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Future update of (K)RO


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#101 Namrok

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Posted 25 May 2017 - 09:11 AM

ideas about new branch 2-3\3-3 is amazing, a new ways for growing and new tactics is better when 200+ lv and dmg >999k

 


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#102 Ethanasael

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Posted 02 June 2017 - 10:07 AM

A third branch sounds more exciting than fourth classes. The third classes seemed to fully realised concept wise. While a third branch could be more open (i.e. Antagonist on the 2-1and 2-2).

For example:
Swordsman - a branch that is not about proper fighting like how knights and crusaders are about honour

Acolytes - undead and fallen bishop concept (i.e. Necromancer).

Mages - dark magic

Thieves - mafia concept (with guns).

Archers - savagery and more nature based

Merchants - items infused with sorcery (transmutations like in the vein of monster transforming candies)

+1 

Also, agree with 

Namrok
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#103 Usurper

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Posted 02 June 2017 - 11:03 AM

A third branch sounds more exciting than fourth classes. The third classes seemed to fully realised concept wise. While a third branch could be more open (i.e. Antagonist on the 2-1and 2-2).

For example:
Swordsman - a branch that is not about proper fighting like how knights and crusaders are about honour

Acolytes - undead and fallen bishop concept (i.e. Necromancer).

Mages - dark magic

Thieves - mafia concept (with guns).

Archers - savagery and more nature based

Merchants - items infused with sorcery (transmutations like in the vein of monster transforming candies)

 

This is an interesting idea but It would be more fun/logical if they enhance the expanded job classes to be on par with main job classes iRO. No offense but every time I see a Kagerou/Oboro/Gunslinger in PvP, when you kill them, it feels like you were able to because they are at a great disadvantage.


Edited by Usurper, 02 June 2017 - 11:04 AM.

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#104 IgnotusCarl

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Posted 02 June 2017 - 04:13 PM

This is an interesting idea but It would be more fun/logical if they enhance the expanded job classes to be on par with main job classes iRO. No offense but every time I see a Kagerou/Oboro/Gunslinger in PvP, when you kill them, it feels like you were able to because they are at a great disadvantage.

 

I think you failed to mention Soul Linkers. They're expanded classes too.  :p_sad:


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#105 ChaoticRK

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Posted 03 June 2017 - 12:57 AM

Nah, they will introduce first dogs, elephants then fairies then those hairy giants.


Edited by ChaoticRK, 03 June 2017 - 12:58 AM.

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#106 Mezop

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Posted 06 October 2020 - 10:05 PM

2-3 job/class would interesting,
swordsman - mace wielding class.

Archer - crossbows, knockback ability, can attack close range when no arrows.

That all I had in mind.
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#107 elmer0224

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Posted 20 June 2021 - 09:59 PM

My 99 Soul Linkers are still waiting for any news of the next update to this class.

 

Any news? What's the latest in iRO as far as this class is concern?


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