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Sakray:175/60 Update Bug Thread [updated]


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#101 VP2046

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Posted 03 December 2014 - 10:41 PM

I am using that calc, I just wanted to post the calc link instead of posting a picture.

 

Anyways I can't find the NPC's for the items, the ones in the bottom right of the fountain/christmas tree are still the Dealer of Hats and 8-18 Vendor.

 

Also, if we are getting it in this patch, could you put Sropho card in for testing? It has this effect:

 

Sropho Card
Description: Inflicts Crystallization status effect at a certain chance on melee attack
Compound on: Weapon

 

Spropho.jpg


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#102 VModCinnamon

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Posted 04 December 2014 - 01:49 AM

Scaraba hard mode dungeon is actually implemented though monsters appear as NPCs.

 

screen_Sakray001.jpg


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#103 frohzn

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Posted 04 December 2014 - 04:16 AM

but we have still alot of bug!


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#104 VModCinnamon

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Posted 04 December 2014 - 04:47 AM

It is very difficult to test bugs and changes if the kRo document sent over with the update 175/60 is lacking. The only way around this for now is to go through kRo translated updates by fans and test notable ones on Sakray. So everyone please help as much as you can.

 

Example of trusted sources:

http://ziu-ro.blogspot.ae/

http://forums.irowik...isplay.php?f=40


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#105 fuyukikun

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Posted 04 December 2014 - 04:53 AM

but we have still alot of bug!

of course we have a lot of bug! all monsters in scaraba is bug!
bug bug buggy bug bug

lame pun
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#106 WolfTri

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Posted 04 December 2014 - 05:12 AM

NPC warpers to the implemented nightmare dungeons would be nice. I don't know how to access the nightmare scaraba dungeon, but if it is through the actual scaraba hall/kamidal tunnel, then it's a pain to get to on current sak, as it needs a LOT of quests done to get there.

EDIT:So apparently access to nightmare scaraba DOES require access to the normal scaraba hall, which means a lot of questing which no one wants to do on sakray. A teleport NPC in prontera would be great.


Edited by WolfTri, 04 December 2014 - 05:18 AM.

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#107 frohzn

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Posted 04 December 2014 - 05:13 AM

still some skills dosent work

we missing still NPC for gear like Temporal Boots with stats

Safe Upgrader

disable Bako dung delay so we can test it if we have Kro drope rate


Edited by frohzn, 04 December 2014 - 05:16 AM.

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#108 WolfTri

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Posted 04 December 2014 - 05:27 AM

Also, I tested the exp given by Little Fatum, Miming, Menblatt and Petal. There's been absolutely no change, and it gives the exact same exp as it's supposed to according to irowiki/ratemyserver database. Access to the rest of the monsters is not as easy to gain, and as far as I've been able to test, there's been no change in the exp. Is the exp increase for level 100+ monsters implemented on sakray yet?


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#109 AlmrOfAtlas

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Posted 04 December 2014 - 05:35 AM

still some skills dosent work

we missing still NPC for gear like Temporal Boots with stats

Safe Upgrader

disable Bako dung delay so we can test it if we have Kro drope rate

 

Don't need a safe upgrader. The Sakray refinement NPC fails but it doesn't break gear. Just keep spamming it till you get the desired refine level.


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#110 VModCinnamon

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Posted 04 December 2014 - 05:42 AM

NPC warpers to the implemented nightmare dungeons would be nice. I don't know how to access the nightmare scaraba dungeon, but if it is through the actual scaraba hall/kamidal tunnel, then it's a pain to get to on current sak, as it needs a LOT of quests done to get there.

 

You can actually get there easily. Ask the Valkyire-like NPC to warp you to New World, she will give you Ring of the Ancient Wise King. Wear it then do these two quests:

 

http://irowiki.org/w...i/Sapha's_Visit  Stop at step 11.

http://irowiki.org/w...s_Secret_Orders Stop at step 7.

 

Tip: To speed up questing, the cat NPC Teleport Cat No.4 found outside Rune Midgard Allied Forces Post can port you directly to Manuk town entrance.

 

To access the hard mode dungeon, in dic_dun01 and a little left from dic_dun02 entrance you will find an NPC Curious Sapha. Buy research items from her at any amount. Speak to Dirty Vigilante by the dungeon entrance in dic_dun01 and request entry, you should be ported to the hard more dungeon.


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#111 fuyukikun

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Posted 04 December 2014 - 05:55 AM

Hello, how do i reach prontera?

when i log in, i make new char, then arrived in training ground then asked to choose Play Classic or USRC.


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#112 VModCinnamon

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Posted 04 December 2014 - 06:02 AM

Choose Play Classic, the dialogue is misleading.


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#113 WolfTri

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Posted 04 December 2014 - 07:27 AM

It would seem the test dummy is now immune to all skills, and has about ~500 hp. Only auto attacks damage it. I can't even sense it for some reason


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#114 WolfTri

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Posted 04 December 2014 - 07:52 AM

I Belive that the problem with Flash combo[Sura] doing less damage than handly comboing, is that flash combo may be using Tiger Cannon on lvl 4-5 instead of lvl 10

Spoiler

 

Also Full Throttle is not only not working but you can't move the skill to your skill bar (BM)

 

Tested, it definitely uses level 6+. Tiger cannon 6+ is 5x5 AoE, while upto 5 is 3x3. I tried Flash Combo, and it did damage in a 5x5 area. However, manually combo-ing Tiger Cannon level 6 already does more damage than what flash combo did. I'm going to stick with the explanation that Flash Combo is not using Tiger Cannon in combo with fallen empire, and somehow the order gets messed up and the extra damage isn't dealt. So it just uses level 10 tiger cannon non-combo, which is closest to the damage it deals. Also sometimes in the battle reports, the tiger cannon damage is dealt before the dragon combo damage and the fallen empire damage. The order in which each of the skills are used by flash combo is not consistent, and this is probably why it does not do the combo damage.


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#115 Zayaan

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Posted 04 December 2014 - 08:03 AM

Guild Dungeon monster spawn, power and experience is updated.

^ That patch is on Sakray. Checked with sense on Leib Olmai and Gullinbursti in Payon GD.

 

2 new NPCs were added to sakray to sell gears, please check OP for more information.

 

Both NPCs have been there since Hero's Trail update.


Edited by Zayaan, 04 December 2014 - 08:12 AM.

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#116 WolfTri

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Posted 04 December 2014 - 08:08 AM

Guild Dungeon monster spawn, power and experience is updated.

^ That patch is on Sakray. Checked with sense on Leib Olmai and Gullinbursti in Payon GD.

Interesting. Possible that they gave us this patch accidentally instead of the level 100+ monster experience increase patch?


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#117 VModCinnamon

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Posted 04 December 2014 - 08:24 AM

Guild Dungeon monster spawn, power and experience is updated.

^ That patch is on Sakray. Checked with sense on Leib Olmai and Gullinbursti in Payon GD.

 

 

Both NPCs have been there since Hero's Trail update.

 

I had the impression the spawn update will include other monsters than the GD's. Hoping the list is prepared by Oda for today to confirm monster changes.

 

Did not see the two NPCs yesterday for some odd reason. Thank you for the correction.


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#118 CharAznable

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Posted 04 December 2014 - 08:28 AM

Thank you, there seem to be an issue with stat allocation. At level 160 a player should have 2877 free stat points however on Sakray it's 2880. For level 175 there should be 3330 free stats points and this is at least correct on Sakray for that level.

 

RagState a Korean calculator is updated for 175/60. It might be missing some updates so use it at your own risk. The calculator is a standalone exe file so some antivirus software might not like it.

Link: http://chanywa.com/333

 

RagStat only works for stat correctly, and normal damage. Skill damages are far off the chart for some reason.


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#119 frohzn

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Posted 04 December 2014 - 08:45 AM

also is it possible to get a list of new Equip ? with the update


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#120 Hissis

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Posted 04 December 2014 - 08:51 AM

When the bugs will be fixed? '-'

 

oda will put all stuff next week right? Including the DB nerf,camouflage bug fix,Nightmare scaraba... So...

 

We have 1 week to test everything D:

 

Please fix sakray


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#121 bloodyrascal

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Posted 04 December 2014 - 09:28 AM

Please add Yggdrasil Crown to the gear list.


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#122 TheSoaD

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Posted 04 December 2014 - 09:51 AM

Shadow Chaser Skill:

 

I dont know if it's correct or not, but according to the simulator skills from iROWiki

it says Emergency Escape doesnt require any skill to mastery it. And in comparison with the ranger or other skills they are shown there.

 

However, on the sakray it says need to have Triangle Shot 2, which consume 17 points from stalker, are this supposed to be right?


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#123 Zayaan

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Posted 04 December 2014 - 09:53 AM

Shadow Chaser Skill:

 

I dont know if it's correct or not, but according to the simulator skills from iROWiki

it says Emergency Escape doesnt require any skill to mastery it. And in comparison with the ranger or other skills they are shown there.

 

However, on the sakray it says need to have Triangle Shot 2, which consume 17 points from stalker, are this supposed to be right?

 

Try adding a skill point to Emergency Escape on the skill simulator.


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#124 neko1231

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Posted 04 December 2014 - 11:34 AM

ranger 175/60 no new skills?
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#125 gorgoroth1

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Posted 04 December 2014 - 11:37 AM

Why is Lv 160 got sh**ty HP? 120 VIT and 3~7k on a 160/60 RK, and how to access the new skills?

Edit: nvm I saw water DB at trans skills tab /swt, HP mod bugged from Lv 158+.

 

If you could test as well DB/water with

1.AS card on lvl1,lvl2,lvl3,lvl4 weapon
1.+0/+4 onwards refine weapon
2.AS/AK card on MVP

would greatly appreciated.
 


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