[Resolved] Dungeon bosses have become stronger - Resolved Bugs - WarpPortal Community Forums

Jump to content


Photo

[Resolved] Dungeon bosses have become stronger


  • This topic is locked This topic is locked
6 replies to this topic

#1 thetrangdamvn

thetrangdamvn

    Too Legit To Quit

  • Members
  • 1671 posts
  • LocationHanoi, Vietnam - GMT +7
  • Playing:ROSE Online
  • Server:Draconis

Posted 05 December 2015 - 03:00 AM

As titled, I and other people also confirmed that the bosses in dungeons have become stronger than pre-patch.

It always took me approximately 10 minutes to finish Cave of Ulverick (Kill all mobs).

But now it takes roughly 14 minutes to finish one

 

This was tested with the same team, same equipment & no delay/ lag/ rest.

 

 

Last time, I've reported about Hall of Oblivion bosses became stronger but it was confirmed 'no change was made to live server dungeon'

 

But this time, after this patch it happened again.

 

Please, take a look and confirm whether some changes were unintentionally made.

 

Many thanks.


  • 1

#2 Feuer

Feuer

    They pay me to post

  • Members
  • 10958 posts
  • Twitter:@LovatianOwl
  • LocationCaves of Owlverick
  • Playing:ROSE Online
  • Server:Le' Forumz

Posted 05 December 2015 - 09:28 AM

Don't see anything wrong with Dungeons providing more challenge and investment to complete. Now if only you couldn't skip 2/3 SC bosses. 


  • 2

#3 thetrangdamvn

thetrangdamvn

    Too Legit To Quit

  • Members
  • 1671 posts
  • LocationHanoi, Vietnam - GMT +7
  • Playing:ROSE Online
  • Server:Draconis

Posted 08 December 2015 - 07:44 PM

Dungeons now don't provide more challenge.

They just took more time to complete, the bosses have such high attributes

but their skills or behaviors stayed the same.

Which just waste more time to kill them.

 

Cave alone took me an extra 3 minutes to finish.

I won't say a thing if they attack harder, but the fact is, they just became tankier, and took more time to kill.

(Just like the updates from months ago).

 

Not me alone but other people are confirming this as well.

 

At least inform us if you made any changes to the dungeons.

 

(Or you don't even realize you unintentionally changed something.

In fact, this is not the first time dungeons are changed, I've reported 

another case before)

 


  • 0

#4 MonnaLise

MonnaLise

    Awarded #1 Troll

  • Members
  • 550 posts
  • LocationUnder a suspended load
  • Playing:ROSE Online
  • Server:The one with Free Premium

Posted 08 December 2015 - 08:19 PM

Saying hi to the guys who said they're done with rose :P
  • 0

#5 Feuer

Feuer

    They pay me to post

  • Members
  • 10958 posts
  • Twitter:@LovatianOwl
  • LocationCaves of Owlverick
  • Playing:ROSE Online
  • Server:Le' Forumz

Posted 08 December 2015 - 09:51 PM

This is essentially a pre-patch change. They're preparing for the new more potent and scaling status down effects that are on Pegasus. That's what  I actually see happening. 


  • 0

#6 Genesis

Genesis

    ROSE Developer

  • Community Managers
  • 2066 posts
  • Playing:ROSE Online
  • Server:Arua

Posted 09 December 2015 - 10:14 AM

Thanks for bringing this issue up again.  I did some more investigation, and it turns out that some of the elemental system changes from Pegasus have made their way on to the live servers, which we'll correct for next patch.


  • 0

#7 thetrangdamvn

thetrangdamvn

    Too Legit To Quit

  • Members
  • 1671 posts
  • LocationHanoi, Vietnam - GMT +7
  • Playing:ROSE Online
  • Server:Draconis

Posted 09 December 2015 - 05:28 PM

Thanks for your confirmation, I reckon it was because of the elemental updates as well (Since PvM will have +10% PvM offense!?)

 

In addition, I've heard from some gem farmers in Orlo, they've reported a lower drop rate of gems from bosses there, I doubt if it was changed as well, it would be great if you could check that as well.

 

Thanks.


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users