Time to hurt ma head.
Bugs so far:
1) cannot find MVP anywhere
2) costume black cowboy hat has no sprite (possibly the other costume doesn't either, but not enough coins to get it to test.)
Ok so it's pretty cool. Main quest works fine and is easily doable in like 30ish mins.
The costume sprite for the cowboy hat doesn't work. I didn't have enough coins to get the other costume as well, but eh:
exhibit A:
Also, this made me LOL on the signs around the town and underground town:
Side note, I sensed all the monsters I could find.
The basic bandits outside of town are all level 100ish and demi-human, the coyotes are brute and level 100ish as well.
The elite bandits are level 145-150ish and also demihuman.
The monsters in the underground town (other than the anopheles) are level 100 and only have 1k HP.
Didn't find the MVP, not sure how to get to that yet tbh.
The dailies give 1-3 coins each and are reset at 4am pacific time similar to 16.1's cooldowns. The main quest awards 200 coins.
The coins are account bound so you can do the main quest on multiple chars and then stack them up together.
The enchantment reset has a VERY high chance to break armor apparently, and it seems you can only enchant the class specific garment, armor, and accessory only (didn't see any options to enchant the weapons.)
How to get the gear:
Weapons drop from enemies and at a high rate (I predict around 2-5%, if not higher).
Garments and accessories can be purchased for Z for a few mil from the NPC in the tools hop.
Armor is purchased via coins (24 rockridge coins) from another NPC in tool shop.
The neutral stuff (spur boots, flask) costs more -- like 150-300 coins.
I got basically everything except the mechanic axe, not sure who drops that yet. Tested +14 shadow chaser set and... kinda disappointing as catapult and crimson bow did very similar damage to the vigi bow.
Edited by mildcontempt, 06 June 2017 - 05:17 PM.