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Monster Spawns in Orlo


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#1 CoffeeMuse

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Posted 18 December 2010 - 11:45 AM

I have had a chance to run around to most areas on Orlo and am concerned by the sparsity of the monsters. It was my understanding the spawns would be improved and increased rather than decreased. Not only that, but my 216 borg see's about half of the monsters as blue, which means no drops from the fewer monsters that now populate the maps. Again, I thought the monsters spawns were supposed to be increased but it looks like substantially fewer monsters, even if a few newer types. Being a farmer, this doesn't appear to be good, nor for a leveler for that matter.
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#2 yeoldknight

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Posted 18 December 2010 - 11:54 AM

I don't know much on this subject. But i hope they fix it!
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#3 Lybis

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Posted 18 December 2010 - 11:55 AM

I thought the exact same thing! I preferred how it was before :P I didn't like it before but hell it was better then what it is now.
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#4 XBlazeX

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Posted 18 December 2010 - 12:08 PM

I have had a chance to run around to most areas on Orlo and am concerned by the sparsity of the monsters. It was my understanding the spawns would be improved and increased rather than decreased. Not only that, but my 216 borg see's about half of the monsters as blue, which means no drops from the fewer monsters that now populate the maps. Again, I thought the monsters spawns were supposed to be increased but it looks like substantially fewer monsters, even if a few newer types. Being a farmer, this doesn't appear to be good, nor for a leveler for that matter.


Agreed I experinced the same thing. The only thing thats worth farming off of are the bosses which will be a hassle to fight over. I liked it the way it was before. It really has significantly decreased and majority of the drops have seemed worthless.

Edited by XBlazeX, 18 December 2010 - 12:09 PM.

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#5 Lybis

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Posted 18 December 2010 - 12:21 PM

Even the drops from the new monsters are really low. You hardly get anything from them at all, and the new boss monster the big terrasaurus hasn't given me any drops so far apart from 4 blue powder from one of them! and i have killed a good 20 of them!

Edited by Lybis, 18 December 2010 - 12:22 PM.

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#6 CoffeeMuse

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Posted 18 December 2010 - 12:24 PM

Yes, I'm not really sure what the heck they were thinking. One of the staff, either Leo or Cal said they were going to improve the spawns. What happened seems like exactly the opposite. I really hope someone takes a hard look at this and honestly improves it. It's nice to see a few new monsters but heck, the spawns appear to have a lot less monsters? WTH? And now we have a new level cap. Already at level 216, about half the monsters are blue. Er, hello? Raise the level cap then we need monsters to level on. Well, may be there are some around the new city in the map I haven't gotten to see yet, due to the bug.

The drops are another problem. Are they intentionally trying to reduce the amount of materials in the game? Thats the only thing I can think. Drops from lower areas falling on the highest maps? What? That includes powders.. I've gotten blue powders since farming after Orlo 2. I used to get those in Junon or Kenji Beach. What about the pink, orange and red powders? Licent? Did they decide they flooded the game with too many powders and now its time to dry up the supply?

Edited by CoffeeMuse, 18 December 2010 - 12:27 PM.

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#7 Lybis

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Posted 18 December 2010 - 12:46 PM

I know its bloody terrible! I have just gone through some of orlo now and here what I found!

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And well the last screen shot this is in the new map with the mastyx I killed just over 10 and got 3 drops..


Posted Image

Edited by Lybis, 18 December 2010 - 12:49 PM.

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#8 Lybis

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Posted 18 December 2010 - 12:52 PM

Although I have to admit the spawn rate and the way they are laid out in the map Gates of Muris are really good, that's how it should be(although there drops need altering) through out orlo!
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#9 shibby

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Posted 18 December 2010 - 01:08 PM

Although I have to admit the spawn rate and the way they are laid out in the map Gates of Muris are really good, that's how it should be(although there drops need altering) through out orlo!


i agree that the new monster layout is a large step in the wrong direction. i don't think they meant it to be like this though. I haven't even bothered to try getting a party to level (the dc's don't help).

I also like the layout of the monsters in the Gates of Muris. Could be more dense though too, that big Trex needs adjustment!! I killed it a couple times and got zip. I found the relocated devourer and 2mil exp plus 167,747,720 G5's :P
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#10 Recettear

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Posted 18 December 2010 - 01:41 PM

They could raise the mobs lvl a couple.

And/or apply multiple drops (exp as well) per monster to counter the rarity and spreading.
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#11 HellGuardian

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Posted 18 December 2010 - 01:43 PM

Try killing at 1 spot and check the spawn rate and mobs first? Just by "looking" won't really help ... Until you "play" then we can create suggestion to the Dev team.
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#12 yeoldknight

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Posted 18 December 2010 - 01:49 PM

Guys, what you need to do, fight the monsters for a while. Just stand around and kill them, most monsters after being attacked, start spawning a lot more than usual.
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#13 Lybis

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Posted 18 December 2010 - 02:15 PM

I have tried all that already, and the spawn rate is pathetic, you get the odd one or two each time but that's it..
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#14 Lybis

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Posted 18 December 2010 - 03:48 PM

Ok i have spent some time exploring Orlo and all its glorious maps! Here is my feedback:

1st Wasteland Path
  • 5051,5227 and 4995,5098 are great! There the type of spawn area's we need!
  • The problem in this map is there are far too many area's where there are just no monsters at all and space that could be used for spawn for example: 5050,4922 - 4953,4911 - 5128,5054 -5403,5347, I'll stop there.
  • Where there are monsters there just are too few off them!
  • Its like you have stuck one kind of each mob into each map, so all different type of mobs are all over the place and the different levels of mobs are all over the place so blue and yellow/orange mixing all together.

2nd Wasteland path
  • Monsters are too far apart
  • there are no places to party with anyone at one spawn
  • Seems like there is no boss for this map (the crowned asper boss gone?)
  • There are far too many Blue monsters at level 216 for a map that is right at the other end of orlo which you would expect to be a difficult place to level at and have the right coloured monsters to level at if its a map that would be explored almost last in orlo.
  • Drops seem to be lower at obtaining..
  • Overall Increase spawns and spawn rate, Drops, and the level of the monsters.

Gates Of Muris
  • Honestly have no complaints about how the spawns and spawn rates are set out in this map, its really good how its been done and there is even a new boss to play with.
  • Only thing i can say is the drops! Hardly anything coming from the monsters and The boss... well... it seems to be a higher level then the devourer and it drops almost nothing, so far killed at least 20 and got 4 blue powders...

The Golden Ring
  • Didn't you like the snappers!? They seem to be almost exstinct!
  • Again where are the spawns? They are too far apart and too few mobs in here!
  • So much Space that needs filling with things that we could kill!
  • Bigger spawns = people want to level there = people will use the map

Wreckage of the Blinding Mist
  • Nothing much to say about the map, its one of the first maps you start of with, the mobs that are in there fit the map perfectly, Maybe just add a few more.

Edited by Lybis, 19 December 2010 - 06:33 AM.

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#15 xSweetHeartx

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Posted 18 December 2010 - 05:25 PM

Nice Feedback Lybis

I agree we need more mobs. The maps are really empty atm :P
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#16 HellGuardian

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Posted 18 December 2010 - 06:31 PM

I wouldn't agree so fast with just one independent bias discovery. Nothing go against you Lybis but I will made my own judgement and tell you what's the mobs versus spawn rate etc etc etc. Everyone in this forum is always selfish and bias against their own discovery. Will post more later but ... Don't mean any offense but let other "play" before you claim the Dev team disappoint the whole update.

They did spend lots of time and consideration to make game better ... Something we havent discover not necessary mean they failed on the mobs .....
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#17 Genesis

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Posted 18 December 2010 - 08:55 PM

I love your detailed feedback Lybis, it will really help with the adjustments that need to be made to the initial monster spawn layout and rewards obtained from monsters.

One thing I would say to everyone is to not just look at what you initially see from entering the area, but also while fighting in the area as the monster spawns start low and become gradually higher as you defeat each wave of monsters that spawn.
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#18 DoubleRose

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Posted 18 December 2010 - 08:59 PM

I know its bloody terrible! I have just gone through some of orlo now and here what I found!

Hehe all your pics you pming me








And well the last screen shot this is in the new map with the mastyx I killed just over 10 and got 3 drops..


Posted Image


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#19 CoffeeMuse

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Posted 19 December 2010 - 04:23 AM

Firstly, with the DC problems. we can't "play" enough to truly test an area. Even so, we tend to pick an area based on what we see there from the start. In the pre-Orlo 2 Orlo maps, there were spawns with more monsters to start with and yes, some of those multiplied as we played too, but they had more to begin with. Thats why I liked farming there. There was a larger number at start and they multiplied too.
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#20 Lybis

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Posted 19 December 2010 - 06:43 AM

I wouldn't agree so fast with just one independent bias discovery. Nothing go against you Lybis but I will made my own judgement and tell you what's the mobs versus spawn rate etc etc etc. Everyone in this forum is always selfish and bias against their own discovery. Will post more later but ... Don't mean any offense but let other "play" before you claim the Dev team disappoint the whole update.

They did spend lots of time and consideration to make game better ... Something we havent discover not necessary mean they failed on the mobs .....


I will say though what I stated was my own personal opinion with what could be done too improve the maps, I never said you had to agree with it, if other people agree with it then that's there opinion as well. You can do you own summary of what you think of the maps but all I'm stating is how it could be improved, it's no way in a selfish way its to try get more use of the maps HellGuardian. At the moment Prison and Ruins is still the best place to level even at 215+ which shouldn't really be so as Orlo should be the next step of levelling at that level. :P

I see what you are saying HellGuardian, I agree, I hope other players do go test it out because the more feedback the better. My opinion what I wrote in the other post was based on my fighting in Orlo for around 2 hours. I am going to do another few hours today as well, I'm not saying there update was a big disappointment all I'm saying is it could do with some improvements :( This is why I think they should open the test server when its a big update like this to get feedback from us all.

Edited by Lybis, 19 December 2010 - 06:49 AM.

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#21 CoffeeMuse

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Posted 19 December 2010 - 08:18 AM

Without going into specific coordinates, I agree with Lybis's overall assessment and it agree's with my experience so far in my chance to briefly survey the main Orlo maps. I also apprecate his offering specific feed back which takes some effort and work that I didn't want to take the time to do because I'm usually tired from working and the long commute I have.

While Hellguardian may have a point of sorts (ie that monster spawns mulitply when played) I prefer to have more to begin with, plain and simple. When the place looks deserted, it doesn't exactly encourage people go there in the first place if you get what I mean. Therer has to be something to "tempt" the players to stop and stay and farm an area. If you see only a few monsters and they are spread far apart, chances are you will just keep going which is pretty much what I did as I moved around.

Edited by CoffeeMuse, 19 December 2010 - 11:10 AM.

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#22 Phish

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Posted 19 December 2010 - 11:45 AM

I think the reason that monsters are so few and far between was to deter aoe leveling and farming. Which makes some sense, but if that is the case the amount that should spawn after killing monsters in the area should still be higher. And the drops should be slightly better than ruins per say, because you'd have to walk more between enemies rather than stand in one spot, aoe and pick up loot.
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#23 CoffeeMuse

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Posted 19 December 2010 - 05:06 PM

I want waves of the same monsters, not different monster to spawn. Tons of bones dropping? Sorry but this is no good to me. There is a reason I want the SAME monsters to spawn, its because I want to farm the drops that they typically drop.

Unfortunately the game is far too unstable for me to test the spawns very much at this point.

I really liked the crown monster spawn I had to play before. I'm pretty disappointed with what I've seen so far in the limited time I have been in Orlo. Orlo used to be a dangerous place where you had to be careful. Now its so safe a noob could go there and monsters are spread out and isn't that much danger.

Edited by CoffeeMuse, 19 December 2010 - 05:59 PM.

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#24 Naughty

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Posted 19 December 2010 - 06:49 PM

Sorry to say this, but my experience was terrible.

I found myself solo, because the waves were just too pathetic to even warrant a party.
Waves dead in short time and then im standing about like a fudge. Nothing for the eye to see but...sand and more sand.
Also the actual wave was a mix of monsters. 2 of those i got to kill, was a monster that used to be pretty abundant to farm before this update. Now by the looks of it, they are few and far between.

I also gained myself an unwanted friend. Picture the scene. Nub rides around Orlo desperate to find something worth stopping his cart for.
Oh whats this? he locks target on the wave i have just worked to spawn. Do i need to go on and say what happened next? I think not..suffice to say it blowed, to the point i stopped my efforts to spawn anymore waves.
Who can blame the nub for stopping? I certainly cant. Poor guy was just wanting to find something, ANYTHING to kill.
I imagine casting eyes on the meaty little wave spawn, i had just created, made him think "HOLY ****" to the point he felt compelled to stop and get in there.

Of course, spawn gets obliterated and then im left killing the wave from start again...and again. They say third time works a charm. It did! Mr Nub continued, until i stopped and walked away. Why? because im nobodys lacky.

As i drove around searching for a better more secluded spot, the first thought i had was, is this really how Orlo should be. Should it not have danger at every turn to the traveller when travelling through it. This Orlo version does not. Thats disappointing. Theres no challenge here anymore. Orlo for pussies now.

My other quick observations were...
Big hand jack would not offer food for sale. What happened? shop shut now? or a bug?
City of Muris, my first exciting encounter, was white Desert Lizards. Im 210 and to be greeted by white monsters was a bit of an anti climax.
Still in the city.You cannot ride a cart in this area, grrr why not? I can drive around anywhere else but here. Feels like once again higher lvl has a penalty.

From anything to no carting in the city of Muris to such things as no no exp coupons being available to buy on Orlo.
Why cant i buy those coupons? Some of us do not want to be max lvl. If a noob can freeze their lvl, then just because i hit Orlo should mean i can continue to do so there.
If i choose to lvl much higher, Monsters on Orlo are going to turn blue to me. I dont want that!
Although im sure Item Mall will be pleased, since then i would need to buy retrieval medals $$. Sorry, i dont plan to buy anything, until the last farce gets sorted.
Still awaiting a satisfactory response about items we bought, stuck on accounts where they are useless on btw. But you know this right??!...right.

The 210 level req for Muris. Hmm so placing weps for 175 or above at the NPC in there, is someone having a laugh?

Drops are terrible. I seriously hope this is a bug and not a feature.

I like the new monsters, scorpions in particular, but did you really need to go into each and every single map and just about wipe out the old, then saturate it with the new?
There was nothing wrong with the monsters in some of those maps, granted there was an abundance of snakes, but heck they seem to be on the verge of extinction now.

So there ya go, thats my independent biased discovery so far of Orlo. If anyone doesnt like what i have posted, tough taters! thats why its biased, its my own personal opinion and i make no apologies to say alot of this update blowed more than the candles on my last birthday cake.
Thrown on were some nice little sweet bits. Like the Dinosaurs, Scorpions and the twitchy leg monsters! They look excellent. Just a shame they drop **** ahh if only i could just log in and sit staring at them, this game would rate a 10!
Lets be real here, this aint Junon, im not wanting to vend. I desire to kick some monster butt. Then travel back to town with my just rewards befitting for a lvl 210.
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#25 jagz

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Posted 20 December 2010 - 08:42 AM

I'll make this short.
Ruin's still 8 times better than orlo.
Who would want to go to Olro?
Orlo will be dead just like it was before.

4 hours there, 30% exp and catalyst dropped TWICE. In 4 Hours.

90% of the drops were animal backbone and animal leg bone.

I could not believe you put blue monsters on a 215 map...

What do you think this was, Hill of wind?

Oh and the KING's drop nothing 75% of the time. And when they do. ORI DRILL? Really? you really do think this is hill of wind.

Edited by jagz, 20 December 2010 - 08:44 AM.

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