Cuz is another sets ornaments and great old dungeon if you think about remake it s good idea , uniqe boss not another dragons
Make Mistic sicret Lab
#1
Posted 23 August 2015 - 03:04 AM
#2
Posted 23 August 2015 - 03:10 AM
Helium/Alteris?
Edited by Kazara, 23 August 2015 - 03:11 AM.
#3
Posted 23 August 2015 - 08:21 AM
I would like that.. I loved this one back in old days..
I would like that.. I loved this one back in old days..
I would like that.. I loved this one back in old days..
I would like that.. I loved this one back in old days..
#4
Posted 23 August 2015 - 08:43 AM
Would be better making Secret Lab 2, the continue of first one, same mobs but DIFFERENT bosses, and with a new story line, that makes it in relation with first one. But we don't need it...we need fixes and skill updates now =/
#5
Posted 23 August 2015 - 09:02 AM
lamia room in ancient temple used to lead to secret lab.
#6
Posted 23 August 2015 - 10:29 AM
it`s imaginable for all Dungeons a "advanced Dungeon Mode"
Edited by Sandyman, 23 August 2015 - 10:44 PM.
#7
Posted 23 August 2015 - 02:59 PM
"Top Secret" Lab
#8
Posted 23 August 2015 - 07:56 PM
I would like that.. I loved this one back in old days..
I would like that.. I loved this one back in old days..
I would like that.. I loved this one back in old days..
I would like that.. I loved this one back in old days..
damn yeah, good old SL in AT... memories
#9
Posted 24 August 2015 - 02:35 AM
And then we ask, why another useless/ugly/copy-paste dungeon with OP/unbalanced items?? It's not always GM fault as I can see.
Edited by Kazara, 24 August 2015 - 02:35 AM.
#10
Posted 24 August 2015 - 02:35 AM
#11
Posted 24 August 2015 - 07:53 AM
Party Bliss
lol...
oh oh and nerfing OC
#12
Posted 24 August 2015 - 06:00 PM
i would prefer a dungeon that adjust to the average lvl of players in pty.
#13
Posted 26 August 2015 - 09:59 AM
Would be better making Secret Lab 2, the continue of first one, same mobs but DIFFERENT bosses, and with a new story line, that makes it in relation with first one.
it`s imaginable for all Dungeons a "advanced Dungeon Mode"
Pretty good ideas! advanced dungeon mode or even "part 2"of SL/WS? RoL would be amazing with some extra storyline. Could be added like some story that got lost and relics were founded later and the story continues, and you need to do the first part, get a quest item or key, and to the second one.
Even so, the ideas will be presented to Helium!
#14
Posted 26 August 2015 - 02:58 PM
put a green trigger and npc at the end of secret lab that allows entrance into the advanced version.
start it at lvl 70 as base level of the dungeon. then if the party average is higher than level 70 the level of the dungeon automatically adjusts stats and lvl of the mobs to the party average.
make it so they drop rare secret lab/ID stuff. +2 or 3 stat per. make the reinforcement as easy as fluids. all this = WIN!!!
u could also tie this to valdes in flame and have the mobs drop dark atma fragments =O
#15
Posted 27 August 2015 - 12:51 AM
Since RoL does not really matter anymore you could turn Ruins of Lament into a Train Station or better saying Teleporter Station.
Where every Boss Room leads to a Portal for the "advanced Dungeon Mode".
Pretty much suggested this already^^
->
So the Idea behind this, is to give Instances another Mode.
...
You could even go so far to revamp the Ruins of Lament new and make it into Future Content.
Spoiler
But ya i know the real Problem is to make this economical supportable.
#16
Posted 09 September 2015 - 10:30 AM
good ideas....
#17
Posted 11 September 2015 - 04:43 AM
Bad idea! coz this provoke them to create reskin dungeon ,what i like to see is new dungeon Secret lab 2 or somethin ..with new unique boss and moobs,also new accesories not old ones just with new color!like MDC or voxy...wee need new content! not! not old one just harder
#18
Posted 28 September 2015 - 07:38 PM
put a green trigger and npc at the end of most dungeons that allows entrance into the advanced version.
start it at lvl 70 as base level of the dungeon. then if the party average is higher than level 70 the level of the dungeon automatically adjusts stats and lvl of the mobs to the party average.
make it so they drop rare secret lab/ID stuff. +2 or 3 stat per. make the reinforcement as easy as fluids. all this = WIN!!!
u could also tie this to valdes in flame and have the mobs drop dark atma fragments =O
procedural generated randomized map
time for this in game... still dont understand why this has not happened in this game. adjust to lvl of party. its the only way to keep the game goin atm
Edited by sonemere, 28 September 2015 - 07:39 PM.
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