Triple Action
- removed Chain Action lv.10 from skill requirement.
Bull's Eye
- removed Tracking lv.10 from skill requirement.
Last Stand
- removed Gatling Fever lv.10 from skill requirement.
- reduced number of coin used from 4 to 1.
- can be cancelled by use skill again.
- also can't be used with Heat Barrel and Platinum Altar.
Gunslinger's Panic
- removed Disarm lv.5 from skill requirement.
Increase Accuracy
- removed Snake Eyes lv.10 from skill requirement.
Magical Bullet
- reworked from attack skill to buff skill, when activated, use 1 coin to gain additional magic damage with each attack for 30 seconds. Bonus damage doesn't affect skills damage.
Chain Action
- just clarified description.
Tracking
- reduced casting time by half.
Disarm
- increased range from 7 to 9.
Wounding Shot
- improved damage
[level 1] : 120% > 220% (rifle : 180% > 280%)
[level 2] : 140% > 240% (rifle : 210% > 310%)
[level 3] : 160% > 260% (rifle : 240% > 340%)
[level 4] : 180% > 280% (rifle : 270% > 370%)
[level 5] : 200% > 300% (rifle : 300% > 400%)
Trigger Happy Shot
- just clarified description.
- reduced number of bullet used from 5 to 1.
Full Blast
- fixed number of bullets used to 2 for every level.
Spread Shot
- changed skill requirement from Full Blast lv.5 to Single Action lv.5
- improved damage
[level 1] : 220% > 230%
[level 2] : 240% > 260%
[level 3] : 260% > 290%
[level 4] : 280% > 320%
[level 5] : 300% > 350%
[level 6] : 320% > 380%
[level 7] : 340% > 410%
[level 8] : 360% > 440%
[level 9] : 380% > 470%
[level 10] : 400% > 500%
Gunslinger Mine
- removed Full Blast lv.5 from skill requirement.
Rebellion Skills
Mass Spiral
- no longer use coin.
- clarified description by adding bleeding chance and removed additional damage depended on target's Def in level description (just remove description, not remove option).
[level 1] : 40% chance
[level 2] : 50% chance
[level 3] : 60% chance
[level 4] : 70% chance
[level 5] : 80% chance
Vanishing Buster
- no longer use coin.
- changed from 5x5 area skill to single target skill.
- improved damage and chance of remove buffs.
[level 1] : 2300% / 60% chance
[level 2] : 2600% / 70% chance
[level 3] : 2900% / 80% chance
[level 4] : 3200% / 90% chance
[level 5] : 3500% / 100% chance
Binding Trap
- no longer use coin.
- added Flicker lv.1 to skill requirement.
- duration of effect can't be lower than 4 seconds.
Flicker
- changed skill requirement from Coin Fling lv.1 to Coin Flip lv.1
- use 1 coin to activates skill.
Shatter Storm
- no longer use coin.
- fixed equipment that be destroyed to 'Helm'.
- improved damage.
[level 1] : 1900%
[level 2] : 2100%
[level 3] : 2300%
[level 4] : 2500%
[level 5] : 2700%
Eternal Chain
- added Coin Flip lv.1 to skill requirement.
Quick Draw Shot
- changed skill requirement from Eternal Chain lv.1 to Chain Action lv.1
- changed Dex to Job level to determines additional attacks.
Crimson Marker
- changed skill requirement from Increase Accuracy lv.1 to Coin Flip lv.1
- increased duration from 30 to 50 seconds.
- use 1 coin.
Fire Dance
- no longer use coin.
- increase damage depended on Desperado skill levels instead of caster's base and job levels.
- improved damage.
[level 1] : 200%
[level 2] : 400%
[level 3] : 600%
[level 4] : 800%
[level 5] : 1000%
Howling Mine
- no longer use coin.
- changed skill requirement from Spread Shot lv.1 to Gunslinger Mine lv.1
- increase duration from 30 to 50 seconds.
- removed inflicting Burning status.
Platinum Altar
- added Rich's Coin lv.1 to skill requirement.
- removed damage reduction from Undead monster. B
- added Barrier depended on caster's MaxHP which absorb limited amount of attack. But barrier will be removed if hit by Holy Light. Barrier still maintain even attack buff is removed becuase of switching weapon.
[level 1] : 5% of MaxHP / absorb 4 hits.
[level 2] : 10% of MaxHP / absorb 5 hits.
[level 3] : 15% of MaxHP / absorb 6 hits.
[level 4] : 20% of MaxHP / absorb 7 hits.
[level 5] : 25% of MaxHP / absorb 8 hits.
Fallen Angel
- reduced level from 5 to 1.
- no longer activates Desperado when reach destination. But if use Desperado within 2 seconds after landing. its damage will be increased.
Round Trip
- no longer use coin.
- clarified description (added number of cell that target knock back)
- improved damage.
[level 1] : 1300%
[level 2] : 1600%
[level 3] : 1900%
[level 4] : 2200%
[level 5] : 2500%
Dragon Tail
- no longer split damage between targets.
- improved damage.
[level 1] : 3000% > 5000%
[level 2] : 3500% > 6000%
[level 3] : 4000% > 7000%
[level 4] : 4500% > 8000%
[level 5] : 5000% > 9000%
Fire Rain
- no longer use coin.
- no longer increase damage depended on caster's DEX and skill levels.
[level 1] : 3800% / 20% chance
[level 2] : 4100% / 25% chance
[level 3] : 4400% / 30% chance
[level 4] : 4700% / 35% chance
[level 5] : 5000% / 40% chance
Heat Barrel
- changed skill requirement from Fire Dance lv.2 to Rich's Coin lv.1
- Decreased Hit instead of Flee
- remove debuff that caster can't attack, use skills and items for 10 seconds when effect end.
- remove 10 seconds penalty when switch weapon.
[level 1] : ASPD + 1 / Hit - 30
[level 2] : ASPD + 2 / Hit - 35
[level 3] : ASPD + 3 / Hit - 40
[level 4] : ASPD + 4 / Hit - 45
[level 5] : ASPD + 5 / Hit - 50
Anti-Material Blast
- use bullet instead of coin.
- no longer increase a chance depended on caster's DEX.
[level 1] : 30% chance
[level 2] : 40% chance
[level 3] : 50% chance
[level 4] : 60% chance
[level 5] : 70% chance
Slug Shot
- no longer use coin.
- clarified description.
- Target will knock back for 6 cells instead of sit or stun.
- improved damage.
[level 1] : Player : 2000% / Monster 1200% / Hit - 10% for each cell beyond 3 cells
[level 2] : Player : 4000% / Monster 2400% / Hit - 9% for each cell beyond 3 cells
[level 3] : Player : 6000% / Monster 3600% / Hit - 8% for each cell beyond 3 cells
[level 4] : Player : 8000% / Monster 4800% / Hit - 7% for each cell beyond 3 cells
[level 5] : Player : 10000% / Monster 6000% / Hit - 6% for each cell beyond 3 cells
Hammer of God
- added Rich's Coin lv.1 to skill requirement.
- improved damage.
[level 1] : 2400% > 4200%
[level 2] : 3200% > 5600%
[level 3] : 4000% > 7000%
[level 4] : 4800% > 8400%
[level 5] : 5600% > 9800%
There are more information in official page like skill casting time, SP cost, etc. But I can't translate it because Gravity betrayed me.