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#176 mjwx5

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Posted 25 November 2015 - 02:14 AM

and pigs may fly and hell may freeze over .........yeah right if it gets updated don't expect anything too miraculous with the total lack of research, in game time spent, and brain storming with players it will be a cluster -_- as usual it is to the point some say the koreans were better at least they had a half candy canes dev team working on the game and kept us more informed ...mind you i did not say this don't shoot the messenger .

i can appreciate the work done to keep the game running being it is a F2P but the lackluster efforts to improve anything even relatively simple items on the to-do list is just plain pathetic i would like to see this game stay online but at this rate people are going to continue dropping out simply because they are tired of the stupidity leaks .

and before all you little wet ends start with the hate let me remind you it does not take long to spark up conversations in region and you will hear the exact same thing from anyone .....

ok now feel free to talk smack and whip out your tic tacs er candy canes  and resume the forum discussion.

 

[edited for inappropriate commentary - cm varitas]


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#177 EntropyAssault

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Posted 24 December 2015 - 10:24 AM

After playing ranger for years, I left this game behind, but since some of the new changes I've come back. I'm enjoying a lot of the changes and recently leveled a new ranger to cap. I think a lot of the the issues with ranger are the same as when I left.  I don't think ranger is as under powered as people make it out to be, the things I think need to be tweeked are pretty minor but I believe they would help the ranger immensely:

 

1.  I think the ranger should be able to have a range extension skill that gives an extra 10m without the attack speed or movement speed penalty. The Range extension skill should be just that, a simple extension of your range. In my opinion this is basically the sniper class of the game so I don't think this is unreasonable.

 

2.  The second range buff for the ranger Fixed Firing I think is great, in return for getting another 10m (which lets you shoot targets 50m away) you trade your mobility. I love the way you can press the skill again to toggle it off. (I wish the current Range Extension worked the same way)

 

3.  The debuff to buff ratio on Posion Bomb Firing is a bit ridiculous.

 

4.  Most of the damage buffs seem pretty weak lately, especially with the introduction of all of the stronger gear in past years.  I don't think this is exclusive to the ranger class tho, auto attack based classes (which seem to rely on having high base stats more than skill users) seem a bit weaker in general, in my opinion.

 

also if a skill spam ranger is ever going to be viable, they need at least a skill or two to be instant cast. I've never used a skill spam ranger(who has?) but I see great potential to make it into a sort of status affect gunner class, using slows, smoke clouds, armor reducing shots and such to support his teammates from behind, with less emphasis on damage. Which is a role that this class is lacking.


Edited by EntropyAssault, 24 December 2015 - 10:28 AM.

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#178 sonemere

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Posted 29 December 2015 - 07:52 PM

when is the updates going to be posted

 

 

MR VAGUERSON


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#179 Varitas

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Posted 06 January 2016 - 11:11 AM

After playing ranger for years, I left this game behind, but since some of the new changes I've come back. I'm enjoying a lot of the changes and recently leveled a new ranger to cap. I think a lot of the the issues with ranger are the same as when I left.  I don't think ranger is as under powered as people make it out to be, the things I think need to be tweeked are pretty minor but I believe they would help the ranger immensely:

 

1.  I think the ranger should be able to have a range extension skill that gives an extra 10m without the attack speed or movement speed penalty. The Range extension skill should be just that, a simple extension of your range. In my opinion this is basically the sniper class of the game so I don't think this is unreasonable.

 

2.  The second range buff for the ranger Fixed Firing I think is great, in return for getting another 10m (which lets you shoot targets 50m away) you trade your mobility. I love the way you can press the skill again to toggle it off. (I wish the current Range Extension worked the same way)

 

3.  The debuff to buff ratio on Posion Bomb Firing is a bit ridiculous.

 

4.  Most of the damage buffs seem pretty weak lately, especially with the introduction of all of the stronger gear in past years.  I don't think this is exclusive to the ranger class tho, auto attack based classes (which seem to rely on having high base stats more than skill users) seem a bit weaker in general, in my opinion.

 

also if a skill spam ranger is ever going to be viable, they need at least a skill or two to be instant cast. I've never used a skill spam ranger(who has?) but I see great potential to make it into a sort of status affect gunner class, using slows, smoke clouds, armor reducing shots and such to support his teammates from behind, with less emphasis on damage. Which is a role that this class is lacking.

 

Thank you for the suggestions.  


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#180 kenkayo

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Posted 13 January 2016 - 12:26 AM

After playing ranger for years, I left this game behind, but since some of the new changes I've come back. I'm enjoying a lot of the changes and recently leveled a new ranger to cap. I think a lot of the the issues with ranger are the same as when I left.  I don't think ranger is as under powered as people make it out to be, the things I think need to be tweeked are pretty minor but I believe they would help the ranger immensely:

 

1.  I think the ranger should be able to have a range extension skill that gives an extra 10m without the attack speed or movement speed penalty. The Range extension skill should be just that, a simple extension of your range. In my opinion this is basically the sniper class of the game so I don't think this is unreasonable.

 

2.  The second range buff for the ranger Fixed Firing I think is great, in return for getting another 10m (which lets you shoot targets 50m away) you trade your mobility. I love the way you can press the skill again to toggle it off. (I wish the current Range Extension worked the same way)

 

3.  The debuff to buff ratio on Posion Bomb Firing is a bit ridiculous.

 

4.  Most of the damage buffs seem pretty weak lately, especially with the introduction of all of the stronger gear in past years.  I don't think this is exclusive to the ranger class tho, auto attack based classes (which seem to rely on having high base stats more than skill users) seem a bit weaker in general, in my opinion.

 

also if a skill spam ranger is ever going to be viable, they need at least a skill or two to be instant cast. I've never used a skill spam ranger(who has?) but I see great potential to make it into a sort of status affect gunner class, using slows, smoke clouds, armor reducing shots and such to support his teammates from behind, with less emphasis on damage. Which is a role that this class is lacking.

 

You can find the compiled suggestion here https://forums.warpp...gestions-93015/

 

Sad to say we been waiting for so long but Helium don't want this to happen. I put so many suggestion on Trello Board but I don't know if he even read the suggestion I compiled. I'm losing hopes now because he do what he want NOT what the players want who been playing this class for more than 5 years.

 


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#181 ARKILIUS

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Posted 13 January 2016 - 10:40 AM

nothing new. physics turans are in the same boat. Yeah Kaz . I know. i repeat myself. again . :heh: :p_sick:


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#182 Kazara

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Posted 13 January 2016 - 10:42 AM

Never give up x'D


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#183 ARKILIUS

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Posted 13 January 2016 - 10:54 AM

NEVER EVER ! :heh:

 

humm in a sense i did lately : i have no wish to log in theses last weeks as i can't find any fun in doing so... hope my mood for poor ol'ReQQ will come back.

 

i think it was too much "Hamsterioning" for me lately , added to the still broken class status.

 

 

No fun in doing each days the same daily quests for a far hope to make more regals ( or resonating as i am really VERY POOR in any type of santa hearts, yeah not everybody is a "no life" at Xmas time :p_devil:  )

No fun in bashing hours for red xeons.

 

No fun in "meatwalling"/healing hours for FoC points for failed Heavily compound dependant weapon's enchants...etc , etc

 

So log in = pointless. more fun on forum , what is a pity when you consider how even forum was ..."before". :p_err:


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#184 Pitty

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Posted 14 January 2016 - 01:44 AM

I copied my last reply made in this topic, hopefully this time it reaches some ears of developers.

 

I don't like trash talk, curse and such personal attacks. I am pretty disappointed about the changes I experienced about ranger and avanger.

 

So basically from the begining of the game Rangers used to be AA, I would not change that concept. Simply I don't want to see the ruin of another AA class which is going to be very unique in this game. The Zerks mostly tending to SS now, cuz of the healing skill. Therefore it  should be a solution to save the class pure AA, buffing class. I dont think so many attack skilll necessary. Totally useless skills and should be removed: Quick firing, Sighting shot, Tear bomb firing, smoke shell firing.

 

Lets talk about some of the details of skills in connection with Ranger:

 

  • High concentration should give plain ACC+ some ACC in % form (eg. 1st lvl 300 acc and +2% acc, on lvl 10 2000 acc and +20% acc)
  • Sniper coolness make it like Sin buff Quick attack 15 min duration (Btw the Quick attack at sin skill tree on lvl 10 still show 2 min duration incorrectly!) Lenghtened snipers coolness DNA should be removed.
  • Poison bomb firing remove the defense decrease effect and make it a party buff. Its a bit nonsense that a tempest or WL, Mystic buff has no disadvantage comapred to this skill. They are rly lacking of defense and they are a free kill for melee chars.
  • Range extension: half the speed penalty to -0,5 at lvl 10. Think about if Ranger would be turned SS it would be rly OP, therefore should it be remain AA.
  • Fixed firing: should be the same like SR sniping maybe it should be lvl 5 max like SR skill, or give some extra damge if u want to invest more points. The conception is give like 1% more dmg every lvl when active.

Maybe SS ranger worth an overthought, but I dont think its the preferred way.

 

About lunchers the damge increase is a good option if you want to make SS and AA ranger playable. If the AA ranger is preferred I would simply put CAD on each launcher, with increase by reinforcement. It should be not so huge amount like other 2 handed weapons cuz it gives ACC as well and its rly important for AA.

 

The Avanger main problem in my opinion is the explode mechanics of the traps. they simply do not explode... Just think if an Aoe would not hit, its ridicoulous. It should be bring back to the old hit system. The potens DNA are cool and with those DNA invest they are able to spam traps, like an AOE with much more mana consumpiton out of a lower mana pool. So they are totally OK. There will be whiners that they making too much dmg... There is Light resist against them like any other resist against other classes. The damage of traps should be a lil more increased. The soulution would be a Trap mastery which gives 1% to the damge on each lvl (analog with, defiler, saker, tempest). Since the avangers are SS, magic class some skills on hunter tree should be revised. The point of it, that staff, wand and knuckles should be capable of using the skill Escape and Uppercut. There should be a skill able to retreat since no heal. And I would not change it. I dont think every char in necessiate of heal skills. There are potions, defense etc. I dont want to see a game without the need of radiants. Just think the case when the protector could alone outheal a whole party w/o any radiants... The 0,5 sec stun on each trap would be too OP. There should be only on the high lvl traps ofc the paralsis trap needs a lil more stun duration than 0,5 sec.  About the DNAs you should plan it to be able to make a good char out of 50 DNA. It includes potens dna, and summons maybe.

 

Spreading chill and chemical bomb firing should be moved to Ranger tree, Avanger wont use it anyways.

 

About suggestion of capturing ET mobs I would say a BIG NO. We have the examlpe when it was available. They sent the mobs out of safe zone... We rly dont need it anymore. A healing pet skill would be a good solution to make them last longer, and maybe the duration should be increased at Monster Revival.

 

Detecting and elimanting trap should be merged. It would be rly good for LW raids and in battlefields too. You should make this skill a worth-to-invest one. Hence they dont have party buffs, but it would be sthrengthen the party needs of that class.

 

1 or 2 more trapwould be good in exchange of Spreading chill and Chemical bomb firing.

 

 

Hope you vow some of my suggestion and helpped to make those chars playable.

 

About Knuckle mastery and those Knuckle skills... Avangers are not Zerks or Assas who can approach their enemies. They used to be a Guard, who has high defense, high life and using traps, summons captured mobs. As I see there where no changes about the abovementioned.

 

I am rly depressed that my beloved game loosing supporters and players who were loyal and only a tiny change missing to make it more enjoyable, and stop this progress.

 

Feedbacks are welcomed.


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#185 Vulpes93

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Posted 15 January 2016 - 12:57 AM

 

I copied my last reply made in this topic, hopefully this time it reaches some ears of developers.

 

I don't like trash talk, curse and such personal attacks. I am pretty disappointed about the changes I experienced about ranger and avanger.

 

So basically from the begining of the game Rangers used to be AA, I would not change that concept. Simply I don't want to see the ruin of another AA class which is going to be very unique in this game. The Zerks mostly tending to SS now, cuz of the healing skill. Therefore it  should be a solution to save the class pure AA, buffing class. I dont think so many attack skilll necessary. Totally useless skills and should be removed: Quick firing, Sighting shot, Tear bomb firing, smoke shell firing.

 

Lets talk about some of the details of skills in connection with Ranger:

 

  • High concentration should give plain ACC+ some ACC in % form (eg. 1st lvl 300 acc and +2% acc, on lvl 10 2000 acc and +20% acc)
  • Sniper coolness make it like Sin buff Quick attack 15 min duration (Btw the Quick attack at sin skill tree on lvl 10 still show 2 min duration incorrectly!) Lenghtened snipers coolness DNA should be removed.
  • Poison bomb firing remove the defense decrease effect and make it a party buff. Its a bit nonsense that a tempest or WL, Mystic buff has no disadvantage comapred to this skill. They are rly lacking of defense and they are a free kill for melee chars.
  • Range extension: half the speed penalty to -0,5 at lvl 10. Think about if Ranger would be turned SS it would be rly OP, therefore should it be remain AA.
  • Fixed firing: should be the same like SR sniping maybe it should be lvl 5 max like SR skill, or give some extra damge if u want to invest more points. The conception is give like 1% more dmg every lvl when active.

Maybe SS ranger worth an overthought, but I dont think its the preferred way.

 

About lunchers the damge increase is a good option if you want to make SS and AA ranger playable. If the AA ranger is preferred I would simply put CAD on each launcher, with increase by reinforcement. It should be not so huge amount like other 2 handed weapons cuz it gives ACC as well and its rly important for AA.

 

The Avanger main problem in my opinion is the explode mechanics of the traps. they simply do not explode... Just think if an Aoe would not hit, its ridicoulous. It should be bring back to the old hit system. The potens DNA are cool and with those DNA invest they are able to spam traps, like an AOE with much more mana consumpiton out of a lower mana pool. So they are totally OK. There will be whiners that they making too much dmg... There is Light resist against them like any other resist against other classes. The damage of traps should be a lil more increased. The soulution would be a Trap mastery which gives 1% to the damge on each lvl (analog with, defiler, saker, tempest). Since the avangers are SS, magic class some skills on hunter tree should be revised. The point of it, that staff, wand and knuckles should be capable of using the skill Escape and Uppercut. There should be a skill able to retreat since no heal. And I would not change it. I dont think every char in necessiate of heal skills. There are potions, defense etc. I dont want to see a game without the need of radiants. Just think the case when the protector could alone outheal a whole party w/o any radiants... The 0,5 sec stun on each trap would be too OP. There should be only on the high lvl traps ofc the paralsis trap needs a lil more stun duration than 0,5 sec.  About the DNAs you should plan it to be able to make a good char out of 50 DNA. It includes potens dna, and summons maybe.

 

Spreading chill and chemical bomb firing should be moved to Ranger tree, Avanger wont use it anyways.

 

About suggestion of capturing ET mobs I would say a BIG NO. We have the examlpe when it was available. They sent the mobs out of safe zone... We rly dont need it anymore. A healing pet skill would be a good solution to make them last longer, and maybe the duration should be increased at Monster Revival.

 

Detecting and elimanting trap should be merged. It would be rly good for LW raids and in battlefields too. You should make this skill a worth-to-invest one. Hence they dont have party buffs, but it would be sthrengthen the party needs of that class.

 

1 or 2 more trapwould be good in exchange of Spreading chill and Chemical bomb firing.

 

 

Hope you vow some of my suggestion and helpped to make those chars playable.

 

About Knuckle mastery and those Knuckle skills... Avangers are not Zerks or Assas who can approach their enemies. They used to be a Guard, who has high defense, high life and using traps, summons captured mobs. As I see there where no changes about the abovementioned.

 

I am rly depressed that my beloved game loosing supporters and players who were loyal and only a tiny change missing to make it more enjoyable, and stop this progress.

 

Feedbacks are welcomed.

 

I can see with the naked eye you play Ranger.

You want your class to be enchanced. You might say just like that.

I don't think it is going to work. If ranger like described one above shoots to 50 meters every second and hardly missing during this time he will destroy everyone single player around. That's the result you wanna see in the game. Pretty.. ridiculous to me.

What about Avenger. I can agree with every single word you said beacuse this class is pretty infringed.

 

You also should know that I have one RANGER character and don't have any AVENGERS.


Edited by Vulpes93, 15 January 2016 - 12:59 AM.

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#186 sonemere

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Posted 21 January 2016 - 10:49 AM

add full swing slash above knukle strike....AVENGER FIXED!!! =D

 

EDIT

 

if u merge defilers bloodmoon mechanics targets / magic damage with warlords fullswing slash cool down. this would fix avengers for sure ^^.

 

and it is a copy paste job. recolor bloodmoon icon to blue. copy it to avenger above knukle strike. change cooldown to be same as warlords fullswing slash. change to light damage.

 

there u have it 2s bloodmoon based off light damage. this will make up for the trap mechanics failings and require much less copy paste mooving around 10 skills.


Edited by sonemere, 23 March 2016 - 11:06 AM.

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#187 ChicacZ

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Posted 08 March 2016 - 02:38 AM

change that effects and Range on Avenge Strike instead on 15m change it 18 meters and that phyiscal defencce - is useless change it to slow or Stun :3


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#188 sonemere

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Posted 23 March 2016 - 10:36 AM

im gonna say +1 on this rangers need passives not skills....

passives:

leg shot - % chance to slow, reduce %evasion

arm shot - % chance to reduce scad, reduce %str

head shot - % chance to stun, reduce %int

body shot - % chance to reduce armor, reduce %hp

 

all of those effect should only last 2 sec.


Edited by sonemere, 23 March 2016 - 10:49 AM.

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#189 reqtest1

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Posted 20 April 2016 - 07:52 PM

make all venger traps instant & increase damage. Make them go off and not just sit there.

Fix para trap - half time u place it and it disappears.

add a new trap to slow with a dot

give upper cut back to hunter tree.

put monster revival on hunter tree or as a lvl 50 skill

Since all traps are guided renamed Guided Trap and add a new mechanic that pulls targets closer to its center. 


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#190 ChicacZ

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Posted 22 April 2016 - 02:14 PM

make all venger traps instant & increase damage. Make them go off and not just sit there.

Fix para trap - half time u place it and it disappears.

add a new trap to slow with a dot

give upper cut back to hunter tree.

put monster revival on hunter tree or as a lvl 50 skill

Since all traps are guided renamed Guided Trap and add a new mechanic that pulls targets closer to its center. 

 

its good idea but Helium never will do on it XD 4 sure


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#191 VanBalzac

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Posted 01 May 2016 - 11:38 AM

remove trap delay

add dot in bomb guided traps

slow at explosion

remove all knuckles skills and make  granades with light dmg,

add skill crtk chance in weapon upgrade 

 

 

 


Edited by VanBalzac, 01 May 2016 - 11:42 AM.

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#192 DRAGONMANdavid1

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Posted 05 May 2016 - 11:16 AM

i heard that ranger sux now so why helium dont spend time to make better ranger and balance avanger?

 

anyway ranger buff what raise your range but decrease AA speed wtf...


Edited by DRAGONMANdavid1, 05 May 2016 - 11:18 AM.

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#193 VanBalzac

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Posted 08 May 2016 - 01:28 PM

make valdes monster capturable 


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#194 sonemere

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Posted 09 May 2016 - 10:06 AM

anyone do pure damage glass cannon venger?  how high they hit with new svs mnd jewels +mdc?


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#195 ChicacZ

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Posted 10 May 2016 - 12:34 AM

bring back the Uppercut on 1st Job please on Hunter and Also add 3 to 2 lvl for Capture mobs On Venger :D 


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#196 DRAGONMANdavid1

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Posted 17 June 2016 - 07:44 AM

isnt little op for aa ranger weapon upgrade 20% crit chance with dna and other classes have just 10% crit chance buff?


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#197 ElfLord

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Posted 17 June 2016 - 09:54 AM

isnt little op for aa ranger weapon upgrade 20% crit chance with dna and other classes have just 10% crit chance buff?

Who cares about crit buff? Every class has 100 crit chance thanks to mg armor and regals
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#198 Vulcano

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Posted 17 June 2016 - 01:33 PM

well, no isnt OP, rangers are melle, they need that thing


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#199 Kazara

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Posted 17 June 2016 - 01:45 PM

Nvm :D

 


 


Edited by Kazara, 17 June 2016 - 01:46 PM.

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#200 BloodyHalo

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Posted 30 June 2016 - 08:49 AM

Stop Necroing this old ass thread I keep seeing it pop up and my hopes flicker for ever the slightest moment.


Edited by BloodyHalo, 30 June 2016 - 08:50 AM.

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