Instant Heal, Wide Heal, and Sanctuary which skill have the greater healing? - Magician Class - WarpPortal Community Forums

Jump to content


Photo

Instant Heal, Wide Heal, and Sanctuary which skill have the greater healing?


  • Please log in to reply
1 reply to this topic

#1 CyndaquilLover

CyndaquilLover

    I made it Off Topic

  • Members
  • 73 posts
  • LocationChicago, Illinois
  • Playing:Dragon Saga
  • Server:Vyvern

Posted 26 November 2014 - 01:27 PM

I want to level up the Instant Heal skill because it doesn't take too long to heal. I would level up Wide Heal but I will have to level up the Casting Acceleration skill to decrease the casting time for the Wide Heal in order to heal the character faster. The Sanctuary skill I find is pointless because of how long it takes to heal you and your party. But, I was planning on leveling up Resurrection skill which is skill that can come in handy in a party. Should I level up Instant Heal and Wide Heal skills?

 

Instant Heal: Instantly heal you and your allies. Heal amount increases depending on the skill level.

Wide Heal: A powerful version of Instant Heal which recovers substantially more HP, but suffers from cast time and smaller range.

Sanctuary: Creates an area on the ground that heals HP of players inside it in waves, at 2 second intervals, for 40 seconds. The heal amount of each wave depends on the skill level used.


Edited by CyndaquilLover, 27 November 2014 - 04:38 AM.

  • 0

#2 Coolsam

Coolsam

    Too Legit To Quit

  • Members
  • 4997 posts
  • LocationHiding from my Subscribers
  • Playing:Dragon Saga
  • Server:revreS

Posted 15 December 2014 - 06:11 AM

Wide heal and instant heal I prefer. More so instant heal because of the cast time and low cooldown.

Casting acceleration is good to have regardless due to skills, both offensive and healing, having cast times.

I tend to avoid sanctuary because it's AoE is small and healing is quite weak compared to other healing skills. In a BattleSquare perspective it is the only skill that heals teammates but otherwise it is unnecessary.
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users