Unlisted fixes from previous updates
No mention to the higher hit range of Multi shot Ranger skill?
Posted 17 August 2016 - 02:56 AM
- War of Emperium Orb can no longer be channeled while dead.
Good job WP teams but i don't think this will stop those bugger, they will always find a new way to bug it, let's see :3
Fun facts:
-WoE become more intense when they no longer can bug the orb, much actions at south and main gate
TO DA BUGGER
Posted 19 August 2016 - 07:25 PM
No mention to the higher hit range of Multi shot Ranger skill?
Is this recent or are you referring to it in general?
If it's in general, all skills have ~2m added to it due to an old bandaid solution for out-of-range bug (probably over a year ago). If it's recent, then we haven't been told of this on test server either so it's possibly unintended.
Posted 20 August 2016 - 02:24 AM
That must be it, I haven't played with the ranger for a long time until recently.
And wtf, adding 2m to all range skills to bandaid out-of-range bug is ridiculous. The classes most affected by it are melee classes and hardly ever range classes,, this solution only makes the difference of being affected by this bug between melee and range worse and fixes nothing! In PVP, range classes have now even more advantage over melee when it comes to out-of-range issue becomes of this so called bandaid.
But hey, whatever... there are more pressing issues to be dealt with in PvP world.
Posted 20 August 2016 - 02:30 AM
If it's in general, all skills have ~2m added to it due to an old bandaid solution for out-of-range bug (probably over a year ago). If it's recent, then we haven't been told of this on test server either so it's possibly unintended.
How come you don't have the VCR badge in the forums and still access the test server?
Posted 20 August 2016 - 07:38 AM
That must be it, I haven't played with the ranger for a long time until recently.
And wtf, adding 2m to all range skills to bandaid out-of-range bug is ridiculous. The classes most affected by it are melee classes and hardly ever range classes,, this solution only makes the difference of being affected by this bug between melee and range worse and fixes nothing! In PVP, range classes have now even more advantage over melee when it comes to out-of-range issue becomes of this so called bandaid.
But hey, whatever... there are more pressing issues to be dealt with in PvP world.
Haha yeah it's terrible. That's why the bug never went away
How come you don't have the VCR badge in the forums and still access the test server?
Mostly because Njoror has been busy and I didn't feel it was urgent enough to bother him with. There's not a lot of active testers so I decided to help a bit again. If you haven't noticed, there haven't been new VCRs and old inactive VCRs badges haven't been removed lately. The squid is a busy fella and is likely to shift the management of the VCRs onto another CM, but until then, I'm badgeless.
I've been setting up new boards for VCRs to contribute to (Quality Of Life, Balance) and figured I might as well get full access to make it easier for everyone. Also the idea of testing actual bug fixes from an active developer is a hell of a lot more appealing than the old system of writing to Gravity and never hearing from them again
Posted 21 August 2016 - 10:21 AM
That means you still are a VCR; it would be wise for WP to update in the forums their VCR status to make it clear to everybody because otherwise it looks like a #friendswithbenefits situation, with all the good and the bad that come along. But then again, the players that come here and read the forums and actually care about that kinda of stuff are so few that it explains why this isn't a priority to Njoror and WP.
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