Katar for bradium golems
#1
Posted 01 December 2010 - 08:44 PM
#2
Posted 02 December 2010 - 03:41 AM
With that card possibly mod% will activate on crit. In Renewal all mod% card should behave the same.
I had +4 tri-skel worker jur and a +7 regular jamadhar. Guess what.. My +7 actually do more damage. I already had 70 STR, meaning those mod% cards only affact your weapon not your STR.
Take it like this.. a katar with 100 damage with hydra, it becomes 120 which is the same as katar with andre. So it is more effective if you add more ATK before mod% cards.
However if your katar ATK is 165 with hydra = 198 which is better than one andre.
weapon damage calculation:
+1 fire katar +2 zipper + 20%mod = (5+105+60)*1.2=204
+1 fire katar +2 andre + 20%mod = (5+105+40)*1.2=180
+1 fire katar +1 zipper + 40%mod = (5+105+30)*1.4=196
+1 fire katar +60%mod = (5+105)*1.6 = 176
+5 fire katar +2 zipper + 20%mod = (25+105+60)*1.2=228
+5 fire katar +2 andre + 20%mod = (25+105+40)*1.2=204
+5 fire katar +1 zipper + 40%mod = (25+105+30)*1.4=224
+5 fire katar +60%mod = (25+105)*1.6 = 208
+7 fire katar +2 zipper + 20%mod = (25+14+105+60)*1.2=244
+7 fire katar +2 andre + 20%mod = (25+14+105+40)*1.2=220.8
+7 fire katar +1 zipper + 40%mod = (25+14+105+30)*1.4=243.6
+7 fire katar +60%mod = (25+14+105)*1.6 = 230.4
+10 fire katar +2 zipper + 20%mod = (25+35+105+60)*1.2=270
+10 fire katar +2 andre + 20%mod = (25+35+105+40)*1.2=246
+10 fire katar +1 zipper + 40%mod = (25+35+105+30)*1.4=273
+10 fire katar +60%mod = (25+35+105)*1.6 = 264
+20 fire katar +2 zipper + 20%mod = (25+105+105+60)*1.2=354
+20 fire katar +2 andre+ 20%mod = (25+105+105+40)*1.2=330
+20 fire katar +1 zipper + 40%mod = (25+105+105+30)*1.4=371
+20 fire katar +60%mod = (25+105+105)*1.6 = 376
Edited by altandf4, 04 December 2010 - 04:15 AM.
#3
Posted 02 December 2010 - 07:50 AM
Edited by jaythreee, 02 December 2010 - 07:55 AM.
#4
Posted 02 December 2010 - 08:33 AM
#5
Posted 02 December 2010 - 12:33 PM
#6
Posted 02 December 2010 - 01:44 PM
#7
Posted 04 December 2010 - 04:12 AM
Hmmm interesting. So what you're saying is that strength is not actually adding +.5% weapon atk per one? Could it be that your jur did less damage because you had 3 of the same cards in it or did they take out the nerf when you have more than 2 of the same card in a weapon? Also what about critical card? If it's going to increase your crit damage by 10%, then it seems like as long as you're critting for 300+ damage then this would give the best damage output. Not too sure if that's how it works though.
STR does increase weapon total atk by 0.5%, but not your ATK that come from STR itself
say your STR is 100, give 50% extra to Weapon. If you have 200 ATK weapon that would make 100+(200*1.5)=400 damage. If you have card that increase 10% crit, your ATK will be 100+(200*1.6)=420 on a crit attack only.
#8
Posted 04 December 2010 - 04:18 AM
So really, when renewal was released they should've just re-worded the [+% vs.] cards to say 'increases "atk" vs. whatever by 20%' instead of "damage by 20%".
No, the %cards only affect your weapon damage. a 20% card on a 230atk : 230*1.2 =276ATK, if you have 100 str, it becomes 100+(230*1.7).
#9
Posted 04 December 2010 - 08:28 AM
#10
Posted 04 December 2010 - 09:22 AM
#11
Posted 04 December 2010 - 09:59 AM
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