Ok, after a somewhat long deliberation on my end, I'm ready to give my thoughts on the Burn Raider playstyle, or, now commonly just referred to as -Raider-.
The DoT's are too much.
Now, bluntly, that could be taken several ways but I mean it is far too strong in combination with several factors.
1- They have too many Damage over Time effects.
2- Raiders were known for having horrid accuracy, and yet were given the most abundant number of DoT's which don't require accuracy to hit. This immediately took away a disadvantage they had, and made it an advantage.
3- Skill Power is extremely high when you take into account the amount of sustained damage when stacking the burns. If you look at any other class, you'll notice that their DoT's direct impact damage %'s are lower than their non-DoT skills of equal tiers.
So, with that said here's some things I feel are necessary.
1: Remove 2 Burns. Period. They have 6 DoT's if you count the PvP Variant, which I am. The next closest thing is a Fire Mage with 4 Burns, then an artisan with 3 if you count the Acid Grenade, which I am.
So even removing 2 DoT's they'll still have 4, equal to a Fire Mage, but it's necessary in my eyes.
2: Reduce the Skill Power %'s of the DoT enabled abilities direct damage by roughly 30-40%. Seeing a Raider with 2 Skill's that have 375% Skill power, and the remained all very high number as well, used to make me smile before the DoT update. It meant you could go AP/Accuracy and just assassinate most people if you played it right. Now even if you miss those skills half the time, the DoT's make up for it in spades. It's a build with no offensive weakness anymore.
Lastly
3: Reduce the Base Damage Amount per Tic on the remainder of Burns. I'm recommending Burns, because reducing the Poison Knifes would inadvertently be reducing the Dual Raiders DoT's, and they don't have much in the way of DoT Damage. Don't go heavy handed on these, as the removal of 2 Burns and deflation of Skill Power %'s on the remaining DoT Abilities will be almost enough. a small 5%-10% reduction in the base amount should do the trick.
Final Acknowledgement.
Yes, I know I'm asking for the most popular class in the game to be -nerfed-.
No, I do not care about your pixel superiority Raider's. You've had the spotlight due to bias feedback and collective screeching long enough. It's time to play fair like everyone else.
Am I open to input on my personal proposal via the community? No. I've been watching and playing and testing long enough that these are my final conclusions. You may post your opinion, but I will not be altering my initial post based on input from responses.
Edited by Feuer, 18 March 2017 - 01:08 PM.