Topic Title
Knight's Shield : What purpose?
Severity:
- Tweak: Give the Shield the ability to block all effects of an attack at a certain chance
Problem:
In nearly every RPG that features a shield-bearing class like Knight, the shield has got either the inherent ability to nullify incoming attacks at a certain chance (i.e. Block Rate) or skills that provide this ability.
The Knight, as the only class in this game who wears a shield, has no such ability. All the shield does is reduce damage and grant some mostly useless bonus stats (not even Vigor without honing...).
Steps to Reproduce:
- Become Knight
- Equip a Shield
- feel like no difference at all besides recieving a little less overall damage (which can be negated by Penetration)
- see the paradox phenomenon that the shields durability decreases when you recieve damage (when you block attacks with the shield, its durability would decrease but save you from damage while recieving damage would indicate that the attack didn't hit the shield, thus wouldn't wear it down)
Suggestion:
Make the item class "Shield" have the inherent ability to nullify incoming attacks at 30% chance (similar to how Ragnarok Onlines Crusader Skill Autoguard works). The Knight class needs to become more unique in contrast to the alternative tanks Warrior, Beastmaster and Monk and wearing a shield should become the key feature of the Class. It shouldn't be that parrying is more efficient than wearing a shield, just because the shield can't be used to block attacks but is just another layer of armor for the Knight...
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Topic Title
Knight skill tree stemming from Aura Blade
Severity:
- Tweak: Change the skilltree of the Knight to stem from Aura armor
Problem:
The Knight needs to spend too many skillpoints on unnecessary/bad skills. Aura Blade is one of them.
The main problem is that level 1 Aura Blade is extremely useless, because it can't be used in combination with Aura Armor and grants only 2% more attack.
Steps to Reproduce:
-Become Swordsman
-level to level 25
-become Knight
-have to invest in Aura Blade to unlock every single Knight Skill in the game
Suggestion:
Make the prerequisite for Aura Mastery Aura Armor instead of Aura Blade.
I'd adjust the skilltree the following :
old:
new:
As you can see (sorry for my bad copy/paste skills on Paint) Aura Mastery stems from Aura Armor,
and Aura Heal and Concentration became independent skills to make the new skilltree less confusing/complicated in the process.
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Topic Title
Grand Cross too weak in endgame
Severity:
- Tweak: improve the damage of Grand Cross
Problem:
while the skill is quite good at low levels, the damage scaling with the attack is very bad, and the total damage is split into several hits, every one with their own critical chance, making the skill very inefficient against large mobs, especially considering the long cast animation and the precast/aftercast time that deals no damage.
Steps to Reproduce:
- Learn Grand Cross
- level up
- damage becomes insufficient
- become master level
- put 3 more points in it
- be still disappointed about the damage
Suggestion:
As Priest has basically the same skill (called Magnus Exorcismus) that provides AoE damage against 10 enemies, but with a higher base damage for less points invested, I'd suggest one of the following tweaks:
1. increase the damage of level 6 Grand Cross (i.e. 308%) to match the damage of level 3 Magnus Exorcismus (536%). This would be the easiest tweak, but also the most boring balance to make 6 points spent on the skill more viable.
2. change the additional damage of Grand Cross. As the skill originally stems from the Crusader skills in Ragnarok Online, it would be interesting to see the skill being tweaked in a similar matter to how the skill works in Ragnarok Online.
In RO, the damage of Grand Cross is based on both physical and magic attack, so why not add bonus damage equal to the base attack% (= 308% on level 6) of the users magic attack to Grand Cross?
As Battle Tactics is a common skill used by Knights to improve their overall damage via stacking INT, it would be easy to grant the Knight 1-2 magic attack per point invested into INT which can be used to increase the damage of Grand Cross instead of the current way with Aura Blade that noone utilizes because he'd lose the 300% threat generation bonus [and the 5% damage reduction/20% HP increase] of Aura Armor.
Edited by Adeodatus, 04 April 2017 - 01:28 AM.