The Holy Bug List - Page 2 - Bug Reporting - WarpPortal Community Forums

Jump to content


Photo

The Holy Bug List


  • Please log in to reply
75 replies to this topic

#26 Sandyman

Sandyman

    Too Legit To Quit

  • Members
  • 1677 posts
  • Playing:Nothing

Posted 15 August 2015 - 04:11 PM

Good Job on collecting, but i was more wondering about a certain item at your Bag V...

 

I8bMtZE.jpg


  • 0

#27 Plato

Plato

    I made it Off Topic

  • Members
  • 84 posts

Posted 15 August 2015 - 06:55 PM

Good Job on collecting, but i was more wondering about a certain item at your Bag V...

 

I8bMtZE.jpg

 

Magicite Type F-1 0.5% Fire resistance. it isnt a specail item, you can buy it from Supply Manager Yolanda
 


  • 0

#28 Sandyman

Sandyman

    Too Legit To Quit

  • Members
  • 1677 posts
  • Playing:Nothing

Posted 15 August 2015 - 08:31 PM

ok thanks thats new for me and good to know.


  • 0

#29 Helium

Helium

    Too Legit To Quit

  • Community Managers
  • 1472 posts
  • LocationGravity Interactive, Buena Park, California
  • Playing:Requiem
  • Server:Trifri

Posted 17 August 2015 - 08:05 AM

same here, it look like Helium were using different physical attack power (%) or the recipes dont recognize our physical attack power (%)

2sbmjv7.jpg
2s16iy0.jpg

 

Oh my!

 

I got this one TOTALLY wrong.

 

There are 2 items by the same name. They are pretty much identical items except for one key difference. One has a formula which can be compounded and the other does not. The one I tested is the one that exists in a formula and so it worked fine for me. Today, since there are tickets in with upset players I took another look. After checking everyones inventory I discovered the item I used in testing only exists on my GM character from my testing. The version everyone has (except my GM) is the other one and so, with that being clear I set out to discover the source of all the items. It appears these actual existing Xeon only have records I can find in trade, auction, and shops but they do not seem to have been created new in some time. My question to you guys is where are the Physical Attack Power Xeon(%) coming from?

 

I can solve for the current problem with the existing items easily during the maintenance tomorrow. I will simply make all of the existing items become the other version (which works in compounding). This does not solve for any new ones created since whatever is creating them is creating the one that does not compound. It is possible the existing Xeon were all created by quest reward of a now retired quest. I am not certain, so let me know and I may be able to solve the problem for good.


  • 0

#30 Kazara

Kazara

    Too Legit To Quit

  • Members
  • 3057 posts
  • LocationItaly
  • Playing:Requiem

Posted 17 August 2015 - 08:10 AM

I think some of them come from S1 deleted quest and some from events.

Edited by Kazara, 04 May 2017 - 11:48 AM.

  • 0

#31 Helium

Helium

    Too Legit To Quit

  • Community Managers
  • 1472 posts
  • LocationGravity Interactive, Buena Park, California
  • Playing:Requiem
  • Server:Trifri

Posted 17 August 2015 - 09:25 AM

After more checking into this, whoa! Putting on the brakes here. Indeed they are all quest rewards from Season 1. There are some 700 of them and they are constantly moving around. These Season 1 Xeon are not intended for Shards of Infinity compounding. Shards of Infinity compounding with 1 standard enchantment Xeon to make 6 of the same Xeon are for making the components necessary to compound an Infinity Atma easier to obtain since the formulas require such large quantities of these. So, whatever stacks of Enchantment Xeon are required in formula to compound Infinity Atma are the Enchantment Xeon for which there are Shards of Infinity formula to compound more of. I will list in patch notes when formula that do not meet the above standard are removed.


  • 1

#32 ARKILIUS

ARKILIUS

    Awarded #1 Troll

  • Members
  • 757 posts
  • Locationbehind screen
  • Playing:Requiem
  • Server:lost one

Posted 17 August 2015 - 10:32 AM

After more checking into this, whoa! Putting on the brakes here. Indeed they are all quest rewards from Season 1. There are some 700 of them and they are constantly moving around. These Season 1 Xeon are not intended for Shards of Infinity compounding. Shards of Infinity compounding with 1 standard enchantment Xeon to make 6 of the same Xeon are for making the components necessary to compound an Infinity Atma easier to obtain since the formulas require such large quantities of these. So, whatever stacks of Enchantment Xeon are required in formula to compound Infinity Atma are the Enchantment Xeon for which there are Shards of Infinity formula to compound more of. I will list in patch notes when formula that do not meet the above standard are removed.

 

exactly . you got it.

 

Back then it was an useless xeon "somehow" cause damages were too low to make a added % meaning.

 

years passing by have turned IT in a VERY OP enchant than even now very few players have.

 

CAN'T IMAGINE if every zerks and sins could run witha weapon full of it now , considering the base damage of their weapons... would be even more crazy for dps and pain for tankers... really i would prefer you don't make it possible. Or Make a GOD boost on our defenses/block abilities :p_swt: :p_laugh:


  • 0

#33 Plato

Plato

    I made it Off Topic

  • Members
  • 84 posts

Posted 17 August 2015 - 01:58 PM

Oh my!

I got this one TOTALLY wrong.

There are 2 items by the same name. They are pretty much identical items except for one key difference. One has a formula which can be compounded and the other does not. The one I tested is the one that exists in a formula and so it worked fine for me. Today, since there are tickets in with upset players I took another look. After checking everyones inventory I discovered the item I used in testing only exists on my GM character from my testing. The version everyone has (except my GM) is the other one and so, with that being clear I set out to discover the source of all the items. It appears these actual existing Xeon only have records I can find in trade, auction, and shops but they do not seem to have been created new in some time. My question to you guys is where are the Physical Attack Power Xeon(%) coming from?

I can solve for the current problem with the existing items easily during the maintenance tomorrow. I will simply make all of the existing items become the other version (which works in compounding). This does not solve for any new ones created since whatever is creating them is creating the one that does not compound. It is possible the existing Xeon were all created by quest reward of a now retired quest. I am not certain, so let me know and I may be able to solve the problem for good.


its nice to see this problem solved; my xeons are from s1 quest.

exactly . you got it.
 
Back then it was an useless xeon "somehow" cause damages were too low to make a added % meaning.
 
years passing by have turned IT in a VERY OP enchant than even now very few players have.
 
CAN'T IMAGINE if every zerks and sins could run witha weapon full of it now , considering the base damage of their weapons... would be even more crazy for dps and pain for tankers... really i would prefer you don't make it possible. Or Make a GOD boost on our defenses/block abilities :p_swt: :p_laugh:

well, why don't you use 3% physical defense xeon?
 
PS: I suggest to have these 3% xeons back to game and make some higher grades of high rank and svs xeons.

Edited by Plato, 17 August 2015 - 02:11 PM.

  • 0

#34 Sandyman

Sandyman

    Too Legit To Quit

  • Members
  • 1677 posts
  • Playing:Nothing

Posted 17 August 2015 - 09:04 PM

ya it was a 1 Time Quest reward only. Some players created new Chars and leveled em only to get that Xeon rewarded more than 1 time.


  • 0

#35 Helium

Helium

    Too Legit To Quit

  • Community Managers
  • 1472 posts
  • LocationGravity Interactive, Buena Park, California
  • Playing:Requiem
  • Server:Trifri

Posted 18 August 2015 - 11:57 AM

CategoryDescription / TitleActionSolution
DRUIDThrown Vine : Still says "PvP Only" but can be used also in pve.Modify the English Skill Effect StringDone. Fixed.
DRUIDGravity Up : Says PvP only but can be used in pve...also in pvp looks like it doesn't make the target use any instant skill....Tested. The duration listed is wrong in the English Skill Effect String. But, more to the point, I found the Skill does nothing but make musical note effects. It says it debuffs casting time of target but in a duel I found all instant cast remained instant cast and no notable increase in time to cast any other skill while Gravity Up was active.The English Language String can be easily modified to list the correct duration but after testing I looked into it and found something odd, so I may be able to fix this. I will do further work towards resolving it this week.
DRUIDContract with Inferno : Immune to all negavite effects..still says immunte to terror only.Modify the English Skill Effect String
DRUIDPromise of Trust : Still says Doomguard only. (now is Battle Magician skill)Modify the English Skill Effect String
DRUIDHeavy Blow : Still says Doomguard only. (now is Inferno skill)Modify the English Skill Effect String
DRUIDExtended Gravity Up : Text  "Duration of Gravity Up : 50     0 " (doesn't work)Tested. This one actually seemed to work, the problem was the total duration listed is wrong because the base duration is listed incorrectly. The DNA does lengthen the time the skill stays active. Nevertheless, this DNA is useless because unless all you want to do is make colorful sparkle above your enemies head, the skill this DNA is for does nothing.Will be fixed when the English Skill Effect String gets modified. Other problems with the skill pending fixes.
DRUIDStrenghtened Gravity Up : Text "Effect of Gravity Up : 200   0" (doesn't work)Tested. Could not test with any results returned because it seems the skill this DNA is for does nothing.
DRUIDPotens Revenge Telekinesis : Text "Cooling (cooling?) time of Revenge Telekinesis -10   0" (doesn't work)Potens should mean the cool down time is modified in most cases. Will test. If testing shows a problem other than a text string mistake I may still be able to resolve this quickly. I will check and update.
DRUIDStrenghtened Promise of Trust : Text and doesn't work....same as restIf testing shows a problem other than a text string mistake I may still be able to resolve this quickly. I will check and update.
DRUIDStrenghtened Cry of Will : same as rest...If testing shows a problem other than a text string mistake I may still be able to resolve this quickly. I will check and update.
SOUL HUNTERArrhythmia : Curses Long Range Attackers with irregular heartbeats. But now it does both physical defenses so I think the text should be changed.Hmm.
SOUL HUNTERAttack of Curse : Hitting 2 times, one the curse attack and one the leech attack.For this skill I intended it to hit twice, it is to be a constant drain and damage, but I did and still do have concerns about the amount. I have considered reducing the amount of the drain, the damage or both.
DOMINATORStrengthen Summoned Monster buff also all NPCs around making an absurd noise.I thought only Item Mall Pets made annoying noises, no?
DOMINATORIf you use Return, all your Summon Name bars will sometime disappear, making it impossible to change their settings. You will need to re-summon them.Unknown. Programming required. This has to do with the way characters enter maps. Maps are loaded on one of any number of Zones. When a character moves to a new Map if it is on another Zone (other than the Zone they were on) then the character must be loaded again on the new Zone and the problem described here can occur. When time allows it, I will have our Programmer try to locate the code where the characters status gets loaded on a Zone to troubleshoot but I am not at all certain a solution for this can be found.
SOUL HUNTERDominator Summon Name bars go in the middle of the screen, making you unable to trigger or even watch ur enemies. You have to manually move them all everytime, because if a pet die they will reset back to middle...to fix it, they should be moved to the right side of ur char name.Will check to be sure, but this may be a change requiring the attention of our Programmer. If so, it may take longer but I will request it be looked into.
BERSERKERBlood Rage : Hitting twice (1 the physical damage and 1 the absorb?).Probably not intended by Alteris. Will check but I think one way or the other this will be changed.
BERSERKERBerserker's Savagery : Duration Time is bugged, show the wrong duration.Will check later today.Update String if problem is found.
GENERALGraphic bug with 35/75% mounts, that display violet squares on the ground instead of the footprints. Also Rex eyes are all red, while they should have different colours as they were in the preview.This IS a problem where Programming is required and it has already been looked into. It really bothers me but until I can justify requesting the amount of time I am told this may take to fix, it will have to continue as is.
GENERALCompounding Shard of Infinity + Xeon gives you 6 xeons of the same kind...but there is a visual bug and it show it gives only 1 xeon.Tested. Confirmed. It is only visual.I will look into this one more soon.
GENERALCompounds Shard of Infinity + Xeon 3% physical attack or defense doesn't work. I can't add the xeon in the slot.After some confusion by me this is now confirmed. The formula for (%) Xeon were not intended. Not used in formula for Atma.Remove the "(%)" Xeon from the compounding list. Plan additional content for compounding Shards of Inifinity / Atma
GENERALMDC Knuckles show wrong magic damage on character informations.This goes on an alternate list of bugs just for MDC weapons and will be fixed.
GENERALFluids can't be enchanted. Fluids can be enchanted only using a trick, the trick consists in add another item to enchant at the Enchant NPC, add the xeons, and at the end, change the item to fluid.Tried to fix without Programming. Failed. I have requested the time of Programmer to solve this.Changes to the executable after finding the code that handles this will solve.
GENERALNPC Roleii in Nova Lux, Grand Light Shrine has missing text : "Neubellon has reanimated corpses of faithful Xenon followers to command them as evil servants. He even brought back a high Xenon priest to life... That is part of the reason why even Light Knights can't drive off the undead.But then, we can't let the" and it finishs there, there is a missing part of text.NPC text, all of it and most of it from years back is riddled with missing words, bad grammer, typos and sometimes just poorly translated phrases. I have put time into this task in the past and made many corrections but I hardly made a dent. I will put some time into cleaning up the most confusing typo first but these fixes may not be included in the next patch, necessarily.

  • 3

#36 reqbugkiller

reqbugkiller

    Amateur Blogger

  • Members
  • 427 posts
  • Playing:Requiem
  • Server:Trifri

Posted 18 August 2015 - 12:11 PM

SOUL HUNTER Attack of Curse : Hitting 2 times, one the curse attack and one the leech attack. For this skill I intended it to hit twice, it is to be a constant drain and damage, but I did and still do have concerns about the amount. I have considered reducing the amount of the drain, the damage or both.

 

Double strike should not be!
Deals double damage!
If other profession inflict damage for example in 2000, it is the ability to inflicts 4000.
It's not fair!
Because of this bug, the characters become too strong or even immortal.
Fix it please!

Edited by reqbugkiller, 18 August 2015 - 12:11 PM.

  • 0

#37 ARKILIUS

ARKILIUS

    Awarded #1 Troll

  • Members
  • 757 posts
  • Locationbehind screen
  • Playing:Requiem
  • Server:lost one

Posted 18 August 2015 - 12:24 PM

its nice to see this problem solved; my xeons are from s1 quest.

well, why don't you use 3% physical defense xeon?
 
PS: I suggest to have these 3% xeons back to game and make some higher grades of high rank and svs xeons.

 

quite simple : on contrary of attack ones , it's total BS. It consider only basic def , not the rising part. meaning even on the biggest basic def on the best chest plate you could find it would not be a meaning gain comparing to other enchants.

 

+ def have cap anyway. i would rather use a 3% block then , that consider the block you already have :no1: :p_devil:


  • 1

#38 Kazara

Kazara

    Too Legit To Quit

  • Members
  • 3057 posts
  • LocationItaly
  • Playing:Requiem

Posted 18 August 2015 - 12:26 PM

Hmmmm....well, about attack of curse, the classes that already had skill update like zerk and elem can still hit pretty harder than attack of curse...maybe when skill changes are done it won't be so OP? I'm just saying, I'm the first one that wants it "fixed".


  • 0

#39 Sandyman

Sandyman

    Too Legit To Quit

  • Members
  • 1677 posts
  • Playing:Nothing

Posted 18 August 2015 - 09:20 PM

Carlos PB stuck me after use. (on my Protector)

 

Seams this old Bug is back.

 

Getting much more stuck in general after Mob fears me or even after Jumping ...

 

Edit:

Nova Battlefields down again.


Edited by Sandyman, 19 August 2015 - 01:14 AM.

  • 0

#40 radianthelper1

radianthelper1

    I made it Off Topic

  • Banned
  • 64 posts
  • Playing:Nothing

Posted 19 August 2015 - 06:45 AM

Soul Hunter

Attack of Curse is hitting 4 times. Not 2. The animation shows 4 hits. The original skill did 2 hits by itself before you added the leach damage.

Lets put it this way: Attack of Curse is the BASIC attack of Soulhunter class. We will compare it to Shaman fireball.

On Cap resist with 2k Scad, Fireball hits 1 time for 2.1k Damage. AoC hits 4 times 1k each time and leaches 2k.

This is a bug. It is supposed to hit 2 times for 1k and still leach 2k.

 

On 0 resist, Shaman will hit 7k with 1 fireball. SH will hit 14k with 1 AoC


  • 0

#41 radianthelper1

radianthelper1

    I made it Off Topic

  • Banned
  • 64 posts
  • Playing:Nothing

Posted 19 August 2015 - 06:53 AM

Beserker

Bloodrage:

It is NOT doing physical damage. It is bypassing defense and block. Also the damage is increased by MAGIC DAMAGE. As is the HEAL.

Recommend removing this skill entirely. Zerks are not supposed to have a heal anyways.


  • 0

#42 Kazara

Kazara

    Too Legit To Quit

  • Members
  • 3057 posts
  • LocationItaly
  • Playing:Requiem

Posted 19 August 2015 - 07:11 AM

Attack of curse hits 2 times on male character and 4 on female character, because female one already hitting 2 half.


  • 0

#43 radianthelper1

radianthelper1

    I made it Off Topic

  • Banned
  • 64 posts
  • Playing:Nothing

Posted 19 August 2015 - 07:14 AM

Attack of curse hits 2 times on male character and 4 on female character, because female one already hitting 2 half.

Interesting, whats the animation for male AoC? Isnt it that spin thing also?

 

Actually I think that might be the issue if Helium checked on Male toon. He wanted it to hit twice, and for male it does hit twice, but its not halves 2 times. Its full damage twice.

 

Unless his plan to actually have a level 1 skill at level 1 that can hit up to 6k damage (2.8k scad) on 0 resist

and upwards to around 14k-16k on 0 resist

(^ if that was the plan, we can see a very dim future for the game.)


Edited by radianthelper1, 19 August 2015 - 07:17 AM.

  • 0

#44 Kazara

Kazara

    Too Legit To Quit

  • Members
  • 3057 posts
  • LocationItaly
  • Playing:Requiem

Posted 19 August 2015 - 07:25 AM

I know it's full damaged twice bro, I had to remove it from bug report since he said "It was intended to hit twice (and I think he mean 2 times full damage)", then it isn't bugged.

 


Edited by Kazara, 19 August 2015 - 07:27 AM.

  • 0

#45 radianthelper1

radianthelper1

    I made it Off Topic

  • Banned
  • 64 posts
  • Playing:Nothing

Posted 19 August 2015 - 07:46 AM

That is just silly.

 

 

Helium, to clarify, you want AoC a level 1 skill to hit 2 TIMES its FULL damage. So a player with 2k Scad will do over 4k damage on CAP resist with 1 skill. Is that correct?


Edited by radianthelper1, 19 August 2015 - 07:47 AM.

  • 0

#46 Crftwise

Crftwise

    Too Legit To Quit

  • Members
  • 1864 posts
  • LocationDC
  • Playing:Requiem

Posted 19 August 2015 - 08:36 AM

  How about a fix for----

Juliana Bugged damage?

 


  • 0

#47 reqbugkiller

reqbugkiller

    Amateur Blogger

  • Members
  • 427 posts
  • Playing:Requiem
  • Server:Trifri

Posted 19 August 2015 - 08:38 AM

Is that correct?

NO. IT'S BUG !

Need fix.


  • 0

#48 Kazara

Kazara

    Too Legit To Quit

  • Members
  • 3057 posts
  • LocationItaly
  • Playing:Requiem

Posted 20 August 2015 - 06:13 AM

Helium, to clarify the "bug" about dominator pets in the middle of the screen, the problem exist only if you have too many pets like Dominator.

That's why I suggested to move them at right side of char name, usually no1 looks there, would be much easier to control, and you don't have to move them everytime.


  • 0

#49 radianthelper1

radianthelper1

    I made it Off Topic

  • Banned
  • 64 posts
  • Playing:Nothing

Posted 25 August 2015 - 08:06 AM

1 week later, no clarification. No patch. No update on other skills. No update on these skills. Complete silence.

And then he wonders why people don't like him.

4x LONG replies about 3% xeons and not even knowing that they came from S1, and yet only 1 post about skills.

 

tick tock tick tock

 

you losing players every week.


  • 0

#50 ARKILIUS

ARKILIUS

    Awarded #1 Troll

  • Members
  • 757 posts
  • Locationbehind screen
  • Playing:Requiem
  • Server:lost one

Posted 30 August 2015 - 10:51 AM

correct.


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users