Lord of Vermillion Arena (LoVA) is a MOBA game developed by Square-Enix a company known widely as the creator and publisher of Final Fantasy. This update is exclusive for Japan’s Ragnarok Online and tied LoVA's contents into the game since November 4th, 2015.
As a 1 year half experienced JRO player, I’m going to do my best explaining it in English.
Story
Suddenly there’s a “Distortion of Dimension” occurred at the southeast of Prontera. When many adventurers heard of it and came to explore, they heard a voice requested for a help from the other side.
They boldly jumped into the “Distortion of Dimension” and met a girl inside the gap of time. It seems she has lost her memories but the “Illusionary Seal (幻影の刻印)” appeared upon contact with adventurers.
“My name is …. Dux… Yes, Dux Tia (ドゥクス・ティア). An outsider who comes from every world to who leads one who possesses the seal”.
She will recall her lost memories through the conversation with adventurers. To strengthen the power of adventurers who possess the seal, she guided many adventurers to the place named “War of Eternity”.
War of Eternity (永劫の戦)
Spoiler
the in-game text is shown as “War of Constancy” which I have no idea if it’s correct or more accurate translation than mine.
An instance dungeon gives amazing exp reward as well as many cards that are exclusive to Japan’s Ragnarok Online.
- At the southeast of Prontera, the capitol of Rune Midgard Kingdom, there’s a “Distortion of Dimension”. Click it and enter the gap of time.
- Speak with Dux Tia to progress the story. She gives player the “Illusionary Seal (幻影の刻印)” and then guide player the gate to “War of Eternity”.
- A party with at least 1 player is required. Player must create it.
- Examine the gate located at the back of Dux Tia to reserve the instance dungeon creation. Once the reservation has done, the dialogue box will display “Created successfully (作成済)”. Click the gate again to enter.
*This instance has creation cooldown of 1 day. Once finished, player will be able to enter again at 5:00am of the next day.
*This instance has EXP reward cooldown of 2 days. Once player has received the EXP, player will need to wait until 5:00am of the next 2 days to get EXP reward again.
The goal
There are things player and his/her teammates must do within 15 minutes.
Spoiler
1. Destroy 5 pillars Suppress 5 Minion Arks. 4 of them are located at the corners of the map and 1 is located a little south from the center of the map.
Player must move close to the pillar and click it to begin the destruction (Standing far away from pillar is not allowed). Each pillar takes very very long time to destroy. However, if “Illusionary Seal” is put on(accessory), the process will take much lesser shorter time.
*It is recommended to have 5 members take care of this task so that it ends much faster.
2. I don’t know if this is an optional but there’s a “Giant Baphomet (Gate Keeper)” and his minions at the north gate which are extremely dangerous. Party leader must enter the portal located at its back and all members are automatically teleported to the final room. I think beating them will be able to enter the portal much easier.
3. At the final room, beat all the biolab monsters and talk to Dux Tia to get “Orm” points (オルム)
Difficulty Levels
Like many instance dungeons, this too gives player 3 options of difficulty levels to choose. They give different rewards.
Spoiler
1. Beginner - Required level : 9 or above
Minions and bosses are very weak. This level is for the low-level player who tries this dungeon for the first time. When finished, player gets 500 orms.
2. Intermediate - Required level : 90 or above
Monsters are stronger but still solo-able for many 3rd jobs. When finished, player gets 1,000 orms.
3. Advance - Required level : 130 or above
For short explanation, very very hard - -”. Impossible for many players to solo even if they are 150 or above. Many spells from the enemies like “Lord of Vermillion” or “Jupitel Thunder” are super deadly if there’s no proper gears to defend. This is the most popular level among players at JRO that they like forming up a team and enter this.
Gives 1,500 orms when finished.
Spoiler
I always prepare an “Excelion Wing with triple R-Wind” and a shield with Thara Frog/Khalitzburg to reduce the damage. But I’ll be extremely vulnerable to other spells such as “Storm Gust” or “Fire Bolt”
Orm points (オルム) can be spent at Dux Tia inside the time gap. After finishing the "War of Eternity", talk to her to get rewards.
Spoiler
- Every 500 orms can be handed over to Dux Tia to do a “Transformation Ceremony (転成儀)”. This gives player a random reward. There’s low chance to get the LoVA card or “Dux Tia’s Tiara [1]” by doing this. (An option “Do 3 ceremonies at once” is prepared for the player. This makes it much easier to consume all 1,500 orms and get 3 random items.)
- 100 orms to separate an LoVA card from the “Trial Equipments (お試しセット)”. The “Trial Equipments” by the way, are the basic weapons or gears received from the “Level Up Box” given by “Adventurer’s Academy”.
For example :
Gears : Sharel Manteau [1], Louisse’s Red Shoes [1], Odin’s Blessing [1], Lucious Fierce Volcano Armor [1], etc.
- 10,000 orms to convert “Dux Tia’s Tiara [1]” into “[Costume] Dux Tia’s Tiara”. (**Warning : card and enchantments will be deleted)
Seal Enchantment
This enchantment only upgrades the “Illusionary Seal”. Every time player requests Dux Tia to do a “Transformation Ceremony (転成儀)”, there’s also a chance to get “Mana’s Fragment (マナの欠片)”. There are 7 types of it. 5 of each type are required to do the “Seal Enchantment” for adding more useful effects.
List of enchantments and effects :
Spoiler
Crimson (紅蓮)
(1) Physical attack deals 10% more damage to fire property monsters.
(2) Fire spells deal 10% more damage.
(3) Reduces damage received by 5% from fire property attack.
Brass (真鍮)
(1) Physical attack deals 10% more damage to water property monsters.
(2) Water spells deal 10% more damage.
(3) Reduces damage received by 5% from water property attack.
Silver (白銀)
(1) Physical attack deals 10% more damage to wind property monsters.
(2) Wind spells deal 10% more damage.
(3) Reduces damage received by 5% from wind property attack.
Dusk (黄昏)
(1) Physical attack deals 10% more damage to earth property monsters.
(2) Earth spells deal 10% more damage.
(3) Reduces damage received by 5% from earth property attack.
Chaos (混沌)
(1) Physical attack deals 10% more damage to dark property monsters.
(2) Dark spells deal 10% more damage.
(3) Reduces damage received by 5% from dark property attack.
Dawn (曙光)
(1) Physical attack deals 10% more damage to holy property monsters.
(2) Holy spells deal 10% more damage.
(3) Reduces damage received by 5% from holy property attack.
Recovery (恢復)
(1) When “Heal”, “Sanctuary”, “Potion Pitcher (Aid Potion)”, “Highness Heal” or “Coluseo Heal” is used, increases 10% more recovered HP.
(2) When user receives, “Heal”, “Sanctuary”, “Aid Potion”, “Highness Heal” or “Coluseo Heal” is used, increases 10% more recovered HP.
Items
Click the spoiler below to see list of items
Spoiler
Dux Tia’s Tiara [1]
Upper headgear, def 5, mdef 10, required level : 10, 50 weight, no job restriction
(1) Reduces SP consumption of skills by 10%.
(2) If refine level is +5 or more, every refine level above 5 further reduces SP consumption of skills by 3%.
[Costume] Dux Tia’s Tiara
Costume, upper position
Illusionary Seal [0]
Accessory, no effect at all, no job restriction.
[LoVA] Bahamut Card
Weapon card
(1) “Dragon Breath” and “Dragon Water Breath” inflicts 5% more damage.
(2) If weapon’s refine level is +7 or more, reduces skill delay by 1%.
Garment card
(1) Mdef +7.
(2) MaxHP +6%.
(3) If garment’s refine level is +7 or more, “Gravitational Field” inflicts 9% more damage.
[LoVA] Lulu Card
Footgear card
(1) Recovers HP for every 10 seconds.
(2) Every 1 base level increases the recovered HP for every 10 seconds.
(3) If footgear’s refine level is +7 or more, every pure 60 of Str increase Atk by 6 and MaxHP by 1%.
[LoVA] Kima Card
Footgear card
(1) If user’s base level is 6 or more, recovers SP every 10 seconds.
(2) For every 6 base level up, increases the recovered SP in (1)
(3) If footgear’s refine level is +7 or more, every pure 30 of Int increases Matk by 6 and MaxSP by 1%.
[LoVA] Hades Card
Armor card
(1) Reduces damage received from Undead race by 10%.
Cards in “True form”
10 LoVA cards with 1,000 orms can be combined together to create the “true form” version of the card.
Spoiler
[LoVA] True Bahamut Card
Weapon card
(1) “Dragon Breath” and “Dragon Water Breath” inflicts 15% more damage.
(2) If weapon’s refine level is +7 or higher, reduces skill delay by 3%.
Spoiler
Tera Flare!!!! (lol)
[LoVA] True Ragnarok Card
Garment card
(1) Mdef +10.
(2) MaxHP +10%.
(3) If user’s job is Warlock, if garment’s refine level is +7 or more, “Gravitational Field” inflicts 769% more damage.
[LoVA] True Lulu Card
Footgear card
(1) Recovers HP for every 10 seconds.
(2) Every 1 base level increases the recovered HP for every 10 seconds.
(3) If footgear’s refine level is +7 or more, every pure 20 of Str increase Atk by 6 and MaxHP by 1%.
[LoVA] True Kima Card
Footgear card
(1) If user’s base level is 2 or more, recovers SP every 10 seconds.
(2) For every 2 base level up, increases the recovered SP in (1)
(3) If footgear’s refine level is +7 or more, every pure 10 of Int increases Matk by 6 and MaxSP by 1%.
[LoVA] True Hades Card
Armor card
(1) Endows user’s armor with “Undead” property.
(2) Reduces damage received from Undead race by 10%.
New BGMs
Spoiler
Wanna be free(LoVA version, Ziu’s video)
This BGM plays while destroying 5 pillars.
Monastery in Disguise(LoVA version, RagnarokMusic’s video)
This BGM plays at the final room when fighting with biolab monsters.
Promotional picture
Look, I got a Lulu card and immediately kicked out of server. Oh my god.
Garment card
(1) Mdef +10.
(2) MaxHP +10%.
(3) If user’s job is Warlock, if garment’s refine level is +7 or more, “Gravitational Field” inflicts 769% more damage.
I don't know how IRO put stuff from JRO in Overseas Care Package. Maybe it would be there.
According to Unitrix (Similar to ragial.com of IRO). Ragnarok card's price is 6~7M.
And the true version of it costs around 80M. Which is extremely expensive.
Maybe it's the attempt JRO tried to balance the skills? As far as I know, when I was playing at TRO or IRO, the Gravitational Field was a spell everyone (including me) forgot about. Skills like "Quagmire", "Frost Nova", "Storm Gust" are more worth a point.
Garment card
(1) Mdef +10.
(2) MaxHP +10%.
(3) If user’s job is Warlock, if garment’s refine level is +7 or more, “Gravitational Field” inflicts 769% more damage.
WTH????
It's only like 8-9k damage since it's fixed 1k at max level. Though I do appreciate the 69% ;D