This statement is true.....wait for it....... last year
Before i can carry my team alone (solo cleric) to victory, even a team of full noobs I can still lead them to victory..
But with the most patches this year they reduced the cleric into paper
When the patch came out about the update on honor gears thats when clerics were double nerfed.
Double nerf because the dmg output was increased so high.. I consider all classes were nerfed defensively because of the inc in dmg.. and with that change clerics were further nerfed, their block rate and def was decreased to noob levels
Inc in dmg output + nerfed block = paper
While raiders got what? Mspeed accuracy dodge crit in 1 nice set
Even with these nerfs, everything about the cleric seems right now.
My suggestion to have nerfs would be for about all the buffs besides mp, accu, def, mdef, mspd, enhance damage..
Reasons.
If damage output was decreased everything in general, then this needs to be done.
You see, there's barely enough accu to hit the highest dodge class (raiders in general)
AP generally is strong (might be too strong),
Some classes although they should be hitting fast, are hitting too fast. (might change my mind on this one)
If damage output was decreased in general, hp should also to compensate the decrease.
Crit is crazy, a lot of people can reach 1k minimum with little effort on gears.
Reason for the exclusion
MP, its pretty small unless we are talking about mages but this buff don't count as their max mp.
Accu, highest dodge class could barely be hit sometimes, even with hell lot of accu. (sometimes)
Def, scaling now is already really stupid, so to i'd rather keep this as it is
Mdef, ^ same
mspd, speed is one interesting defensive stat that should remain as it is since its good enough as it is (at least what i think)
Enhance damage, charm has no influence in this, max is only 10%
I hope people can see this.