Totalidade's Sura Guide
The Various Ways of Me Punching Your Face
Introduction
Sura is a very powerful class. Some of you already know that. They are focused on WoE and PvP scenarios, using their skills to disable and eliminate specific targets while keeping a high mobility. They can level up fast too, if built correctly. This guide will show you these possibilities and some other too.
The Stats Builds
Your stats build can change a lot depending on your gears and goals, but won’t be so different from each other. Basically it’s based on STR, VIT, DEX and INT.
The builds here aren’t recipes. I’ll give you options to build your own stats.
The stats here are the BASE ones.
Gates of Hell
This build do pretty well on PvM with Tiger Cannon or Flash Combo, but they really shine on PvP and WoE. They’re a wrecking ball in these maps.
STR 100~120
AGI 30~80
VIT 94~120
INT 30~100
DEX 80~100
LUK 30~60
Since Gates of Hell’s damage is based on remaining HP, max SP, damage and base level, the high amount of STR is for the attack boost and high VIT and decent/high INT for high HP/SP purpose. VIT at least 94 (Sura’s have +6 VIT from job level 60) for stun immunity.
Looking for higher DPS instead of burst damage? Consider put points in AGI: ASPD reduces the animation delay of Gates of Hell and Snap.
If you want a more specialized setup for Gates of Hell, try with a lower INT. This means more point for you to distribute on AGI and LUK and get a little extra ASPD and some resistances, but keep in mind that means lower SP bar (less damage on G. Fist and a reduced times for snap and SP gain by Power Absorb).
Tiger Cannon / Flash Combo
Since both skills share similarities (well, they’re almost the same thing), I’ll place them together.
Given the AoE aspect of Tiger Cannon, this build does pretty well everywhere. The high damage can kill some players in WoE and PvP, when they got low reductions, and the AoE helps you at PvM.
STR 90~120
AGI 1~70
VIT 94~120
INT 80~100
DEX 80~100
LUK 30~60
Tiger Cannon is based on the attack and the HP/SP consumed by the skill. Each use consumes 30% HP and 15% SP at max level. High STR, VIT and INT are for better damage in this skill. DEX for cast (if not used in a combo) and accuracy.
Flash Combo autocast Dragon Combo, Fallen Empire, Tiger Cannon and Sky Blow with bonus attack. This skill bypass the HP/SP consume of Tiger Cannon, so it’s better for levelling in general. You can’t act during the execution of the combo, so a high VIT allows you to tank easier the mob. The bonus damage of Tiger Cannon and Sky Blow aren’t applied by this skill, unfortunately.
Sky Blow
It fits very well on PvM. You can try to go WoE and PvP with this one, but the results are worse than the previous builds.
STR 80~100
AGI 70~100
VIT 94~100
INT 30~90
DEX 70~90
LUK 30~60
Sky Blow is based on AGI and attack, pushes targets back 3 cells and gets a damage bonus after Dragon Combo. High STR and AGI for damage purpose, while VIT for high HP amounts. Nothing more to explain in this build.
Mental Strength / Autocast
This is a very good build for pre-Suras. They do very well on almost every map that have a huge amount of aggressive monsters. The stats here are up to level 99.
STR 1~50
AGI 1
VIT 50~99
INT 60~99
DEX 40~60
LUK 1~30
Mental Strength grants you 90% of damage reduction plus your normal reductions, so this makes you an immovable object (literally). This build need some specific equipment: a High Orc card on the shield and a Ifrit Mask or Lion Model Hat and CD in Mouth to be effective. If you have money, a Dark Lord card.
The Skill Builds
The skill build is as important as stats build. A good point distribution makes wonders on your levelling. Here I’ll present some variations of good skill builds. First of all, a brief explanation of all skills.
No need to put extra points here. Leave 3 as your next skills deal more damage.
As Dragon Combo, no need for more than the necessary. 2 points and that’s it.
It have its uses on WoE and PvP scenarios to detect invisible players.
A big AoE with high damage when used with Raising Dragon. Deals lots of damage when you have many spirit spheres. If not using for levelling, leave it 3.
A “must have” skill in almost every build. Grants 12% of extra HP/SP and allows you to have 15 spirit spheres at max level.
The immobility can help you sometimes, but don’t put extra points here. Used only after Dragon Combo.
Nice damage and AoE. When used in a combo (after Fallen Empire), the damage is greater (something around 2x the original damage). The damage is calculated on the main target of the skill, but it’s applied to all enemies in the area of effect. Also drains SP (10% of the damage done). I consider maxing this skill for levelling and WoE/PvP purpose.
The iconic skill of Suras. Great DPS and burst damage. Consumes 30% SP (10% when used after Fallen Empire). Damage is based on number of spirit spheres consumed and the caster’s remaining HP (less HP = more damage). When used in level 1~4, the damage is considered melee, while in 5~10, ranged. Main focus in PvP and WoE.
Constant damage, pushes back 3 cells and the low SP cost makes it a perfect skill for levelling. AGI increases the damage. When used after Dragon Combo, also boosts it.
The pro part: don’t consume the HP/SP of Tiger Cannon and grants attack until the end of the skill. The con part: the damage of Tiger Cannon and Sky Blow are the normal damage (non-comboed), there’s a delay between Tiger Cannon and Sky Blow and you can’t act while performing the combo. This means no potions and skills. The aim of this skill is PvM. The seconds of no action are quite long in a fight.
That's the strongest reflect skill in game. It's very useful in WoE and PvP against high damage classes like Rune Knights and other Suras.
Your opponents can only use potions when caught by this skill. When you use any other skill, the effect is canceled. This one is annoying. Perfect for WoE.
Deals little damage and forces the enemies to sit (stun if monsters). A very good skill. The sit effect is something that no one expects. Great for PvP and WoE like Cursed Circle.
Not the best skill for PvP, but has it’s uses. The teleport effect don't work in WoE scenarios. Good against Rangers. Also Pneuma.
Not useful nowadays. There are lots of better skills to put your precious points. The damage is rather low compared with the other skills.
Removes all pre-renewal conditions except for the goddamn bleeding. Can also be used when the caster is frozen, stone cursed or stunned. Also heals a little independent of the target situation. Level 1 is just the necessary.
Increases attack and ASPD while reduces the max HP. Cannot be used with GT: Revitalize and GT: Energy Gain. Has it’s uses mainly in PvM scenarios.
Extra HP, HP regen and damage mitigation for the target. Good for everything, specially for tanking. Cannot be used with GT: Convert and GT: Energy Gain.
Deals little damage and silences the target. Not that useful. Skip if possible.
Allows you to gain spirit spheres when deal or receives damage. Cannot be used with GT: Convert and GT: Revitalize. Like GT: Convert, has it’s uses, but in PvM scenarios.
Like Spiritual Bestowment, but gives all spirit spheres to the target. Max of 5 spheres for those who don’t have Rising Dragon on. Gunslingers cannot be implanted. Skill needed for the next one. Useful for some tricks.
Like Spiritual Sphere Absorption, but in a 5x5 area. Good for WoE. Restores 1% SP for each sphere absorbed.
A former levelling skill. The delay between the activations makes it impossible to be a good DPS skill nowadays, but still has a good damage.
Deals decent damage and the fear status is good, but there are better skills for us to have.
Once all skills explained, let’s move to the builds itself.
Gates of Hell / Tiger Cannon
Both builds have the same skill build. There’s 10 points left. Take the skills of your preference.
For levelling, Tiger Cannon. Damage on single targets, Gates of Hell. Simple as that.
Job 15: Tiger Cannon 10
Job 17: Power Absorb 1
Job 22: GT: Energy Gain 3
Job 23: GT: Cure 1
Job 25: Windmill 1
Job 35: Rising Dragon 5
Job 40: Gates of Hell 5
Job 45: Rising Dragon 10
Job 50: Gates of Hell 10
While you don’t have the Gates of Hell, consider using Tiger Cannon for WoE and PvP purpose, with or without the main combo.
Flash Combo
Flash Combo is a good skill in any game mode, so no need to rush Gates of Hell. 11 points left for customization.
Plus, this skill have 2 variations in the first 10 level jobs.
Tiger Cannon variation
Job 6: Tiger Cannon 1
Job 10: Flash Combo 1
Sky Blow variation
Job 5: Sky Blow 1
Job 10: Flash Combo 1
From now on, the build is the same
Job 19: Tiger Cannon 10
Job 23: Flash Combo 5
Job 25: Power Absorb 1
Job 31: GT: Energy Gain 3
Job 32: GT: Cure 1
Job 34: Windmill 1
Job 49: Rising Dragon 10
The main goal is to have Flash Combo as fast as you can, so rush it. Sky Blow or Tiger Cannon is up to you to choose what’s the better.
Sky Blow
This one is rather simple and have 26 points left for customization.
If you want fast levelling, this is good one.
Job 9: Sky Blow 5
Job 11: Power Absorb 1
Job 17: GT: Energy Gain
Job 19: Windmill 1
Job 34: Rising Dragon 10
Mental Strength / Autocast
Only for Monks and Champs. Have one variation for each.
Monk variation
Job 32: Mental Strength 5
Job 50: Snap 1
Champion variation
Job 30: Mental Strength 3
Job 37: Zen 1
Job 39: Mental Strength 5
Job 53: Snap 1
Zen for faster spirit spheres and snap for pulling and scaping.
The Gear
This is where everyone cries about their precious zeny. Sura isn’t a cheap class, specially Tiger Cannon.
We’ll start from the head and finish on the shoes, then the shields and weapons.
Upper Headgear
The regen effect is a must for any Sura build. Ride is useful mainly for his HP regen better than Vanargand Helm, but Vana procs more times.
Grants extra HP/SP per refine. Good for Tiger Cannon when not levelling and for tanking.
Enables autocast of Meteor Storm level 5 when hit. Good for autocast build.
Like Lion Model, but better chance of proc. Uses all headgear slots.
The best levelling headgear at the moment. Regenerates HP/SP like Ride, but better. You you have money, buy +9.
The best PvP/WoE headgear at the moment. The demi-human damage amplification and reduction make wonders.
When equipped with Alarm Mask, grants lots of HP restore with Pumpkins. For levelling only.
Middle Headgear
Simple eye slot slotted. Good for Incubus or Dark Pinguicula card while not compromising the top headgear.
+2 all stats. Nothing special about that.
+1 all stats. The slotted version on the previous mask. Here you can place your Maya Purple card.
Like regular Glasses, but grants +1 INT and +2 DEFM. Another holder for Maya Purple.
Combo with Witch's Pumpkin Hat.
Lower Headgear
Bonus to attack. Just like that.
Same as Pirate Dagger
Reduces demi-human damage. Good for WoE and PvP.
VIT, INT and SP bonus. A good levelling option.
Armor
Uninterrupted cast for 15% of extra cast time. Good for levelling. Can be enchanted.
Unbreakable, slotted and can be enchanted too. All stats +1 and silence resistance +50%. One of the best armors available.
Another one of the best armors for us. The demi-human reductions are welcome in PvP and WoE. Part of WoE set.
Garment
A good garment, useful in any class. Enables Greed.
One of the best garments available. The enchantments aren’t very good for you, by the way, but the spell enchants help.
About FAW enchants, click here.
Can be enchanted with more VIT. When equipped with any Temporal Boots, grants +15% HP and +5% SP. That’s a huge boost to HP/SP.
Extra SP, extra reductions and SP leech. Good for PvM.
Part of WoE set for max demi-human reductions.
Boots
Extra HP/SP for our skills. Do not refine these boots.
Better version of the previous item. The most common card for these boots is Firelock Soldier. This one you can upgrade.
The combo with the Faceworm Skin makes this beauty here one of the best footgear for Tiger Cannon and Gates of Hell.
Useful for maximize damage of Tiger Cannon and Flash Combo with 120 STR.
The last part of WoE set. Nothing special about it, just more demi-human reduction.
Accessories
Slotted accessory. SP +10 and that’s it.
Give nice stats and have a slot. All around equipment.
Reductions for the 4 base elements (water, fire, wind, earth). Combo with the Medal of Honor.
HP, attack and that's it! Greater attack bonus when equipped with Glorious Ring
Few bonuses to STR and attack.
Can be enchanted and have a slot. One of the best accessories nowadays. When equipped with RWC Pendant, gives +4% attack, but the most common is 2 rings for damage or 2 pendants for cast time reduction.
Chambered RWC 2012 Pendant [1]
Same as RWC Ring.
STR, VIT and attack. Regular accessory.
STR, VIT and attack bonus too, but autocasts many abilities when you attack. Good for autocast builds.
Shield
Neutral resistance bonus per refine over 4. Good for everything.
Resistance to shadow, undead, fire and water properties. Good for PvP and WoE.
Resistance to large sized enemies. A good choice in the beginning.
Weapon
High attack, level 3 weapon. Good for MvP and PvM while carded.
The best weapon for damage against demi-humans and that’s it. Nothing else here.
The utility weapon. Grants Zen when Fury is used and G. Fist is instacast.
Grants reduction for ranged damage. Useful for tanking.
Grants better HP leech than Carga [2x Hunter Fly] SP leech and more damage too.
A good weapon for MvP hunts when fully upgraded and enchanted.
Same as Golden Mace.
One of the best weapons at the moment. Grants bonus damage on demi-human race and earth and undead elements.
The Cards
Another expensive, but important, part of a Sura. I’ll present the cards in the same order of the gears.
Headgear
Bonus INT and, when +9, 150 SP.
Max HP every 2 refines. Good for tanking and more damage for Tiger Cannon and Gates of Hell.
Cast reduction every refine. Lower cast for Tiger Cannon and Gates of Hell.
You can see those sneaky Guillotines and Shadow Chasers. Most commonly used on middle headgear.
Armor
Freeze immunity. WoE and PvP usage. Most commonly used in WoE Robe.
Grants HP and that’s all.
Pasana, Dokebi, Sandman, Swordfish, Argiope, Evil Druid, Bathory, Ghostring and Angeling Cards
In some situations, elemental armor is useful, but you don’t need them all. The more important here are Ghostring, Angeling and Pasana.
Heal when hit at a chance. Good for autocast builds.
Garment
The most common card used since ever. Neutral reduction.
Useful in WoE. Ranged and neutral reduction.
Commonly used in PvP against specific classes.
Useful for extra SP for Tiger Cannon, G. Fist and Gates of Hell.
Bonus for attack and HP when enought STR and VIT. Good for increase the damage output.
For max damage on Tiger Cannon and Flash Combo.
Switch to recast Guard.
Switch to use potions (just the condensed ones).
Boots
STR extra and, when +9, bonus HP/SP. Commonly found in Variant Shoes and Temporal Vit.
VIT and HP bonus. A good substitute for Firelock.
Same as Green Ferus.
Best card for max damage on G. Fist.
Accessories
Uninterruptable cast at cost of higher cast time.
Extra reductions for WoE and PvP.
Extra damage for Flash Combo and G. Fist.
Shield
Demi-human reduction for PvP and WoE.
Reduces all damages from monsters and have a chance to gain 20 perfect dodge. Good for pulling and tanking.
For MvP purpose.
Reflect damage. Good for tank MvP and levelling with Mental Strength.
Ogretooth, Mysteltainn and Executioner Cards
Reductions for specific sizes. It really don’t worth to have each one of them.
Weapon
More damage on MvP and boss monsters.
Leech HP from monsters.
Hydra, Goblin, Camarel, Pecopeco Egg, Strouf, Flora, Scorpion and Earth Petite Cards
Extra racial damage.
Vadon, Drainliar, Mandragora, Kaho, Orc Skeleton, Santa Poring, Anacondaq and Mao Guai Cards
Extra elemental damage.
Desert Wolf, Skeleton Worker and Minorous Cards
Extra size damage.
Levelling Guide
The idea behind this is: level up as fast as you can. BM x3 are welcome.
While Monk, the combo build is a good one. AGI/STR/DEX and that’s enough, but while Champion, the playstyle changes: you’ll need to adapt to your Sura build or use one free reset.
Level 1 ~ Acolyte: Prontera Field 08
prt_fild08
Take the quests in Izlude Academy and go for level job 10.
Acolyte ~ Level 15: Payon Forest 08 and 02
pay_fild08 and pay_fild02
Spores and boas. Take the bounty board (full if you want to) and hunt them down.
Level 15 ~ 30: Payon Forest 07
pay_fild07
Bigfoots are your best bet in this level. Look out for the stun and the earth attack.
Level 21 ~ 40: Payon Forest 09, Prontera Field 10 and Mt. Mjolnir 02
pay_fild07, prt_fild10 and mjolnir_02
Levelling tip: take 4 bounty boards: Horn in Payon, Elder Willow in Prontera and Horn and Elder Willow in Geffen. Kill 150 monsters and take 4 rewards.
Level 40 ~ 60: Papuchika Forest 01
cmd_fild01
Groves are the best monster to hunt in this level. High exp and lots of potions are earned here.
Level 60 ~ 85: Kiel Khayr's Academy and Yuno Field 11
yuno_fild08 and yuno_fild11
Grand Pecos and Goats. You can one-shot them with Throw Spirit Sphere. Nice exp and loots.
Level 61 ~ 85: Mt. Mjolnir 03 and 04
mjolnir_03 and mjolnir_04
Side Winders, Drillers and Mantises bounties are found in Prontera. Here you can loot lots of yellow and red gems. Be careful with mobs.
Level 70 ~ 85: Glast Heim St. Abbey
gl_church
Evil Druids and Wraiths are your main target here. Some red gems and fabrics are the most common loot. With some luck, a bunch of Yggdrasil Leaves.
Level 80 ~ 95: Lighthalzen Field 03
lhz_fild03
Breezes are fast both on movement and attack while have low HP. Great place for Mental Strength. Sometimes you may be blessed with a Rough Wind.
Level 70 ~ 100
Low TI
No comments here since monsters change a lot. Pull with Snap or do it solo with Mental Strength and Ifrit Mask.
Do not forget the bounty boards when in specific TIs, such as Dead Priests and Harpies.
Level 95 ~ 110: Nogg Road F2
mag_dun02
Big mobs and massive exp. The floor is constantly covered by the loots. You can solo here with Flash Combo, Tiger Cannon or Sky Blow, but not with Mental Strength.
Level 101 ~ 120: Juperos Ruins F1 and Juperos Core
juperos_01 / jupe_core
Expect heavy damage but a huge exp. The second map we found the MvP Vesper, but need a little quest to get access. Formless reduction equipment highly recommended.
http://irowiki.org/wiki/Juperos_Quest
UNDER CONSTRUCTION
Combos
This topic is for the not very experienced players who don’t know about this magical mechanic: the combos. Combo, in Ragnarok Online, is unique for Monks and evolutions. This mechanic is based on pressing the right button after a certain skill.
The very first skill of the combos is presented to us as the Raging Trifecta Blow. It’s similar to Thief’s Double Attack, but we “shout” the skill name. This skill is passive, so we’ll need a good ASPD for it to be effective. After the usage, the character will stop for a moment before returning to the normal attacks. This time window is when we need to press the key to Raging Quadruple Blow.
After Raging Quadruple Blow, if the user have at least one spirit sphere, we can move forward to Raging Thrust. It deals good damage at the cost of a single Spirit Sphere. After this, the last skill for Monks to use in a combo is the Guillotine Fist. If the user have at least 4 spirit spheres and it’s in a Fury state, G. Fist can be used. No cast time is needed when used this way.
This finishes the Monk combos, but Champions have another two skills for it: Glacier Fist and Chain Crush Combo.
Glacier Fist can only be used after Raging Thrust and have a chance to immobilizes the target. It needs one spirit sphere to be used. Chain Crush Combo can follow up the sequence. But the Champion combo isn't very common because they don't use it much (need to reset for the Sura regular build).
The last combo skill for Champions is Chain Crush Combo. It deals massive damage and needs two spirit spheres to be used. It can be used after two skills: Raging Thrust or Glacier Fist. When it finishes, the player is allowed to use G. Fist if they have at least one spirit sphere and Fury state.
The time window for you to hit the key of the combo has a formula: 1.3 - (AGI x 0.004) - (DEX x 0.002). This means: the greater your AGI and DEX, the shorter is the time to perform the combo. This formula also applies to the Sura combos, but in the most Sura builds, we don't use very high AGI.
The Sura combos are slightly different of Monk and Champ combos: they no need AGI at all. The first skill of the combo, Dragon Combo, is a single-target spell, not a passive. This allows more VIT-oriented builds.
Suras have three combo variations, each one have it’s usefulness:
Dragon Combo > Fallen Empire > Tiger Cannon
Dragon Combo > Fallen Empire > Gates of Hell
Dragon Combo > Sky Blow
The Tiger Cannon combo is good for WoE scenarios, where there are many players near each other.
Gates of Hell combo is meant for PvP, since it’s the highest damage on a single target.
And the Sky Blow combo is mainly used in PvM, but the damage difference isn’t very high, so many people skip that and use just Sky Blow.
About the author
Thank you all, lads! This is my very first complete guide of a class, plus, english isn’t my first language, so if you see any spelling mistakes here, please, tell me.
I play Sure since, well, some weeks and i needed a guide to Flash Combo build. I searched the forums, but found nothing, so I decided to do it myself and I’m pretty proud of the result. I’ll update it while I discover new tricks and tips.
References
Dreimdal’s Tiger Cannon Sura Guide
Changelog
10/12/2015 - Guide creation
10/12/2015 - Several updates. Thanks ka10.
10/15/2015 - Added RoFL and Loli Ruri cards for autocast builds. Tanzanito request.
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No mais, muito obrigado a comunidade brasileira. Força, Brasil!
Edited by teleguido, 15 October 2015 - 04:23 PM.