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#76 KatsuraKujo

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Posted 24 March 2015 - 03:29 PM

dude, you asked a mage to hit you? lol You're a cleric, you have Mdef, you can nearly tank Mages lol, plus the situation in TG and CD is totally different, try having it with 2-3 raiders/champs (might be possible knight) you'll die within seconds cuz of stun and mute lol


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#77 Filipito98

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Posted 24 March 2015 - 03:31 PM

dude, you asked a mage to hit you? lol You're a cleric, you have Mdef, you can nearly tank Mages lol, plus the situation in TG and CD is totally different, try having it with 2-3 raiders/champs (might be possible knight) you'll die within seconds cuz of stun and mute lol

(y) a cleric can tank a mage or a BC even maybe 2 or 3 but tanking others classes is hard, like i said to knight, knight is a physical tank not magical that's why devs did a huge mistake in nerfing, a knight with less def in physical is useless, is no more a tank
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#78 Feuer

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Posted 24 March 2015 - 03:33 PM

 they die faster then anything 

You've never played a Bourge, a Scout, an Artisan, or a Mage have you. You have heals, they don't. 


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#79 KatsuraKujo

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Posted 24 March 2015 - 03:36 PM

But neither can FS attack well enough to even do significant damage to any of those classes. If that's what you're trying to point out

 

Edit: also if so, that's why we have clerics right? to support our team. Can't prevent everyone from dying but we try. but how can we if we're always the main target (thus die faster then anything cuz a grp of whatever classes will gang on 1 cleric)


Edited by KatsuraKujo, 24 March 2015 - 03:46 PM.

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#80 LunaXavier

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Posted 24 March 2015 - 03:40 PM

You've never played a Bourge, a Scout, an Artisan, or a Mage have you. You have heals, they don't. 

You want all class to have heals? Whats the point of having a cleric then. That is completely irrelevant..


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#81 Filipito98

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Posted 24 March 2015 - 03:46 PM

You've never played a Bourge, a Scout, an Artisan, or a Mage have you. You have heals, they don't.

this one just made me laugh lots, feuer dont compare a FS with all those classes, we already said many times than FS is the main target on CD and now you came from nowere saying than that classes dont have heals soo what? Are them main targets too? Ik they might dont have gd def but them not main targets in CD
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#82 Feuer

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Posted 24 March 2015 - 04:38 PM

smh, where did I say I wanted them to have heals exactly? I pointed out they die faster then a FS does, because they dont have the luxury of healing themselves like a support cleric. What is wrong with you kids seriously. 

 

And a Support cleric doesn't need to deal damage to hurt foes, sleep, sleep cloud, mute all can be used offensively on DPS, Tanks or another FS. 

 

And FS is NOT the main target in Crystal Defenders, The Crystals are. How you protect/destroy them is up to discrimination of your peers and foes. 

But I'll tell you this much, if you have 4 people attack your cleric, are you just going to ignore them and focus the enemy cleric, or are you going to back your cleric up. If your team makes the decision to cover your cleric, then guess what, FS is no longer your primary target, the DPS is. 

 

I'm going to sleep, and when I come back to this after some rest I'm going to post an entire response, detailing and outlining EVERY aspect of clerics, CD, team composition tactics and methodology. However, your inability to even understand a simple comment that DPS die faster then FS because they don't have heals, as a fact and instead somehow interpret as an opinion that they should get heals when I never said that at all only makes me believe that the responses will be more mindless drivel. 


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#83 LunaXavier

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Posted 24 March 2015 - 05:04 PM

And FS is NOT the main target in Crystal Defenders, The Crystals are. How you protect/destroy them is up to discrimination of your peers and foes. 

But I'll tell you this much, if you have 4 people attack your cleric, are you just going to ignore them and focus the enemy cleric, or are you going to back your cleric up. If your team makes the decision to cover your cleric, then guess what, FS is no longer your primary target, the DPS is. 

 

Cleric is definitely the main target in CD. Its all about last cleric standing as far as i've seen. CD nowadays is to kill ur enemy FS before they kill yours, thats how most people see it.Cleric of one side might survive or both side will end up with their fs dying because of this. If you choose to go over the hitters, and let enemy fs do free heals, it will be impossible to win. Meanwhile, the enemy team will gangbang your fs(dps,muting,stun,sleeps) and that fs will die obviously.With thats done, it cuts out your fs support while the other team cleric still supporting,literally end up losing the round. Letting enemy cleric free heals is a bad idea,hence clerics became primary target in cd most of the time. Well, in some cases, mages and bourgs die prior to fs because they got deadly aoes which are very harmful for the whole team, but you do not see them much lately. Maybe with the new defense system,and if they make a come back,clerics will not be primary targets anymore. Not many mages and bourgs play before the patch,so clerics are primary target at that time. Because clerics are the primary targets, they die before anybody else. Probably this is why people dont enjoy playing cleric,since they are the first one to die and yet being the one to support for other's enjoyment, and dying first isn't fun at all. Clerics suffer gangbanging most of the time. You might have noticed this if you play cd,which I'm assuming you do not. You only do TG..


Edited by LunaXavier, 24 March 2015 - 05:05 PM.

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#84 sc1991

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Posted 24 March 2015 - 05:26 PM

well, it is not about "Fs" or "BC" anymore.

 

maybe entire pvp system, or? defense system is going wrong. how am i say this ;o

 

Am i only feel this way?

 

i tell this. My dual have  -12% PVP offense(which valor/courage set), and 14.5% enhance dmg(with buff), 35% piece def.

 

if i hit well geared character(which has +15 honor set) they got 3-9k dmg lol what is that.? i m hitting another char(PVP) with  pvm set,

 

(ALSO BUFFED.)

 

 

consider normal char has 15k~23k (with honor set, buffed, except knight) MAX HP

 

what.;o you die after 3-6 hitted ? (kater has fast aspd, and imagine about how will be aoe , with mixed piece def,mdef , enhance dmg)

 

is it normal? is it meant/suppose to be this update ?

 

this is ..? just :x 

 

what.. game will going for less than 1-2min?

 

 

i cant give you exact data, or conditions. but you can try with friends lol 

 

maybe we need new thread about entire pvp system. not only about cleric

 

champ, dealer, scout class are more squish than fs lol this is nature of this update?

 

 

maybe i am wrong? but is there someone will give opinion about it?


Edited by sc1991, 24 March 2015 - 05:57 PM.

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#85 aditya2320

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Posted 24 March 2015 - 05:41 PM

The only ~problem~ I see is that the cleric need a decent rework on his skills immediately!

 

Just it. 

yeah!

 

Haven't been playing CD after new skill update.. since no CD ever occur.
. Nobody wants to play CD i guess, busy with sikuku.. how exciting ! Haha..

We were talking about the healing power reduction to 75% when team member get debuff by greenie thing inside sikuku.

 

because cleric scare to play xD

fyi, those 3 fs all die.. coz FS too OP..

Why.. i want you to teach and or even better make a guidance how to build FS please....

One more thing, CD is 10 people NOT 15..

3fs still die? i know who is that xD


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#86 aditya2320

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Posted 24 March 2015 - 05:48 PM

well, it is not about "Fs" or "BC" anymore.

 

maybe entire pvp system, or? defense system is going wrong. how am i say this ;o

 

Am i only feel this way?

 

i tell this. My dual have  -12% PVP offense(which valor/courage set), and 14.5% enhance dmg(with buff), 35% piece def.

 

if i hit well geared character(which has +15 honor set) they got 4-9k dmg lol what is that.? i m hitting another char(PVP) with  pvm set,

 

(ALSO BUFFED.)

 

 

consider normal char has 15k~23k (with honor set, buffed, except knight) MAX HP

 

what.;o you die after 3-6 hitted ? (kater has fast aspd, and imagine about how will be aoe , with mixed piece def,mdef , enhance dmg)

 

is it normal? is it meant/suppose to be this update ?

 

this is ..? just :x 

 

what.. game will going for less than 1-2min?

 

 

i cant give you exact data, or conditions. but you can try with friends lol 

 

maybe we need new thread about entire pvp system. not only about cleric

 

champ, dealer, scout class are more squish than fs lol this is nature of this update?

 

 

maybe i am wrong? but is there someone will give opinion about it?

 

yea, i agree with u. champ,dealer,scout are more squish.

 

yea. 3-6 hitted xd

 

and u know scout impact skill can make 9k damage. i saw someone hit raider only with 2 hit
 


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#87 kumpiakot

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Posted 24 March 2015 - 05:58 PM

defense scale has been changed across the board (all class)...atm the higher the attack power you have the more chance of taking down opponent...before new def scale has been implemented katar vs katar raider (pvp) lasts 4-7mins but now 2mins is the max....

 

full support cleric needs more attention after this update...anyone tried it with wearing the new gears?


Edited by kumpiakot, 25 March 2015 - 01:40 AM.

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#88 Krizalis

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Posted 24 March 2015 - 05:59 PM

well.. tested in TG.. with Lumi set.. my cannon bourg did 8k crit on a scout.. and it was my Flame Splash Cannon skill.. an AOE skill.. so if I don't miss.. Lots of players gonna get 4k non crits dmg to 8k crit dmg with 1 AOE skill..


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#89 kumpiakot

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Posted 24 March 2015 - 06:02 PM

well.. tested in TG.. with Lumi set.. my cannon bourg did 8k crit on a scout.. and it was my Flame Splash Cannon skill.. an AOE skill.. so if I don't miss.. Lots of players gonna get 4k non crits dmg to 8k crit dmg with 1 AOE skill..

 

confirmed! :)
 


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#90 sc1991

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Posted 24 March 2015 - 06:10 PM

Well How about it

 

axe= 10% passive, 10% buff , 4.5% weapon, 60% berserk enhance Dmg / 5% gem, 15% prec set piece def / +28% PVP Offense

sword, spear = 10% buff, 4.5 wep, 60% beserk / 5%, 15% piece def / +28% PVP offense / with 4-6 aoe....

 

Artisan =14.5% enhance, 55%~60% + Prec 15% = max 70%~75%

gun Bourg = 14.5% enhance dmg, -10% less than gun artisan, but with fast aspd.

 

BC= 15% status + 10% buff + 4.5% wep,  30%~35% piece mdef + prec set 15% piece mdef. so max up 45~50% / +28% PVP offense, oh no, maybe 30% PVP offense, with about 100 m.piece defense (maybe you can afford to buy prec 200lvl wand)

 

 

 

does this update just made with 2-3 ranged person. hit and run tatics? to fs?

 

or 3-4 aoer just go to enemies, berserk and just spamming aoe? which all oppneant all dies?

( i remember there was Champion Class has 100% Enhance DMG)

 

 

 

i tried Prec +15 with tanking acc for fs cant even tank for one person, or can't runaway either...

 

well could be some other result came out with CD?

 

but? if ppl dies less than 1mins  (maybe within 30sec too lol) ;o

 

i m sure it will make people bored


Edited by sc1991, 24 March 2015 - 06:40 PM.

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#91 Filipito98

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Posted 24 March 2015 - 08:01 PM

Skill power honor set with skill power gear or pierce gear or enhance damage gear in a dual raider wich dont care more about bufss, instead giving hits like 15k crit might can take wole hp in one skill only, due many dmg output in him, is like totally insane, one if the classes wich none used and few days after bam top 1 in classes usage, is like everyone give up in them main characters and go to dual :/
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#92 jerremy

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Posted 25 March 2015 - 05:00 AM

Skill power honor set with skill power gear or pierce gear or enhance damage gear in a dual raider wich dont care more about bufss, instead giving hits like 15k crit might can take wole hp in one skill only, due many dmg output in him, is like totally insane, one if the classes wich none used and few days after bam top 1 in classes usage, is like everyone give up in them main characters and go to dual :/

Every offensive class does a ton of damage though, the reason everyone picks dual raiders is cause they're the only class who also reliably dodges said damage.


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#93 Feuer

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Posted 25 March 2015 - 05:22 AM

^ and can heal themselves. 

As an active MMO player, I prefer 99% of the time classes that can adapt, like duals can. Offense, Defense and recovery in one package when played correctly. 


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#94 be3714

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Posted 25 March 2015 - 06:59 AM

 

I'll give you one tip, Wounded can be removed with Cure, and the stacks a cleric has that grant increased heal received can also negate the effect. Lesson for the day. 

 

 

Everyone who plays FS knows about cure = purify.. oh pease...  

FS always spam cure on themselves, you know that :P

Oh wait, you don't know cause no plays FS yet :o

and rarely join Crystal deffender huh?

 

I meant was the new dungeon SIKUKU, specific monster debuff and reduce healing power to 75%.

That was i'm talking about.

 

Any tips for this newbie how to get rid of it? Thanks in advance !!!

Tried cure, single purify, aoe purify, nothing helps.


Edited by be3714, 25 March 2015 - 07:02 AM.

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#95 thetrangdamvn

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Posted 25 March 2015 - 07:07 AM

I don't mean to defense anyone but I think that -75% heal power and heal received is not really a big problem.

Firstly, that happens at 5 stacks
And 5 stacks only happen if one keeps standing still, or barely move, out of that green slime.

Secondly, periodically keep the heal power stacks at 5, that's +25%.

Believe me, you will find no problem as long as you and your teammates know the situation and quit staying in the slime, it's easy to avoid them though.

And if they don't listen, leave them die, let them learn their lessons.

Edited: Until today I've completed around 100 sikuku rounds with my cleric and bourgeois, and those debuffs didn't bother me or my team at all.

Edited by thetrangdamvn, 25 March 2015 - 07:09 AM.

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#96 be3714

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Posted 25 March 2015 - 07:23 AM

Not really big problem, i just want to know is there any way to get rid of it..

just curious :P

 

If none, then it's fine !


Edited by be3714, 25 March 2015 - 07:25 AM.

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#97 thetrangdamvn

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Posted 25 March 2015 - 07:30 AM

Not really big problem, i just want to know is there any way to get rid of it..

just curious :P

 

If none, then it's fine !

 

I've tried everything. None! :wall: :p_ang:

You just have a word with the team to stay alert and stay out of thhe slime then.


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#98 be3714

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Posted 25 March 2015 - 08:11 AM

yuh.. i wish they aware about that thing.. and using pots instead of expecting cler8c heals.
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#99 Feuer

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Posted 25 March 2015 - 08:26 AM

The -75% healing received Sikuku Debuff:

1: Healer's Touch [Passive]

Grant 5 stacks of Healer's touch on usage of cure [+25% healing received]

This counters the debuff to 50%

2: It comes from the blobs of green crud on the ground :Hint, Don't stand in the goop noob:

 

Those stacks aren't supposed to be removed, that was the whole point of them, however it was intended to counter them if you're not an idiot. Or avoid them all together in this dungeons case. 

 

Any other stupid questions? 


Edited by Feuer, 25 March 2015 - 08:42 AM.

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#100 be3714

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Posted 25 March 2015 - 08:51 AM

Yes, how to ignore someone in forums?
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