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Pegasus Patch Notes v124 / v125 - Paradigm Shift Update


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#1 Genesis

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Posted 09 June 2016 - 07:35 AM

Hey Rosarians!

 

It's been a while since the last update, but we're finally back on track with the Paradigm Shift update.  With this update we also announce the new Pegasus Development Labs section of the forums which we will be using to post development notes, gather and request feedback from Pegasus testing sessions and as a place to report and keep track of bugs and issues on Pegasus.

 

Where can I download the Pegasus client?

Download links for the Pegasus client can be found here.

 

What should I be testing on Pegasus?

  • Skills & Consumable Item Effects
    • Keep an eye out for skills or consumable items that do not feel well balanced or are not functioning correctly.  There have been a number of changes over the course of this update that affect:
      • Damage over Time skill effects
      • Heal over Time skill effects
      • Proc effects
      • Buffs
      • Debuffs
      • Food & Potions
      • Craftable explosives
  • Combat & Gameplay
    • How does combat feel with these new changes?
  • Paradigm Runes
    • Keep an eye out for runes or materials that may not be functioning correctly.
    • Do the Paradigm Runes feel worth the effort invested to obtain them?
  • Elemental System
    • Do the element types feel well balanced?
  • Everything else!
    • Keep an eye out for bugs or issues.

 

When is the update going to be released?

We are planning to bring the update to the live server soon, assuming that no major issues come up from our latest round of feedback!

 

What is next?

As the Paradigm Shift update nears completion, we are starting to turn our attention to our next projects that aim to bring more content to the ROSE universe.

 

New super bosses with new rewards!

Orlo update and expansion!

 

We will have more details about these projects in the near future as development gets underway.

 

We would also like to continue making improvements to and expanding on class tree designs while working on other projects, and to do this we will be focusing our efforts one class at a time, taking in suggestions from the community and implementing new ideas on Pegasus for public review before bringing changes over to the live servers.

 

 

Skill Updates

General

Updated duration, tick interval and per-tick damage for all Damage over Time skill effects.

 

Hawker

Adjusted several proc skills to account for difficulty in getting effects to proc due to lowered attack speed:

Vicious Accordance
Increased chance of proccing effect from 4% to 5% per skill level.

Critical Accordance
Increased chance of proccing effect from 4% to 5% per skill level.

Critical Weakness
Increased duration of effect from 10 seconds to 15 seconds.

Adrenaline Rush
Increased chance of proccing effect from 3% to 5% per skill level.

 

Cleric

 

Cleric's Intensity

Increased base chance to proc Wand Weaving by 5%.

 

Muse

Mental Focus
Removed Enhance Damage static bonus amount.

Mana Burn
Reduced effect by 5%.

(PvP) Mana Burn
Reduced effect by 5%.

 

Paradigm Rune Updates

  • Updated Paradigm Rune material requirements.
    • Valor materials can be earned by defeating Game Arena bosses and completing Game Arena daily quests.
    • Honor materials can be earned by participating in Game Arena PvP games and completing Game Arena daily quests.
  • Updated several Paradigm Runes to use necklace, earring or ring item slots.
  • Reduced Paradigmatic Fragment cost from 8 to 7 Honor.
  • Reduced Paradigmatic Remnant cost from 10 to 9 Valor.
  • Sorted Paradigm Runes in Valor and Honor stores by slot restriction.

 

Elemental System Updates

  • Added Elemental scrolls as boss drops.
  • Updated element types for several monsters.

 

Combat Mechanic Updates

  • Reduced primary (CHA) and secondary (STR/INT/DEX/CON) stat influences to scale back potency of effects which benefit from stat scaling (Damage over Time effects, buffs, heals, etc).
  • Updated Damage over Time effects to scale with the caster's Attack Power.
  • Damage over Time effects can no longer be blocked.

All static Enhance Damage and Damage Reduction item bonuses have been converted into percentage bonuses:

Spoiler

 

Testing

  • Paradigm Rune materials are now provided automatically on login for testing purposes (Pegasus only of course!).

 

Bug Fixes

  • Added safeguards to prevent zulie and items from being spam dropped.
  • Corrected issue with Paradigm Rune item restriction not applying while attached to equipment item.
  • Corrected issue preventing some high tiered stats from being crafted on grade 9 items.
  • Corrected status icon on Acid Grenade.
  • Updated Mana Shield to correctly track shield amount when initially cast to allow for display of remaining shield amount.
    • Note: The Mana Shield UI is currently a work in progress, intended to be introduced in a later update.

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#2 DoubleRose

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Posted 09 June 2016 - 12:42 PM

How come just hawker skills got better proc chances due to lower attack speed? Haven't tested these yet but what about skills like wand weaving?


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#3 Genesis

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Posted 09 June 2016 - 01:57 PM

How come just hawker skills got better proc chances due to lower attack speed? Haven't tested these yet but what about skills like wand weaving?

 

Do let me know if Clerics are having issues proccing their skill effects and I will be happy to review their skills further and make adjustments as needed.  The only feedback I have seen so far has been related to the Hawker's proc effects.


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#4 Feuer

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Posted 09 June 2016 - 02:39 PM

The only feedback I have seen so far has been related to the Hawker's proc effects.

 

This would be an issue, seeing as Champions, Knights, Clerics all have on melee % chance to add.

I'd like to stress to the community, that if you enjoy playing a class aside from the click + afk Raiders, you NEED to test these updates and provide your findings. If you do not, you are passively giving permission for Raiders [and potentially Hawkers] to remain the 55% of classes played in AA, TG, soon to be JC, and more.

 

Test these classes, do not hope for the best while doing nothing. 


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#5 littlekami

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Posted 10 June 2016 - 04:07 AM

knight ae skillz cooldown is way to long..

 

i dunno if it feels the same in pvp..or if that skillz are used in pvp.... but for pvm.. for.. it feels way to long ;)

 

oh and btw.. i dunno about other players pvm knight .. but.. for me..where are the dot´s for pvm?

 

oh wait.. are the chars also updated? so from what day i get my char on pegasus?


Edited by littlekami, 10 June 2016 - 04:08 AM.

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#6 Genesis

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Posted 10 June 2016 - 10:32 AM

Pegasus is online!

 

Character data has been updated to what the live server had on June 1st.


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#7 Negg

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Posted 10 June 2016 - 08:04 PM

im just wondering where to get this new requirement item/mat for upgrading runes such as paradigmatic cluster? Also what happen to paradigm runes for weapons?

 


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#8 carlosrose

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Posted 11 June 2016 - 12:58 AM

What I was able to test so far:

  • DOT atm is totally useless... Every decently geared char is immune to it
  • Bc's have no problem gaining or keeping the satcks
  • Katars have no problem gaining or keeping the stacks even when they are at lvl 1...

-Tested buffed (1 time with stat buffs, the other just on cleric buffs) didnt have time to test without buffs.


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#9 DoubleRose

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Posted 11 June 2016 - 05:06 AM

What I was able to test so far:

  • DOT atm is totally useless... Every decently geared char is immune to it
  • Bc's have no problem gaining or keeping the satcks
  • Katars have no problem gaining or keeping the stacks even when they are at lvl 1...

-Tested buffed (1 time with stat buffs, the other just on cleric buffs) didnt have time to test without buffs.

 

Were you testing max level/geared characters with optimal buffs? Not everyone is max level or has gear for overkilling attack speed to keep up the passives. Of course characters with those things will still be fine but those skills could become near useless for everyone else.

 

I too am finding some dots to be bad. My xbow scout's poison arrow is near useless now. On pegasus the cooldown has been raised by 83% and the dot went from 2100 damage to 1122.  Even if it crit (which it won't because xbow isn't a high crit due to needing lots of dex and str) it is straight up worse even though my scout has high dex which is supposed to make the poison stronger.


Edited by DoubleRose, 11 June 2016 - 05:07 AM.

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#10 wiwiedtm

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Posted 11 June 2016 - 05:26 AM

That "Critical Lock" :wall: 


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#11 QueenElizabeth

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Posted 17 June 2016 - 10:09 AM

knight ae skillz cooldown is way to long..

 

i dunno if it feels the same in pvp..or if that skillz are used in pvp.... but for pvm.. for.. it feels way to long ;)

 

 

I agree!

And its the same for pvp. The cooldown is way too long.
 


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#12 ZeemScout

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Posted 18 June 2016 - 01:00 AM

how bout the stat point max stat? is it changed to +15 for max additional stat?? or it is just bugged?

 


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#13 thetrangdamvn

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Posted 18 June 2016 - 01:11 AM

how bout the stat point max stat? is it changed to +15 for max additional stat?? or it is just bugged?

 

It was intentionally changed to 15.


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#14 ZeemScout

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Posted 18 June 2016 - 04:21 AM

no more dex buffer...


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#15 Feuer

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Posted 18 June 2016 - 06:56 AM

Do you mean +DEX or Raider/Scout Class buffers? Because while +DEX got reduced, the class buffs from Raiders/Scouts are stronger than boosters.


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#16 Stevenzone

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Posted 18 June 2016 - 09:22 PM

more by increasing the liabilities of the Raider? There are several characters that also should put better passives. I use a Champions and it becomes almost impossible to beat a raider. The Raiders already have good advantage with their Camuflajes Passives and even more advantage will give him? It is unfair to other characters, they must be balanced in order to use the one you like, and not practically be mandatory to use a Raider for the advantage in PVP having. :@
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#17 Feuer

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Posted 18 June 2016 - 10:11 PM

Let me rephrase, ALL Class Buffs are now stronger than boosters.

It is only going to widen the gap between having buffs, and not having them. Something I, others, and even the DEV's were hoping to normalize with the Paradigm shift update. That however, will not be the case.

Knights and Champions will have 10k+ Def, 35k HP -> 55k HP.

Raiders will have 5k+ Dodge with very little effort.

Clerics will have 10k Def as well with the newly modified blocking mechnics that make them more sturdy than a Knight because they can just 1hit-heal from 1% - 100% Max HP. 

 

In the end, all stats just got elevated to an absurd level, not just Raiders. The only classes who might be taking a hit Defensively are Dealers and Mages. 


Edited by Feuer, 18 June 2016 - 10:12 PM.

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#18 DoubleRose

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Posted 19 June 2016 - 05:23 PM

The only classes who might be taking a hit Defensively are Dealers and Mages. 

 

Mages have higher mana now which means stronger mana shields.


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#19 Feuer

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Posted 19 June 2016 - 05:50 PM

No they don't. They dropped the +INT down significantly which ultimately nullifies the new INT : Max MP Scaling. 


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#20 kumpiakot

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Posted 19 June 2016 - 07:40 PM

@Genesis could we do fix hp animation it's hard to gauge when to pots or not it's like hp goes down fast and regen takes time


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#21 thetrangdamvn

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Posted 19 June 2016 - 07:50 PM

Let me rephrase, ALL Class Buffs are now stronger than boosters.

It is only going to widen the gap between having buffs, and not having them. Something I, others, and even the DEV's were hoping to normalize with the Paradigm shift update. That however, will not be the case.

Knights and Champions will have 10k+ Def, 35k HP -> 55k HP.

Raiders will have 5k+ Dodge with very little effort.

Clerics will have 10k Def as well with the newly modified blocking mechnics that make them more sturdy than a Knight because they can just 1hit-heal from 1% - 100% Max HP. 

 

In the end, all stats just got elevated to an absurd level, not just Raiders. The only classes who might be taking a hit Defensively are Dealers and Mages. 

 

Accu seems to be reduced right Feuer?

I've seen decrease on armors' def/mdef/dodge stats as well as weapons' accu/app.

But raiders still get high dodge?


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#22 Feuer

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Posted 19 June 2016 - 08:52 PM

Oh, yeah the impact of refines was reduced because it's based on a % of the base weapons stats, which were also reduced.

This impacts all weapons but I hadn't looked directly at armors, if there was a change to the defensive stats on armors then theoretically Dodge, Def, and Magic Defense would also be lower. And yes while +DEX was reduced, the Dodge buffs on Raiders are significantly stronger, which makes up for the changes. Cleric buffs however are not exactly any stronger when it comes to statistic buffs, so unless a Dealer, for some very random and unintelligent reason, were to go for a very high CHA amount, then over-all Raiders got a buff in Dodge that cannot be countered with an Accuracy buff.

 

Something you need to be aware of for that to make sense [the statement above] is that since +Stat buffs are now locked to 15 and do not scale, and Dealers only have an Accuracy buff. This makes Dealer CHA buffers HIGHLY improbable except to those who already have one. But spending tens of billions of zulie and dozens of hours to make a character that buffs 1 statistic is a huge waste. And with the nerf to DoT damages, and the massive lack of Status Downs on Dealer classes, having a high CHA Dealer for damage would also be improbable. 

 

So, knowing that CHA Dealers will almost surely disappear, and Raiders got an over-all buff to Dodge via higher Buff %'s, and reduced weapon Accuracy, one could conclude that yes; Raiders will now have a stronger Dodge Advantage. [Not to mention the Dual Raiders on Evasive Guard can easily go over 12k Def]


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#23 thetrangdamvn

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Posted 19 June 2016 - 09:20 PM

Oh, yeah the impact of refines was reduced because it's based on a % of the base weapons stats, which were also reduced.

This impacts all weapons but I hadn't looked directly at armors, if there was a change to the defensive stats on armors then theoretically Dodge, Def, and Magic Defense would also be lower. And yes while +DEX was reduced, the Dodge buffs on Raiders are significantly stronger, which makes up for the changes. Cleric buffs however are not exactly any stronger when it comes to statistic buffs, so unless a Dealer, for some very random and unintelligent reason, were to go for a very high CHA amount, then over-all Raiders got a buff in Dodge that cannot be countered with an Accuracy buff.

 

Something you need to be aware of for that to make sense [the statement above] is that since +Stat buffs are now locked to 15 and do not scale, and Dealers only have an Accuracy buff. This makes Dealer CHA buffers HIGHLY improbable except to those who already have one. But spending tens of billions of zulie and dozens of hours to make a character that buffs 1 statistic is a huge waste. And with the nerf to DoT damages, and the massive lack of Status Downs on Dealer classes, having a high CHA Dealer for damage would also be improbable. 

 

So, knowing that CHA Dealers will almost surely disappear, and Raiders got an over-all buff to Dodge via higher Buff %'s, and reduced weapon Accuracy, one could conclude that yes; Raiders will now have a stronger Dodge Advantage. [Not to mention the Dual Raiders on Evasive Guard can easily go over 12k Def]

 

You're right, I've been accu reduce on every weapons, while raider's dodge passives will benefit more than ever from these changes, it's gonna be much harder to land hits on them.

 

 


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#24 Genesis

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Posted 20 June 2016 - 04:50 AM

Pegasus will be shutting down briefly at 7AM PST to apply a patch that addresses various issues brought up from previous feedback.

 

Server is back online!

 

 

Pegasus Patch Notes v125

 

Skill Changes

Cleric

  • Cleric's Intensity - Increased base chance to proc Wand Weaving by 5%.

Combat Mechanic Changes

  • Updated Damage over Time effects to scale with the caster's Attack Power.

Miscellaneous

  • Sorted Paradigm Runes in Valor and Honor stores by slot restriction.
  • Paradigm Rune materials are now provided automatically on login for testing purposes (Pegasus only of course!).

Bug Fixes

  • Added safeguards to prevent zulie and items from being spam dropped.
  • Corrected issue with Paradigm Rune item restriction not applying while attached to equipment item.
  • Updated elemental type for several Sikuku themed monsters.
  • Converted Enhance Damage and Damage Reduction static bonuses to percentage bonus on gems that were missed from v124:

Spoiler


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#25 todesfrucht

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Posted 20 June 2016 - 01:14 PM

The Damage over Time effects became to strong now. I would be able to deal about 4000 dmg per second only with the fire dots with my mage.

 

An other issue is, that the blaze and the hellfire dmg per second is reduced, if you up the skill. That somehow makes no sense to me.


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