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bounty board revitalization


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#51 Hissis

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Posted 28 March 2017 - 09:42 AM

SYSTEM REVITALIZATION

1. Kill Count

Should the kill count stays at 150? or should it be lowered? increased?

suggestion: 

-lowered: 100

-increased: 300; 400; 1000

 

2. Exp Gained

Should the exp gained stays at 75% per kill? should it be lowered? increased?

suggestion:

-lowered: 70% for non VIP; 70% for lower level boards

-increased: 80%; 100%; 90% for higher level boards

 

3. Rewards

Should the zeny stays at 37500? should it be lowered? increased? given another reward? EMB reward is already suitable?

suggestion:

- zeny: zeny rewards should be scaled on monster difficulty (level); delete zeny rewards on high level boards

- EMB: delete EMB from rewards; replace EMB with another items

- items: reward specific given items (example: investment items) for every board on each areas

 

 

4. Exp given in smaller chunks

Well, i propose BB under level 70 needs the exp rewards to be given in chunks (4 chunks of exp is good i think), to prevent the exp to be wasted since the exp given is high, but it is capped to get 1,9 level per exp chunk. With smaller chunks, people can get multiple level ups per turn ins.

 

5. Misc

- Turn in All option: instead of forcing player to complete the whole board, make it check to how many quests done and turn in those instead. Example: NCT BB, only finished big bell, cursed box and cursed book. while big ben and neo punk unfinished. when choosing turn in all, only those 3 are counted.

- Ability to turn in unfinished quest but with exp penalty. Example: big bell only done 120/150. So, instead of giving 75% exp x 120 big bells, it is given penalty such as 50% exp x 120 big bells or lower.

- add another monster on hugel 81-100 boards to make farming EMB not tooooo easy.

 

 

i really have hope that this splendid project started by zerotigress need to be taken care of, since they are very helpful and become one of iRO trademark besides TI.

 

Very Nice,here is my suggestion

 

1- I think should be increase to 300~400 due to the duration of BMX3(which most people use for leveling).

 

2- Increased ,90% is fine in my opinion

 

3- EMB reward without the need to fully complete the BB

 

4- It's a good suggestion+1

 

5- +1

 


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#52 DexRain

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Posted 28 March 2017 - 03:35 PM

1. I think 150 is fine for lower levels since you're mostly going to using single target skills / auto attacking early game, kill count can be increased to 300 for the 70+ boards since you should have your AoE skills ready to go by then.

 

2. I think the VIP split (70% for non vip / 80% for vip) is a good idea, gives a bit more incentive to pay for VIP

 

3. I never noticed that they gave zeny, go me, so observant, wow.  Honestly I think you should increase the zeny reward at lower levels to help encourage new players to start the game and stick with, the biggest barricade I see to new players is a massive gear gap caused by the current market inflation, 1b zeny may not be a huge amount to some people but I played consistently for 7 years in pre-renewal and don't think I ever saw more than 200 mil at one time until I started playing again a few months ago and got lucky with OCP boxes.

 

Giving new players a decent way to make zeny for gears/supplies early on would help a lot imo

 

4. This looks great, not sure why there's even a cap on this in the first place.

 

5.Having Turn in All turn in everything you've completed instead of needing every monster cleared would be great, I don't think they should give credits for partial turn in's though


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#53 allygator1

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Posted 28 March 2017 - 04:04 PM

i legit did not realize BB's gave out zeny.

 

Maybe instead of flat zeny, what if BB's gave out like those zeny bags or whatever?  The one that gave out like a random amount from like 5k to 25k or something like that.  Could rename one to be a "Bounty Rewards Bag" or something to that extent.  That way new or non observant players will notice that they got a cash reward.


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#54 Kusanagisama

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Posted 28 March 2017 - 05:41 PM

 Honestly I think you should increase the zeny reward at lower levels to help encourage new players to start the game and stick with, the biggest barricade I see to new players is a massive gear gap caused by the current market inflation, 1b zeny may not be a huge amount to some people but I played consistently for 7 years in pre-renewal and don't think I ever saw more than 200 mil at one time until I started playing again a few months ago and got lucky with OCP boxes.

 

Giving new players a decent way to make zeny for gears/supplies early on would help a lot imo

 

I second this one. They could increase the zeny given up to level 99, keep it up to 130 or 140, and completely remove it after this point. Else, this will only contribute to inflation... it will, anyways, but it will at least give newcomers a kickstart for consumables, in the worst case.


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#55 Ashuckel

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Posted 28 March 2017 - 05:52 PM

dont put more "free" zeny in the server, specially easily accessible for bots


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#56 Talvis

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Posted 28 March 2017 - 07:26 PM

SYSTEM REVITALIZATION

1. Kill Count

Should the kill count stays at 150? or should it be lowered? increased?

suggestion: 

-lowered: 100

-increased: 300; 400; 1000

 

--I personally think that 150 is about right, but almost too much for field maps. I would like to see kill count options like the original, prerenewal killcount quests which were 50,100,150. We could do something similar so that people who just want a quick hunt can take a short killcount while those who have more time can take a higher one.

 

2. Exp Gained

Should the exp gained stays at 75% per kill? should it be lowered? increased?

suggestion:

-lowered: 70% for non VIP; 70% for lower level boards

-increased: 80%; 100%; 90% for higher level boards

 

 

--I personally think the exp should be raised to 100%. If I understand, vip automatically get a boost on quest turn ins.

 

 

3. Rewards

Should the zeny stays at 37500? should it be lowered? increased? given another reward? EMB reward is already suitable?

suggestion:

- zeny: zeny rewards should be scaled on monster difficulty (level); delete zeny rewards on high level boards

- EMB: delete EMB from rewards; replace EMB with another items

- items: reward specific given items (example: investment items) for every board on each areas

 

--I thought only low level boards gave zeny? An emb reward is a good idea, but maybe they can change the way you ti. Make it similar to gramps where he just goes through all your quests to see if they're finished. The TI mechanism could work where it goes through your quests to see if they're finished and give you the option to get your reward. Maybe the system could keep a tally of how many tis you've done over all and maybe every 4 or so it gives you 1-2 embs.

 

4. Exp given in smaller chunks

Well, i propose BB under level 70 needs the exp rewards to be given in chunks (4 chunks of exp is good i think), to prevent the exp to be wasted since the exp given is high, but it is capped to get 1,9 level per exp chunk. With smaller chunks, people can get multiple level ups per turn ins.

 

5. Misc

- Turn in All option: instead of forcing player to complete the whole board, make it check to how many quests done and turn in those instead. Example: NCT BB, only finished big bell, cursed box and cursed book. while big ben and neo punk unfinished. when choosing turn in all, only those 3 are counted. Covered this already

- Ability to turn in unfinished quest but with exp penalty. Example: big bell only done 120/150. So, instead of giving 75% exp x 120 big bells, it is given penalty such as 50% exp x 120 big bells or lower. I don't think they can program accepting a partial killcount.

- add another monster on hugel 81-100 boards to make farming EMB not tooooo easy.

 

I wouldn't mind seeing this expanded to more areas. Does Rachel and Veins even have BBs? There is no need for low tier BBs in Lasagna since following the story quests already get you out of there in pretty good shape. The higher tier parts of Lasagna, though, could use BBs.

Can we please get a quest icon for the NCT BBs and while we're at it, quest icons for the 100+ eden quests? (Many of those are actually pretty good)

I'm personally in the camp that would like to see gramps eventually go away and I think the BBs could help make up for it. They would never be as quick, but then again, gramps has sped up leveling too much and discourages people from properly exploring the game world.

The newest updates actually have decent quests. The Verus dailies and story quests give good exp. What I would love to see is for them to go through ALL the old story quests and bring their rewards up to par so that there's incentive to do them besides being necessary for access or being bored. And also to make sure they all have quest journals and quest markers.

I have my own idea for a slightly different BB system, but I'll eventually make my own thread for it if I find the time.


Edited by Talvis, 28 March 2017 - 07:27 PM.

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#57 Schizzler

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Posted 29 March 2017 - 07:24 PM

I like and agree with what Marty said. Also, something important needs to be said of Gramps; it's a speed leveling option. Because, you know, leveling should never be the sole purpose of a game, nor should it be used as a way to milk money from a game.

What should be focused on, like this very good post from Fuyuks, is the quality of the content that is supposed to be incentive for leveling in the first place. I have always thought the BB system was well-done, and tweaking it to improve it sounds great.


Edited by VModCinnamon, 30 March 2017 - 02:37 AM.
Merged post for a cleaner look

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#58 ShoLin

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Posted 29 March 2017 - 09:01 PM

since it homes 175 doram set, it is still relevant for people who wants to farm the set as well as leveling. some monsters also are in level 144-145 which is still relevant to level 174-175.

 

No it isn't I used my RK at 174 to farm staffs. which is 29 level difference, so that's 35% of exp gain. It wouldn't be worth the manual or even collecting the board, unless you are farming eden badges. even then there  is easier ways.
 


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#59 Ashuckel

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Posted 30 March 2017 - 03:05 AM

The board has no exp penalty based on lvl difference. You think bio4 would be used to lvl if it had?
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#60 EdwinKuswanto

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Posted 30 March 2017 - 05:21 AM

The main idea of Bounty board for me is to preventing "bot grinding", the problem here is the staff cant manage it properly.

 

There 5 kind of monster here, passive (Poring,Drops,Chonchon), aggressive (Argiope, Argos, punk), idle (Mandragora, Geographer, hydra), looter (Zenorc, Stapo, Poporing) Ranged (Gargoyle, Raydric  Archer, Archer Skeleton).

 

LETS TO THE POINT:

 

L92MV8E.png

 

What kind of retarded people want to hunt all monsters listed above?, for 1 pieces of EMB?, this is utter retarded,

 

Lunatic is here:

http://db.irowiki.or...nfo/prt_fild01/

 

Hornet is here:

http://db.irowiki.or...nfo/prt_fild05/

 

Roda Frog is here:

http://db.irowiki.or...nfo/gef_fild01/

 

Rocker is here:

http://db.irowiki.or...nfo/prt_fild07/

 

Savage Bebe is here:

http://db.irowiki.or...nfo/mjolnir_09/

 

Thief Bug Egg is here:

http://db.irowiki.or...nfo/prt_fild05/

 

Ambernite is here:

http://db.irowiki.or...nfo/gef_fild09/

 

This bounty board set/the staff who managing this bounty board, demand a players to hunt 7 kind of monster, LV 3 ~ 20 monsters 150 each in 7 different maps far away from each other maps.

 

The staff who managing this bounty board literally making a something suppose to be easy to do become something difficult to  do.

 

If the staff cant willingly give an EMB then dont, of course get 101exp (100 from the monster, 1 from the BB reward) is better than only 100exp, but the time..... the time to kill those monsters take more than "grinding hunt method".

 

If I increase the scale, the bounty board system feel like kill 1500 Lunatic and 1 GTB to get an EMB reward.

 

 

How to fix?

 

Make it simple, 1 bounty board for 1 maps, each bounty board is located in the specific maps, yes u need to explorer each maps in order to found the bounty board (usually near the portal).

 

Example1:

2XHym3j.png

 

Bounty board "LV 1 ~ 5".

 

Kill: 60 Porings, 120 Lunatic, 60 Pupa, 40 Fabre.

 

Reward: Base & Job EXP + 1EMB.

 

Example2:

2SDrToO.png

 

Bounty board "LV 6 ~ 10"

 

Kill: 150 Hornet, 20 Thief Bug Egg, 21 Thief Bug.

 

Reward: Base & Job EXP + 1EMB.

 

Example3:

4jE5TCJ.png

 

Bounty board "LV 11 ~ 15"

 

Kill: 80 Thief Bug Egg, 30 Thief Bug, 10 Tarou, 10 Familiar.

 

Reward: Base & Job EXP + 1EMB.

 

Example4:

Jh4G3TW.png

 

Bounty board "LV 16 ~ 20"

 

Kill: 170 Rocker and 90 Savage Bebe.

 

Reward: Base & Job EXP + 1EMB + 1 Bounty board ticket.

 

Example5:

i2j7A7m.png

 

Bounty board "LV 21 ~ 25

 

Kill: Pecopeco Egg 30, Pecopeco 150, Mukamuka 80.

 

Reward: Base & Job EXP + 1EMB.

 

Example6:

k3dEeAi.png

 

Bounty board "LV 26 ~ 30

 

Kill: Pecopeco Egg 30, Pecopeco 60, Mukamuka 120.

 

Reward: Base & Job EXP + 1EMB,

 

MAKE IT SIMPLE MAKE IT FUN TO DO.

 

 

 

 

 

 

 


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#61 Talvis

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Posted 30 March 2017 - 07:13 AM

While having boards directly on each map would be more efficient for the players, it would be a programming nightmare having to program that many boards. It's easier to have the quest givers in a central, regional location.


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#62 soudou

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Posted 30 March 2017 - 08:10 AM

Sorry if I missed it in the first post, but Nameless Island monsters don't have a bounty board I think? Maybe adding them to Veins could be good.

 

I agree Lasagna would be great and more options at higher levels.

Also agree that an easier way to turn in counts other than one by one would be awesome, but if it'd complicate the code then adding new boards would rank higher for me on the priority list.


Edited by soudou, 30 March 2017 - 08:10 AM.

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#63 ZeroTigress

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Posted 30 March 2017 - 09:09 AM

One issue with the boards rewarding too much EXP is that it glitches out and gives players negative EXP. Campitor had to add to the script to prevent this issue. So as much as people want to get tons of EXP from this system as quickly as possible, they need to take into account what the ancient programming of the game is capable of. The simpler the script, the less chance of it bugging out and the quicker it'll be to fix.
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#64 ChaoticRK

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Posted 30 March 2017 - 10:06 AM

Remove the zeny and EMB reward. Make it into consumables(Novice Flywing/BWing/Potions and a version for all not just red).

 

The Bounty Board from 1-30 should be removed.

 

200 would be a good number. A balance on Gramps TI if the monster is on bounty board.

 

 

Off-topic, make the support class take 3 TI from gramps too instead of 2 for non-vip and 4 for vip.I think supports i.e. Priest/Dancer/Bard branch should be rewarded more. :heh:


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#65 Talvis

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Posted 30 March 2017 - 04:51 PM

I don't get why some people want such high turn in amounts. Some take forever just to get 150. High counts only work when monster spawns are high enough.


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#66 DexRain

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Posted 30 March 2017 - 06:07 PM

Higher counts for higher level TI's make sense because you're most likely not going to be single target killing monsters at 70+ with a few exceptions, but having to single target 150 monsters as a first class can take awhile.

 

I like the idea of map specific TI's but not sure if that would work from a coding standpoint, some of the boards, most notably Geffen and Prontera, do need to be cleaned up a bit, Payon is ok since most spawns on a given board are within 1~2 maps of each-other (wolves being the only real outlier)

 

The 81~120 Geffen Board takes you 8 different maps to fully clear, and while I personally enjoy exploring and think it's a good thing to get people to see maps they'd otherwise never go to I can see how this could be irritating to some players who want to maximize the effectiveness of BM's.

 

 

 

I still think the zeny reward is a good thing as there is still a huge zeny gap in this game, seeing a ton of shops selling 300 mil+ items is a bit overwhelming as a new player (hell it was overwhelming to me as a 7 year pre-renewal veteran)


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#67 ShoLin

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Posted 30 March 2017 - 07:01 PM

The board has no exp penalty based on lvl difference. You think bio4 would be used to lvl if it had?

 

I'm sure they would make the exp gain from that board would be considerably lower than bio4 TI.
 


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#68 DexRain

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Posted 30 March 2017 - 07:20 PM

Honestly the whole exp reduction for killing things outside you level has probably been the strangest thing to me coming from Pre-renewal, used to level my mages in CT from around 35~40 all the way up to 90 or so, I was mobbing alarms on my 73 sage the other night and I was wondering why the exp wasn't as good as I remembered it being XD


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#69 ChaoticRK

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Posted 30 March 2017 - 08:43 PM

It's not strange. I for one is happy about that. Do you realize how hard it is to level a melee class classic times while archer/aco and mages go bombing monster in GH for easy leveling? :heh:
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#70 EdwinKuswanto

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Posted 30 March 2017 - 10:22 PM

While having boards directly on each map would be more efficient for the players, it would be a programming nightmare having to program that many boards. It's easier to have the quest givers in a central, regional location.

 

"Programming nightmare"?, that is why those programmer got paid for, 175:5 = 35 bounty boards, unless you want to make a specific bounty board for each classes (Town) (6 X 35 bounty board, extended classes not include.), so you will only found a lot of mages at Geffen, Swordsman at Izlude, and Acolyte at Prontera, Thief at Morroc, Merchant at Alberta, and Archer at Payon.

 

In order to take a bounty board from another town (example A mage classes want to take Bounty board at Prontera, the mage need to paid 1 EMB), at the end you got paid an EMB to take another bounty board from another town to get an EMB.

 

Remove the zeny and EMB reward. Make it into consumables(Novice Flywing/BWing/Potions and a version for all not just red).

 

The Bounty Board from 1-30 should be removed.

 

200 would be a good number. A balance on Gramps TI if the monster is on bounty board.

 

 

Off-topic, make the support class take 3 TI from gramps too instead of 2 for non-vip and 4 for vip.I think supports i.e. Priest/Dancer/Bard branch should be rewarded more. :heh:

 

Its good for newbie, so they had an idea what exactly/where they should to do/go.


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#71 fuyukikun

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Posted 30 March 2017 - 10:35 PM

OP updated with a lot of stuffs, especially the reward


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#72 Kusanagisama

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Posted 31 March 2017 - 08:37 AM

Did you forget El Dicastes boards, or got rid of them intentionally?

 

Also, I liked the concept of the new rewards, but n00b pots are a terrible reward. XD Some of my characters, that I made when I came to iRO, still had a lot of those. I won't mention my newer characters, which can't deal with using more than 50 (from that initial quest) for their whole lives, but even when I was poorly geared, I didn't want those. 50~80 Novice pots for the beginner reward are cool. Maybe add some orange or yellow pots (or "Novice Orange/Yellow", whatever) for the grades E and D boxes (D grade giving whites is too much imho), and the others are great... maybe most of them are way better than EMBs.


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#73 ChaoticRK

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Posted 31 March 2017 - 09:10 AM

Its good for newbie, so they had an idea what exactly/where they should to do/go.

 

Yeah I guess so but when I came to iRO I didn't even bother doing any boards till I was 70+ or something at that time Janeway was active and so I did Janeway then. I tried gramps when I hit 70 but to my dismay I wasn't able to communicate properly and I thought that gramps was infested with bots but no. I did my usual leveling practice which is not a very good practice and very slow. :heh:

 

The TI at the academy is even non-existent. Before you know it you're already past the required job level to take the quest or even turn them in.

 

I think 1-30 is a fast pace in a newbie's life. You'll be 30 before you could finish those quests. The best way to introduce Bounty Board would be to include it on the mini-quest on the start. Maybe a readable book like those manuals for creating things or those story books with images included as well.


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#74 DexRain

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Posted 31 March 2017 - 11:58 AM

The revamped / split boards look good to me and I like the reward box contents +1

 

I still burn all my novice pots when I make a new character, having extra supplies for the next TI should help alleviate the lack of zeny for new players


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#75 fuyukikun

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Posted 31 March 2017 - 04:43 PM

Reply from Astra. Hope everything will be good next week.

Thanks for your input! Luckily, Camp and I will have much more time next week to address things like this, so I hope to have an answer to you by then.

 

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