Idea: This fight is planned to make each class fight their own demons like the first one, but with the shared goal of defeating the source of all fears (MVP).
-This is of course, an instance.
- First part would be regular "defeat-mobs-to-advance" type of thing. Since main focus is the MVP fight, this part is more of a lore thing. It's centered to build the feeling of unity and "this is too easy with my party by my side!" kind of attitude.
- When MVP arrives, it will do a couple of things:
--- Cast Hell's Power, to prevent resurrection and Tokens.
--- Randomly, it will kill 1 player in the party (no exp loss) then teleport other 4 to special maps. The kill first is to prevent soloers from even trying.
--- The teleported classes will be moved to a class-specific maze and must return to the main room to assist on the killing. The mazes will not be complex, but are filled with mobs designed for the class to kill (Demons/Undead for AB, High VIT mobs for Gene, things of that sort). At the end of the maze, the party will receive 1 Special item to cure Hell's Power and revive the fallen member (who will be affected with Hell's Power again upon revival).
--- While the party is split up, the main room will contain the MVP, but will receive 1 damage until the party is back together. This can be made by creating 12 NPC's that require to be talked at roughly the same time. This will kill the plant-type MVP and spawn the normal one. At this point, the fight will start.
--- The MVP will have ~120m HP. Will be rotating among Neutral 4, Holy 4, Dark 4 and Ghost 4 at random during 1 minute intervals. Each element will have different skills.
---Every 3-4 minutes, the MVP will cast an unavoidable 1-hitKO skill in a 11x11 area around it. Will have 2-3 seconds cast to warn players.
---Every 20m HP that the Boss loses, he will teleport 6 of the players to a place withing the room and will be inflicted with a special stauts the will prevent anything. This will spawn some monsters from the Solo Instance that must be defeated (these will be first class equivalents of the captured players). After all are defeated, a second class from a random captured player will appear (mini-boss) and must be defeated. Upon defeat, the captured players will be freed.