Shin, are you even reading this thread lol?
- He was at level 28. That means he needs to grind. That means he needs to tank.
- First off, I would never recommend buying +10 runes as a new player, that's nonsense. Using +7 Vit suffices.
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Since ML20 is the only time anyone should feasibly even consider using +50 runes (if at all), we'll go off Osiris set. A monk at that level with the lowest runes, F&F title, and not even counting hones or cards would have:
2905.61 base + 12 * (1377*1.10) * 1.35 = 27443.75 HP
Including accessories, there are 17 Runes available to him. At the bare minimum with Collectors buff (10% Vit) and Steel Body (35% HP) he will gain the following using just +7 runes:
12 * (17 * 7) * 1.10 * 1.35 = 2120.58 HP
If we include really easy to get basic bonuses of Collectors, Guild Bonus, and VIP then:
12 * (17 * 7) * 1.15 * 1.55 = 2545.41 HP
A nice 7.7% to 9.3% HP increase. In a party, being able to take one more hit, being able to survive 1 extra second will give your healer enough time to bring you to full again.
Best part, the cost is only 17 * 700z = 11,900z spent on runes.
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Meanwhile if we go full +50 Str, Collector (+10% Str and Int), and Steel Body (-10% Attack) you'll get:
17 * 50 * 1.1 * 2 * 0.9 = 1683 Attack Power. This translates to only 1683 * 0.095 = 159.9 PSE, or about 160.
What's 160 PSE good for against DWF mobs (75% Defense) where he'll be grinding?
- Lightning Crush 6/6: 160 * 2.8 * 0.25 = 112 more damage
- Raging Blow 10/10: 160 * 3.5 * 0.25 = 140 more damage
- Heavy Tackle 5/5: 160 * 6.15 * 0.25 = 246 more damage
- Guillotine Fist 10/10: 1160 * 16.8 * 0.25 = 487.2 more damage
...on mobs with 97k HP
What's the cost of getting full +50 Str runes? 17 * 7.500z = 127,500z. Ten times the cost for a miniscule impact.
Meanwhile, that money can be better spent on getting a +10 Weapon (~15,000z) or even a +20 Weapon (Ranging from 30,000z to 60,000z in the Auction house) which contributes the equivalent of 138 and 434 PSE respectively. That's 2.71 times more damage for a fraction of the cost.
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So yes, you are being deceived by the big numbers.. Tell me, how do you justify the decision of wasting his money? Do you have some runes that you're trying to sell?
1st My tought are about endgame (ml20+) and I'm sorry if it wasn't clear.
2nd +7 VIT runes need to be bought anyway, also if you are an artisan that can craft +5 you still need to buy or find in pandoras the right elixir, instead +50 runes are craftable by anyone doing daylies that gives also exp. In the end I'm saying keep your money in the pocket and I'm not trying to sell anything.
3rd you have to consider that levelling up your hp increase so that % slowly decrease instead, since the 75% def is the cap, you will always deal that amount of damage. It's true that higher level monsters have way more HP but that increase is already covered by upper level weapons.
4th lets take a look at pvp scenario: in a game that suffer of 1 shot fest where the average amout of players hp is 50k and the average pvp damage is 200k isn't better to increase the possobility to kill instead of try to not be killed? Even more thinking that STR rune will also add hit rate? You can still add stat points to VIT (350) they will also work in colo where the runes are useless.
CONCLUSIONS
I'm suggesting to not buy +7 VIT runes *keep your money*; do not buy bind STR runes but craft them doing daylies (extra exp) and pump up your damage and most important your hit rate; use stat points to pump VIT and every level you will have +5 vit (60hp) instead of a mere +1 damage not to mention the increased survivability in colo.
Since some of the most valuable items in game are lv50 content where the damage received at high level is negligible a damage boost will allow you to save up time.
A single built cheap for pvp, pve, grind, colo and farm.