Damage Boosters ruin PVP in TG - Proposals & Suggestions - WarpPortal Community Forums

Jump to content


Photo
* * * * * 1 votes

Damage Boosters ruin PVP in TG


  • This topic is locked This topic is locked
84 replies to this topic

#1 VisitorX

VisitorX

    Amateur Blogger

  • Members
  • 296 posts

Posted 05 June 2015 - 04:02 PM

EDIT: removed my explanation and added this:

While I agree that paying to be superior is a terrible business model for a free to play game to use, I already know the counter argument. Something along the lines of "Training Grounds PvP is unregulated as it does not provide any rewards and is simply an open pvp field to test in". That being said, it's still not true.

The removal of the Clan Wars [while warranted due to exploitation] immediately handicapped Clan vs Clan competition, one of the biggest draws to online MMO PvP players. Now, clans are forced into a situation where every zone they can reliably PvP in, is unregulated and therefore becomes a situation of which ever clan has more paying members automatically wins. This is even more of a put off than the fact that Clan vs Clan combat used to be supported but was removed in the first place. It's like sucker punching someone in the gut [removal of clan wars] then spitting on them while there down [allowing P2Win Clan Fights to keep occurring]. That may seem like a harsh analysis, however for those player whose only interest is Clan vs Clan combat, that's what it truly feels like. All the effort put into grinding the levels, grinding the honor points, grinding the refines, grinding the passives, grinding the gems and subs, and grinding the king sets literally goes out the window at the cost of 50cents a booster pack. How trivial and lowball that is I cannot attest to enough.

And all of that also goes for 1v1 fights. Testing yourself against someone else can just as easily be manipulated by boosters as the above situation.


This post deserves to be pinned at the beginning of this thread.

Edited by VisitorX, 17 June 2015 - 07:16 AM.

  • 2

#2 KatsuraKujo

KatsuraKujo

    Awarded #1 Troll

  • Members
  • 744 posts
  • LocationPotato
  • Playing:ROSE Online

Posted 05 June 2015 - 05:35 PM

What you are saying is technically pointing at the damage output and not the boosters directly.

In open PvP like in TG is fine to have these boosters. I know there are idiots that go there and kill random people over and over, preventing anyone from getting out of there sometimes. Its painful and annoying.

 

The other thing is, it is already mentioned quite sometime ago that those boosters WILL NOT WORK in PvP arenas, so technically its not pay to win situation. Its just pay for 15 mins pleasure and annoying the heck out of people per booster ( at least i think that's the timer of the booster) situation. Plus you are also eligible to use these boosters and what not to hit them back. Its a matter of if you want to or not.

 

Basically what i'm saying here is, what you mentioned that matters the most is the damage output is too high. There's already a thread for that somewhere, and pretty much nothing is done YET. Scaling anything back damage will cause a huge influence to gameplay itself and literally everything needs to be changed ( by that i mean ap, maybe gears?, mobs, and whatever else)

 

If you went to the specific thread, there's a suggestion already on how to fix the issue and that is to increase the pvp resistance in general for all armors by 5~10%

 

Just my thoughts.

p.s. didn't you or someone already started something like this before? if my memory serves me right, and everyone was telling it on the damage output, not the boosters.

 

Note:

Arua Booster is only useful if the player is max. In other lvl differences, it is practically useless to use it.


Edited by KatsuraKujo, 05 June 2015 - 05:50 PM.

  • 0

#3 nooooodles

nooooodles

    Amateur Blogger

  • Members
  • 150 posts
  • Playing:ROSE Online
  • Server:Leonis

Posted 05 June 2015 - 05:51 PM

Nah, tg wars are and will always be unbalanced. People wanna spend money on boosters, that's fine. It just makes it even more laughable when boostered up clans get wiped out by non-boostered clans. If they really wanted bragging rights, they'd que aa w their clan and prove it where boosters aren't allowed. ;)


  • 9

#4 VisitorX

VisitorX

    Amateur Blogger

  • Members
  • 296 posts

Posted 05 June 2015 - 07:30 PM

So you're just further proving the point that damage boosters shouldn't be allowed because damage is too high
  • 1

#5 KatsuraKujo

KatsuraKujo

    Awarded #1 Troll

  • Members
  • 744 posts
  • LocationPotato
  • Playing:ROSE Online

Posted 05 June 2015 - 07:40 PM

You might as well say "get rid of boosters in the entire game" at this rate, because saying it to just not allow for TG means that other pvp maps such as DoD, Ruins, Gate of Muris, JCF and LCF (i think that's it?) will still have the boosters. Basically (the unfair) war will just move somewhere else if you just say remove for TG

 

Also, yes i agree damage output is too high.


Edited by KatsuraKujo, 05 June 2015 - 07:41 PM.

  • 1

#6 VisitorX

VisitorX

    Amateur Blogger

  • Members
  • 296 posts

Posted 05 June 2015 - 08:05 PM

You might as well say "get rid of boosters in the entire game" at this rate, because saying it to just not allow for TG means that other pvp maps such as DoD, Ruins, Gate of Muris, JCF and LCF (i think that's it?) will still have the boosters. Basically (the unfair) war will just move somewhere else if you just say remove for TG

Also, yes i agree damage output is too high.


No just TG. They should be allowed in leveling zones like I basically said before.
  • 0

#7 KatsuraKujo

KatsuraKujo

    Awarded #1 Troll

  • Members
  • 744 posts
  • LocationPotato
  • Playing:ROSE Online

Posted 05 June 2015 - 08:06 PM

No just TG. They should be allowed in leveling zones like I basically said before.

can you please elaborate why just TG?


  • 0

#8 VisitorX

VisitorX

    Amateur Blogger

  • Members
  • 296 posts

Posted 05 June 2015 - 08:18 PM

can you please elaborate why just TG?


They should be allowed to be used to level regardless if it's a pvp zone or not but should not be allowed in TRAINING GROUND because they are abused to ruin the fun of others.

Boosters should be 10% damage, same as the cleric buff.
  • 0

#9 helloitsme

helloitsme

    Amateur Blogger

  • Members
  • 136 posts

Posted 05 June 2015 - 08:47 PM

Lol you dont need boosters to level up
  • 0

#10 VisitorX

VisitorX

    Amateur Blogger

  • Members
  • 296 posts

Posted 05 June 2015 - 08:59 PM

Lol you dont need boosters to level up


No one said anything about needing them to level up. People do NEED them to get an unfair advantage in TG Pvp
  • 1

#11 Feuer

Feuer

    They pay me to post

  • Members
  • 10958 posts
  • Twitter:@LovatianOwl
  • LocationCaves of Owlverick
  • Playing:ROSE Online
  • Server:Le' Forumz

Posted 05 June 2015 - 09:01 PM

Actually, I advocate the same idea. Boosters should indeed have an in-game option, be reduce, or removed. This is simply because in terms of end-game content, they're un-rivaled buff totals that are bought for cash. Essentially, you're purchasing end-game content. 


  • 2

#12 helloitsme

helloitsme

    Amateur Blogger

  • Members
  • 136 posts

Posted 05 June 2015 - 09:28 PM

Whats unfair are the stat buffers which can be used inside pvp games.. a team with stat buffers vs a team with out..who you think is gonna win?
  • 0

#13 Feuer

Feuer

    They pay me to post

  • Members
  • 10958 posts
  • Twitter:@LovatianOwl
  • LocationCaves of Owlverick
  • Playing:ROSE Online
  • Server:Le' Forumz

Posted 05 June 2015 - 09:33 PM

Well the stat buffing issue is only unbalanced at the moment because of how much they contribute. Technically speaking, if the stat buffers were done correctly [say having a cap of 50stat buff, then that one person would weaken themselves by adding CHA to strengthen their team potentially providing an advantage. However, having a cleric + say one random stat buffer can provide anywhere from +100-180 or more stats. So ye, they're too strong atm, but the idea can be fixed without removing them. 


  • 0

#14 Holyfrost

Holyfrost

    I made it Off Topic

  • Members
  • 37 posts
  • LocationJunon Polis
  • Playing:ROSE Online
  • Server:Arua

Posted 05 June 2015 - 09:33 PM

Well the one without can still have a chance, a very slight chance, yet a chance.

 

I only find boosters to be OP in TG, since I recently visited there and just got killed before I could do anything inside, the whole map was wiped out as well.

 

Don't know about PvM, if these boosters make it more easy.

 

 


  • 0

#15 Feuer

Feuer

    They pay me to post

  • Members
  • 10958 posts
  • Twitter:@LovatianOwl
  • LocationCaves of Owlverick
  • Playing:ROSE Online
  • Server:Le' Forumz

Posted 06 June 2015 - 02:28 AM

They do, but you wouldn't want to fund your GA group for a DG run with boost prices as they are, especially if you have a regular team to play with.


  • 1

#16 TheRealCaNehDa

TheRealCaNehDa

    Too Legit To Quit

  • Members
  • 1140 posts
  • Playing:Nothing

Posted 06 June 2015 - 05:14 AM

Nah, tg wars are and will always be unbalanced. People wanna spend money on boosters, that's fine. It just makes it even more laughable when boostered up clans get wiped out by non-boostered clans. If they really wanted bragging rights, they'd que aa w their clan and prove it where boosters aren't allowed. ;)

^this 

Spoiler


Edited by TheRealCaNehDa, 06 June 2015 - 08:28 AM.

  • 1

#17 KatsuraKujo

KatsuraKujo

    Awarded #1 Troll

  • Members
  • 744 posts
  • LocationPotato
  • Playing:ROSE Online

Posted 06 June 2015 - 05:25 AM

I'd still stand with my point of "Put up with it, or remove the boosters entirely"


  • 0

#18 pdfisher

pdfisher

    Champion Representative

  • Members
  • 5246 posts
  • LocationPennsylvania, in the heart of PA dutch country
  • Playing:ROSE Online
  • Server:Leonis

Posted 06 June 2015 - 05:57 AM

IMHO, boosters should be allowed in TG. There are plenty of avenues where they are not allowed. I have always held the opinion that TG and PvP maps are entered by choice. It is a risk that you take. If you don't want to take the risk, don't go in. Boosters are a huge source of capital for this game. If you remove them, you remove funding to pay staff. I say leave it as it is.


  • 0

#19 VisitorX

VisitorX

    Amateur Blogger

  • Members
  • 296 posts

Posted 06 June 2015 - 06:10 AM

IMHO, boosters should be allowed in TG. There are plenty of avenues where they are not allowed. I have always held the opinion that TG and PvP maps are entered by choice. It is a risk that you take. If you don't want to take the risk, don't go in. Boosters are a huge source of capital for this game. If you remove them, you remove funding to pay staff. I say leave it as it is.

 

Nerf them. Players not playing the game is a huge loss of capital. 


  • 1

#20 pdfisher

pdfisher

    Champion Representative

  • Members
  • 5246 posts
  • LocationPennsylvania, in the heart of PA dutch country
  • Playing:ROSE Online
  • Server:Leonis

Posted 06 June 2015 - 06:12 AM

Here's a thought. Go get some boosters yourself. They do vend them in shops in Junon.


  • 0

#21 SpawN9999

SpawN9999

    Amateur Blogger

  • Members
  • 229 posts
  • Playing:Nothing

Posted 06 June 2015 - 06:42 AM

Why are boosters able to make you reach stat levels that aren't reachable in game? I thought this game was free to play, not pay to win.

 

 

Because they come from Item mall where you pay real money to have them. If a select few want to use real money to have an advantage then they should, but its not like it's a non tradable item restricted only to them.


  • 2

#22 IAfjiBa

IAfjiBa

    Cleric Representative/Community Member of the Month for June

  • Members
  • 1451 posts
  • Playing:Nothing

Posted 06 June 2015 - 11:52 AM

I think that booster buffs should have another colour or something, so you know who is on boosters and who is not on boosters. 


  • 4

#23 TheRealCaNehDa

TheRealCaNehDa

    Too Legit To Quit

  • Members
  • 1140 posts
  • Playing:Nothing

Posted 06 June 2015 - 12:18 PM

I think that booster buffs should have another colour or something, so you know who is on boosters and who is not on boosters. 

Aura use to have floating skull balls around them when they was popped, but if the person didn't do it when they was near you, it didn't show. 

You can tell a person pops boosters when they jump into the air. --- but yes, I agree, boosters should have characteristics that make them different. 


Edited by TheRealCaNehDa, 06 June 2015 - 12:26 PM.

  • 0

#24 VisitorX

VisitorX

    Amateur Blogger

  • Members
  • 296 posts

Posted 06 June 2015 - 12:37 PM

Here's a thought. Go get some boosters yourself. They do vend them in shops in Junon.

 

Because that doesn't fix the problem that I explained. 50% damage increase is far too high when damage is already too high. Ever tried playing a cleric in TG?  clearly not.


  • 0

#25 TheRealCaNehDa

TheRealCaNehDa

    Too Legit To Quit

  • Members
  • 1140 posts
  • Playing:Nothing

Posted 06 June 2015 - 12:38 PM

Because that doesn't fix the problem that I explained. 50% damage increase is far too high when damage is already too high. Ever tried playing a cleric in TG?  clearly not.

 

^lol.... 
Aura should have 0 effect on clerics..... 

My cleric = 1 stun + 1 hit and dead, from a single scout, gg. 

*shrug* aura' is made to be OP in general :X


Edited by TheRealCaNehDa, 06 June 2015 - 12:39 PM.

  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users