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Ninja issues and stuff


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#1 SammyFM

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Posted 26 February 2016 - 06:52 AM

I'm to lazy to read every single existing post, also, they are all ancient!

Feel free to link anything existing thats up to date.

 

 


Edited by SammyFM, 26 February 2016 - 06:57 AM.

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#2 SammyFM

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Posted 26 February 2016 - 06:55 AM

Is it intended that the skill perfect strike has no cc immunity? I think, for a skill with 60 sec cooldown it shoud have some, as there are no other skills with such effects (in PvP)


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#3 Coolsam

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Posted 26 February 2016 - 09:02 AM

Is it intended that the skill perfect strike has no cc immunity? I think, for a skill with 60 sec cooldown it shoud have some, as there are no other skills with such effects (in PvP)

 

Believe it or not, once upon a time, this skill had the damage of a Sniping shot and was a nightmare to low defense players (Tad exaggerating). It was actually nerfed damage wise. However it's been still useful as a quick escape or engage tool.


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#4 SammyFM

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Posted 26 February 2016 - 09:12 AM

Believe it or not, once upon a time, this skill had the damage of a Sniping shot and was a nightmare to low defense players (Tad exaggerating). It was actually nerfed damage wise. However it's been still useful as a quick escape or engage tool.

 

I can belive that. However, if a skill is changed from nuke to an escape, it should atleast be a safe escape!

 

WAIT WAIT WAIT!!! You said it did the damage of 1 sniping shot?

Spoiler


Edited by SammyFM, 26 February 2016 - 09:16 AM.

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#5 Agitodesu

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Posted 26 February 2016 - 09:47 AM

The damage on this skill was really really strong, regardless of gear or not. I think it did more damage than 1 sniping shot.


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#6 SammyFM

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Posted 26 February 2016 - 09:52 AM

We will see if there going to be changes. I did my suggestion


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#7 5143121023173906760

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Posted 26 February 2016 - 09:54 AM

Everything mentionned here can only be agreed.
This skill was used to break your opponent, but now it is just a common escape or engage move.

Would be cool to see at least a cooldown of 10 seconds, or even lower. :)
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#8 Agitodesu

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Posted 26 February 2016 - 10:04 AM

I'd like to increase damage, and increase cooldown.

 

Using it as a safe escape casually, and not to mention just running around and executing combos stall time out for many skills. I think making it do more damage while making it sit at a higher cooldown may be a nice trade off, especially considering the tier of ninjas compared to other classes.


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#9 Apocryphos

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Posted 26 February 2016 - 11:33 AM

Skill really lack's luster I hardly used it when ninja was still a class worth playing. If ya haven't seen my video's take a look twas a time when OP cash shop sets, duper's and glitch abuser's weren't a thing
https://www.youtube....QzKmpER_Nbuq9Vo

 

I support having a lower cooldown considering its current damage.


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#10 Turpi

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Posted 25 March 2016 - 02:56 PM

Hell, why increasing cooldown?!
Reduce the cd to 10sec and let the dmg the way it is.

As if approx 1min cd isnt enough yet for this low dmg skill.

I use it only as catching skill or to bind other skills. Its just swaggy.

And the dashattack of every class has a too high cd as well

Edited by Turpi, 25 March 2016 - 02:57 PM.

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#11 Bustincaps

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Posted 25 March 2016 - 08:00 PM

I still see Ninja as a class that is very much worth playing; I'm not sure what you guys are talking about. Ninjas don't need Evade... no class *needs* Evade. Honestly, I still see Ninja as being one of the top PvP classes when played correctly. I have no clue why there are like literally zero Ninjas on this server.


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#12 5143121023173906760

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Posted 25 March 2016 - 10:21 PM

I still see Ninja as a class that is very much worth playing; I'm not sure what you guys are talking about. Ninjas don't need Evade... no class *needs* Evade. Honestly, I still see Ninja as being one of the top PvP classes when played correctly. I have no clue why there are like literally zero Ninjas on this server.


People change their mind so easily, unfortunately.
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#13 Turpi

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Posted 26 March 2016 - 04:40 AM

gimme an op ninja and after they saw playing me pvp everyone wants one too c:


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#14 Elijazz

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Posted 26 March 2016 - 05:22 AM

ninja needs some boost even if it has op gears it will stay on the lowest tier. 


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#15 Turpi

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Posted 26 March 2016 - 05:24 AM

ninja needs some boost even if it has op gears it will stay on the lowest tier. 

ninja is still one of the top classes. i dont mind a boost tho but with ninja you can outplay almost every class


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#16 Agitodesu

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Posted 26 March 2016 - 05:31 AM

I would love to see a ninja that can hold its own against top tier players, we have so many Barney ninjas yet none pvp or bsq. It may have to do with not being strong enough in general or its skill cap, but if someone can do well, let me know.
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#17 Turpi

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Posted 26 March 2016 - 05:58 AM

Barney ninjas xD

 

I sadly made Sentinel now, coz its easier to permalock that nibs with 30k resistance in BSQ.

 

When im done with that char i'll push my ninja.


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#18 Elijazz

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Posted 26 March 2016 - 07:04 AM

ninja is still one of the top classes. i dont mind a boost tho but with ninja you can outplay almost every class

 

I doubt that and goodluck to you. Good thing you chose archer instead of ninja.


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#19 Turpi

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Posted 26 March 2016 - 03:26 PM

Im good against every class with ninja expect summoner. The melee attacks always get blocked from the summons and the golgon always stuns me whem ima doing a combo :c

 

But with archer classes every sommoner is pretty easy c:


Edited by Turpi, 26 March 2016 - 03:26 PM.

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#20 Elijazz

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Posted 27 March 2016 - 11:18 AM

Im good against every class with ninja expect summoner. The melee attacks always get blocked from the summons and the golgon always stuns me whem ima doing a combo :c

 

But with archer classes every sommoner is pretty easy c:

 

Depends on how the player handles his char. I still doubt it. LMAO. 

 

I don't see any way that ninja can counter invoker especially in lower lvl pvp. 


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#21 Turpi

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Posted 27 March 2016 - 12:25 PM

Its sooo easy to kill an invoker with ninja if theres no lag LOL.

Invoker are slow, got only 1 catcher and cant catch me in the air. Its funny spamming x-atk in the air while using ninja mode and the invo cant do anything beside placing a magnet. And thx to animation cancel i can escape every magnet even with low ms.. So ggwp

Also got some super nice combos without spamming and if the invo is using heals ill use sleep and groundlock. So take care u magicans out there c;

Edited by Turpi, 27 March 2016 - 12:33 PM.

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#22 Vossel

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Posted 27 March 2016 - 04:55 PM

Im good against every class with ninja expect summoner. The melee attacks always get blocked from the summons and the golgon always stuns me whem ima doing a combo :c

 

But with archer classes every sommoner is pretty easy c:

every class got its problem against summoner because they are just op, but even as ninja you can kill summoner. Golgon is a problem??? try sleeping the summoner and then cast a wood rush on both him and his golgon, if you stacked crit damage and rate you may kill the golgon and deal the summoner decent amount of dmg. if you kill the golgon depends on the amount of hp the summoner stacked.


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#23 Bustincaps

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Posted 27 March 2016 - 06:24 PM

Depends on how the player handles his char. I still doubt it. LMAO. 

 

I don't see any way that ninja can counter invoker especially in lower lvl pvp. 

 

Seriously how ISN'T Ninja op in your eyes? They have Sky Penetration for easy aoe catches similar to Headspin and Wyvern's catch style, 3 different HOMING catch skills which can be followed up with a combo fairly easily....especially when you have M.Speed (which everyone does these days), and massive comboing potential. Aside from this, they have very high single-target DPS and their Ninja mode can allow them to escape from flinches and knockdowns in any combo. The class isn't the problem; it's simply that all the Ninjas here suck, unfortunately. A good Ninja will make its Thief counterpart, the Savage, look like a fool any day, and Savage seems to be one of the more chosen PvP classes lately due to Final Decision's nerf removal and the spammability & super armor of Headspin.


Edited by Bustincaps, 27 March 2016 - 06:25 PM.

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#24 Elijazz

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Posted 28 March 2016 - 12:42 AM

Seriously how ISN'T Ninja op in your eyes? They have Sky Penetration for easy aoe catches similar to Headspin and Wyvern's catch style, 3 different HOMING catch skills which can be followed up with a combo fairly easily....especially when you have M.Speed (which everyone does these days), and massive comboing potential. Aside from this, they have very high single-target DPS and their Ninja mode can allow them to escape from flinches and knockdowns in any combo. The class isn't the problem; it's simply that all the Ninjas here suck, unfortunately. A good Ninja will make its Thief counterpart, the Savage, look like a fool any day, and Savage seems to be one of the more chosen PvP classes lately due to Final Decision's nerf removal and the spammability & super armor of Headspin.

 

 

You know why ninja is not op? Ask yourself. LMAO. Your ninja overall skills are equivalent to invoker's z spam and you're out. 

 

You're saying that all ninja here are suck? They are not suck they just choose the best class for their time. You should apologize to all player using ninja cause I know for sure you came from an old private server and pushing your idea here which is a different scenario. 

 

That's why I am saying that ninjas need boost. 


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#25 Turpi

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Posted 28 March 2016 - 01:04 AM

Even if he comes from a pserver, the combos of the ninja havent changed neither their skills.

Well but i dont mind a push for ninja since i used to main this class, it always got nerfed so badly and perfect strike is a skill with high potential, but the high cooldown sucks, I never got why they put 1min cd for a skill with so low dmg. A 6-10 sec cooldown should be enough in my opinion if you dont increase the dmg of if you slightly increase it.

And decreasing cd instead of increasing dmg + cd if for me the better choice because a pvp round in 80+ levels takes only like 1-2min.

Edited by Turpi, 28 March 2016 - 01:05 AM.

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