I want to ask Cartian and to others that agree with him on this point, why do you believe Prontera must be similar or "as difficult" as Morroc WoE map? Do we really want symmetrical maps ? Identical difficulty on both maps, either from attacker's or defender's point of view ?
Since you asked I'll give you a more detailed answer. But it is already written in my first post.
Let's say two big guilds, one owns all of Morroc map and the other owns all of Prontera map. Both with 100 people online and same spread in class / gear so both are capable of doing the same defense on gate and AoE on the orb.
For the Prontera guild, like we have all been saying, they only have to defend the main gate and south fort orb to secure the castle from attackers.
For the Morroc guild, they will have to defend the east orb, west orb, two back gates and one front gate to make sure nobody can recall next to their castle emp and dps it down in 45 secs or less like in that video linked up there.
So reasonably put, since there are 5 spots need to be defended in Morroc, they can put a max of 20 people at each spot to defend orbs and gates.
Morroc guild will look like this:
1) 20 people protect east fort/orb
2) 20 people protect west fort/orb
3) 20 people protect east back castle gate
4) 20 people protect west back castle gate
5) 20 people protect front castle gate
Prontera guild can look like this, if 20 people is capable of defending a gate/orb which the Morroc guild is limited to, Prontera guild can do it too:
1) 20 people protect south fort/orb
2) 20 people protect main gate
Now can you see all the man power the Prontera guild can save due to the main gate being there? If you think splitting up force into 2 is a hard task, think about the people in Morroc, they have to split into 5. What make people think the East and West forts in Prontera should come as a gift with the castle and never need to be defended? How about splitting force there too just to be fair? and that means removing the gate.
Then if you take a step further and look at the attacking scenario. The Prontera guild can have up to 50 people on the south fort/orb and 50 people at the main gate. While the Morroc defenders must be spread out and be thinner at each spots due to the number of spots need to be protected.
For a random new guild trying to take a fort and debut into the scene of WoE, would you choose to fight against 20 people for a fort or up to 50 people to take a fort the hard way?
Alternatively, the Prontera guild can choose not to have the full force of 50 at the main gate and 50 at south/orb. They have the choice to use that 60 extra man power to make an attack on the Morroc map. Now this is only possible for the Prontera map holder, it is not possible for the Morroc map holder because their hands are tied by all the points they need to protect.
This leaves Morroc WoE map:
1) More vulnerable to random guilds attack.
2) Expose to unfair defending treatment that does not work the same both ways (Morroc vs Prontera map defending).
So simply put, Prontera WoE map holder is allowed to take advantage of the main gate, save their defense man power, at the expense of Morroc WoE map holder.
Not to mention, the extra 60 man power (saved from defending due to the existence of the main gate) can go and do some DPS on the Morroc east and west fort. So at the 40~45 minutes mark when both maps' castles are considered secure, the Prontera guild will already have a head start on forts DPS compare to the Morroc guild that can't spare any man power to put into Prontera before castle is secured.
There is no reason to say no to removing the main gate unless people continue to want an unfair WoE by map. Look at the equality that can be achieved when the Prontera main gate doesn't exist:
1) 20 people protect south fort/orb
2) 20 people protect east fort
3) 20 people protect west fort
4) 20 people protect left castle gate
5) 20 people protect right castle gate
^ and that is still a better deal than holding all of Morroc because with the same number of people, there is 1 more fort than Morroc.
Of course we want to have both map's difficulties being equal (or as much as possible), Morroc is being treated unfairly all these time and Prontera map becomes the sole beneficiary on the whole situation. Keep in mind that time is ticking and points are counting every minute during WoE. The two maps are battlefields at the same point in time, they should be created fairly.
We cannot talk about the difficulty of Prontera without talking about the difficulty in Morroc. As I have shown, in comparison, the difficulty of Prontera is relative to the difficulty of Morroc, the two maps go hand and hand and what happen to one can affect the other. Just as the addition of Morroc WoE give Prontera WoE the boring atmosphere half the time in WoE sessions. Since removing Morroc is not a solution the devs would take (I am guessing), pointing out that a change in Prontera WoE map is necessary to keep WoE going forward is more practical at this point.
In reply to the video on dps-ing gate, I'll be much appreciated if you can show a video of how much damage the same group can do on the gate on auto-attack for the same duration of time. Let's just assume there are no catapult, no crossbow, no shield boomerang, no sin grimtooth and no priest/cres dotting your dps-ers. Just motars spam within 10 seconds of each other. Thank you very much.
Edited by Cartian, 22 December 2015 - 01:37 AM.