Since the episode is coming, any good info on the episode? especially the equips. There isnt much on the net about 16.1 except random equip discussion here in WP forums
Edit: Great! Credits to sigma for providing the translation
Spoiler
Loots from Aerial Fortress Invasion instance
Sunflower Boy [2]
Int + 5
Matk + 320
Matk + 1% every 2 refine
Reduces cast delay of all skills by 1% every refine
Cannot be destroyed
Class : Two-Handed Staff
Attack : 150
Weight : 150
Weapon Level : 4
Required Level : 170
Usable Job : Warlock
Dropped from Immortal Wind Ghost and Staphane.
Lindy Hop [2]
Atk + 1% every 2 refine
Aspd + 1% every refine
Cannot be destroyed
Class : Two-Handed Sword
Attack : 340
Weight : 340
Weapon Level : 4
Required Level : 170
Usable Job : Rune Knight
Dropped from Immortal Cursed Knight and Staphane.
Juliette De Rachel [2]
Atk + 1% every 2 refine
Aspd + 1% every refine
Cannot be destroyed
Class : Katar
Attack : 300
Weight : 250
Weapon Level : 4
Required Level : 170
Usable Job : Guillotine Cross
Dropped from Staphane.
All of them can be enchanted at Malangdo.
Honor Token, obtained from daily quests and main quests. Use for exchange various items.
Black Hand of Fate Costume : 2200 ea
Decoration of Time Costume : 2200 ea
Flattering Robe [1] : 1200 ea
Enable to use Endure Lv.1
Matk + 50
When character base level is 120 of higher, add an additional Matk + 50
When character base level is 140 of higher, add an additional Matk + 50
when worn with Ancient Cape
MSP + 10%, MSP + 1% per refine rate
Flee + 10, Flee+ 1 per refine rate
when worn with Survivor's Manteau
MHP + 10%, MHP + 1% per refine rate
Matk + 2%, Matk + 1% per refine rate
Class : Armor
Defense : 0
Weight : 10
Required Level : 100
Jobs : All
Abusive Robe [1] : 1200 ea
Enable to use Improve Concentration Lv.1
Ignore defense rate of Demi-Human, Demon and Undead races by 4 % per refine rate[
when worn with Morrigane's Manteau
add an additional ignore defense rate of Demi-Human, Demon and Undead races by 15 %
Luk + 3, Luk + 1 per refine rate
Cri + 10, Cri + 1 per refine ratewhen worn with Valkyrian Manteau
add an additional ignore defense rate of Demi-Human, Demon and Undead races by 15 %
MHP + 10%, MHP + 1% per refine rate
Atk + 2%, Atk + 1% per refine rate
Class : Armor
Defense : 0
Weight : 10
Required Level : 100
Jobs : All
Guardian's Shield [1] : 800 ea
Enable to use Shield Spell Lv.1
Has a chance to autocast Assumption lv.3 when receiving melee physical damage. The chance to autocast is increased depends on refine rate.
Def+10, Mdef+1 per refine rate.
Class : Shield
Defense : 30
Weight : 300
Required Level : 100
Jobs : All
Shining Holy Water [1] : 800 ea
Reduce damage taken in Ritual Room and Aerial Fortress instance by 20%.
Recover 100 HP and 5 SP every 10 seconds.
Class : Accessory
Defense : 0
Weight : 15
Required Level : 100
Jobs : All
Prontera Badge : 300 ea
Enable to use 'Return to Prontera'
Has 15 minute cooldown
Class : Accessory
Defense : 0
Weight : 10
Required Level : 40
Jobs : All
Downtown [1] : 300 ea
Enable to use Increase Agility lv.3
Class : Accessory
Defense : 0
Weight : 10
Required Level : 40
Jobs : All
Prison Key : 6 ea
Use to enter Prontera Prison
Flattering Robe and Abusive Robe can be enchanted in 3rd and 4th slot with unique options. (their future counterparts Fictitious Robe and Consultative Robe can be enchanted too)
Strength Rune (lv 1~3)
lv 1 : If refine rate is 7 or higher, Str+5. If refine rate is 10 or higher, additional Atk+5%
lv 2 : If refine rate is 7 or higher, Str+6. If refine rate is 11 or higher, additional Str+1, Atk+7%
lv 3 : If refine rate is 7 or higher, Str+7. If refine rate is 12 or higher, additional Str+1, Atk+8%. If refine rate is 13 or higher, additional Str+1, Atk+2%
Agility Rune (lv 1~3)
lv 1 : If refine rate is 7 or higher, Agi+5. If refine rate is 10 or higher, Perfect Dodge + 3
lv 2 : If refine rate is 7 or higher, Agi+6. If refine rate is 11 or higher, additional Agi+1, Perfect Dodge + 7
lv 3 : If refine rate is 7 or higher, Agi+7. If refine rate is 12 or higher, additional Agi+1, Perfect Dodge + 5. If refine rate is 13 or higher, additional Agi+1, Perfect Dodge + 5
Intelligent Rune (lv 1~3)
lv 1 : If refine rate is 7 or higher, Int+5. If refine rate is 10 or higher, additional Matk+5%
lv 2 : If refine rate is 7 or higher, Int+6. If refine rate is 11 or higher, additional Int+1, Matk+7%
lv 3 : If refine rate is 7 or higher, Int+7. If refine rate is 12 or higher, additional Int+1, Matk+8%. If refine rate is 13 or higher, additional Int+1, Matk+2%
Dexterity Rune (lv 1~3)
lv 1 : If refine rate is 7 or higher, Dex+5. If refine rate is 10 or higher, additional long-ranged physical damage+5%
lv 2 : If refine rate is 7 or higher, Dex+6. If refine rate is 11 or higher, additional Dex+1, long-ranged physical damage+7%
lv 3 : If refine rate is 7 or higher, Dex+7. If refine rate is 12 or higher, additional Dex+1, long-ranged physical damage+8%. If refine rate is 13 or higher, additional Dex+1, long-ranged physical damage+2%
Vitality Rune (lv 1~3)
lv 1 : If refine rate is 7 or higher, Vit+5. If refine rate is 10 or higher, additional Maxhp+5%
lv 2 : If refine rate is 7 or higher, Vit+6. If refine rate is 11 or higher, additional Vit+1, Maxhp+7%
lv 3 : If refine rate is 7 or higher, Vit+7. If refine rate is 12 or higher, additional Vit+1, Maxhp+8%. If refine rate is 13 or higher, additional Vit+1, Maxhp+2%
Luck Rune (lv 1~3)
lv 1 : If refine rate is 7 or higher, Luk+5. If refine rate is 10 or higher, additional critical damage+5%
lv 2 : If refine rate is 7 or higher, Luk+6. If refine rate is 11 or higher, additional Luk+1, critical damage+7%
lv 3 : If refine rate is 7 or higher, Luk+7. If refine rate is 12 or higher, additional Luk+1, critical damage+8%. If refine rate is 13 or higher, additional Luk+1, critical damage+6%
Cost 20 Token of Honor per enchant. (Not sure if there's failure rate) Enchantment is random.
Enchants can be reset with 100% success rate. (only robe which has enchanted both slots can be reset).
Edited by CadburyChocolate, 24 March 2017 - 03:33 AM.