 and the experience was terrible.....

 

Once again, why did u mess up the lvl rate/difficult?? It was good, no one was complaining.....why to make this change?.

 

More def / mdef on dungeons bosses and kings... well u could have added a 10% more so u could be happy and leave the regular mobs out, it is already hard to lvl, to make money for new players, to find a party, now its WAY HARDER to refine over 8.... now captains and subs are a certain dead....

 

Oh yeah... this is gonna help new and old players stick to the game certainly... :sob:

First, I want to make sure it's clarified that the 10% Defense and Magic Defense wasn't to their stat, it was to their damage reduction rates. So monsters would take 10% less damage than before the change.

 

Next, if you are using AoE skills only, then it is expected and by design, that you take a while to defeat a monster. After that, there have been plenty of comments, reports and complaints that game play was too easy. The 10% damage reduction change was an incremental step towards increasing that difficulty from a basic standpoint of combat mechanics. Now we've gathered that information, we're reapplying the offensive considerations that were done for monsters based on the new HP values that were implemented quite a while back now.

 

Dungeons have an increased difficulty already, and the difficulty scales with the basic guidelines once they're updated as well. As for it being "hard to level" it's very opinionated. Because the experience will change, based on any number of factors. Solo playing vs party. Party makeup. Class choice. Class build. Equipment. Refining. Appraisal Stats. Gems. Buffs. And that's not even going in to the conveniences offered within the Item Mall to help increase experience gains as well.

 

From our play testing, low level entry is still about the same. Slightly harder, but much less click and wait. Paying attention so you don't die, should be a consideration in game play. And monsters should evolve and become stronger, as players are able to gain more and more access to other aspects of ability enhancements.


  • 1

#46 Feuer

Feuer

    They pay me to post

  • Members
  • 10958 posts
  • Twitter:@LovatianOwl
  • LocationCaves of Owlverick
  • Playing:ROSE Online
  • Server:Le' Forumz

Posted 14 October 2014 - 09:42 AM

Sorry I totally screwed up on that, i meant GA event, not CD lol, but hey, maybe CD games the winner have a chance to get some?


  • 0

#47 IAfjiBa

IAfjiBa

    Cleric Representative/Community Member of the Month for June

  • Members
  • 1451 posts
  • Playing:Nothing

Posted 14 October 2014 - 12:33 PM

So when players get kill they can have pluto/venu drops? LMAOO that'll be hilarious.

I noticed before some of the updates that some players were dropping zulies upon death LOL. I earned some zulies in a few CD games..

 

That is one thing I don't understand. Why do people drop zulie on dead characters?  :p_conf:


  • 0

#48 Squipy

Squipy

    Too Legit To Quit

  • Members
  • 1237 posts
  • Playing:ROSE Online
  • Server:Leonis

Posted 14 October 2014 - 04:41 PM

obviously because we werent using medals or sigils psh
  • 0

#49 joelhouse09

joelhouse09

    Amateur Blogger

  • Members
  • 186 posts

Posted 15 October 2014 - 04:09 AM

leonis is too complicated to understand like robot/answer machine/Ai . .no feeling . . .2 weeks without playing. . . Worse worse worse update. . .
  • 0

#50 Feuer

Feuer

    They pay me to post

  • Members
  • 10958 posts
  • Twitter:@LovatianOwl
  • LocationCaves of Owlverick
  • Playing:ROSE Online
  • Server:Le' Forumz

Posted 22 October 2014 - 09:06 PM

That is one thing I don't understand. Why do people drop zulie on dead characters?  :p_conf:

 

It's an insult. When you drop money on someone dead, it's supposed to be you saying "here's some zully scrub, go buy yourself something nice". It's actually quite effective, the first few times it annoyed me, after that, [mostly when I turned around and started mercilessly attacking them, and ruining their 1v1's hehe] it just became something I ignored. 


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users