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#51 Sladeero

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Posted 18 October 2015 - 02:39 PM

Hi Everyone! :p_idea:

 

If you're familiar with the Ragnarok Manwha (Manga), I seem to find Iris' job class / skills similar to what Soul Linkers do.

 

I envisioned calling the extended 3rd Job Class of Soul Linkers as 'Clerics" based on what Iris is being described on the Manwha.

 

If Iris can "Soul Link" or "Enchant" unique buffs to weapons (i.e. Chaos vs the Faceworms arc), I hope that the 3rd Job Class of SLs can do it as well. :p_laugh:

SetsunaGmr,

 

Welcome to the discussion. Those are some good ideas. I have not read the mangas yet. Sounds like I should.

 

How do you foresee the weapon enchant working?  I know the SL skill is based on a specific aspect of the class' skill.

Would the enchant be limited to the common weapon used by that class (e.g. spear for Royal Guards, swords for Rune Knights)?

Or would it be open to use on any weapon the class is wielding?

 

I know a lot of folks believe in the community that in order to gain something you must lose something in return.

Would the enchant de-buff any aspect of the weapon (e.g. element enchant)?

 

Again, good ideas.    :p_smile:


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#52 xnatsumark

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Posted 18 October 2015 - 04:26 PM

I've been running numbers on the damage potential of this class. The class has been more like a science project than anything else...hehe.
The factors of the TKM class multiply on top of each other.

Damage Buffs (Active/Passive)
- Mild Wind = +100%, depending on monsters....doubles damage
- Stellar Wrath = +110%.....yes, with the right stats it can go that high....doubles damage and +10%
- Kihop (10 people) = +100%...doubles damage
- Battle Chant (+100% ATK/ +20 Stats...and others)....doubles damage
- SLS Union...not recommended unless supported well from party.
- Blessing lvl 10 (Augments STR/DEX most importantly, plus INT)

** There are other things which can increase the attack but these are the main ones.

Speed Enhancements
- Upgraded +12 LoD
- Costume Rudra Wings
- WPH & Hahoe mask or +13 Isabella Red Ear
- Berserk potion
- +30 foods
- Costume Shadow Gear set (brown one +4 stats)
- AGI lvl 10
- SLS Shadow
- Stellar Protection
- Celermine Juice
**I am likely forgetting something else.

CRIT Enhancements
- +28-30 Crit (Malangdo Enchants x2, Sharp 4 or 5)
- +8 Crit (Kobold Cards, x2)

- +10 Crit (Gloria lvl 10, +30 LUK)
- +30 Crit (Abrasive)
- +3 Crit (Costume: Lamp +10 LUK)
- +30 Crit (90 Base LUK)
- +10 Crit (+30 LUK Foods)
- +7 Crit (Arunafeltz Desert Sandwich)
- +7 Crit (Buche de Noel)

**Note- LoD removes 20 LUK.

Attacks
Melee
- using 100+ Crit = +40% damage due to crits
- 2 Aunoe cards = Critcal damage +40% [edits] a person could use Abysmal Knight cards for more dmg overall  if going only for MVP. Another option is Turtle General cards which would also affect the overall damage. However I do not see folks using those on a TKM.
- Base LUK stat (90) = +15% Critical damage from HBP
- 190 ASPD = 5 hits a second

Heat
- 10 hits/sec = basically a 1000% damage attack.

It is possible to get large damage from heat and also use critical melee attacks allowing for a total of 15 hits/sec.

STATS:
Therefore, to maximize the damage potential of the class the base stats would need to look something like the following.
Note these stats make the TKM very dependent on a party for support and survival. However, the TKM will be a major damage dealer.

STR = 90 (+30 ATK w/ HBP, +45 ATK w/ Wakwak card on garment)
AGI = 1 (Foods, buffs and equipment will take care of this)
VIT = 10 (augment HP with items and buffs)
INT = 1
DEX = 50
LUK = 90 (gives +15% Crit damage w/ +9 HBP)

Summary:
A person with the right damage across 15 hits (Heat/Melee) might be able to get in excess of 200K dmg/second.
I am working to get some family/friends together in a large enough party (~10) to test this.

 

if i could only transfer my account to Chaos, i could help you in someways...
 


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#53 Sladeero

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Posted 19 October 2015 - 03:04 PM

if i could only transfer my account to Chaos, i could help you in someways...


I appreciate the thoughts on the assistance. Thank you.
I have about 3 so far. Working to recruit more. :-)
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#54 Alanthier

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Posted 21 October 2015 - 10:04 PM

In the end, I feel like no matter what we request, nothing will even be attempted...


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#55 wadoichimonji

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Posted 22 October 2015 - 02:29 AM

Actually, I have some ideas about expanded TKM, but still need do some research and write it down. Oh and I have a idea for ranker and TKM headgear. Wonder if it better I discuss it here first or just jot it down in headgear proposal


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#56 xnatsumark

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Posted 22 October 2015 - 04:33 PM

Actually, I have some ideas about expanded TKM, but still need do some research and write it down. Oh and I have a idea for ranker and TKM headgear. Wonder if it better I discuss it here first or just jot it down in headgear proposal

 

Thanks a lot, welcome...


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#57 Alanthier

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Posted 22 October 2015 - 09:34 PM

Welcome to my thread consisting all of about 7 ppl now :3


Edited by Alanthier, 22 October 2015 - 09:34 PM.

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#58 Sladeero

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Posted 23 October 2015 - 01:33 PM

Welcome to my thread consisting all of about 7 ppl now :3


Counting dual-client or not. ;-)
I know we need more.
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#59 Sladeero

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Posted 23 October 2015 - 02:01 PM

Actually, I have some ideas about expanded TKM, but still need do some research and write it down. Oh and I have a idea for ranker and TKM headgear. Wonder if it better I discuss it here first or just jot it down in headgear proposal


The headgear proposal thread under the proposal section, while the best option for exposure is also the most likely to give you grief. There are 2 opposing mindsets.
1- classless headgear
2- class headgears

You can try both. I know we would welcome the inputs here.
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#60 Sladeero

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Posted 28 October 2015 - 01:26 PM

All,

 

Had another quick idea. In consideration of a third class never happening,

 

Recommend a skill with up to 9 levels called "Grand Master Proficiency." In the event kRO allows for an update of base level to 160 and Job level to 60, this would be another skill added to the TKM.

 

Basically, it would have up to 9 levels (Dans) for proficiency and accomplished with respective quests. Each level would require a set of....

 

 - tasks to be completed

 - items to be collected

 - knowledge checks

 - sequence of kicks to be completed, each level would require different patterns completed more quickly

 

Each of the 9 levels would get progressively harder. Think of each level as a combination of Grandpa TI and class change requirements.

However, the class would never change but the increase in the skill level would provide an increase in respective abilities.

 

Let's face it, Throttle Up was given as a plus up skill. Why not something like this. It would require a substantial amount of effort BUT would add some dimension to the class and increase the playability of the class without too much of a redesign. 

 

Tests for martial arts are very similar to this but without the monster killing...LOL.

I will add some thoughts as to what those additional attributes are later...I am out of time right now. :-)

 


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#61 Alanthier

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Posted 28 October 2015 - 04:17 PM

Gotta remember, the other extended classes can only go 160/50, not 160/60...


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#62 Sladeero

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Posted 28 October 2015 - 05:31 PM

So what I am hearing is all extended classes need to go to 160/60, right? ;-)
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#63 6773131031232342973

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Posted 28 October 2015 - 05:39 PM

btw kro developers confirmed taekwon third job today, when they finish doram race, the next are the taekwon class.


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#64 Sladeero

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Posted 28 October 2015 - 05:49 PM

btw kro developers confirmed taekwon third job today, when they finish doram race, the next are the taekwon class.


Say what?! That is cool. Do you have a link/source? :-)
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#65 6773131031232342973

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Posted 28 October 2015 - 05:53 PM

Say what?! That is cool. Do you have a link/source? :-)

 

Interview with the Kro developers (translated to spanish by Ziu* ) : http://ziu-ro.blogsp...ta-dev-kro.html

 

 

 

 

 

*Ziu is a spanish guy who play in Kro and also know korean


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#66 Sladeero

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Posted 28 October 2015 - 06:00 PM

Interview with the Kro developers (translated to spanish by Ziu* ) : http://ziu-ro.blogsp...ta-dev-kro.html

*Ziu is a spanish guy who play in Kro and also know korean


Great, many thanks for the source. While I realize it will be many months and maybe a couple of years before we get this I am hopeful. Thank you. :-)
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#67 xnatsumark

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Posted 28 October 2015 - 07:34 PM

btw kro developers confirmed taekwon third job today, when they finish doram race, the next are the taekwon class.

 

OH WOW !!!!!

 

Sladeero and Alanthier,

 

can we proposed our work here :questionmark:


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#68 Alanthier

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Posted 28 October 2015 - 09:52 PM

Propose all you want


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#69 Alanthier

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Posted 28 October 2015 - 09:54 PM

Now if only google translate actually translated that link into something comprehensible in English...


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#70 Sladeero

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Posted 29 October 2015 - 03:44 AM

Now if only google translate actually translated that link into something comprehensible in English...


Alanthier,

Agree on both. Folks can feel free to post ideas here if they want. I think final ideas would be better that way.

As far as Google translate, well it is what it is. What I got from it was...
1) TK update after cat class
2) Revamp

I could not pull anything directly showing a third class. Then again it could be the translation.

I'll continue to push my TKM to its limits until then. We have 4 chars plus mine so far. I think we can get that up to the twelve (mine + 11) we need to maximize the Kihop skill. I'll start with porings for a baseline and move to harder monsters for a general feel of damage dealing. Will post some pics once I get there. More to follow on that...
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#71 carlos1689

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Posted 29 October 2015 - 05:23 AM

As my main language is spanish  I will go ahead and translate part of that link  xD

 

About the update of the  Taekwon branch (SG,SL ,TK):

 

When the Doram class implementation is complete they will adjust the current  jobs and  with that  they will propose  a revision of the actual system (maybe renewal?) , a new job will be added  and  will bring with it a full update of that branch. 


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#72 Alanthier

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Posted 29 October 2015 - 08:39 AM

Carlos i got the same thing out of it, but because my main language is English it's a little bass ackward to me when it comes out translated, whether i use a translator or have someone translate it(older generations of my family speak Spanish, unfortunately my siblings/1st/2nd cousins and Myself were not brought up bilingual :/ ).  Still makes little sense, since it was translated to spanish from Korean...which really makes it odd translated to english.  It's like putting something into a translator in english, then 5 other languages, finally translating the last one back into english, doesn't make 100% sense :/


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#73 Sladeero

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Posted 02 November 2015 - 06:23 AM

Hey everyone,

Figured I would pass on some updates from my testing. While I realize they are weak, I am happy to report the TKM can do 5,000 per hit on a poring. Hehe.

I got 8 characters in a party, used SLS Union, and VIP buffs. I also re-stated my character to take advantage of the 15% crit damage bonus from a HBP.

One thing of particular interest is the effect of SLS Union. Many of us know it gives a guarantee to hit and does increase damage to a certain extent. What I realized is Aunoe cards and the HBP are included in that. Therefore, being in SLS Union state gives you critical hits on your Heat attacks.

Therefore, I was hitting 5,000 damage per melee kick AND with each Heat attack.
So, if the monster had enough life you could get the equivalent of 15 critical hits per sec. So, right now that is 75,000/sec.

Mind you this is without SLS Opposition, the other 3 party members and other buffs.
I'll have to keep working on good screenshots. Level 10 Shadow covers up many of the numbers.

More to follow...
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#74 Alanthier

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Posted 02 November 2015 - 08:40 AM

I still wont bother with shadow...I honestly think It's stupid that A) it doesn't give the aspd bonus, and B) you can't see a damn thing -_-


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#75 Sladeero

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Posted 02 November 2015 - 09:07 AM

I still wont bother with shadow...I honestly think It's stupid that A) it doesn't give the aspd bonus, and B) you can't see a damn thing -_-


Not sure what you mean. I get the ASPD bonus from Shadow. Works fine for me. However, the blindness makes flying kick and Sprint just about worthless. Shadow requires a party in many cases to be effective.

Edited by Sladeero, 02 November 2015 - 09:08 AM.

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