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Beastmaster skill build


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#1 Henin1987

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Posted 28 December 2014 - 01:38 PM

Hi! Need a beastmaster good PVE build. And BM good for solo everything? Example: Osiris dungeon and osiris boss?


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#2 Arbalist

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Posted 28 December 2014 - 09:43 PM

Yes, BM can solo mostly everything, definitely Osiris dungeon and bosses. This is the build I'd go with for PVE. 11 points leftover to do whatever you like. Usually you can just use those points to max out stuns and be good for PVP as well. Since you have to buy 9 skill points, I would save Wild Crush last. Save up your points before Master Level, don't be tempted to use them on Wild Crush early. However if you accidentally do, I'd sacrifice points from Survival to do so.

PVP max 2 of:
Beast Charge (Only gap closer)
Wild Impact (Just another stun)
Feral Defense (More for WoE and stalling, not necessary most of the time)
Rage Smash (Don't really need the extra damage, eventually you'll have enough vigor to not have to use this at all in your skill rotation. Though sometimes it is useful in Duels, I prefer using Beast Tornado instead.)
(...listed in order of usefulness)

Very Situational:
Bear Form (DPS is mostly inferior to Grizzly, though it's still viable. Grizzly is more desirable though. Get if you like showing off costumes.)
Tiger Form (Fast walking <3)
Frenzy (for PVP to hit those BP numbers needed to kill someone before they kill you, though I don't know anyone who would get this anymore)

Not recommended:
Ymir From (Doesn't stack with Grizzly. 1 point at most for unlocking Carnival if you think the bear is cute.)
Bear Carnival (Weak damage and requires Ymir status. It's kinda cute though)
Beast Roar (due to how it works, it's mostly useless to spam it. 1/5 is enough)


Edited by Arbalist, 28 December 2014 - 09:48 PM.

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#3 Greven79

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Posted 29 December 2014 - 03:07 AM

Although I agree on every part of Arbalist's post, I want to comment a few things:

 

I would have started with a build that hasn't maxed wild crush, mainly because I recommend to level this skill last. It's not needed for the level-up grinding.

 

Although Beast Tornado is a very powerful skill, it might not be necessary to max it. Vigor helps to reduce the cooldown as well (below the animation time). Frenzy on contrast is a rather weak skill, but helps in PvP fights. If you've maxed it and open a fight with it, you can keep your opponent stunned (via Beast Charge & Wild Impact), and obtain beast points fast enough to finish him with a Brutal Strike while he is still stunned, dealing extra damage as well (vs. stunned).

 

Also keep in mind that most mounts grant a higher speed bonus than the Tiger form. So it might be cool & cute, but it's rather useless. I would consider it, if it would take only 3 skillpoints to max it and if you would be able to perform a Beast Charge in this form, getting some special benefits (5sec knockdown and/or twice as many beast points instead).


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#4 Arbalist

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Posted 29 December 2014 - 12:13 PM

Although I agree on every part of Arbalist's post, I want to comment a few things:

 

I would have started with a build that hasn't maxed wild crush, mainly because I recommend to level this skill last. It's not needed for the level-up grinding.

 

Although Beast Tornado is a very powerful skill, it might not be necessary to max it. Vigor helps to reduce the cooldown as well (below the animation time). Frenzy on contrast is a rather weak skill, but helps in PvP fights. If you've maxed it and open a fight with it, you can keep your opponent stunned (via Beast Charge & Wild Impact), and obtain beast points fast enough to finish him with a Brutal Strike while he is still stunned, dealing extra damage as well (vs. stunned).

 

Also keep in mind that most mounts grant a higher speed bonus than the Tiger form. So it might be cool & cute, but it's rather useless. I would consider it, if it would take only 3 skillpoints to max it and if you would be able to perform a Beast Charge in this form, getting some special benefits (5sec knockdown and/or twice as many beast points instead).

1) That's why I said in the first paragraph "I would save Wild Crush last. Save up your points before Master Level, don't be tempted to use them on Wild Crush early." It's the exact same build as yours lol. Yeah, useless for grinding but he'll want it eventually for PVE bosses, which is the only reason I include it into my staple build.

2) Beast Tornado also extends really nicely to other purposes, but primarily maxing it is to hit 10 targets. Every popular spot in Master Level is more than capable of gathering up at least 10 targets to make the most of it. Additional threat is a minor bonus but apparently some people are terrible at keeping threat at lower levels so it helps a bit (been leveling Wizard alt, my DPS in Colo gear somehow outthreats them lol sad). It's also ideal for Colo (2-hits monsters) and for duels (has a bit of extra reach which helps because we have no slowing skills for when they try to kite you). It's not necessary to max, but definitely preferable (what else would you get if not max Tornado?). More than 0 cooldown felt too excruciatingly slow for me leveling up my second BM, but up to you I guess.

3) Yep, Frenzy has limited uses and you use it exactly as Greven describes.

4) Tiger and Wind Elixirs and Guardian all stack, which is better than mounts if you don't like waiting for Boost to get off cooldown (assuming your mount has boost). You can also use it in dungeons, to help speed up farming. He has mentioned Osiris farming so it could be helpful for him in this regard. FYI don't use Beast Charge in Tiger Form, I think it still bugged (maybe it's been recently patched, I could be wrong).


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#5 Greven79

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Posted 30 December 2014 - 03:58 AM

1) I've read the paragraph about Wild Crush.... just a slightly different approach nothing else :chomok01:. Hard to judge if this skill is that helpful against PvE bosses. Usually, guild skills are used as well.

2) You're right about the max. targets and against the 10+ mobs. But quite a lot assassins, rogues & monks I've seen haven't maxed their AoE either. Haven't used the skill in duels though.

3) ...

4) Vigor helps with mount boost as well. :chomok01: And I can't use Beast Charge, so I think they fixed it... but I wouldn't mind, if you would be able to use it in a bug-free way. Sure, you can use Tiger form in dungeons or PvP maps, just wanted to mention that BMs shouldn't forget about the mounts. Could help saving some skill points or a skill reset vellum

 

 

 


Edited by Greven79, 30 December 2014 - 04:06 AM.

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#6 Arbalist

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Posted 30 December 2014 - 11:14 AM

Wild Crush should still (haven't tested in a while) stack with guild skills, so it's always nice to have more DPS. Helpful for non-full raid situations where you can't keep guild skill up permanently. Judging by topic starter's desire to farm Osiris, I'm assuming he'd be soloing most of the time. Let's not forget that not everyone has a guild with max guild skills :).

Those classes have terribly slow AOEs and that's why they're usually bottom pick in the grinding party. We have one of, if not the fastest, 10 person AOEs to spam, which makes us much more desirable for grind parties. I highly recommend trying it in duels, it's fantastic. The amount of damage is actually significant, it offers a chance to break stealth if you can predict where your target is hiding (this comes with intuition and experience I suppose), and the reach is noticeable when you're chasing.

Perm Boost Mounts are expensive (unless you farm event ones) or cost Blood Points (B&W Labels). Vigor helps yes, but you'll never have sustained upkeep because sources of vigor are also scarce for Beastmaster and the average person will be taking a Vigor hit with the Seedrune changes planned for the future. I have a Perm Boost Mount and still find situations where I say to myself how I wish I had Tiger Form again. But definitely yes, mounts are good enough too. It's exactly why I classified it under the "Very Situational" section.


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#7 Henin1987

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Posted 02 January 2015 - 03:16 AM

And what honing need for gears? And what about runes?


Edited by Henin1987, 02 January 2015 - 03:16 AM.

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#8 Arbalist

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Posted 02 January 2015 - 03:56 PM

I prefer using VIT runes for pure VIT build. STR runes are acceptable and slightly cheaper alternative too. As of Feb 9 2015, +10, +25, +50 and +80 variants are available to be crafted via daily quests. Aim to do Bind rune daily quests as soon as you can. There aren't any VIT ones as of yet, but STR ones are useful. +50 and below can go into any rune hole, even costumes, whereas +80 can only be used for ML35 Eddga gear. They aren't too bad for increasing your damage.

Blue Seeds, just try to put the best in your spear, and try to roll at least 17 on the other gears (not quite as important, your Spear will have the best stats). As of Feb 9 2015, it doesn't matter where you place Blueseeds. If you intend to replace/gamble for better seeds, always replace the lowest one first. I think they nerfed it so the highest you can roll is 37, so judge how good your own seeds are on a scale of 10-37. If you already own seeds above 37, then you should always keep them.

When slotting Red Seeds, I prioritize in order from best to worst: Vigor, Hit, Dodge, then Haste last. Though to be honest, I don't bother with Red Seeds most of the time. The way they work is you only get the bonus if your gear has those stats so I only add them to whichever gear has Vigor. As of Feb 9 2015, Redseeds give all the stated stats regardless of whether or not your gear has them. As such, I've elected to go full Flame seeds, because I find them more reliable than Blood seeds. Again, always start by replacing the lowest ones first.

Greenseeds just do whatever slot it fits into (each gear has designated runes).
-Aim for 3-5% on Dispell, Cure, and Shield.
-Wind, get the highest you can I guess, I only have 8% but they can go up to 20%.
-Armor Rune, again highest you can get.
-Only choice would really be weapon, in which case I'd mostly stick with Power Runes, I don't really care for the effects of the other options.

For hones: 
-VIT and Vigor are once again my top picks. I try to aim for at least 2 lines of these. 
-Next I would prefer STR, AGI, Phys Attack (though starting to doubt if I need this) and PVP damage increase/reduce (note, only if you PVP). 2-4 lines of these are mostly good enough to pass.
-Because rehoning is costly, a single line of Dodge, Hit, Parry, and Crit are acceptable. 
-I try to avoid more than 1 line of: HP, SP, Def, Wis, and Haste because the bonuses are low/unnoticeable, but still somewhat acceptable if you only have one line of them. 
-We can't really use INT and Cast Speed, so 0 lines is preferable, but again acceptable if you only have 1 line and the other 4 are "perfect"

Let me know if I left any out.

EDIT: Updated the advice based on Forgotten Payon (Feb 9) patch. Cheers.


Edited by Arbalist, 17 February 2015 - 12:33 PM.

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#9 leyhysteria

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Posted 13 February 2015 - 03:51 PM

Can someone link a skill build for an ML1 BM?


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#10 Arbalist

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Posted 13 February 2015 - 03:58 PM

I would still recommend the build I posted in the 2nd post here, just remove the 9 points from Wild Crush for ML1. BMs haven't changed much in a while so most of the advice here is still valid. (Will take a second look and edit things if I changed my mind since then).


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#11 bearguy

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Posted 09 March 2015 - 04:40 PM

Hi again Arba!

 

how about skill build for ML20?

 

may is see your skill build.

 

thanks alot for helping us and congrats for being a VCR.


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#12 Arbalist

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Posted 09 March 2015 - 06:36 PM

Hi again Arba!

 

how about skill build for ML20?

 

may is see your skill build.

 

thanks alot for helping us and congrats for being a VCR.

Read the second post for my build. I used the core build there and I chose to max Beast Charge and Wild Impact so I can PVP. Wild Impact is still mildly useful for grinding, as it does combo nicely with Brutal Strike for the bonus 30% damage. If I weren't too lazy to  reset, I'd remove Beast Charge to pick up Tiger Form because I like using it for running. But that's just me. Either way is fine, Beast Charge has it's helpful times too (for pesky ranged targets).

Also, thanks XD I'm trying to push forward the minor bugs that our class has to get fixed. I posted a few suggestions for improvements for BM but also some nerfs, because that's what I believe in. I will be posting my class reviews soon I guess, so other BMs can provide counterarguments. 
 


Edited by Arbalist, 09 March 2015 - 06:39 PM.

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#13 bearguy

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Posted 09 March 2015 - 08:35 PM

Read the second post for my build. I used the core build there and I chose to max Beast Charge and Wild Impact so I can PVP. Wild Impact is still mildly useful for grinding, as it does combo nicely with Brutal Strike for the bonus 30% damage. If I weren't too lazy to  reset, I'd remove Beast Charge to pick up Tiger Form because I like using it for running. But that's just me. Either way is fine, Beast Charge has it's helpful times too (for pesky ranged targets).

Also, thanks XD I'm trying to push forward the minor bugs that our class has to get fixed. I posted a few suggestions for improvements for BM but also some nerfs, because that's what I believe in. I will be posting my class reviews soon I guess, so other BMs can provide counterarguments. 
 

 

Arba, thanks for the fast response.

 

Yay!  :p_laugh:

 

i guess i need to take advantage of the Exp Boost to grind.

 

Thanks again Arba!


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#14 Maxscha

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Posted 31 December 2015 - 09:02 AM

Sadly, the host site that you link has somehow managed t glitch their page; it doesn't load right anymore (atleast not for me).

The skills appear in the wrong places, the numbers/names listed do not correlate. Is it possible to post a SS or similar instead?


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#15 Arbalist

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Posted 02 January 2016 - 12:00 PM

Who dares summon me? >:3 Yeah, sorry for not updating the links before quitting.

Pretty straightforward: Max Cruel Bite (10), Fury Strike (10), Beast Tornado (6), Brutal Strike (5), Grizzly Form (5), and then pick your other options based on what you like doing. I no longer consider Survival and Wild Crush to be "core" skills. They are useful, but now more situational than ever. Additional note for Rage Smash not listed in my comments before is that it's relatively useful for single target bossing, and surprisingly good for personal threat generation if you max it (according to Tonitrua). Can't really go wrong with any build that has the 5 core skills maxed.

*rolls back into retirement*


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#16 Snorlaxboy

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Posted 02 July 2017 - 03:33 PM

Thanks for this guide! :)


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