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#1 Kristof3195

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Posted 01 November 2015 - 06:56 AM

So I got there a question regarding those 2 spells they "should" on hit cause other character being thrown down but without being able to recover. But it kinda isnt working for me that way I know if someone is using superarmor spell its not working against him but my issue is with characters like ninja I kept hitting him with spear jab and cross cut but he never fell down. He kept saying it got blocked but i clearly saw it dealt damage. So any clue on that how that mechanic works? Thanks


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#2 SoulSight

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Posted 01 November 2015 - 07:23 AM

Oh, that's how ninja frenzy works! I assume it has been a bug but I never told. You are still fine.
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#3 Agitodesu

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Posted 01 November 2015 - 08:09 AM

Ninjas can spam transform to get out of hard knockdowns. Considering how weak the ninja class is right now, that's one of the strong points that makes you want to say how would I have ever caught this ninja with 70% evade rate and the other 30% being blocked ;) just kidding. But really spamming ninja transform gets you out of hard knock downs, better off stunning them.
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#4 SoulSight

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Posted 01 November 2015 - 08:10 AM

Key : Crosscut -> spear jab -> x x z.
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#5 Agitodesu

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Posted 01 November 2015 - 08:20 AM

Try that on me, it won't work. Ever.
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#6 SoulSight

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Posted 01 November 2015 - 10:45 AM

Even though it does not work but at least i can still make some damage...
P.s : I didn't combine with sword dance.
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#7 Agitodesu

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Posted 01 November 2015 - 11:23 AM

Most ninjas can walk away from the first knock down, making your second knockdown not connect, even if it does they can still transform out without taking a full combo.


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#8 SoulSight

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Posted 01 November 2015 - 11:27 AM

It is close enough for spear jab then I can catch...
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#9 Kristof3195

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Posted 01 November 2015 - 11:42 AM

Id like to ask you guys if its possible to change the keys that switch the spell boards i would have it on CTRL and SHIFT but cant find it in the keyboard set up . Since goons got lots of necesary spells those 2 pitifull bars arenot enough :D 


Edited by Kristof3195, 01 November 2015 - 11:42 AM.

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#10 SoulSight

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Posted 01 November 2015 - 11:43 AM

I assume that you can.
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#11 Kristof3195

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Posted 01 November 2015 - 11:53 AM

sorry to bother you but what IM build should I roll for pvp? hp with cute blue messenger hat, 2 pieces of god sets and fantasy fox bottom, or with hermes set for MS or the devil agility set for agility crit rate and attackspeed ? I want to deal some damage not being a meat shield 


Edited by Kristof3195, 01 November 2015 - 11:53 AM.

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#12 SoulSight

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Posted 01 November 2015 - 11:59 AM

https://forums.warpp...-dragoon-class/
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#13 Agitodesu

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Posted 01 November 2015 - 12:05 PM

What level are you "Capping" at. I could recommend you builds for any level range.


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#14 Kristof3195

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Posted 01 November 2015 - 12:12 PM

most likely endgame 81 and higher 


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#15 Agitodesu

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Posted 01 November 2015 - 12:43 PM

You would probably cause your team to lose if you plan on launching people in the air. But fear not you can ground lock in endgame.

 

Tank build with 23k+ element: 2/2/2 God pieces, +20 Vit/Shade wing

Tank build for health: 2/2 God pieces, 3 Cute messenger pieces

Attack Speed route: Best unity Set+God Glove+Fantasy Fox hat(Replace unity with Devil if you can't get one)

Critical Rate route: Ghost buster 5 piece+Rune Knight Shoulder+Best unity Gloves

Movement Speed Route: Purple wizard wings, Hermes Helmet, 2 piece god set(Shoe here),Fantasy Fox Gloves, 3 piece Messenger

 

And of course double Community appreciation rings if you got those. If not the regular ones + Hammer crush rings would suffice.

 

Spear jab necklace

Recovery blessing earring

Trip ticket balloon or Bat balloon

 

belt and shield use something like the belt soul sight mentioned. It will help you survive approximately 0.000000000003 seconds longer.

 

For Shield try to gt a zodiac one for dragoon and feel free to use any belt you want.

 

 

Pos 6 piece interchangeable Boot/Glove. Gloves for Movement Speed/ Boots for Attack Speed

Secmathian Boot/Glove. Boots for movement Speed/Gloves for attack speed

 

1*/6* lavalon neck for movement speed

Rare bone dragon earring(3 Stat)+Rare Bone Dragon Ring for Movement speed

Aram Belt+ Ring For Movement Speed

 

Elemental Necklace for Damage(Try to get 100 Bonus)

Double Solar Cerb or Caracha for damage

Elemental Belt (700 Resist)

Elemental Earring (700 Resist)

 
If you want an easy and simple accessory build
 
Kaze Neck
3 piece elemental
1 Ring of your choice

 

Extra:If you can get Rare Black dragon lord Boots+Sheild you can get a good HP bonus and have the same movement speed as Secmathian boots.

 

Medal either

Legend of Combo
Galaxy Expert

 

 


Edited by Agitodesu, 01 November 2015 - 12:56 PM.

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#16 SoulSight

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Posted 01 November 2015 - 03:08 PM

To Agitodesu,

I didn't guide for main equipment for level 81, did I?

 

 

Equipment is one of an important part beside skillfulness. Because my guide (simulation) sets lv70 so I just elaborate what you should build up your dragoon at lv70.

 

I don't advise level 1 wings because they do not have enough damage to breach through the defense WITHOUT elemental damage.

 

Attack speed is good but don't invest too much. Enough not to let opponent escape. However, I'm thinking of buffing impervion and get in the line of fire then spam stun chain combo!  :heh:  :p_love:

 

I don't advise critical rate route with the same reason of level 1 wings. It does not bring significant damage.

 

About movement speed, I don't disagree but I wanna say that you will be soft. You need to add hp in some items. For shoes, you can buy soul extractor to extract "bad" soulcraft effect until you get 10% movement speed. lv1 Soul extractor does not cost much so choose 20g below. lv1 items do not cost much soul & money so good luck on trials! :p_hi:

 

The lovely gold belt is the belt which gives most hp, there is no other belt to replace. 400 is enough but you can choose not to invest anyway.

 

I'm sorry that there is no gloves which gives moment speed except Snowman gloves.

 

I did think about those 2 necklaces but I didn't advise because players lose a lot of hp because of the Kazeura neckalce.

 

For IM ring, I did say New Origin because I wanted to maximize hp as a tanker but Hammer Crush ring is fine. Hammer Crush ring is quite expensive. I'd choose to invest a 3* socket card and 4 monster cards.

 

Sheild -> Shield...once again.


Edited by SoulSight, 01 November 2015 - 05:58 PM.

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#17 Agitodesu

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Posted 01 November 2015 - 07:20 PM

You did not write a guide to 81 dragoon, if you do plan on writing one, I expect to see you in battlesquare or in pvp more than once in 81 against real players.

The current guide you wrote stops at level 70. If I were to follow your pvp guide I would delete my character because of how stupid and useless it would be in 81.
Sure it might work for pve or pvp<81 but come fight anyone in 81 with your gear. I'll make sure to delete you from the battlesquare in a second or two with all the health you have.
All jokes aside, your guide is outdated in im and equipment.
Your PVE guide however is sorta updated. It includes the normal "Hero Pos set+ Elga shield/Boot combo"
Semi formal wings give less movement speed than purple wizard wings. And the semi formal wings are geared towards dragonkin.
Fantasy fox gloves give movement speed also.

As for the defense cape, if you have double lunar cerbs+Shade/vit Wings + paris wing+ Pos set= A lot of defense. 6* resists are based on defense you have. Making you get a lot more resists leading you to be tanky. After all, if you have enough defense to support resists and get it near 27k resists you can negate elemental damage to 0. I'm sure you tested this out with all the 6*s you farmed and experimented on and applied to bsq. Then again it is an ideal situation, its his choice on what to do, I gave him the options.

As for attack speed I can completely shutdown dragoons with x spamming on nearly any class. You must have a certain amount of atttack speed in order to prevent yourself from getting killed. Along with it being a good combo extender.

As for crit rate, you yourself said to use ghostbuster set, I assume for pve since that's what you do.

Edited by Agitodesu, 02 November 2015 - 08:28 AM.

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#18 SoulSight

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Posted 01 November 2015 - 07:31 PM

Dragoon's were never ever popular in 8X battlesquare even prior to their nerfs, It's always been Invoker and Evade Land, the 2 things that just crap all over pallies in general back then.

 

This is the point!

 

And thanks for feedback...you didn't tell earlier .-.

 

 

As for the defense cape, if you have double lunar cerbs+Shade/vit Wings + paris wing+ Pos set= A lot of defense. 6* resists are based on defense you have. Making you get a lot more resists leading you to be tanky. After all, if you have enough defense to support resists and get it near 27k resists you can negate elemental damage to 0. I'm sure you tested this out with all the 6*s you farmed and experimented on and applied to bsq. 

 

But wait! Is elemental damage meant to pierce armor?


Edited by SoulSight, 01 November 2015 - 07:40 PM.

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#19 Agitodesu

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Posted 01 November 2015 - 08:06 PM

Oh god. it's tough explaining to you anything in general.

 

Here I'll explain to you since apparently your'e outdated on elements and I'm nice enough to tell you more.

 

Element vs armor = True flat damage.

Element vs Armor + resist=Elemental damage reduced By a certain %

 

How do you stack this resist?

1-5* resists give you a flat amount. Lets say around 1000 just for fun.

6* resists will give you flat amount lets say 1100 + 8.0% of your defense and 1.2% magic defense.

 

 

With 30,000 PDef, 15,000MDef  you get [5500 resist + 2600(Pos) + (30,000 x .40% PDef) + (15,000 x .06% MDef)] x 65% Pos= 34,650 Resist

 

With 40,000 PDef, 20,000 MDef you get [5500 resist + 2600(Pos) + (40,0000 x .40% PDef) + (20,000 x .06% MDef)] x .65% Pos = 41,745 Resist

 

This is just an example. No one is gonna just stack 1 element and get it this high, you will have to stack others, but here you can clearly see the difference the defense makes

 

Double Lunar Cerbs will give you around 4k/Paris gives you an extra 4k/ Since you are not using secmathian or elga shoe/boot you will get a couple hundred more defense + vit/shadewing 3.6k = 12,000 extra defense.

 

Also resistance is inversely proportional to health.

Stacking more resistance benefit you than stacking health, around 50% resistance>100% hp but it's good to stack both.


Edited by Agitodesu, 01 November 2015 - 08:39 PM.

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#20 SoulSight

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Posted 02 November 2015 - 03:10 AM

Element vs armor = True flat damage.

Element vs Armor + resist=Elemental damage reduced By a certain %

 

How do you stack this resist?

1-5* resists give you a flat amount. Lets say around 1000 just for fun.

6* resists will give you flat amount lets say 1100 + 8.0% of your defense and 1.2% magic defense.

 

 

With 30,000 PDef, 15,000MDef  you get [5500 resist + 2600(Pos) + (30,000 x .40% PDef) + (15,000 x .06% MDef)] x 65% Pos= 34,650 Resist

 

With 40,000 PDef, 20,000 MDef you get [5500 resist + 2600(Pos) + (40,0000 x .40% PDef) + (20,000 x .06% MDef)] x .65% Pos = 41,745 Resist

 

This is just an example. No one is gonna just stack 1 element and get it this high, you will have to stack others, but here you can clearly see the difference the defense makes

 

Double Lunar Cerbs will give you around 4k/Paris gives you an extra 4k/ Since you are not using secmathian or elga shoe/boot you will get a couple hundred more defense + vit/shadewing 3.6k = 12,000 extra defense.

 

Also resistance is inversely proportional to health.

Stacking more resistance benefit you than stacking health, around 50% resistance>100% hp but it's good to stack both.

 

I want to say that I'm not an element expert so I never discussed anything related to element. You can see me in this forum and yeah...good explanation. Thank you.

 

Are we far away from topic? I want to go back. I thought of Ninja Frenzy was a bug using like this because the description does not say, it's side-effect. What do you think?


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#21 Kristof3195

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Posted 02 November 2015 - 08:24 AM

its maybe a due to a visual bug.  in Ninja frenzy  cant fall on the ground so it leaves out the animation that its like stunned or bound in one place from CC or SJ so thats why they can just run away thats my theory. 


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#22 SoulSight

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Posted 02 November 2015 - 08:28 AM

I'm gonna unfollow this thread since I feel everything has been already discussed enough.
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#23 Agitodesu

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Posted 02 November 2015 - 08:32 AM

The ninja has to be in ninja form when cc/bj to escape. If you land one on while they are not transformed you can successfully chain into your next combo, however if they successfully block one of your attacks they can cast transform then walk away.
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#24 SoulSight

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Posted 02 November 2015 - 09:04 AM

*I have returned* I forgot to ask if it's meant to be or a bug...i need a statement since the description doesn't say.
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#25 Apocryphos

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Posted 02 November 2015 - 09:22 AM

Its an unwritten mechanic. Just like how there are cancel points inbetween chain comboes. Unwritten and it should stay that way. Instead of having everything spoonfed how about testing it yourselves. Dragoons have plenty of dps. Just like how some skills have super armor despite not being in the description.

Edited by Apocryphos, 02 November 2015 - 09:23 AM.

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