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Seasonal Items Revisited


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#26 6943151004104729780

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Posted 15 December 2016 - 03:20 PM

OK, that sounds nice.But no point and actual a big mistake if u do without fixing the description of them explaining and giving the right information.


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#27 Mosu

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Posted 15 December 2016 - 05:06 PM

Since this one is upgrade-based, why not increase the chance of Cookie Bag Drops?

[item=18553]

 

 


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#28 BlurDreamX

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Posted 19 December 2016 - 04:30 PM

What's the effect for the twin pom santa? also can't remember any costume christmas wreath.

Costume Christmas Wreath think is the reward for this year Christmas quest that started last week


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#29 BlackMeow

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Posted 19 December 2016 - 11:06 PM

Isnt the costume santa hat a prize on the lucky box?
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#30 Boyeteers

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Posted 20 December 2016 - 09:12 AM

Mr. Campitor, can you provide us some list of all seasonal items to look at?


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#31 EdwinKuswanto

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Posted 20 December 2016 - 01:52 PM

We are happy to announce that starting this December 15th seasonal items will start to no longer have to be manually turned on and off every year by the staff. We were able to get a month check added to the special effect of these items so that it will have the appropriate effect all year long.

 

As it is December our first pass at this is going to affect the following items.

 

Costume Christmas Wreath

Rudolf Hairband

Twin Pom Santa

Costume Cat Santa Hat

Costume Santa's Hat

 

 

The above items will have their event effects enabled during the month of December

 

Please let all other items you would like for us to revisit in the manner and we will be focusing on getting them processed over the next couple weeks.

scream.jpg


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#32 aentunei

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Posted 29 December 2016 - 01:41 AM

costume moonlight effect will be seasonal too? the atk +50matk+50 ?
and the costume gloomy pumpkin?
and the skelly cat,?
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#33 pao0

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Posted 01 January 2017 - 03:57 AM

Rudolf Hairband's carrot potency seems to have halved. It used to heal me more or less 1K/carrot, now its only 500. Is this expected? Auto agi is no longer working now though, thankfully.


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#34 Boyeteers

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Posted 01 January 2017 - 07:12 AM

costume santa gears effect was already turned off. hoped for costume bapho hat effect but it's not on.


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#35 Mosu

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Posted 01 January 2017 - 09:32 AM

Rudolf Hairband's carrot potency seems to have halved. It used to heal me more or less 1K/carrot, now its only 500. Is this expected? Auto agi is no longer working now though, thankfully.

Well I'm assuming they already modified that item's script. That would explain what you said, seeing as it's JANUARY


Edited by Mosu, 01 January 2017 - 09:33 AM.

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#36 pao0

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Posted 01 January 2017 - 10:37 AM

Well I'm assuming they already modified that item's script. That would explain what you said, seeing as it's JANUARY

 

If the carrot's potency is included in the december effect, shouldn't it be totally disabled too instead of just reduced? I understand if its totally disabled, not just reduced.


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#37 Toxn

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Posted 01 January 2017 - 10:42 AM

Rudolph gives +500% carrot efficiency outside of it's event effect. It was going to be removed several years ago when the hat was being nerfed, but was changed to be a reduced effect.


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#38 pao0

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Posted 01 January 2017 - 12:31 PM

Rudolph gives +500% carrot efficiency outside of it's event effect. It was going to be removed several years ago when the hat was being nerfed, but was changed to be a reduced effect.

 

Oh I see. So I suppose that's the reason why. Thanks for clarifying.


Edited by pao0, 01 January 2017 - 12:32 PM.

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#39 scraps345

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Posted 04 January 2017 - 03:00 PM

[item='5213']

I guess Black Bunny Band should also be on this list.


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#40 wastedbmad2

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Posted 05 January 2017 - 04:06 PM

Hi,

 

Just want to verify.. Is the effect Costume Christmas Wreath remains active?


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#41 Mosu

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Posted 07 January 2017 - 04:20 PM

[item=18621]

August 16-September 13


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#42 TheQuietStorm

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Posted 23 March 2017 - 12:46 PM

Ohhai GM... will costume spell circuit get activated that it will drop green ale, yes or no?


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#43 Toxn

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Posted 06 October 2017 - 06:38 AM

So is this project dead or forgotten then? Nothing really happened after the first Christmas batch. If it's not dead: Reminder that it's October, which had a set of seasonal effect costume gears in the past which should auto enable:

 

Costume: Gloomy Pumpkin Hat

Costume: Witch's Pumpkin Hat

Costume: Quve Mask

Costume: Lude Mask


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#44 Ashuckel

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Posted 06 October 2017 - 06:44 AM

these werent activated last year as well '-'


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#45 Toxn

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Posted 06 October 2017 - 06:48 AM

Weren't they? Thought they were. What was the costume for Halloween last year then? If we even had one.


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#46 KriticalAssassin

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Posted 06 October 2017 - 06:50 AM

Weren't they? Thought they were. What was the costume for Halloween last year then? If we even had one.

 

Skelly cat was the seasonal item last year
 


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