job level is?
flash combo (job 25) is the next solo build after skyblow, though you may find yourself needing SP first; once you get RD10 with PA, should be no more SP problems though;
FC is great early on if you have ways to keep your SP up for nonstop mobbing and killing (SP-regain gears and/or SP pots);
otherwise, the old rampage blaster (job 28) build would be the viable alternative, since this has RD10 already;
gears for FC: ATK, MHP, %damage
gears for RB: ATK, %damage, %ranged damage
note that the above links don't include windmill (may want to get it once you reach job 29 for either build);
WM before FCing/RBing for the stun chance to reduce damage intake; (esp for FC, since you can't pot for ~3 seconds as the combo occurs)
there's no real need to use HF cards if you have WPH+alarm mask already; if you have an offensive headgear default that and only hotkey-switch WPH when healing with pumpkins;
you can improve leveling speed by maximizing damage using 2x %racial damage cargas and other offensive gears; instead of relying too much on HP/SP-regain gears;
though if you're damage is more than enough, those can be nice (mainly for SP upkeep before RD10);
current stats are just ok if you plan to stick to SB for the meantime;
but once you switch over to RB/FC, you can reduce AGI to 1, and invest more in STR(damage) and VIT(survivability);
some INT can help early on (if no SP upkeep methods), but otherwise / or once you get RD10, 1 INT would leave you more stat points for STR/VIT (especially for FC build);
if you use FC, check the particular map for monster attributes, use the %racial damage weapon and endow (if applicable) that would give you the highest TC damage and only target the monsters weak to that setup for extra overall damage boost;
Edited by ka10, 18 June 2015 - 09:23 PM.