^ lol
iRO Wiki Renewal Calc Refresh Project - Open Alpha Test
#26
Posted 06 January 2015 - 06:55 AM
#27
Posted 06 January 2015 - 07:50 AM
Posting my findings.
Key discrepancies:
1) Calculated HP is higher than the actual total.
2) Calculated SP is lower than the actual total.
3) Base defense calculation seems off.
4) MATK is also off but you'll probably get better results from a class that uses MATK.
5) Crit is slightly off. E: Thought it might be the sharp arrow but it's not because of that.
6) Flee is actually correct due to the calc not taking Improve Dodge into effect.
There's no other passive buffs from skills in effect for my character.
Edited by VicViper7a3, 06 January 2015 - 07:56 AM.
#28
Posted 06 January 2015 - 08:09 AM
I hope this project isn't bigger than what you were expecting. There's so many variables with all the new stuff and changes going on. To me, it would be like opening a can of worms except the can would be the size of Bronx's epeen mount everest.
What incentive is in for you to do this? Just curious.
And if the calculator is ever subjectively complete, I'd say you have my love. Sadly I can't back that up since I made a truce on my wedding day.
#29
Posted 06 January 2015 - 09:38 AM
I'll take a look tonightPosting my findings.
Key discrepancies:
1) Calculated HP is higher than the actual total.
2) Calculated SP is lower than the actual total.
3) Base defense calculation seems off.
4) MATK is also off but you'll probably get better results from a class that uses MATK.
5) Crit is slightly off. E: Thought it might be the sharp arrow but it's not because of that.
6) Flee is actually correct due to the calc not taking Improve Dodge into effect.
There's no other passive buffs from skills in effect for my character.
Edited by Jaye, 06 January 2015 - 09:39 AM.
#30
Posted 06 January 2015 - 09:44 AM
I hope this project isn't bigger than what you were expecting. There's so many variables with all the new stuff and changes going on. To me, it would be like opening a can of worms except the can would be the size of
Bronx's epeenmount everest.
What incentive is in for you to do this? Just curious.
And if the calculator is ever subjectively complete, I'd say you have my love. Sadly I can't back that up since I made a truce on my wedding day.
I've been wanting to do this calc fror a long time since I am bored and need php/java/sql practice.
The calc is as monumental of a task as I think it is. Its the opposite of what you say that is true -- my users don't understand how much work goes in.
#31
Posted 06 January 2015 - 09:50 AM
I've been wanting to do this calc fror a long time since I am bored and need php/java/sql practice.
The calc is as monumental of a task as I think it is. Its the opposite of what you say that is true -- my users don't understand how much work goes in.
Not true, your calc reflects the level of work you are putting in.
#32
Posted 06 January 2015 - 11:05 AM
Darn. I kinda thought it might've been something code related.
People need permission to update the database. You can't just head into it and expect to start throwing items into it, you gotta jump through some hoops first.
I personally don't have the time to be updating a wiki. I hardly have time to play RO anymore, though I do still get my game on when I get the chance.
One can point out errors, missing stuff, etc. in the forums and that's a big help already. One can even offer a hand with bigger tasks like the above. Sure it's outdated but we can get it up to date again with everybody's contributions.
Heck, just by correcting a misplaced parenthesis in a formula alone is a big contribution :V
#33
Posted 06 January 2015 - 11:51 AM
The only buff on is an attack speed potion, so ignore the aspd.
Crit, HP, and SP are too low. Everything else matches up.
#34
Posted 06 January 2015 - 12:03 PM
Would be sexy if you can select the equipments, hats, and card into the stat calculator!!!
Edited by Moogle, 06 January 2015 - 12:03 PM.
#35
Posted 06 January 2015 - 12:04 PM
Seems nice, good job
#36
Posted 06 January 2015 - 12:10 PM
The only buff on is an attack speed potion, so ignore the aspd.
Crit, HP, and SP are too low. Everything else matches up.
0% at 150 and already like 30% into job 51? what is this madness.
#37
Posted 06 January 2015 - 12:13 PM
#38
Posted 06 January 2015 - 12:25 PM
Good work dude
#39
Posted 06 January 2015 - 12:39 PM
Looking good
I'm leveling a new transcend and comparing it with the calc, so far so good.
#40
Posted 06 January 2015 - 01:14 PM
Here is some comparisons for a 175/60 Ranger class.
There are some slight issues with HP, a small chunk of sp missing and MATK/DEF seem incorrect when compared to in game
**EDIT** also 1 crit is different.
Also, I noticed hit equals the same, but I didn't add +10 Hit from Vulture's Eye. So either this skill is bugged or your calc assumes this amount.
Another note, the +5 INT, +10 DEX and +300 SP is from skills I invested in
Hope this helps!
Edited by Nirvanna21, 06 January 2015 - 01:15 PM.
#41
Posted 06 January 2015 - 01:41 PM
#42
Posted 06 January 2015 - 01:57 PM
#43
Posted 06 January 2015 - 02:54 PM
Anyone who says the crit is off by 1: is the "real crit" (value on mouse over) correct for the in game value instead?
Real crit value shows 23.4% for what I put in. So the value is still off.
Also, I checked my aspd again once the conc pot wore off, and it was 157, so your AB aspd calculation is too high as well.
Edit - Scratch the sp value being too low, forgot about meditation. Your AB SP value is accurate.
I don't see any passive alterations to HP or Crit though, so I do believe those are still incorrect.
Edited by Tkwan, 06 January 2015 - 02:59 PM.
#44
Posted 06 January 2015 - 03:20 PM
ALL HAIL KADDY!
Got tired of using out of date and non-english calcs. Great Work.
#45
Posted 06 January 2015 - 03:27 PM
Love this calc, seriously.
#46
Posted 06 January 2015 - 06:55 PM
Thanks! Implement Save URL please!
#47
Posted 06 January 2015 - 07:27 PM
Posting my findings.
Key discrepancies:
1) Calculated HP is higher than the actual total.
2) Calculated SP is lower than the actual total.
3) Base defense calculation seems off.
4) MATK is also off but you'll probably get better results from a class that uses MATK.
5) Crit is slightly off. E: Thought it might be the sharp arrow but it's not because of that.
6) Flee is actually correct due to the calc not taking Improve Dodge into effect.
There's no other passive buffs from skills in effect for my character.
All reported inaccuracies fixed for your data set
#48
Posted 06 January 2015 - 07:32 PM
great work .... thanks a loooot
#49
Posted 06 January 2015 - 07:48 PM
Here is some comparisons for a 175/60 Ranger class.
There are some slight issues with HP, a small chunk of sp missing and MATK/DEF seem incorrect when compared to in game
**EDIT** also 1 crit is different.
Also, I noticed hit equals the same, but I didn't add +10 Hit from Vulture's Eye. So either this skill is bugged or your calc assumes this amount.
Another note, the +5 INT, +10 DEX and +300 SP is from skills I invested in
Hope this helps!
Your HP/SP/Crit/MATK/DEF now line up in the calc
#50
Posted 06 January 2015 - 08:07 PM
The only buff on is an attack speed potion, so ignore the aspd.
Crit, HP, and SP are too low. Everything else matches up.
I fixed it so your aspd reports correct, crit, and HP
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