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#26 Vossel

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Posted 15 April 2016 - 04:38 AM

Give Wyvern SuperArmor and remove launching effect -> problem solved

And its the most easy thing to jump out of a headspin as long you got more than 250ms.

Since I play all classes in pvp i also have an Overlord at lv 65. I dont see any problems in Wyvern.

I mean you only use it in a combo anyways. Only beginners will use it as a catch.

Also i think you should rather nerf Headspin than putting Wyvern at the same level.

The DPS of overlord is another story. I always die after 2 tornados but beside them they dont have good dmg skills.

Removing the launch of the wyvern?? are you serious?? what is that tornado meant for?? It would be a different story if the wyvern would get a huge and bit faster hitting flinch instead. Btw have you ever had to fight a warlock?? the ice that shots from the fire emblem even cancels your wyvern and that is just annoying, see an overlord doing the wyvern?? no problem just do something that just need to hit at least once. If you die after tje two tornados that is just because you got not enough defence and hp, besides if you compare the wyvern damage to the Death stinger their damage is equal.

 

Still confused with these different names on this server, sry >.<

 

The logic is that you wouldn't be able to spam or lock and people would be encouraged to come up with different styles of play. I think that'd give more skills a chance to be used and make pvp more interesting in general .

 

Ye, but it'd be a minor buff, nothing that would "fix" the class. Why not just fix the dmg thing and leave wyvern as is? That'd make them strong enough I'd think. In my mind you should be easily punished for using strong skills that last for a while like wyvern and headspin and then not actually immediately hitting with them.

to put up the cooldown won't prevent from locks cuz there is still the chaincombo of classes that can perform a lock with a stun it got,(warrior,Archer,earth master). Of course there are fewer possibilitys to lock but it is always possible if you got a bit attackspeed and got a stun in the chaincombo.


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#27 Precrush

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Posted 15 April 2016 - 12:02 PM

Exactly flubsy!

 

Vossel, fair point, but then again those locks can also be removed. I think there shouldn't be anyway in the game to lock someone down endlessly 1v1. Like I said in some other topic here, just because there are other problems behind a problem doesn't mean the first problem shouldn't be fixed. The next one will often not be as serious, and can also be fixed.

 

Kind of related to both the cool downs and buffing overlord is making basically every single skill be useful in some, even minor, way. Personally I'd like to see that, it'd just open up more possibilities. That way there'd be more skills to use, and longer cool downs would give these skills room to work even if they weren't as great as Shootdown or Headspin or Wyvern. There's a few of these in the overlord skill tree too, although most of their skills are actually ok from what I remember. Maybe Annihilation or Whirlwind could be buffed instead if individual skills were to be buffed?


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#28 Agitodesu

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Posted 15 April 2016 - 01:06 PM

Crush, you took the counter intuitive idea of having longer cool downs giving more opportunities, I won't say that this is completely wrong since that method is practically debilitating those with skill so all players are forced into a certain type of combo and experiment, but at the same time having diversity in a combo will be severely limited.

 

(Everyone should think about it carefully, since I'm not the type of person as I have figured out recently, to include an encyclopedia for reasons as I have enough respect for players to think about it that judge a book by its cover).

 

While I am pretty sure, if you have more options, you have more possibilities. Extending cool downs will force other players to use a particular set of skill rotations instead of mixing in different skills based on cooldowns.

 

There are players of all types. I am the type of person that finds locking in a 1v1 very disrespectful, but deal with it anyways. We should as a community not give up diversity for the few who do abuse it. Locking will exist, but players usually unanimously agree in a moral point of view that locking isn't very fun or necessary based on respect or a different reason. Nerfing locking will probably solve locking, but to a certain extent. The cost of that is to give up diversity. I do not want to give up the endless possibility over adjusting locking correlating to cooldowns. Combos exist for a reason in games, because without such skills that debilitate the opponent the next skill will not come.

 

I do not see any point of annihilation being buffed nor whirlwind. In terms of damage or buff you could give whirlwind a 2000% damage increase and won't be profitable for what it is supposed to be used for. (What would be funny is if you make whirlwind something like savages windmill as in controllable in all directions).

 

Anyways basically, working on locks is nearly futile. Things can be done, but won't be anymore helpful than enjoyable through the cost of diversity.

 

Now just to add in something that many people are comparing to relating to Wyvern. When put next to equally geared players in top tier, this skill is pathetic and is practically an insult to overlords as a class that is represent to be doing damage. When playing with +0 gear this skill does have presence and is a skill to be reckoned with albeit in defense of generality all skills usually do a lot of damage when playing practically naked.

 

 


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#29 Turpi

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Posted 15 April 2016 - 02:29 PM

Removing the launch of the wyvern?? are you serious?? what is that tornado meant for?? It would be a different story if the wyvern would get a huge and bit faster hitting flinch instead. Btw have you ever had to fight a warlock?? the ice that shots from the fire emblem even cancels your wyvern and that is just annoying, see an overlord doing the wyvern?? no problem just do something that just need to hit at least once. If you die after tje two tornados that is just because you got not enough defence and hp, besides if you compare the wyvern damage to the Death stinger their damage is equal.

 

Ye, remove the launch and give the skill superarmor, why not? And let the freeze hammer freeze ur opponent. I think it would be nice..

 

Ofc i fought a Warlock with an Overlord. Its a bit tricky. But just coz your class doesnt counter a Sorcerer it doesnt mean that your class is bad at 1o1 in gerneral.

 

It was quite okay for me to fight Sentinels and Ninjas even before the Stumble renerf. I even know a rly OP Overlord who was able to keep up with my Ninja. Her name was Lillybelle if some1 knows her. French player. Didnt even used SwordDance and Stumble in 1o1.

 

Just well placed Bears and Chains. She even used only the half GustSlash and didnt use 2 Tornados. Sad thing I even lost some fights :(

 

But I missed quite often coz like 10 levels difference. But well, the best Overlord i met so far at the current chapters. Oh man the good old pvp with equal gear and nice gp..

 

And here the most Overlords are upset that WyvernCatch doesnt work as good as they imagine. Tbh its pretty gay for Overlords in BSQ, but Sniping also gets canceled by any attack as well as Gatling Rush and Destros cant even move while using their skills. 

 

I think the biggest problem for Wyvern is the lag. I got often hit by delayed attacks while my targets were already in the air and inside the tornado. In BSQ its even more strange. Or from another perspective -> I canceled and Overlords Wyvern and he was lying at the ground (still spinning) and threw me in the air.

 

 

I hope that theres any way to make the lag less. Its pretty much killing the pvp if you arent close to the server location.

 

Btw are there any plans for a fluent game experience like in CS:GO or smth?


Edited by Turpi, 15 April 2016 - 02:32 PM.

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#30 falcoford

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Posted 15 April 2016 - 02:55 PM

Ye, remove the launch and give the skill superarmor, why not? And let the freeze hammer freeze ur opponent. I think it would be nice..

 

Ofc i fought a Warlock with an Overlord. Its a bit tricky. But just coz your class doesnt counter a Sorcerer it doesnt mean that your class is bad at 1o1 in gerneral.

 

It was quite okay for me to fight Sentinels and Ninjas even before the Stumble renerf. I even know a rly OP Overlord who was able to keep up with my Ninja. Her name was Lillybelle if some1 knows her. French player. Didnt even used SwordDance and Stumble in 1o1.

 

Just well placed Bears and Chains. She even used only the half GustSlash and didnt use 2 Tornados. Sad thing I even lost some fights :(

 

But I missed quite often coz like 10 levels difference. But well, the best Overlord i met so far at the current chapters. Oh man the good old pvp with equal gear and nice gp..

 

And here the most Overlords are upset that WyvernCatch doesnt work as good as they imagine. Tbh its pretty gay for Overlords in BSQ, but Sniping also gets canceled by any attack as well as Gatling Rush and Destros cant even move while using their skills. 

 

I think the biggest problem for Wyvern is the lag. I got often hit by delayed attacks while my targets were already in the air and inside the tornado. In BSQ its even more strange. Or from another perspective -> I canceled and Overlords Wyvern and he was lying at the ground (still spinning) and threw me in the air.

 

 

I hope that theres any way to make the lag less. Its pretty much killing the pvp if you arent close to the server location.

 

Btw are there any plans for a fluent game experience like in CS:GO or smth?

Let's try to keep things on the Wvyern. 

 

Just because you can't beat a warlock with OL doesn't mean they're bad vs Sorcerors. Sorcs are the worst. Do not compare them to OL. 

 

We are talking about the Wvyern and it is not very good. 


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#31 Turpi

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Posted 15 April 2016 - 04:21 PM

Freezing hammer isnt good but wyvern is.
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#32 falcoford

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Posted 15 April 2016 - 06:26 PM

Why are you talking about moves that aren't good. There are so many moves that are bad that people do not use. Who cares about them. Let's try to stay on topic. 


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#33 flubsy

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Posted 15 April 2016 - 06:44 PM

I use freezing hammer.... ._.

it's good against mspd players...

 

Either way. I don't find anything wrong with locking.  The counter to locking was evade, but that's now gone.  And for players that have weaker gears, they can compete with higher geared people using locks.  

 

Increasing cooldowns is a bad idea.  Some skills, yes probably, but in general, no.

 

The main thing we need to understand here is that Wyvern does not work as intended in the first place.

1. the hitbox does not move with you.

2. the dmg output is lower than expected (as certain skills go off base instead of weapon).

 

Also since almost every class has gotten a buff since galaxia, OL/myrmidon has not, they actually got nerfed.  By suggesting a super armor to wyvern is a small buff that would help OL's in the long run.  Wither or not it stays within the same place on the tier list is still yet to be determined.  As it stands, they are currently bottom tier.  Adding super armor to wyvern could possibly give them the boost to mid tier.  Or it might not as the skill timing and dmg output will most likely still be lower than other classes.  


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#34 Turpi

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Posted 16 April 2016 - 01:39 AM

Super Armor is a huge buff and it would inbalance the 1o1.

I mean you got already your stumble renerf..

The DMG of some skills might be a bit low, yes, but increasing the DMG of your main DMG skills to a level which 1HKO everyone isnt a solution.

And again the question why do you need superarmor on it? You can use it in so many ways like Bear, stormblade and wyvern.

Ez catch.

I saw you playing in BSQ if you are flub, you try too hard to catch some1 with Wyvern and stumble. If you use Wyvern too far away ofc itll get canceled and the stumbles are too obvious placed.

Just dont use Wyvern as an opening.

Trust me, I played this class for like whole 60 matches.. XD
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#35 flubsy

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Posted 16 April 2016 - 05:49 AM

Stumble didn't get renerfed, it got mini buffed back to its normal status (almost).  Still not as good as it was before.

Wyvern does not 1HKO anyone.  If you're getting 1HKO from a wyvern, then most likely means you haven't enchanted any armor.  

I don't see anyone 60+ with enchanted armors getting 1HKO-ed from a wyvern, even from a +20 weapon.

You think I rely on wyern and stumble, then you clearly have not seen me play.  I've played every class in this server for pvp at least 3k+ games. so your 60 matches is a joke.

 

You also don't have a reason to back up why it would be imbalanced, other than they would actually have another move to catch people with.  Their tier list ranking currently is bottom tier and getting this buff could possibly move them to mid tier.  It seems you have a problem with them actually moving up on the tier list.  

 


Edited by flubsy, 16 April 2016 - 05:53 AM.

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#36 Turpi

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Posted 16 April 2016 - 06:04 AM

I didnt said that Wyvern 1HKO anyone atm.
You were talking about huge dmg buffs for OL.

Well at your OL vs Sentinel vid your first skill was Wyvern.. I stopped watching after that tho

But well if you played 3k matches you must be kinda pro ^^. Try to pvp my friend N33bsauce tho, hes a good OL ;)

He and me pvp'ed alot before the renerf
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#37 flubsy

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Posted 16 April 2016 - 06:15 AM

Reread my post, I gave reasons why super armor would help OL's in the long run, not damage boost.  Damage boost was an alternate suggestion if super armor was "too much".  I feel like I'm repeating myself multiple times because people don't read and argue for the sake of arguing.

 

You're judging a video after watching a few seconds?  That sounds biased.  Have you seen who I was fighting?  Did you take gears, lag, etc... into factor.  If it is the video that I assume you've seen, the player has much better gear and about 100+ more mspd than me.  The only way to catch is via predicting their jump in and either wyvern or stumble, and even then it will trade and be at a worse outcome for OL.  And that further shows how much damage OL does compared to sentinel.  You should take notice, 1 shoot down, even multishot,  does more damage than 1 wyvern. 

 

Honestly, the only argument I see here against it is that "OMG people would use it and abuse it!" But seriously, the cool down is 10s.  It's not going to be used any more than it is being used now.


Edited by flubsy, 16 April 2016 - 06:28 AM.

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#38 Turpi

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Posted 16 April 2016 - 06:57 AM

Wyvern isnt thought to be a primary catching skill. Adding SuperArmor to it would only cause the same crap as we have it already with Savage.

And as i told you above you can combo way better after a wyvern catch than after a headspin catch and as a pvper with 3k+ matches you should know this. It would be pretty much Headspin 2.0.

I dont have a problem with Overlords since I knew their potential even before the renerf and its one of the funniest classes to play.

Im just against inbalance and people who think that they have to push the skills of their main class to an ridiculous level.

Every1 is cimplaining about OL dmg. But OL got one of the best Sets ingame, the very best buffs which are raising the dmg to a great level and its also tanky af, what do you want more lol?!

@ur vid: ye Flub got really bad equip :(

Edited by Turpi, 16 April 2016 - 06:59 AM.

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#39 flubsy

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Posted 16 April 2016 - 07:08 AM

1.  Catching via wyvern is not optimal in terms of damage and etc.  I could go over 100 reasons why it isn't.  So no, you don't know what you're talking about.

 

2.  Where is this imbalance?  You keep saying imbalance with no back up. Would the class be better than goon, sentinel, sniper, twin, invoker, summoner, etc with super armor?  The answer is, probably not.

 

3.  It would not be abused as headspin 2.0 and would not cause the same crap as savage.  The cool down of both headspins is still less than wyvern so your argument still doesn't hold.

 

4.   My equips are not bad, but they are not on the level as the sentinel.

 

5.  The weapons, sets, armors don't matter even if they are good as the damage is mostly based of your base attack and not your weapon as explained earlier.  So even if you have 40k atk, some skills will still go off your base atk which is usually somewhere between 500-1.5k atk.  Also the scaling of damage compared to defense gets worse the more defense you have.  About 8-10k is enough to negate almost all normal damage in general.


Edited by flubsy, 16 April 2016 - 07:10 AM.

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#40 Turpi

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Posted 16 April 2016 - 08:10 AM

1. Its an medium catch with easy followups atm so in terms of dmg its great. If you would add SuperArmor it would make it to a really easy catch. But pls show me ur 100 reasons coz i dont know what im talking about.

2. with superarmor it would outplay Ninja, Sentinel, Destro for sure. DK maybe also and according to N33bsauce (if i remember right) OL is already a good counter against Savage.

Stumble is already a good catch, and when Wyvern gets superarmor you just need to stay somewhere around ur opponent and gg wp.

3. Still like Headspin. And when you only do ur Wyvern and your stormblade, already 3-4 sec are gone. Also like 1/3 or 1/2 of your opponents hp.

4.

5. What skills does 500dmg while you got 40k total atk?

And 8k isnt enough to negate almost every dmg. 18k might be enough to reduce the incoming dmg noticeable but thx god some skills are affected by element dmg.


Edited by Turpi, 16 April 2016 - 08:30 AM.

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#41 flubsy

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Posted 16 April 2016 - 09:02 AM

100 reasons list.  (I'm not going to type out all 100 ways you can optimize as you should just play instead of having people explain everything)

1. people can jump out -> no combo

2. you can trade hits out of it with any skill (that should be 50 reasons enough) -> no combo

3. blocks -> no combo

4. status effects are better for guarantee dmg

-> 5. bleed

-> 6. deathbound

-> 7. ice hammer

-> 8. stun hammer

-> 10. stumble

-> 11. Magnum break

-> 12. fire hammer

13. any super armor can get out of it

14. any lag will get out of it

15. if you have enough mspd you can get out

16. if you have enough atkspd you can get out

17. if you lag, you can get out (which there is a lot of laggy players in general)

 

I'm not gonna continue because it's like I'm just spoon feeding you information you can figure out on your own by playing.

 

Ninja is already below OL.  That's a mute point.  A defensive sentinel cannot be outplayed by OL due to range, atkspd, mspd.  Same point is said with Destroyer, though then the matchup would be better in general, but dps still wins overall.  OL is not a really good counter to savage as savage has super armor, lower cool down on skills, more skills with stun and with reading rolls, they can infinitely lock without it looking like a lock.

 

You can still get hit out of stumble.  Most classes outrange wyvern/OL in general so I don't see where this is coming from.

 

Your headspin analogy still doesn't work.  You're comparing a 4s cool down to a 10s cool down. And like I said you're probably losing 1/3 to 1/2 due to elements

 

Your taking elements into account, so again, your argument is mute.

 

 

Another thing to note, which u don't seem to get, when you get hit while ur doing the move, you still have a 10s cool down even if the move doesn't get casted.  Which is different from other skills.

 


Edited by flubsy, 16 April 2016 - 09:04 AM.

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#42 Turpi

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Posted 16 April 2016 - 10:40 AM

1. happens as good as never coz stormblade evene hits you after you jumped for whatever reasons

 

2. i dont even get what you mean with that

 

3. block -> no combo? senseless.. i doubt that all hits get blocked but heres an extra point for you: evade -> no combo

 

5. yes bleed is so much better than a wyvern blade .. xD  Shuriken is my main dmg dealing skill as ninja you know

 

6. again, in what way is this debuff better than Wyvern?

 

7.  ye, dont ever underestimate the lv 2 freezing of Icecold Heart xD

 

oh man, i feel like arguing with a kid.

 

To your lag points -> with lags you can get out of any skill. Just watched an pvp and the guy who got frozen from Barb walked around so  whats that for an argument dude? Same as block, if you block any skill sure ur opponent cant combo then   :Emo_17:

 

 

 

0:25 i see.. the sentinel with suuuch more ms than you got easy outside. ALso like in 1:25 xD And 1:35 xD

And you are only dealing like 50%~ HP so underpowered, pls buff that skills :(

 

and point 14 and 17 are kinda the same ones  :heh:

 

omg thats almost funny. Thx for making me laugh

 

 

Ninja is already below OL.  That's a mute point.

 

well you said OL is almost at the bottom of the tier list. But when Sorcerer and Ninjas are below it it cant be so bad, or?

 

A defensive sentinel cannot be outplayed by OL due to range, atkspd, mspd.

 

an Overlord can beat an Sentinel, not every OL but maybe some with over 60 pvp's. And if you put SuperArmor at Wyvern you can dance through Tesla, SD, wolf, falcon, rising arrow, multishot :D

 

Same point is said with Destroyer, though then the matchup would be better in general, but dps still wins overall.

 

not everything is about DPS also about catching and combo ablilities and Destro got not many good catches. But dw, when you put SuperArmor at Wyvern you can dance throu rockets, rising arrow, sniping, multishot, shot down and much more <3

 

OL is not a really good counter to savage as savage has super armor, lower cool down on skills, more skills with stun and with reading rolls, they can infinitely lock without it looking like a lock.

 

well maybe im wrong or he just know how to play against savages.

 

Your headspin analogy still doesn't work.  You're comparing a 4s cool down to a 10s cool down. And like I said you're probably losing 1/3 to 1/2 due to elements

 

I already mentioned that Headspin should get nerfed, but its still like Headspin if you add superarmor even tho it got a higher CD the function is still the same.

 

At this game arent many skills which allow you to move around with superarmor. Thats way too op anyways.

 

Your taking elements into account, so again, your argument is mute.

 

ah element dmg is no argument coz?! coz this game got no elemental affected skills?! oh man you are funny. Pls play DragonSaga if you want to talk about it.

 

 

Edited by Turpi, 16 April 2016 - 10:52 AM.

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#43 5143121023173906760

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Posted 16 April 2016 - 10:54 AM

This video is so 2015 lol


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#44 flubsy

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Posted 16 April 2016 - 10:56 AM

honestly, I feel like I'm talking to someone that knows nothing about pvp.  

 

storm blade does not hit if you jump out.  also super armor can help u get out of storm blade and wyvern as stated earlier.

 

evade basically does not exist anymore

 

14 is lag based on other player/server, 17 is lag based on you, reiterating the point.

 

you asked for optimized combo examples, all those moves can combo into something that will lead into wyvern, wyvern does not lead into any of those skills that can combo into something else, so wyvern catch is not optimal.  

 

Ninja, sorc, and OL are bottom of the tier list, but as this is a discussion about buffing OL, your point about ninja is mute again.

 

The move is not like headspin as the hitbox does not move with the character, while on savage it does. 

 

Superarmor cannot go through another move with super armor or something that causes flinch.  It cannot go through tesla, it cannot go through multishot, it cannot actually go through AAS if an archer decided to just stand there and AAS spam.

 

We're comparing an even account to an even account.  If someone with enough resist and atk fought someone else with resist and atk, then my points still stands.  What you're arguing about in damage is someone with unequal atk/resist/def

 


Edited by flubsy, 16 April 2016 - 11:01 AM.

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#45 falcoford

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Posted 16 April 2016 - 11:00 AM

Turpi, please stop. Overlord cannot beat a sentinel if they are both the same even playing field. We aren't talking about a broken OL vs a really poorly equipped Sentinel that has no idea what they are doing. If they are playing the best of their abilities, sentinel is just a better class in general for pvp. 

 

Stormblade doesn't hit if you jump out. Evade is useless now. 

 

Having superarmor makes it so the Wyvern doesn't get canceled from hits rendering it useless. After one hit by tesla or a trap, the Wyvern cancels so you are still "spinning," but the damage or knockup isn't happening anymore so you are a slow sitting duck while the Wyvern happens. If somehow the Wyvern gets canceled, it pretty much is a field day for the opponent to walk up and combo the OL. 

 

Headspin won't get nerfed so it's better to buff the Wyvern. 

 

In BSQ, Wyvern is really terrible if there are atleast 5 people on each team. Wyvern will get canceled the second it comes out from any sort of hit. Any AOE from Sorcerors, Tesla, traps, a headspinning Savage. LOL<<< right?

 

Also, when you try to catch someone with over 500 MS, you have to use stumble or Wyvern to catch. I would like to see you catch without those two moves in BSQ vs someone with 500+ ms. 

 

Turpi, I don't know what you are trying to say half the time because you don't make alot of sense. 


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#46 Charizat

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Posted 16 April 2016 - 11:11 AM

Turpi is still playing dragon saga 2010.  Get on that 2016 meta bro.


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#47 Turpi

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Posted 16 April 2016 - 11:15 AM

Evade is as useless as block, yes. So idk why flub brought it up.

 

Any class can beant any class, in what world do you guys live?! xD

 

Only coz headspin doesnt get nerfed (which we dont even know) its no argument to buff wyvern.

 

Wow in BSQ wyvern is terrible.. Sniping gets also canceled by a simple swift.

 

If you try to catch a runner with 500 ms you have problems in general, with any class, even with summoner.

 

Storm Blade often hits you even if you jumped after wyvern (may be lag)

 

Your point 14 is about lag, 17 is about lag. No matter who lags, lags -_- up every pvp.

 

you asked for optimized combo examples, all those moves can combo into something that will lead into wyvern, wyvern does not lead into any of those skills that can combo into something else, so wyvern catch is not optimal.  

 

wait wait wat? you said -> 1.  Catching via wyvern is not optimal in terms of damage and etc

 

Wyvern is a good good catch in terms of DMG, tell me 2 skills of OL who are dealing more dmg than Wyvern? And how in the hell does freezing or fire hammer leading into better combos than wayver. Tbh i never saw any OL catching with freeze or fire hammer, but well i did only 60 pvps.

 

Ninja, sorc, and OL are bottom of the tier list, but as this is a discussion about buffing OL, your point about ninja is mute again.

 

just saying that OL isnt the top of the tier list like you are acting.

 

We're comparing an even account to an even account.  If someone with enough resist and atk fought someone else with resist and atk, then my points still stands.  What you're arguing about in damage is someone with unequal atk/resist/def

 

wat? I'm not, lol?!

 

Turpi is still playing dragon saga 2010.  Get on that 2016 meta bro.

 

Well did they changed the functions of wyvern blade? If yes I should get that 2016 meta "bro" D:

 

Superarmor cannot go through another move with super armor or something that causes flinch.  It cannot go through tesla, it cannot go through multishot, it cannot actually go through AAS if an archer decided to just stand there and AAS spam.

 

If you add SuperArmor at Wyvern it will work like Headspin. You can dance through multi, ShotDown. Well you cant go through Tesla, i made a mistake there.

 

And pls Flub. what do you mean by you can not go through AAS?! AAS is anti air shot, you know?


Edited by Turpi, 16 April 2016 - 11:26 AM.

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#48 falcoford

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Posted 16 April 2016 - 11:23 AM

Turpi, with your logic, you are saying that everyone's abilities should be nerfed because they are too op..... Are you are trying to make do ta into league of legends?

 

"Tbh i never saw any OL catching with freeze or fire hammer, but well i did only 60 pvps." Turpi

Who said they catch with freeze/fire hammer? are you just making stuff up????????? quote where someone said that they caught with those two moves... 


Edited by falcoford, 16 April 2016 - 11:26 AM.

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#49 Turpi

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Posted 16 April 2016 - 11:28 AM

Turpi, with your logic, you are saying that everyone's abilities should be nerfed because they are too op..... Are you are trying to make do ta into league of legends?

 

"Tbh i never saw any OL catching with freeze or fire hammer, but well i did only 60 pvps." Turpi

Who said they catch with freeze/fire hammer? are you just making stuff up????????? quote where someone said that they caught with those two moves... 

 

Oh man falco.. where did i said that everyone abilities should be nerfed?

 

all those moves can combo into something that will lead into wyvern

 

to summ it up for you falco:

 

we was talking about Wyvern/ Wyvern as catch. He said Wyvern is not good in terms of dmg/dps.

 

"all that moves" he mentioned above, like Icecold Heart/ Freezing Hammer will lead into wyvern. So i thought since we talked about Wyvern/Wyvern as a catch that he catches with Icecold Heart.

 

-> beacause otherwise it would make even less sense since every skill of OL can lead into Wyvern i mean.. wat?

 

Blow-> Wyvern

 

Cutdown-> Wyvern

 

Warriors Bonds -> Wyvern

 

no1 said that you cant use wayvern after that skills


Edited by Turpi, 16 April 2016 - 11:35 AM.

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#50 Vossel

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Posted 16 April 2016 - 11:30 AM

Let's try to keep things on the Wvyern. 

 

We are talking about the Wvyern and it is not very good. 

The Wyvern is still good and deals good damage but compared to 

 

Any class can beant any class, in what world do you guys live?! xD

Only coz headspin doesnt get nerfed (which we dont even know) its no argument to buff wyvern.

Wow in BSQ wyvern is terrible.. Sniping gets also canceled by a simple swift.

Storm Blade often hits you even if you jumped after wyvern (may be lag)

 

Wyvern is a good good catch in terms of DMG, tell me 2 skills of OL who are dealing more dmg than Wyvern? And how in the hell does freezing or fire hammer leading into better combos than wayver. Tbh i never saw any OL catching with freeze or fire hammer, but well i did only 60 pvps.

 

how do you beat an Earth master that just camps and smash the x button as overlord?? The chaincombo gives him sort of superarmor which even counter the bears.

the problem wyvern is a non-moving skill that takes a lot of time to perform completly while you can perform sniping within a second so wyvern needs a buff that it at least don't get interrupted due to the long animation you can't cancel in any way.

The stormblade that hit is caused by lag just like all other skills that hit after you jumped out.

You can compare Death stinger to the damage of the wyvern and it is even faster performed gives you super armor and you can cancel it. There may not be another skill to compare in damage but the other skills are cancel able and got a shorter animation so in the time you perform the wyvern you can deal more dmg with other skills you perform in the same time, besides if wyvern get canceled right at the beginning you still got the high cooldown and dealt no dmg to the enemy.

Super Armor is a huge buff and it would inbalance the 1o1.



And again the question why do you need superarmor on it? You can use it in so many ways like Bear, stormblade and wyvern.

Ez catch.

I saw you playing in BSQ if you are flub, you try too hard to catch some1 with Wyvern and stumble.

Trust me, I played this class for like whole 60 matches.. XD

basicly adding superarmor wouldn't make an imbalance it is a way to fix the imbalance a bit. You can't tell that there is a balance right now

Wyvern is just your best AoE skill that hit standing enemies fallen enemies and enemies in the air, that is jsut the best way to open the fight in the battlesquare cuz you can interrupt a lot of people if you don't get canceled.

 

Wyvern isnt thought to be a primary catching skill. Adding SuperArmor to it would only cause the same crap as we have it already with Savage.

Im just against inbalance and people who think that they have to push the skills of their main class to an ridiculous level.

Every1 is cimplaining about OL dmg. But OL got one of the best Sets ingame, the very best buffs which are raising the dmg to a great level and its also tanky af, what do you want more lol?!
 

what is wyvern thought to be?? just a simply launch to be able to cast the stormblade?? like i said superarmor is a way to fix the imblanace and if you are against imbalance you should leave OL topic and complain about the x spamm anti air shot spamm etc.

the damage you gain is just more dmg shown in your character information and will only scale with element damage less with the base damage. Overlord is not more tanky than any other class, they even can't reach that much hp like other classes can, like the savage etc got health on their Protector of Stars set but overlord PoS gives you 238 strengh which is pretty useless cuz strengh does nothing right now


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