What do you guys want out of an actual community-designed leveling quest system?
From what I can tell, here are the demands:
- 100% EXP from monster kills.
- Better way to get EMBs than picking 4 monsters from a list.
- Warping for quicker quest-taking and turn-ins. (Or placed on the field maps for quicker access and convenience.)
- Option to turn in items for EXP (since they don't want to do that for Bounty Boards). Use uncommon/unusual items for turn ins.
- Option to choose to kill 150 of a monster or 300. (Increased spawns for this.)
- Kill quests/collection quests that would be possible for non-combative classes (i.e. full support Priests, vendor Merchants, etc.).
- 500x the EXP for the hardest of the Bio3 mobs.
I will not be your voice. I will not be your middle-man. Lay your cards here and let the CMs know what you want.
===Suggested Concepts===
Project Revamp Current Quests
Proposed by: Facekiller, NoxiousOrchid, Necrohealiac, and Talvis
Updating rewards for kRO-designed quests to fit in with Renewal standards and make them more worthwhile for players to do. Need to see if kRO quests can be modified without kRO approval.
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Weekly Map Spotlights
Proposed by: meli
One popular map chosen by the community gets double spawn and mobs get double exp. No turn in, only grinding exp. One week can cater to high end maps and monsters, another week for low levels. Or there can be voting per Low-Mid-High level and choose one map for each. There would be a pinned thread for the community to vote, and they'd be free to select one map. Votes would be categorized by Low-Mid-High level map (having in mind same level ranges gramps turn in). So for example you could vote low level map (juno field whatever), mid level map (abyss lake whatever), high level map (bifrost map whatever).
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Job Class-Specific Quests (name pending)
Proposed by: ShinobiEX3
Each job class will have their own set of leveling quests catered to their job class (i.e. undead missions for Priest classes, kill missions for Assassin classes, item collection missions for Rogue classes, etc.). This would help teach players how to use their characters more effectively and develop better skill usage for their job classes. Could integrate job class lore into it.
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Cirrus Delivery Service (revival of original repeatable EXP quests)
Proposed by: Tamago
Players would apply for delivery service work from an NPC in Alberta. Once employed, players will travel to various NPCs located throughout the world to take on jobs that would require both kill counts and item collections. NPCs would reward EXP and money ONLY if players complete BOTH the kill counts and the item collections DURING the quest (items collected beforehand would not count). Quests may vary from delivering kill counts and items from one NPC to another on the same map or turned in to the same NPC on the same map. Would include jobs that take place in Nightmare Dungeons.
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Proposed by: ZeroTigress
Alchemist classes would take on homunculus quests in which EXP would be awarded straight to the homunculi themselves. Would allow alchemist classes to level more efficiently and actively without saturating particular dungeons from other players. Need to see if it's possible to create quests that reward EXP to homunculi.
Confirmed it can't be done.
Edited by ZeroTigress, 31 March 2015 - 02:13 PM.