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KRO : Ragnarok 15th anniversary VIP meeting


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#51 DataDrain

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Posted 15 July 2017 - 10:49 PM

If they still ride dragon after expanding :heh:


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#52 mashaa

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Posted 16 July 2017 - 03:06 AM

Oh my... 185 xD
I guesssssss the monsters and MVPs will upgrade too xD
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#53 Soulkyoko

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Posted 16 July 2017 - 03:42 AM

Naaaah.

Theyll keep them the same and just make newer,stronger MVPs. (I look forward to steamrolling Ifrit and Valk as a 185 GX)
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#54 aurasphere

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Posted 16 July 2017 - 03:56 AM

If only there's a way to regress an unrebirthed Job 3 class back into Job 2 so the player can rebirth his/her character properly.

But then again, who doesn't rebirth?






As for the Taekwon Master/Star Gladiator & Soul Linker's upgrade classes......

1. Why "Soul Reaper"? They connect souls, not taking them away.....
2. I hope Soul Reaper has something for Battle Linkers. A skill that gives Aspd and critical damage boost while having dagger equipped, would be great. Also, no aspd penalty while having shield equipped.
3. LMAO, revealing TKM/SL upgrade classes, then on the very same meeting, reveal an update that the two classes most certainly will NOT be able to access due to the "awakened rebirthed 3rd class" restriction.
IIRC, Gravity talked to a bunch of players before creating these two classes, I think some of them will be majorly disappointed by this.

Edited by aurasphere, 16 July 2017 - 04:20 AM.

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#55 Sigma1

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Posted 16 July 2017 - 04:38 AM

Their skills have been revealed last year.


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#56 ROCKheir

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Posted 16 July 2017 - 05:38 AM

2. Star Emperor and Soul Reaper

 

i16388814267.jpg

Yikes! What happened to the Next-Level Soul Linker's outfit? It looks too fancy (and futuristic?) for my taste. I was hoping for a more Traditional/Hanbok-ish look for the Soul Reapers but ehh.. I like the Star Emperor's costume on the other hand. Tho it seems to me as if it's just a modified Male Soul Linker outfit. LEL. But my impression about the Soul Reaper's appearance might change once I see the concept art. Hope they release it real soon.

Also, I'm curious about the 175 Rebirth... What kind of visual changes and new skills will there be?


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#57 CadburyChocolate

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Posted 16 July 2017 - 05:58 AM

I hope kRO puts GXes back in WoE scene, they should be the real player killer, not those god damn monks


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#58 ChaoticRK

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Posted 16 July 2017 - 08:15 AM

Yikes! What happened to the Next-Level Soul Linker's outfit? It looks too fancy (and futuristic?) for my taste. I was hoping for a more Traditional/Hanbok-ish look for the Soul Reapers but ehh.. I like the Star Emperor's costume on the other hand. Tho it seems to me as if it's just a modified Male Soul Linker outfit. LEL. But my impression about the Soul Reaper's appearance might change once I see the concept art. Hope they release it real soon.

Also, I'm curious about the 175 Rebirth... What kind of visual changes and new skills will there be?

 

It's the jRO's alternate sprite.  :p_devil:

 

I hope kRO puts GXes back in WoE scene, they should be the real player killer, not those god damn monks

 

They kill me.

              -Emperium

 

Oh wait, that spoon exist now. RIP GX, RIP WOE.


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#59 CadburyChocolate

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Posted 16 July 2017 - 09:40 AM

It's the jRO's alternate sprite.  :p_devil:

 

 

They kill me.

              -Emperium

 

Oh wait, that spoon exist now. RIP GX, RIP WOE.

Hitting rocks should have been the job for smiths and monks  :heh:


Edited by CadburyChocolate, 16 July 2017 - 09:40 AM.

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#60 aentunei

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Posted 16 July 2017 - 04:54 PM

i like the first image but it is more like a soul reaper to me like capitan toshiro of vleach maybe it use a sword on melee fights hmmmm can i have billion of exp required after the rebirth of thirdies? to make it party oriented leveling again? hue huehue
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#61 ZeroTigress

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Posted 16 July 2017 - 06:12 PM

Oh my... 185 xD
I guesssssss the monsters and MVPs will upgrade too xD

 
It's stupid, they're increasing the level cap and barely adding any new leveling areas YET AGAIN. They've done this three times already (150, 160, 175)! Why bother even raising the level cap to begin with if you barely have new content for people to participate in for the new cap?

Edited by ZeroTigress, 16 July 2017 - 08:03 PM.

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#62 Sigma1

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Posted 16 July 2017 - 07:54 PM

Illusion of Abyss may be a good place for leveling than bio4 since exp penalty is disabled there.
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#63 ChaoticRK

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Posted 16 July 2017 - 11:15 PM


It's stupid, they're increasing the level cap and barely adding any new leveling areas YET AGAIN. They've done this three times already (150, 160, 175)! Why bother even raising the level cap to begin with if you barely have new content for people to participate in for the new cap?


As what Sigma has posted, Gravity says- access to new maps, equips, monsters.

So maybe we can rust Gravity for this. I mean trust.
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#64 ZeroTigress

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Posted 17 July 2017 - 01:35 AM

As what Sigma has posted, Gravity says- access to new maps, equips, monsters.

So maybe we can rust Gravity for this. I mean trust.


New maps aren't really new if they're just rehashing 1-99 content to fit the new level cap again. If they're really expanding the game, then why force players to rebirth twice to experience whatever "new" content they have in store? If they're trying to get new players into the game, this is a terrible way to go about it.

Edited by ZeroTigress, 17 July 2017 - 01:35 AM.

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#65 Sigma1

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Posted 17 July 2017 - 03:30 AM

fixed~


Leveling in Bio5 is suicide mission. People go there for grinding materials.
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#66 Ashuckel

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Posted 17 July 2017 - 07:17 AM

ppl will figure out a way to do it :v
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#67 IgnotusCarl

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Posted 18 July 2017 - 03:07 AM

I think the Soul reaper's costume has a similarity with Shinomori Aoshi. 

http://kenshin.wikia...83ebb8bcede.jpg

 

I hope someone would make a guess illustration.


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#68 LordYggdrasill

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Posted 18 July 2017 - 04:46 AM

Though some ppls have been complaining so far, I actually like what I am seeing. First of all, the new expanded third classes are neat. I dont play such classes, but its still nice that the expanded classes receive some more love, good for the game/community as a whole. More diversity in classes/choices will bring more benefits, at least it aint gonna hurt. While people may want to get fourth classes, but knowing Gravity it is perfectly understandable that they will make transcendent third classes before going into 4th classes. I am interested in how the rebirth classes will be called. Will they just add the prefix high- in front of the class name, or will they get new names? Also will the max job level also be increased from 60 to 70? I dont understand Korean, so it would be helpful if someone can pull more information from that website. :D If there is a suggestion to make, I would love to see 3-3 classes implemented as well in later episode(maybe EP 18.1?). It will be possible to get to 3-3 classes from either 2-1 or 2-2 classes, more choices = better gaming experience. :D


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#69 Usurper

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Posted 18 July 2017 - 07:50 AM

Rogue class 4th job should have a skill that will allow them to divest mid/lower head gears. To hell with Mob Scarf :heh:


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#70 mildcontempt

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Posted 18 July 2017 - 08:05 AM

And a PVM skill that lets you do less damage than magnum break.

 

Gotta keep it balanced! 


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#71 DataDrain

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Posted 18 July 2017 - 08:12 AM

That is if you manage to get close enough for divesting your enemy and survive another 4th classes advanced barrage of massive ranged & magic damage :heh:

tumblr_n4dtxbcWgB1suf5t1o1_400.gif


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#72 Usurper

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Posted 18 July 2017 - 08:24 AM

And a PVM skill that lets you do less damage than magnum break.

 

Gotta keep it balanced! 

 

I'm okay with it as long as we get those divest skills :heh: I just remembered SCs already got a useless PvM skill which is Fatal Menace, the skill actually reduces the casters hit making it useless on lower levels. Oh wait, maybe it isn't that useless because it's possible to spam it while teleportating around before monsters could attack? need to test this one out.

 

 

 

That is if you manage to get close enough for divesting your enemy and survive another 4th classes advanced barrage of massive ranged & magic damage :heh:

tumblr_n4dtxbcWgB1suf5t1o1_400.gif

Oh yeah I forgot, Suras are bound to receive another skill, probably a  stronger version of GoH but this time it affects whole screen and cannot miss.


Edited by Usurper, 18 July 2017 - 08:40 AM.

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#73 ashS1

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Posted 18 July 2017 - 08:29 AM

I think the Soul reaper's costume has a similarity with Shinomori Aoshi. 

http://kenshin.wikia...83ebb8bcede.jpg

 

I hope someone would make a guess illustration.

 

The coolest character in that anime !!! :p_love:


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#74 DataDrain

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Posted 18 July 2017 - 08:53 AM

I'm okay with it as long as we get those divest skills :heh: I just remembered SCs already got a useless PvM skill which is Fatal Menace, the skill actually reduces the casters hit making it useless on lower levels. Oh wait, maybe it isn't that useless because it's possible to spam it while teleportating around before monsters could attack? need to test this one out.

 

 

 

Oh yeah I forgot, Suras are bound to receive another skill, probably a  stronger version of GoH but this time it affects whole screen and cannot miss.

 

That's still less worse scenario, what if all 4th classes will be given skills that work similar to GoH. Basically bypass all kind of damage reductions  :heh: 

In the current meta where people can stack very near 100% damage multi-layered reductions, there should be a way given to bypass these reductions thingy :heh:
 


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#75 tx81z

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Posted 18 July 2017 - 08:56 AM

Expecting some new dark element skills for warlocks. A self buff that allows them to bypass dark resistance would be nice too.

Dunno, anything dark related would be nice, something related to the "warlock" tittle.

They are more like Elementalists right now
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