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#1 Helium

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Posted 09 July 2015 - 02:04 PM

Here are images of the best versions of the Compound Enchantment Xeon (expand the spoiler below):

Spoiler

Here are tables of stats for new armor, weapons and enchantment Xeon:

 

Spoiler

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#2 Helium

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Posted 09 July 2015 - 02:06 PM

Spoiler

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#3 Kazara

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Posted 09 July 2015 - 02:06 PM

Nice, that new enchants are so OP o.o

But their price is meh...especially with the current Battlefield rewards.


Edited by Kazara, 09 July 2015 - 02:07 PM.

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#4 Helium

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Posted 09 July 2015 - 02:09 PM

Spoiler

Spoiler

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#5 Helium

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Posted 09 July 2015 - 02:12 PM

* The enchant stats are divided up into 2 tables (too big for forum to put all in one reply)

* Also note for Mythic Doom Cheras Items, obviously they are subject to further revision in one more patch to fix bugs and improve content in 176.2.


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#6 Kazara

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Posted 09 July 2015 - 02:15 PM

MDC staff is much more stronger than trinity making trinity useless, the same can be said about wand <.<

The only little advantage is the resistance...but considering the more dmg, stats,SCAD, and lots of SCC, there isn t so much to choose.


Edited by Kazara, 09 July 2015 - 02:16 PM.

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#7 Helium

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Posted 09 July 2015 - 02:17 PM

Perhaps this will be simpler for forum users to see.

 

Reinforcements:

 

Weapons:

Spoiler

 

Armors:

Spoiler

 


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#8 Helium

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Posted 09 July 2015 - 02:19 PM

MDC staff is much more stronger than trinity making trinity useless, the same can be said about wand <.<

The only little advantage is the resistance...but considering the more dmg, stats,SCAD, and lots of SCC, there isn t so much to choose.

 

MDC Weapons...

Some are fine.

Others are COMPLETELY... TOTALLY... 

Nevermind.

Like I said, these are subject to further revision. What I mean by that is they could be changed drastically. Of course, not the ones people are not complaining about, as they are fine.


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#9 Brock666

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Posted 09 July 2015 - 02:31 PM

MDC Weapons...

Some are fine.

Others are COMPLETELY... TOTALLY... 

Nevermind.

Like I said, these are subject to further revision. What I mean by that is they could be changed drastically. Of course, not the ones people are not complaining about, as they are fine.

Helium, new legendary weapon when?

 

preview 176.3 when?

 

changes of system of honor when?


Edited by Brock666, 09 July 2015 - 02:32 PM.

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#10 Spud

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Posted 09 July 2015 - 02:40 PM

These look nice;

Care to share how much it takes to compound these into their final form? Also, since they go on the weapon, would their "additonal buff" knock out a SRDD/Resist down we might already have in our weps?

Would also love to see the max random values on Valdes/MDC items too instead of reinforcement rates, highest ive seen on a Valdes armor is 144, which is ok...but if it can go higher then maaaybeeee it might be worth farming. That is unless you still have "big plans" for these

Edit: Found MDC random but no Valdes

Edited by Spud, 09 July 2015 - 02:42 PM.

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#11 Kazara

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Posted 09 July 2015 - 02:40 PM

I am not so interested in honor system change, the legendary weaps staff and sword should be ready I think, and Preview of patch 176.3 would be nice!!


Edited by Kazara, 09 July 2015 - 02:45 PM.

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#12 sleepyTown

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Posted 09 July 2015 - 03:19 PM

MDC Weapons...

Some are fine.

Others are COMPLETELY... TOTALLY... 

Nevermind.

Like I said, these are subject to further revision. What I mean by that is they could be changed drastically. Of course, not the ones people are not complaining about, as they are fine.

 so you completely removed scad from xenovia symbol, when you said you will lower it from +24 into +8...normal DC wand is better because it has scad....dc wand from super OP to completely trash item..a big joke and a lie..


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#13 ARKILIUS

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Posted 09 July 2015 - 04:29 PM

well , magic classes what have already big easiness to upgrade their SCAD just now have a very good amount on an OP staff , while xenovia symbol ( yeah i know they can use it too , but at last prots were able TOO ) is broken , i just lost 1K heal on each one when i cast them. good. well done.

 

from what you linked the physic shield have an upgrading block def lower than the magic one  (that prots can't use , too bad.) no doubt , sound logic.

 

oh , and what's the point to put SCAD and CAD , and SCC and CC on a same item ? make things in order everybody have exactly same gears ? ok there are hybrids, but not so much , even as a prot choosing this way is not really good, i think. and ok magis are OP enough so i assume it's a way to nerf them ? or to make the able to deal better damages in melee ?? what are their needs for an item that give crit chance and CAD at same time that what they use ? :hmm:

 

on battle enchants jewels well... yeah they seems OP... if you are ready to pay the price...50 lvl of reinforce , really ? or is it like taking five levels at each reinforce ? i wonder. i didn't buy one yet. and looking at them , i would be really embarrassed to choose , some of them are OP yes. but none is specifically good for my class. honestly. unless "MAYBE" juggernaut none will help to have more survivability. And going for damages , humm , anyway will help others better than us...

 

my class is still broken. nothing in all theses items will really help to bring balance. xenovia symbol doesn't worth it , no direct scad on our weapons. SCC almost useless when you reach already 100% or more because of your gear ( like having some regal sigil.) more def as it is capped while damages aren't is useless , and no decent block def/ % in all theses things. again for example the skill holy bolt if it's some kind of "pew" auto/randomly casted on weapon is not a bad idea , but here again others will have more benefit of it i think. well...let's see what will happen. :p_swt:


Edited by ARKILIUS, 09 July 2015 - 04:39 PM.

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#14 ARKILIUS

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Posted 09 July 2015 - 04:54 PM

sorry if i have some difficulty to understand your stats :

 

 The following are the max values for random attributes on Mythic Doom Cheras Items:

Name_EN Random #1 Max #1 Random #2 Max #2 Random #3 Max #3 Random #4 Max #4 Random #5 Max #5

Mythic Kalion's Sword Resistance [Fire] 1% STR 100 Minimum [Melee] Damage 21 CON 100 CON 100   <=== does that means that max possible is 200 CON ? (100 + 100 ) if so how can we have MORE than 200 on our weapons ? or do you plan to nerf CON stat ?

Mythic Golden Axe Resistance [Fire] 1% STR 100 Minimum [Melee] Damage 21 CON 100 CON 100

Mythic Pion's Bliss Resistance [Fire] 1% CON 100 Minimum [Melee] Damage 21 CON 100 CON 100

Mythic Ruan's Competence Resistance [Fire] 1% INT 200 INT 100 CON 100 CON 100 <== where is the SCAD ?

Mythic Life and Death Resistance [Fire] 1% STR 200 Minimum [Melee] Damage 21 CON 100 CON 100

Mythic Latalon Resistance [Fire] 1% DEX 200 Minimum [Melee] Damage 21 CON 100 CON 100

Mythic Xenovia's Symbol Resistance [Fire] 1% INT 100 INT 50 CON 100 CON 100

Mythic Firedragon Wing Resistance [Fire] 1% DEX 200 Minimum [Melee] Damage 21 CON 100 CON 100

Mythic Doom Cheras Heart Resistance [Fire] 1% Block success 1% Block defense 16 CON 100 CON 100

Mythic Blaze Lord Symbol Resistance [Fire] 1% Ranged Defense (%) 10 HP recovery 8 CON 100 CON 100

Mythic Clown's Entertainment Resistance [Fire] 1% MP recovery 50 MP recovery 9 CON 100 CON 100

Mythic Firedragon Molar Resistance [Fire] 1% HP recovery 10 [Melee] Critical Hit Rate 15 CON 100 CON 100

Mythic Al Bochil-Not burning fire Resistance [Fire] 1% MP recovery 50 Skill Critical Hit Rate 15 CON 100 CON 100

Mythic Red Moon Resistance [Fire] 1% HP recovery 50 HP 30 CON 100 CON 100

Mythic Iron Wall Belt Resistance [Fire] 1% HP recovery 50 HP 30 CON 100 CON 100

Mythic Doom Cheras Scale Belt Resistance [Fire] 1% HP recovery 50 HP 30 CON 100 CON 100

Mythic Destructive Wound Resistance [Fire] 1% STR 100 Minimum [Melee] Damage 21 CON 100 CON 100

Mythic Sky Divider Resistance [Fire] 1% CON 200 Minimum [Melee] Damage 21 CON 100 CON 100

Mythic Calamity Bringer Resistance [Fire] 1% STR 200 Minimum [Melee] Damage 21 CON 100 CON 100

Mythic Quirk of Fate Resistance [Fire] 1% DEX 200 Minimum [Melee] Damage 21 CON 100 CON 100

Mythic Scream of Doomsday Resistance [Fire] 1% DEX 200 Minimum [Melee] Damage 21 CON 100 CON 100

Mythic Last Judgment Resistance [Fire] 1% Block success 1% Block defense 16 CON 100 CON 100 <===so far there was "hidden" SCC on it too unless you removed it ? i will have to check... so again sorry if i don't understand but look like "inexact" or incomplete... :hmm: :p_swt:


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#15 Jabrody

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Posted 09 July 2015 - 04:56 PM

Good work Helium, lots of goodies.

 

 

 

 so you completely removed scad from xenovia symbol, when you said you will lower it from +24 into +8...normal DC wand is better because it has scad....dc wand from super OP to completely trash item..a big joke and a lie..

 

I would say the Wand reinforcement stats are still being worked on based on current dataset up top.

 

Skill_Critical_Rate 14 Skill_Critical_Rate 24

 

Shows Reinforcement Stat 4 and 5 as skill critical success, which is clearly a bug as one should be skill critical damage with a value around 4-8. What we currently see in-game is reinforcement stat 4 is nulled out by reinforcement stat 5 because they are the same stat just the higher value is what we see for now at 0.24% scc per +.


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#16 Jabrody

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Posted 09 July 2015 - 04:59 PM

sorry if i have some difficulty to understand your stats :

 

 The following are the max values for random attributes on Mythic Doom Cheras Items:

Name_EN Random #1 Max #1 Random #2 Max #2 Random #3 Max #3 Random #4 Max #4 Random #5 Max #5

Mythic Kalion's Sword Resistance [Fire] 1% STR 100 Minimum [Melee] Damage 21 CON 100 CON 100   <=== does that means that max possible is 200 CON ? (100 + 100 ) if so how can we have MORE than 200 on our weapons ? or do you plan to nerf CON stat ?

Mythic Golden Axe Resistance [Fire] 1% STR 100 Minimum [Melee] Damage 21 CON 100 CON 100

Mythic Pion's Bliss Resistance [Fire] 1% CON 100 Minimum [Melee] Damage 21 CON 100 CON 100

Mythic Ruan's Competence Resistance [Fire] 1% INT 200 INT 100 CON 100 CON 100 <== where is the SCAD ?

Mythic Life and Death Resistance [Fire] 1% STR 200 Minimum [Melee] Damage 21 CON 100 CON 100

Mythic Latalon Resistance [Fire] 1% DEX 200 Minimum [Melee] Damage 21 CON 100 CON 100

Mythic Xenovia's Symbol Resistance [Fire] 1% INT 100 INT 50 CON 100 CON 100

Mythic Firedragon Wing Resistance [Fire] 1% DEX 200 Minimum [Melee] Damage 21 CON 100 CON 100

Mythic Doom Cheras Heart Resistance [Fire] 1% Block success 1% Block defense 16 CON 100 CON 100

Mythic Blaze Lord Symbol Resistance [Fire] 1% Ranged Defense (%) 10 HP recovery 8 CON 100 CON 100

Mythic Clown's Entertainment Resistance [Fire] 1% MP recovery 50 MP recovery 9 CON 100 CON 100

Mythic Firedragon Molar Resistance [Fire] 1% HP recovery 10 [Melee] Critical Hit Rate 15 CON 100 CON 100

Mythic Al Bochil-Not burning fire Resistance [Fire] 1% MP recovery 50 Skill Critical Hit Rate 15 CON 100 CON 100

Mythic Red Moon Resistance [Fire] 1% HP recovery 50 HP 30 CON 100 CON 100

Mythic Iron Wall Belt Resistance [Fire] 1% HP recovery 50 HP 30 CON 100 CON 100

Mythic Doom Cheras Scale Belt Resistance [Fire] 1% HP recovery 50 HP 30 CON 100 CON 100

Mythic Destructive Wound Resistance [Fire] 1% STR 100 Minimum [Melee] Damage 21 CON 100 CON 100

Mythic Sky Divider Resistance [Fire] 1% CON 200 Minimum [Melee] Damage 21 CON 100 CON 100

Mythic Calamity Bringer Resistance [Fire] 1% STR 200 Minimum [Melee] Damage 21 CON 100 CON 100

Mythic Quirk of Fate Resistance [Fire] 1% DEX 200 Minimum [Melee] Damage 21 CON 100 CON 100

Mythic Scream of Doomsday Resistance [Fire] 1% DEX 200 Minimum [Melee] Damage 21 CON 100 CON 100

Mythic Last Judgment Resistance [Fire] 1% Block success 1% Block defense 16 CON 100 CON 100 <===so far there was "hidden" SCC on it too unless you removed it ? i will have to check... so again sorry if i don't understand but look like "inexact" or incomplete... :hmm: :p_swt:

 

None of these values include the bases or the reinforcement steps, these numbers are purely just the random values that can be added atop the base values.
 


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#17 ARKILIUS

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Posted 09 July 2015 - 05:19 PM

None of these values include the bases or the reinforcement steps, these numbers are purely just the random values that can be added atop the base values.
 

 

ok , thanks...

 

i just test theses enchants jewels...

 

the compound is insane ... will take EXTRAORDINARY amount of vials (so FoC and ION points ) to make it raise lvl 50 , MAYBE , ONE DAY ... and that come at the price of free reinforcements coupons , of course... :heh:


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#18 Jabrody

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Posted 09 July 2015 - 05:32 PM

I wonder if the skills in those new enchants would cancel out your other enchants... Say if you wanted to use a Fire double down -20% res at the same time.

 

 

@Helium, would an older skill enchant and one of the newer skill enchants listed above work simultaneously?


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#19 reqbugkiller

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Posted 09 July 2015 - 05:54 PM

 

Weapons

 

Hello.

90 sword does less damage than it should about a thousand.
Solve the problem with the sword! Play with errors are not interested!

This is a topic with tests.

http://forums.warppo...-kalions-sword/

 

And here's a video of the same theme

 

 

 


Edited by reqbugkiller, 09 July 2015 - 06:15 PM.

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#20 DarkRhythms

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Posted 09 July 2015 - 08:19 PM

1.5 million TB points for a single max enchant ?

 

 

colbert-jaw-drop.gif


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#21 reqbugkiller

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Posted 09 July 2015 - 08:29 PM

1.5 million TB points for a single max enchant ?

257a869918_what_what_what_what_.jpg


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#22 DarkRhythms

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Posted 09 July 2015 - 08:32 PM

Now that everyone +30 their weapons, they have "bugged" stats and you will nerf them ? Does not sound legit...... Wouldn't this be a priority to fix ? I think it would be extremely illegitimate to nerf stats of these special event weapons. 

 

 

 

MDC staff is much more stronger than trinity making trinity useless, 

 

These were meant for the strongest of players, why should lvl 90 weapon be weaker than Trinity ? You're not the first person to have their items be made useless by new ones and won't be the last.

 

 

 

 

If MDC Staff has stats nerfed in any way it would be useless and a waste of my investment of time and money, and I'd consider this a malevolent deception on Gravity's part considering their job was to release this as a working product or to fix it within the first week if it wasn't. I want to keep what I paid for or will ask refund on +30 MDC items that get nerfed.

 

 

I look forward to items having cool stats like these in the future, im honestly sick of every new weapon being the same as the last just a tiny bit stronger. Stats shown on table for MDC weapons looks super weak.


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#23 sonemere

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Posted 09 July 2015 - 08:33 PM

goddess star moonstone on defiler/venger/zerk... with current stat of attack of curse/zerk heal ...just lol

 

storm callers solidite doesnt make sense whatsoever...water??? make it light damage


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#24 DarkRhythms

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Posted 09 July 2015 - 08:46 PM

 

1.5 million TB points for a single max enchant ?

257a869918_what_what_what_what_.jpg

 

 

yuuuup.jpg


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#25 DarkRhythms

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Posted 09 July 2015 - 08:48 PM

 

 

+ 55,000 FoC points for Vial of Blood for compound

 

 

 


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