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Maui Monday Community Spotlight for 11/25


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#1 Campitor

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Posted 20 November 2014 - 02:41 PM

Unfortunately due to the Holidays Tiki Tuesday for November 25th will not be happening. Please join us again the week after for Tiki Tuesday on 12/2.

 

We will still do a Q & A in this thread.

 

Oda will be doing a Maui Monday livestream at 3pm Monday


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#2 Necrohealiac

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Posted 20 November 2014 - 02:47 PM

i feel gypped

 

Oda/Camp, are you guys looking to nab any sweet deals for black friday/cyber monday?  What does the WP office need?

 

If I was dreaming big, some kind of sound absorbing wall coverings so it doesn't sound like we're doing TWIR and Tiki Tuesday from inside of a ventilation duct

 

I'd love to get a small couch in the recording room for when we do things like extra life. 


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#3 Viri

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Posted 21 November 2014 - 04:08 PM

Can you guys increase the level cap for classes that normally get capped at 99 or 150(Not sure if kag/ob get the 160 or 175 extension)? Just add in a quest(can be as hard or easy as you want) to "break" the level cap so people don't just level over if they don't want to. No need for new job levels, just the same stat points/base hp increase as every other level like every other class.

 

It's technically something we can modify here, but that's something that would need to be requested to come from HQ. It's an idea that has been floated before that is actually pretty interesting. 


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#4 fuyukikun

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Posted 21 November 2014 - 04:24 PM

why some chars often freeze after casting a skill? just like when my ranger done casting spell breaker, or my mecha after done casting arm cannon.

it really stop the rate of skill spamming since i got frozen in a skill pose and it left me vulnerable to enemy attacks. the only method i found to cure it is by moving, but after that i got frozen again after using skill. really depressing.

 

Pretty sure that's built into the game as part of the animation. 


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#5 ZeroTigress

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Posted 21 November 2014 - 04:33 PM

1. Can you remove the "Where do I go to hunt?" option from ALL bounty boards? You guys aren't even updating them for each board and it's supposed to be the players' job to find them, not the boards.

Yes.

2. Can you move the El Discastes board into the city? Here's the proposed location near the storage icon on the minimap.

h9bE4lg.png

Yes.

3. And could you move the Juno boards back to their original location? Their current location seems cramped.

6tAR8ns.png

Not this week.

4. Implement the Hugel boards?
 

Hugel
Level 81 - 100 Board
-Novus (Red)
-Novus (Yellow)
Level 101 - 120 Board
-Ancient Mimic
-Death Word
Level 120 - 160 Board
-Ferus (Red)
-Ferus (Green)
-Acidus (Blue)
-Acidus (Gold)

And here's the proposed location near the Hugel weapon shop (since there's not a lot of space around the tool shop).

xqXkeKf.png

Not this week.

Edited by ZeroTigress, 25 November 2014 - 03:45 PM.

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#6 HikariYari

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Posted 21 November 2014 - 05:28 PM

Classic

 

Can you make the npc return your Bg badges if you go over 90% weight on the items rather than give no items and take the badges anyway?

 

Sure, I think we can add a weight check for that in the scripting. 


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#7 needmorezleep

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Posted 21 November 2014 - 05:39 PM

Classic

 

Can you make the npc return your Bg badges if you go over 90% weight on the items rather than give no items and take the badges anyway?

Adding to this how about directly to your storage? If that's possible with your current setup that is.


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#8 Oda

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Posted 21 November 2014 - 05:46 PM

Hey there folks! Busy days last week, with more content about to drop on RO1. We’re getting the level cap increase and getting lots of improvements in on Classic.

I’m not going to be in on Tuesday, so I’ll be doing the Tiki Tuesday live show on Monday! Please ask your questions in the forum thread.

Image of the week—————————————————————————

A great Halloween loading screen from Kuci’s thread on the forums.

You should read these threads—————————————————————-

Zerotigress speculates on what kind of interesting future content could be added to the game in the Expanding RO’s Worlds Thread

Zoesensei has a thread organizing a live reading of A Christmas Carol ingame! Check out the progress and get involved.

 

Feedback Needed!—————————————————————————–

Improving the Turn In Experience : Post your thoughts on how we can better choose monsters for our Gramps Turn In system!

 

Get Creative!————————————————————————————

We have multiple contests running this week for all sorts of creative types, so be sure to participate!

Myzery posted a contest for RO Pixel art, if you are a 8 bit warrior you should definitely enter.

If you’re more of a writer, take a look at Sapphic’s Wanted Poster event!

 

Video of the week——————————————————————————-

 

This awesome video by RodHazard infuses the theme of Payon with the music of the Andes!


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#9 AlmrOfAtlas

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Posted 21 November 2014 - 05:48 PM

First!

 

Mostly Mechanic-related things. Long post incoming !! XD

 

  • Would it be possible to request an ETA on the following and the update(s) through which they are obtained:

Spoiler

 

Oda says: No idea.

 

  • Would it be possible to request a fix for the head sprite misalignment on Mechanics' walking animation in the 11, 12 and 1 o'clock directions? The head remains static when it should conform to the body, as evidenced by the following:

Spoiler

 

Oda says: We can request that.

 

  • Would it be possible to request a fix for the Mechanic skill Cooldown? On kRO it both lowers the invisible heat counter and removes the overheat status ailment, but on here it merely lowers the heat counter without removing the ailment. Overheat also does not time out correctly, which makes waiting for it to expire impractical. In mobby PvM situations it is a death sentence, whereas on kRO it is a workable inconvenience.

Oda says: kRO don't give us updates outside of the official timeline unless they're critical to game balance or their prerequisites have been filled.

 

  • Would it be possible to request a fix for the Mechanic skill Hover, or otherwise confirm the intended functionality of it? Hover is supposed to (afaik) avoid all forms of traps and ground-targeted AoE magic, though it currently does not avoid Ranger traps and the vast majority of AoE magic. It does avoid Extreme Vaccum though, which is a start!

Oda says: kRO don't give us updates outside of the official timeline unless they're critical to game balance or their prerequisites have been filled.

 

  • Could we request the Magic Gear summon Cash Shop items that kRO has, implement a way for us to recreate our Magic Gears in the field, or otherwise allow Mechanics to keep their mounts upon death like every other class mount in the game? Having to expend both wings and time returning to the Mado NPC/hurrying back to where you were is excruciating sometimes, especially when you're in a party. I've been kicked from and treated badly in parties on account of this so many times, I think I've lost track.

Oda says: Nothing. Skipped this question.

 

  • Would it be possible to request a fix for Bolt Ears, which are misaligned when both the player's body and head sprite are facing in the 3 o'clock direction? This occurs with all classes. Please see below for an example:

Spoiler

 

Oda says: We can probably fix this in-house.

 

  • Quite a while ago I requested the Ignis Cap in one of the Tikis and the maintenance for that week. Spoilered image for reference. Source here. Have you heard back about this? It's a very cute headgear <3

Spoiler

 

Oda says: Nothing. Skipped this question.

 

  • Would it be possible to request something like "High Performance" Magic Gear Fuel for the Cash Shop, which could be of a lower weight than the NPC-purchasable fuel and have greater effectiveness when consumed by skills?

Active Mechs consume hundreds of units of fuel every few minutes, and therefore must carry quite a lot at any one time. At 3 weight per unit that's a significant amount of, and usually a majority of your total weight cap. You can carry about 2600 fuel in your cart should nothing else be in there, which is theoretically enough for whatever you might be doing, but practically you have far less space and carry far less fuel due to cannon balls, liquid balls, Mado parts, repair vials, elemental points and whatnot. Expending 30-50 fuel per minute through acceleration, barrier, the launchers, slides, hover and arm cannon, depending on timer expiry, is about the average for a Mechanic in PvM. Multiply that by 1.5 for GvG due to the role of the class and expensive buff maintenance, constant deaths and rebuffs (Mech AoEs can be killed very easily by Ganbantein and Earth Drive), launcher spam under strings, etc. That equates to 900-1500 fuel per 30 minutes in PvM, and 1350-2250 per 30 minutes in WoE. Some Mech players would argue less but a lot of them just alt the class for SD and don't play them as mains. You can understand the need for a more efficient type of fuel!

 

Oda says: Nothing. Skipped this question.

 

  • Would it be possible to implement an NPC that takes old KvM armours, garments and shoes (not weapons or rings, though they might be considered if the NPC was to exist) and returns your badges at a 1/2 or even 1/4 rate?

The usefulness of these gears has depreciated severely since they were first added, and the alternatives, such as the WoE set, are more effective, slotted for versatility, cheaper (OPB conversion and/or time to farm=cost) and more plentiful. The mass-production and popularized tiers serve absolutely no purpose compared to these alternatives, and the regular glorious tier is effective only in PvM, such as making use of the Glorious Suit's MHP +20% bonus to stack with other gears (thought Tao Gunka defeats this and Tao is currently VERY common), or to receive moderate demihuman reductions in places like Biolabs and Rachel Sanctuary. All forms of Glorious gear are account bound and thus cannot be sold or traded, so for many players they will forever remain in storage collecting dust unless taken out for those VERY specialised applications. As they cannot be sold, and aside from the weapons and rings are rarely ever used, they represent a permanent time/zeny sink which is frankly depressing. At least, if the badges could be re-purposed elsewhere and not returned to the market as pure zeny it would not affect the economy or OPB price variation, and no player, old or new would be worse off for it.

 

Oda says: Sounds interesting!

 

  • I'm also very interested to know why Magic Gears have an unimplemented set of death sprites. gWkZvs3.gif

Oda says: Nothing. Skipped this question.


Edited by AlmrOfAtlas, 24 November 2014 - 05:44 PM.

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#10 Oda

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Posted 21 November 2014 - 05:48 PM

I will be doing Q&A on Monday afternoon at 3pm so I'll answer the questions already posted. So I don't feel all left out and lonely, you should post questions in the REAL thread http://forums.warppo...light-for-1125/

 

Thank Q!


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#11 Facekiller

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Posted 21 November 2014 - 05:53 PM

can the blue and yellow Creative Convention Hats be made tradable?


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#12 archiew

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Posted 21 November 2014 - 05:58 PM

I don't know who suggest Thief Bug Egg at Prontera Bounty Board 1-20 BUT....

 

You should get rid it out of the board because the eggs ARE HATCHING to Thief bug there fore you will find egg spawn rate at the lowest if there are few hunters hunting them or thief bugs...

 

Try it for yourself hunt 150 Thief Bug Egg ohh God.....

 


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#13 ZeroTigress

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Posted 21 November 2014 - 06:07 PM

I don't know who suggest Thief Bug Egg at Prontera Bounty Board 1-20 BUT....
 
You should get rid it out of the board because the eggs ARE HATCHING to Thief bug there fore you will find egg spawn rate at the lowest if there are few hunters hunting them or thief bugs...
 
Try it for yourself hunt 150 Thief Bug Egg ohh God.....


Did they up the hatching rate or something? Seemed fine in Prontera Culverts when I last checked.
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#14 Necrohealiac

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Posted 21 November 2014 - 06:53 PM

it's not the rate that matters, it's the fact that they do it at all.  since people are rarely down there, you'll basically have a handful of actual eggs at any given time and the rest are thief bugs that you need to hunt down and kill, and then wait around to see if they respawn as eggs.

 

it's the same deal with pupas, peco eggs, and anything else that changes from one monster to another.


Edited by Necrohealiac, 21 November 2014 - 06:54 PM.

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#15 archiew

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Posted 21 November 2014 - 06:58 PM

Did they up the hatching rate or something? Seemed fine in Prontera Culverts when I last checked.

No I mean the data says 80 spawn at culvert 1 but in reality when there are no ppl there the Eggs are all hatching into thief bug so you can only seen 3 or 4 eggs....

 

I had to teleport many times just to find 1 egg.... please reconsider putting out egg type monster from bounty boards like peco egg pupa and etc.....

 

Oddly pupa doesn't hatch too quick so you can still handle it normally....


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#16 Necrohealiac

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Posted 21 November 2014 - 07:02 PM

problem with pupas is that most people hunting pupas can't kill the creamies they turn into.


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#17 fuyukikun

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Posted 21 November 2014 - 08:34 PM

why some chars often freeze after
casting a skill? just like when my
ranger done casting spell breaker, or
my mecha after done casting arm
cannon.
it really stop the rate of skill
spamming since i got frozen in a
skill pose and it left me vulnerable
to enemy attacks. the only method i
found to cure it is by moving, but
after that i got frozen again after
using skill. really depressing.


oh, one more thing. please make new world as next spotlight to accomodate leveling to 160.

Edited by fuyukikun, 21 November 2014 - 10:56 PM.

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#18 Viri

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Posted 22 November 2014 - 01:09 PM

Is it possible to make the level cap even for all classes?
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#19 meli

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Posted 22 November 2014 - 01:33 PM

Is it possible to add more items to the investment machine direct purchase list? I mean the option where you can trade tickets for elemental converters, woe quivers, potions, etc. I was thinking it would be so helpful to have it give mould powder + detonator set for this http://irowiki.org/wiki/Bomb_Creation

 

Edit; Serious concern about party system and the lack of necessity to party support classes, can you BEG to kRO for a change like my suggestion below? Copy pasted from other threads.

 

Personally I'd make it so parties of 3 characters or less get full exp from monsters. I don't know if this would be possible, but it would greatly benefit support characters, and it's not as exploitable as a full party.

 

That's a party problem that's never going to be resolved, if you're not a killer you just slow down exp. Doesn't help that a lot of classes can just solo without any support nowadays, so if you're a support class and don't have a super best friend to leech you, odds are you'll be leveling really slow.


Edited by meli, 24 November 2014 - 02:44 PM.

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#20 ZeroTigress

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Posted 22 November 2014 - 01:59 PM

Why not merge the previous thread with this one?

http://forums.warppo...ounge-for-1125/

I'm 99.9% sure you're going to forget the previous thread.
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#21 Necrohealiac

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Posted 23 November 2014 - 06:03 AM

can you update boxer to give the new groovepack?  will there be a crate option for the current groovepack?


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#22 fuyukikun

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Posted 23 November 2014 - 06:24 PM

Oda, please increase the spawn of following monsters, i had a hard time hunting for them to complete my eden board quest since their spawn is sooo scarce:

 

Rybio

gl_prison 15

gl_prison1 10

suggestion: increase to 30 for both map

 

Neraid

beach_dun 20

suggestion: double the spawn or increase to 45. i spent a lot of fly wings just to finish 30 count. Medusas are sawrming, but Neraid so hard to find.

 

Kaho

mag_dun01 20

suggestion: double the spawn

 

Anubis

in_sphinx4 15

in_sphinx5 10

suggestion: increase to 30 for both spawn. This is the most ridiculous one. on average i spent 200 fly wings just to hunt 20. is the spawn really 15 at in_sphinx4? it feels like only 5 to me.

 

Centipede Larva

man_fild01 30

suggestion: double the spawn or increase to 45.

 

Ancient Mummy

moc_pryd06 20

suggestion: double the spawn

 

Incarnation of Morocc (ghost)

moc_fild21 34

suggestion: increase to 46, just like the other incarnations.

 

Thank you

 

 

 


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#23 OniichanN

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Posted 24 November 2014 - 12:58 AM

Can you confirm that you read my posts about TI monsters and maps? :> Not sure if it'll get buried and ignored in the maint thread. Thanks. <3

 

Post 1 (about TI monsters)

 

Post 2 (about TI maps)

 

Some great analysis there. Yes, I think we can do more to diversify what monsters are available and what maps. I think that I'll be creating a new TI suggestion thread with updated information and guidelines soon. 


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#24 Razzez

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Posted 24 November 2014 - 05:21 AM

Can you please fix the Lighthalzen Bounty Boards? The quests do not appear in the Quest Log. I tried this on more than one of the boards & they still didn't show.

 

I also completed a at least one, or 2 of them, & had higher counts, but the numbers reset themselves before I did the turn in. I was waiting to complete them all before turning them in.

 

It seems like you are missing a client file from last week. We will add the file again for this week's maintenance so please make sure to run the game as an admin to make sure to get it. 

 

http://forums.warppo...ance/?p=1968770

 

 

What's happening with the TG Quest? There still isn't any info on the website in regards to this.

 

Sorry about that, I have updated the site with some information on starting the quest, rewards, etc. 

 

Are you guys not planning on skipping maintenance at all this year, due to the holidays, like you have been in the past?

 

We are planning to do maintenances on Tuesdays for the weeks where Christmas and New Years are taking place. 


Edited by Oda, 24 November 2014 - 12:21 PM.

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#25 frohzn

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Posted 24 November 2014 - 01:45 PM

Oda do you know if we get 175/60 aswell this years or very soon?

 

Planned for January!


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