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Hunter/Avenger/Ranger Class Update Preview and talks


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#1 Alteris

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Posted 05 May 2015 - 05:03 PM

Hello guys,

 

There are some MAJOR changes coming to this class.

 

One of the main things that are changing is that the Ammo mechanic from Launchers is being removed. Because of this change we will be updating all Launcher Weapon DPS to match Crossbow DPS. This change will result in a net increase in damage to all Launchers since they were under-powered without the ammo compared to Crossbows.

 

While looking at the classes, there seems to be not much of an updated need in the Hunter class and thus will receive almost no changes.

 

The Ranger Class looks to gain a couple new skills, and we will have some older self buffs become passives.

 

The Avenger Class is probably getting the most change to the class and thus I would like to discuss that changes that are on the drawing board for the class.

 

While the Avenger Class is mainly played with a pet, we felt that a lot of the skills of the Avenger does not have a very offensive component. While still retaining the range of the launcher we plan to implement skills that give a greater benefit to the Avenger if the player were closer to their target.

 

These are just a short rundown of what is going to change and I would like to discuss it with you all. 

 

Thanks


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#2 Sandyman

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Posted 05 May 2015 - 06:07 PM

The Ammo part feels indeed more like a disadvantages than a real feature at the Moment.

 

If you won`t improve it, than i guess nobody will complain deleting it.

 

I mean it would be cool to keep the reload Sound i love such mechanic details..and to keep it challenging a Avenger would need to load his Launcher with a certain "Trap Ammo" before he is able to use his Traps.

 

So you could define 3-4 different sorts of Trap - Ammos ...this would be much cooler than only a different DMG Range for the Ammo.

 

You could even rework the Launcher to make em fire 1 or 2 different Traps at the same Time later on.

 

But this is only my personnel Mind Fiction.

 

Anyway back to Topic...

 

The main Problem with Ranger is that nearly every Class has a Rush forward Skill...so you should give Ranger a Totem that slows every Enemy within. ( a teleport like" Instant Moving" could not harm too)

 

Hunter has a Slow skill but this one needs an upgrade...at Range and Cast time. (or just make it AoE)

 

Atm. Ranger feels Week VS every other Mele Class and not even special vs Caster.

 

Compared to a SR who has Stealth and Anti Caster Skills Ranger feels disadvantaged.

 

-

 

Avenger are a broken Class , they cant use there Skills with there supposed to use Gear, Traps that don`t tricker, the only Caster Class without a self heal... 

 

To name only a few question marks.

 

But i guess have to wait for your Posts...to go on with this...

 

:chomok01:


Edited by Sandyman, 05 May 2015 - 06:19 PM.

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#3 explicid17

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Posted 05 May 2015 - 07:48 PM

 

 we will be updating all Launcher Weapon DPS to match Crossbow DPS

Hm, I think adding defense debuff skills and adding CAD to DEX would be a better option as it would help shadow runners with their DPS as well, which they are certainly lacking.

 

Add some usefulness to the headshot skill on Ranger, it has a 2 minute cooldown and usually misses. It will miss even more now that zerkers have adamant mind. "Rangers are protectors of the group." - (From Class description) It will be very hard for a ranger to protect the group from Zerkers and Warlords with 40k HP and capped defense. Bartuks currently walk all over hunters. 

 

Shorten the cool down of escaping on Hunter skill tree, it is hard to escape with a 23 sec cooldown. 

 

As for Avengers, they should become short range nuking class. "dare to sacrifice themselves if it is for revenge" (From Class description). I think they should be given buffs that help their MND Stat / trap damage. A skill that takes away their HP to deal massive amounts of damage similar to Zerker skills. 


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#4 VanillaNinja

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Posted 05 May 2015 - 08:56 PM

Hunter  :

 

1. Removed useless skills

 

2. Changes tree a bit

 

3. Added something new

 

Skill i have added to the hunter :

 

Rogue_Forward_Dash.gif - Dashes forward 18m lvl 5 (same as sin skill) 5 second coldown

 

Skills i would change :

 

Hunter_Escape_the_Crisis.gif - Escaping Reduced coldown to 15 seconds

 

Hunter_Beat_up.gif - Uppercut Reduced coldown to 10 seconds

 

 

Hunter_Quick_Firing.gif - Quick firing Add bleeding

 

 

Hunter_Contained_Fire.gif - Diversionary Firing 10m around target 6 ppl at lvl 10

 

Avenger :

 

1. Removed useless skills

 

2. Added something new

 

3. Changed tree a lot

 

4. Changed skill effects

 

So what i did :

 

Hunter_Explosion_Trap.gif - Explosive Trap | lvl 50 | At max lvl deals 2k  light damage and stuns for 0,5 sec

 

Hunter_Judo_Trap.gif - Guided Trap | lvl 60 | At max lvl deal 2,5k light damage and stuns for 0,5 sec

 

Hunter_Tear_Gas.gif -  Throw granade | lvl 50 | At max lvl deals 500 light damage 6m range 5 targets, instant cast, coldown 10 seconds

 

Shaman_Flame_Thrower.gif - Throw shrapnel | lvl 60 | At max lvl 15m range 6 targets, deal constant fire damage in target area and burns enemies, instant cast

 

Hunter_Multi_Shot.gif - Artillery | lvl 70 | At max lvl 15m range 6 targets, Shoot 4 artillery bombs that deal 200 physical damage to target and enemies around it, 2 sec cast

 

Hunter_Gopoktan_Launch.gif - Nuke | lvl 80|

 

1 lvl deals 1000 light damge in target area 20m range 10 targets 1 sec cast

 

2. lvl deals 2000 light damage in target area 30m range 10 targets 2 sec cast time

 

3. lvl deals 3000 light damage in target area 40m range 10 targets 3 sec cast time

 

4. lvl deals 4000 light damage in target area 40m range 10 targets 4 sec cast time (90 lvl)

 

10. lvl deals 10000 ight damage in target area 50m range 15 targets 10 sec cast time

 

Coldown 5 minutes on each lvl

 

 

Hunter_Sighting_Shot.gif - Tactical Thinking | lvl 80 | scad + 400 at lvl 90 for 30 seconds coldown 2 minutes

 

jhd82o.png - Poison Trap | lvl 60 | At max lvl deals 500 light damage and poisons target 150 2sec/15sec  15m range 6 targets and stuns for 0,5 sec instant cast

 

Stuff i would like to change :

 

Avenger_Capturing_Medium_Level_Monster.g - Capture monster | lvl 50 | -

 

1 lvl. Captures monster 1 lvl above you and adds 10 % of your stats as bonus to his

 

10 lvl. Captures monster 5 lvls above you adds 60% of your stats to his

 

Hunter_Monster_Revival.gif - Monster revival  | lvl 60 | summons last captured monster for 5 minutes coldown 3 minute, unable to kick

 

 

Stuff i would like to mention :

 

1. Avenger is a magix classes so he should be able to use elemntalist armors or there should be a another type of set with stats for him

 

2. Skill ehcnats doesnt trigger when u use traps while weilding staff/knucks

 

3. Traps doesnt trigger A LOT even when ppl stand on them and pass through...

 

 

 

 

Skill tree

 

 

54houg.jpg

 

 

Feel free to change things u dont like :)


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#5 tally

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Posted 05 May 2015 - 09:04 PM

I loved my wand & shield trapping avenger, but the change to traps not going off ruined it for me (couple years ago now). I've not really played Reqq in a couple years now but might as well have some input.

 

Some sort of buff for MP recovery would be useful

 

Gear that raises the right stats - traps work on Light magic so MND, Skill crit % and SCAD. A FoC set would be great with those stats, for levelling and entry-level PvP.

 

A HP-leeching trap would be nice to help the grind. Nothing OP so it won't ruin PvP, but enough so that you don't need to sit down every few mobs or spam potions.

Also like the idea of a poison trap that does DoT. Or even a fear trap...? Long cooldown of course.

 

A brief adamant mind type skill would be great for the kamikaze-running-in in PvP, perhaps lasting only 5 seconds or so. Just enough to drop a couple traps before a glorious elf-death.


Edited by tally, 05 May 2015 - 09:06 PM.

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#6 Vorx

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Posted 05 May 2015 - 09:21 PM

ss rangers need some boost =)


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#7 BioElesis

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Posted 05 May 2015 - 10:44 PM

Avenger:

1- Mud Bomb to Slow enemies

2- New Skill: Passive Skill to exchange DEX/STR stat for MND  by %

3- New Skill: Light Debuff trap (AoE)

4- Add 0.05 - 1sec stun to each trap

5- Add the Old S1 Fear effect to a trap (AoE)

6- Like any alchemist user, add a standing trap, something like a minigun that deals dmg at 20m just like fire totem but a gun.

7- Add Dash (exclusive for avenger) 

8- Increase Monster Revival duration to 5min, C/D 1min (make it possible to tame ET Mobs)

 

Ranger:

1- Remove Poison Bomb Defense Penalty

2- New Skill: Passive Skill to exchange MND/INT for DEX by %

3- Add Combo animation to launcher

4- Add new weapon, Double Gun to complete the combo animation or make them able to attack while running (with guns only)

5- New Skill: Long Range Def Debuff (-40% LRD)

6: New Skill: Final Wish: When no ammo/bullets on launcher this skill increase 60% launcher damage by sacrificing his own HP to shoot (Activation/Deactivation)

7- Launcher Mastery: Also increase attack speed, making possible to hit 1.0 at 50m range

 

 

 

 

 


Edited by BioElesis, 05 May 2015 - 10:45 PM.

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#8 BioElesis

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Posted 05 May 2015 - 10:46 PM

ss rangers need some boost =)

 

Never mean for SS


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#9 Pitty

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Posted 05 May 2015 - 11:55 PM

So basically from the begining of the game Rangers used to be AA, I would not change that concept. Simply I don't want to see the ruin of another AA class which is going to be very unique in this game. The Zerks mostly tending to SS now, cuz of the healing skill. Therefore it  should be a solution to save the class pure AA, buffing class. I dont think so many attack skilll necessary. Totally useless and should be removed: Quick firing, Sighting shot, Tear bomb firing, smoke shell firing.

 

Lets talk about some of the details of skills in connection with Ranger:

 

  • High concentration should give plain ACC+ some ACC in % form (eg. 1st lvl 300 acc and +2% acc, on lvl 10 2000 acc and +20% acc)
  • Sniper coolness make it like Sin buff Quick attack 15 min duration (Btw the Quick attack at sin skill tree on lvl 10 still show 2 min duration incorrectly!) Lenghtened snipers coolness DNA should be removed.
  • Poison bomb firing remove the defense decrease effect and make it a party buff. Its a bit nonsense that a tempest or WL, Mystic buff has no disadvantage comapred to this skill. They are rly lacking of defense and they are a free kill for melee chars.
  • Range extension: half the speed penalty to -0,5 at lvl 10. Think about if Ranger would be turned SS it would be rly OP, therefore should it be remain AA.
  • Fixed firing: should be the same like SR sniping maybe it should be lvl 5 max like SR skill, or give some extra damge if u want to invest more points. The conception is give like 1% more dmg every lvl when active.

Maybe SS ranger worth an overthought, but I dont think its the preferred way.

 

About lunchers the damge increase is a good option if you want to make SS and AA ranger playable. If the AA ranger is preferred I would simply put CAD on each launcher, with increase by reinforcement. It should be not so huge amount like other 2 handed weapons cuz it gives ACC as well and its rly important for AA.

 

The Avanger main problem in my opinion is the explode mechanics of the traps. they simply do not explode... Just think if an Aoe would not hit, its ridicoulous. It should be bring back to the old hit system. The potens DNA are cool them and with those DNA invest they are able to spam traps, like an AOE with much more mana consumpiton out of a lower mana pool. So they are totally OK. There will be whiners that they making too much dmg... There is Light resist against them like any other resist against other classes. The damage of traps should be a lil more increased. The soulution would be a Trap mastery which gives 1% to the damge on each lvl (analog with, defiler, saker, tempest). Since the avangers are SS, magic class some skills on hunter tree should be revised. The point of it, that staff, wand and knuckles should be capable of using the skill Escape. There should be a skill able to retreat since no heal. And I would not change it. I dont think every char in necessiate of heal skills. There are potions, defense etc. I dont want to see a game without the need of radiants. Just think the case when the protector could alone outheal a whole party w/o any radiants... The 0,5 sec stun on each trap would be too OP. There should be only on the high lvl traps ofc the paralsis trap needs a lil more stun duration than 0,5 sec.  About the DNAs you should plan it to be able to make a good char out of 50 DNA. It includes potens dna, and summons maybe.

 

Spreading chill and chemical bomb firing should be moved to Ranger tree, Avanger wont use it anyways.

 

About suggestion of capturing ET mobs I would say a BIG NO. We have the examlpe when it was available. They sent the mobs out of safe zone... We rly dont need it anymore. A healing pet skill would be a good solution to make them last longer, and maybe the duration should be increased at Monster Revival.

 

Detecting and elimanting trap should be merged. It would be rly good for LW raids and in battlefields too. You should make this skill a worth-to-invest one. Hence they dont have party buffs, but it would be sthrengthen the party needs of that class.

 

1 or 2 more trapwould be good in exchange of Spreading chill and Chemical bomb firing.

 

 

Hope you vow some of my suggestion and helpped to make those chars playable.

 

Feedbacks are welcomed.

 

 

 


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#10 AngelicPretty

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Posted 06 May 2015 - 12:33 AM

Hunter  :

 

1. Removed useless skills

 

2. Changes tree a bit

 

3. Added something new

 

Skill i have added to the hunter :

 

Rogue_Forward_Dash.gif - Dashes forward 18m lvl 5 (same as sin skill) 5 second coldown

 

Skills i would change :

 

Hunter_Escape_the_Crisis.gif - Escaping Reduced coldown to 15 seconds

 

Hunter_Beat_up.gif - Uppercut Reduced coldown to 10 seconds

 

 

Hunter_Quick_Firing.gif - Quick firing Add bleeding

 

 

Hunter_Contained_Fire.gif - Diversionary Firing 10m around target 6 ppl at lvl 10

 

Avenger :

 

1. Removed useless skills

 

2. Added something new

 

3. Changed tree a lot

 

4. Changed skill effects

 

So what i did :

 

Hunter_Explosion_Trap.gif - Explosive Trap | lvl 50 | At max lvl deals 2k  light damage and stuns for 0,5 sec

 

Hunter_Judo_Trap.gif - Guided Trap | lvl 60 | At max lvl deal 2,5k light damage and stuns for 0,5 sec

 

Hunter_Tear_Gas.gif -  Throw granade | lvl 50 | At max lvl deals 500 light damage 6m range 5 targets, instant cast, coldown 10 seconds

 

Shaman_Flame_Thrower.gif - Throw shrapnel | lvl 60 | At max lvl 15m range 6 targets, deal constant fire damage in target area and burns enemies, instant cast

 

Hunter_Multi_Shot.gif - Artillery | lvl 70 | At max lvl 15m range 6 targets, Shoot 4 artillery bombs that deal 200 physical damage to target and enemies around it, 2 sec cast

 

Hunter_Gopoktan_Launch.gif - Nuke | lvl 80|

 

1 lvl deals 1000 light damge in target area 20m range 10 targets 1 sec cast

 

2. lvl deals 2000 light damage in target area 30m range 10 targets 2 sec cast time

 

3. lvl deals 3000 light damage in target area 40m range 10 targets 3 sec cast time

 

4. lvl deals 4000 light damage in target area 40m range 10 targets 4 sec cast time (90 lvl)

 

10. lvl deals 10000 ight damage in target area 50m range 15 targets 10 sec cast time

 

Coldown 5 minutes on each lvl

 

 

Hunter_Sighting_Shot.gif - Tactical Thinking | lvl 80 | scad + 400 at lvl 90 for 30 seconds coldown 2 minutes

 

jhd82o.png - Poison Trap | lvl 60 | At max lvl deals 500 light damage and poisons target 150 2sec/15sec  15m range 6 targets and stuns for 0,5 sec instant cast

 

Stuff i would like to change :

 

Avenger_Capturing_Medium_Level_Monster.g - Capture monster | lvl 50 | -

 

1 lvl. Captures monster 1 lvl above you and adds 10 % of your stats as bonus to his

 

10 lvl. Captures monster 5 lvls above you adds 60% of your stats to his

 

Hunter_Monster_Revival.gif - Monster revival  | lvl 60 | summons last captured monster for 5 minutes coldown 3 minute, unable to kick

 

 

Stuff i would like to mention :

 

1. Avenger is a magix classes so he should be able to use elemntalist armors or there should be a another type of set with stats for him

 

2. Skill ehcnats doesnt trigger when u use traps while weilding staff/knucks

 

3. Traps doesnt trigger A LOT even when ppl stand on them and pass through...

 

 

 

 

Skill tree

 

 

54houg.jpg

 

 

Feel free to change things u dont like :)

 

You ruined Hunter tree. I seen hunters use pet in 49 and if i had hunter i would. Some LR pet that could help destealth fleeing Rogues. Also Rangers use some those buffs...  :P my 69 has Accuracy buff over lvl 1  :P

Put the 2 traps back on hunter tree. again 49 uses them and so do leveling newbies.

 

Dont think hunter needs dash.

 

i think pet capture should be removed and given to Domies. other than that i think Hunter tree can be left alone as is.

 

Agree get rid of honey bee. again give it to Domies 

 

Spreading Chill would fit ranger more.

 

I would also add new skills.

 

Passive gun skill to shorten Cast time on Gun attacks. - MechArm or something.

To give vengers option of going SS gun attacks or traps. There is alot of gun attacks and none use them cus so long to cast and animations times. this may remove that issue.

 

Would add a couple of traps.

Trap of thorns. a AOE Slow with dot... much like vines, holy bolt  etc

Vortex. a Trap that sucks people towards its center. New mechnic and crap devs so doubt they can figure out reversing dash or something for this.

 would be good way to keep people in the damage area or stop fleeing people.

 

Would take bombing from ranger put on venger under new passive gun skill (move all other venger gun attacks under it as well)  and would shorten CD but reduce damage. Or add ur new grenade skill here. but thats a new animation and again crap devs can recycle those.

 

So basically giving vengers option go Demolitions Traper or Heavy Artillery Gunner.

 

As for Rangers.

Should stay AA.

Increase radius of stealth detect.

Add accuracy to buffs as secondary effect much like you have done to SoulHunters evasion buffs adding light.

 

Not being able to move and shoot is a pain in butt. other classes can kite and do this but ranger must sit there and weather the damage. 

I see ranger as being squishy but feel the offensive side should be buffed slightly to help balance this out.


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#11 VanillaNinja

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Posted 06 May 2015 - 08:19 AM

 

You ruined Hunter tree. I seen hunters use pet in 49 and if i had hunter i would. Some LR pet that could help destealth fleeing Rogues. Also Rangers use some those buffs...  :P my 69 has Accuracy buff over lvl 1  :P

Put the 2 traps back on hunter tree. again 49 uses them and so do leveling newbies.

 

Dont think hunter needs dash.

 

i think pet capture should be removed and given to Domies. other than that i think Hunter tree can be left alone as is.

 

Agree get rid of honey bee. again give it to Domies 

 

Spreading Chill would fit ranger more.

 

I would also add new skills.

 

Passive gun skill to shorten Cast time on Gun attacks. - MechArm or something.

To give vengers option of going SS gun attacks or traps. There is alot of gun attacks and none use them cus so long to cast and animations times. this may remove that issue.

 

Would add a couple of traps.

Trap of thorns. a AOE Slow with dot... much like vines, holy bolt  etc

Vortex. a Trap that sucks people towards its center. New mechnic and crap devs so doubt they can figure out reversing dash or something for this.

 would be good way to keep people in the damage area or stop fleeing people.

 

Would take bombing from ranger put on venger under new passive gun skill (move all other venger gun attacks under it as well)  and would shorten CD but reduce damage. Or add ur new grenade skill here. but thats a new animation and again crap devs can recycle those.

 

So basically giving vengers option go Demolitions Traper or Heavy Artillery Gunner.

 

As for Rangers.

Should stay AA.

Increase radius of stealth detect.

Add accuracy to buffs as secondary effect much like you have done to SoulHunters evasion buffs adding light.

 

Not being able to move and shoot is a pain in butt. other classes can kite and do this but ranger must sit there and weather the damage. 

I see ranger as being squishy but feel the offensive side should be buffed slightly to help balance this out.

im to lazy to make adjustments :D

 


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#12 Bonecrusha

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Posted 06 May 2015 - 08:34 AM

Hello 

erm what aboout the basic attack speed of the launcher?

Will it be 3,0 seconds like the xbos aswell or it will stay at 2,0 seconds? 

An ranger who shoot on a distance of 50 meters with 1,0 seconds is kinda overpowered i think!! 

And what u do with the bullets they will dissapear from the game or mb all classes get some item to use it on that slot mb some kind of an cape where u can compound the pogs in or so  :questionmark:  :questionmark:  :questionmark:


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#13 Kazara

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Posted 06 May 2015 - 08:39 AM

NOOOOOO I LIKE BULLETS SYSTEM


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#14 Kazara

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Posted 06 May 2015 - 08:46 AM

.


Edited by Kazara, 01 September 2017 - 05:44 AM.

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#15 Kazara

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Posted 06 May 2015 - 08:47 AM

.


Edited by Kazara, 01 September 2017 - 05:44 AM.

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#16 Kazara

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Posted 06 May 2015 - 08:49 AM

.


Edited by Kazara, 01 September 2017 - 05:43 AM.

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#17 Sandyman

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Posted 06 May 2015 - 08:53 AM

they don`t like Polls!

 

trust me i knocked on many Doors for one.

 

They start to ignore you and start playing "three wise Monkeys"

 

Ignorance is a Bliss.

 

Try make one happen Kazara you will see what i mean.

 


Edited by Sandyman, 06 May 2015 - 08:54 AM.

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#18 Spud

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Posted 06 May 2015 - 09:13 AM

Idk more bag space sounds like an improvement for the whole game.
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#19 Crftwise

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Posted 06 May 2015 - 09:16 AM

  Add in another HOT BAR while your at it....


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#20 ZatoYo

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Posted 06 May 2015 - 09:21 AM

Add arrows system for crossbows xD i mean seriously why u delete things that just work for many years and everyone was happy i do like have this feature .

 


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#21 Kazara

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Posted 06 May 2015 - 11:35 AM

Yea, there is no need to remove ammo System, it s a cool system! And also, launchers same dmg as crossbows but faster attack speed? Seems very OP.


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#22 Briyeik10

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Posted 06 May 2015 - 11:43 AM

Hi mi idea for chance ranger AA
Ranger stuns Only have two stuns increase time add 6 seconds moré same sins and elementalist.
Range extension no decreased time same use haste.
And increase one skill new anti stuns same berserker.
Ranger 90 and alacrity more 30 lost whi one sin 65 and set foc 65 why?
Ranger need immunity stuns always die whi sin noob.
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#23 Alteris

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Posted 06 May 2015 - 11:48 AM

So basically from the begining of the game Rangers used to be AA, I would not change that concept. 

 

We want to keep the AA aspect of the class intact. What we do want to add are tools that help the class in some of its' pitfalls.

 

One Skill we would like to add is a Camouflage skill that makes the Ranger stealthed for a short duration, enough to either set up for the kill or quickly escape incoming danger.

 

Things we want to make passives would be skill that are already spammed whenever to the cooldowns are up:

-Range Extension

-Repairing Launcher

 

We would also like to change some of these wonky korean style names:

 

Range Extension -> Xenoan Optic Augmentation

Repairing Launcher -> Ionic Tech Integration 


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#24 Apollonia93

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Posted 06 May 2015 - 12:02 PM

nothing...got nothing to say...

not like you 2 can destroy ranger or venger, no one really plays them now anyways.

soo, go wild.


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#25 Kazara

Kazara

    Too Legit To Quit

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  • 3057 posts
  • LocationItaly
  • Playing:Requiem

Posted 06 May 2015 - 12:02 PM

FROM WHEN A CLASS THAT ATTACKS FROM 50 METERS NEED A STEALTH?WHAT DRUGS U USE? IONIC TECH INTEGRATION, SERIOUS? WHY U WANNA KILL THE GAME? OMG HAHAHAHAHHAAHA so many -_- in 1 post!!!!

 


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