Oh boy. So many things to comment...
warriors supposed to be sub-tanks or dps, knights main _tanks_ since they have two(+ one from swordman class) skills that increases threat and two skills to decrease dmg (+ shield) and bm only have two skills that increase threat and one skill to decrease dmg (well higher hp)
The number of threat-increasing skills is not a good argument whether a class is ought to be a main tank or 'sub-tank' (I'm not even sure if the latter exists or if it's even considered a separate role/term).
The reason is quite simple: Damage = Threat. So if a class - f.e. a Warrior - deals more damage (higher ATK per STR, higher weapon damage), it already has a higher base-threat and therefore no need for threat-increasing skills.
Some VCRs tested the threat with the proposed BT-variant and it turned out that all the tanks were pretty close. Although it was done without hones, etc., the Warrior & monk would have had the highest threat (in Ymir Form) or a bit below BMs. The knight had the lowest threat in this test, but that's due to the nature of the BT (boosting only the first hit per skill use), the missing threat bonus from Shield Boomerang (was not used in this first test) and the restriction of the equipment // improvements (hones, seeds,etc.)... so it's higher with the - quote: "right build" (or simply by using off-hand seeds).
About the damage reduction on the Knight's shield:
It's a compensation because the shield doesn't grant the same percentual defense bonus it did pre-AoV (it once increased the total def by ~45%). So it's now a Defender skill 'for free'...
And of course, the BT test wasn't only a 'first view' and didn't consider things like survivability. The latter is more difficult to test and to judge. But it should be obvious that BM outbest any other tank class in regard of self-heals. This class can easily restore 90%+ of it's total HP every 10~20sec... which is still worse than a Highness Heal or purple pot, but significantly better than most other forms of heals.
i never said that BT was fair, never said that Tank Class should do more dmg than DPS class, the main reason for me accepting BT as it is is because I dont see the BT as broken as the priest unli stun and defense ignoring DOTs
yea sure it deals tons of damage, but as the rumors say that int will be useless for the class, I am mainly worried for the game, such a nerf on all the swordsman class will risk losing more players than gaining some. RO2 is not a new game where you could tell people "hey ragnarok online 2 is a cool game, come play here and keep it alive", no no no, gamer's view of ro2 is now "oh that sequel that failed miserably". Sure sure you guys feel like the need for such a thing, but guess what, there are players who only has their knight/warrior and nothing else.
BT is not the only broken thing in the game, but nerfing it to the ground makes this tank class a lesser tank than a bear, we are not in the stage of time that has "tanks, dps, healers etc." as we all know, almost all classes are now able to tank and dps at the same time. 1shot is not the issue here as priest's 15k+ DOT, wizard/sorcs 20k DOT, is more or less just a different version of one shot. I wouldn't count assassin's CI/GT is a broken thing as that is the job description of an assassin, they couldn't do it if not out of hide anyway.
But back to topic, so you guys say if you are a guy who's just coming up with the final gear, DO NOT invest in int? is that the simple answer? and does anybody even have an estimated date for such a change?
First of all: Why do some players consider the priest stuns to be the worst thing out there? What is worse: An assassin dealing 100k instantaneously out of hide or a Priest using DoTs to achieve the same after several seconds, stunning the target in the meanwhile? Both ways end up deadly, but the former is still faster.
Second of all, nerfing Battle Tactics won't make the Warrior class useless. Even without that skill, Swordsmen still deal a lot of damage. And the currently proposed BT-variant doesn't nerf the PvP capability as much as it does in regard of PvE. An assured triple-damage Rage Strike would still be pretty-damn deadly and a triple-damage Shield Boomerang as effective as a non-crit. Shield Cannon against 10 targets at 20m range (378% x3 = 1134% damage).
But about BMs:
It's just natural that ideas for class changes start with the most important thing: damage per strike. That's why Battle Tactics was the most obvious target, followed by Hiding/Camouflage. But that doesn't mean that the changes end there or that other concerns are left aside.
But I already started multiple discussions about how to assure that beastmasters won't end up as 'better tanks', should BT be nerfed.
It's mostly about fair balance between defense-&-hitpoint bonuses, possible AoE damage/threat differences and about heal skills and skill build inbalances. So rest asure, it's not that the VCRs are just against Warriors or Knights,... or just against BT. I'm already the proof that this isn't the case..
And due to the fact that possible class changes are still months away, there's no reason to talk about compensations today. To do so would require us (the VCRs) to know the final impact. If multiple classes are nerfed, it might require a completely different form of compensation, right? So it's just delayed, but surely not forgotten.
Finally about 'nerfing swordsmen would cause players to leave':
Sadly, most players leave without stating their reasons. So you can't say for sure how many players left the game already due to the current class inbalances (including BT). But it's still possible to recognize a trend and to foretell the future, if nothing changes at all. Sure, a change always imposes the risk to make things worse or to fasten the disaster, but also offers the possibility to invert the trend... And I still believes there's a small hope the latter happens... although the odds aren't that great.
Edited by Greven79, 27 May 2015 - 02:22 PM.