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#1 Boffs

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Posted 08 August 2017 - 12:13 PM

Hello guys, I`m building a monk for MvP/PvP and I'd like some advice.

Stats:

  • STR 95 + 8
  • AGI 1 + 7
  • VIT 54 + 6
  • INT 64 + 2
  • DEX 46 + 4
  • LUK 3 + 3

Skills:

  • Runwach 1
  • Teleport 2
  • Warp Portal 4
  • Pneuma 1
  • Cure 1
  • Heal 3
  • Increase AGI 6
  • Decrease AGI 1
  • Blessing 10
  • Divine Protection 10
  • Demon Bane 10
  • Iron Fists 5
  • Summon Spirit Sphere 5
  • Sphere Absorbtion 1
  • Fury 3
  • Occult Impaction 3
  • Throw Spirit Sphere 3
  • Guillotine Fist 5
  • Flee 5
  • Root 2
  • Spiritual Cadence 2
  • Snap 1
  • Raging Triflecta Blow 5
  • Raging Quadruple Blow 3
  • Raging Thrust 3
  • Mental Strength 3

I've never played as Monk, so I don't know a good balance between STR/INT/DEX for Asura. I decide to get really high STR and not so much INT and DEX, the rest I put in VIT. Is that good?

Any other advice or comment would be helpful.


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#2 6852170722040342757

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Posted 08 August 2017 - 09:39 PM

I'm not very clear about the renewal mechanic, but normally we don't need to invest that much pt into a single stat like we used to do. Maybe 70-80 str is enough, and for PVP/WOE you need a lot more vit, like 80.
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#3 Ignasia

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Posted 09 August 2017 - 03:47 PM

I'm not very clear about the renewal mechanic, but normally we don't need to invest that much pt into a single stat like we used to do. Maybe 70-80 str is enough, and for PVP/WOE you need a lot more vit, like 80.

 

In this case...no.  There are exceptions to this rule, and the main exception has to do with damage output.  It's the same for a Biochemist and Acid Bomb when trans comes out.  Same goes for a Trap Hunter currently.  It depends on how certain skills are designed.  Same with a Soul Destroyer Assassin.

 

+9/10 Stunner [2x AK] goes a long way with a lot of STR.  That said, it would be better to dump more into DEX.  You want 60 DEX for cast.  70 is better, but 60 is sufficient.

 

Some extra HP is helpful, but only if you want a multi-use Asura Monk.  Like one that can switch to Tank.  Then definitely, and sure you'll deal about 10% less with Asura, but that extra 2k HP means you can take a few extra hits before your Priests, and later Aid Potion spammers keep you alive (sadly, Aid Potion users will be the defacto best healers in the game until trans and HP's getting a heal power boost through skills and better Wand/Rod options...even then Alch/Biochems will still be superior, limited only by how many potions they carry...I am praying Gravity isn't stupid enough to allow WoE Pots to be used with Aid Potion).


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#4 NamzaKaren

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Posted 10 August 2017 - 11:28 AM

That said, it would be better to dump more into DEX.  You want 60 DEX for cast.  70 is better, but 60 is sufficient.

 

In other revo-classic servers, most monks leave dex at 1. Since in renewal int reduces cast time too, I don't think dex is necessary for MvP/WoE. It's useful for PvP though. At level 5, gfist has 2s cast time, with 80 int + blessing (50% cast time), it becomes 1s.

 

 

Also, I dont 'know about other servers, but in idRO you'll get a 10s debuff after gfist which disables natural sp regen and sp items including yggseed/berry.


Edited by NamzaKaren, 10 August 2017 - 11:43 AM.

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#5 fakezinhu666

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Posted 10 August 2017 - 12:20 PM

It looks good, maybe you could use a few more points in int to increase your max sp, maximaze your damage and so be able to kill pretty much anyone, but with sohee you should have a decent amount of SP


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#6 NamzaKaren

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Posted 10 August 2017 - 12:31 PM

It looks good, maybe you could use a few more points in int to increase your max sp, maximaze your damage and so be able to kill pretty much anyone, but with sohee you should have a decent amount of SP

 

That's not me, just a video I found.

 

@experts Most Knights in idRO have more than 20k hp. So if a knight is wearing PooPoo Hat, Cranial, Immune, how much damage do you need to one shot them in WoE?


Edited by NamzaKaren, 10 August 2017 - 12:35 PM.

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#7 fakezinhu666

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Posted 10 August 2017 - 01:26 PM

That's not me, just a video I found.

 

@experts Most Knights in idRO have more than 20k hp. So if a knight is wearing PooPoo Hat, Cranial, Immune, how much damage do you need to one shot them in WoE?

i'm talking about OP's stat build


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#8 NamzaKaren

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Posted 10 August 2017 - 02:25 PM

i'm talking about OP's stat build

 

Well, that was awkward.  :p_swt:

 

I did some calculation myself, you need ~90k raw gfist damage to one shot full reduction knight with 20k hp in WoE. Now how do you achieve that?


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#9 BrethrenAm

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Posted 10 August 2017 - 06:45 PM

Cant you easily get 90k HP damage with full sp gear?


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#10 BrethrenAm

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Posted 10 August 2017 - 06:58 PM

Firelock 70-80 int 100-110 str +8 or 9 bloody or boned stunner and  SIGN incu and succ nets me 90k average gfist damage according to http://calc.irowiki.org/


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#11 fakezinhu666

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Posted 10 August 2017 - 07:16 PM

Well, that was awkward.  :p_swt:

 

I did some calculation myself, you need ~90k raw gfist damage to one shot full reduction knight with 20k hp in WoE. Now how do you achieve that?

not really hard

 

shoes w/sohee

armor w/porceillo

headgear w/willow or carat if you can upgrade to +9

2 slotted stunner w/ 2 hydras

2 mantis

 

str 9x

int 7-8x


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#12 Ignasia

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Posted 12 August 2017 - 01:17 PM

In other revo-classic servers, most monks leave dex at 1. Since in renewal int reduces cast time too, I don't think dex is necessary for MvP/WoE. It's useful for PvP though. At level 5, gfist has 2s cast time, with 80 int + blessing (50% cast time), it becomes 1s.

 

 

Also, I dont 'know about other servers, but in idRO you'll get a 10s debuff after gfist which disables natural sp regen and sp items including yggseed/berry.

 

Either that's an exploit explicit to idRO, or idRO players found a bug in the code related to DEX being 1 and high INT, because that's near instant cast, and given how much reduction in cast-time you get from 90+ INT...that's not possible in the game.  I wouldn't count on that being present for long, and I wouldn't build an iRO build around that knowing it's likely to be fixed by the time we get Monk.


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#13 DFreak423

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Posted 12 August 2017 - 03:36 PM

Either that's an exploit explicit to idRO, or idRO players found a bug in the code related to DEX being 1 and high INT, because that's near instant cast, and given how much reduction in cast-time you get from 90+ INT...that's not possible in the game.  I wouldn't count on that being present for long, and I wouldn't build an iRO build around that knowing it's likely to be fixed by the time we get Monk.

 

Not really, especially with fixed casting times removed,  80 base int, 1 base dex, + bless = 0.8sec cast time for asura.


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#14 AxcessDraw

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Posted 12 August 2017 - 05:56 PM

In other revo-classic servers, most monks leave dex at 1. Since in renewal int reduces cast time too, I don't think dex is necessary for MvP/WoE. It's useful for PvP though. At level 5, gfist has 2s cast time, with 80 int + blessing (50% cast time), it becomes 1s.

 

 

Also, I dont 'know about other servers, but in idRO you'll get a 10s debuff after gfist which disables natural sp regen and sp items including yggseed/berry.

 

Yeah but remember, DEX has a reasonable impact on your final Asura dmg, not as much as STR, but it's still significant. With Renewall mechanics it's just not worth it to max stats anymore, the difference in having 95 int and 85 is barely noticeable, although I admit it largely varies with the different calculators you use. Still, it's much better to invest those point in DEX: lower cast time, easier to level (can melee), more final Asura dmg. Even if it lowered your final dmg slightly, the general benefits of DEX would still have value.


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#15 DFreak423

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Posted 12 August 2017 - 07:29 PM

The main benefit of a higher dex build is being able to level more reliably with TSS


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#16 NamzaKaren

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Posted 12 August 2017 - 08:12 PM

Yeah but remember, DEX has a reasonable impact on your final Asura dmg, not as much as STR, but it's still significant. With Renewall mechanics it's just not worth it to max stats anymore, the difference in having 95 int and 85 is barely noticeable, although I admit it largely varies with the different calculators you use. Still, it's much better to invest those point in DEX: lower cast time, easier to level (can melee), more final Asura dmg. Even if it lowered your final dmg slightly, the general benefits of DEX would still have value.

 

That 10 int can make a big difference if it enables you to one shot your enemy though. In other revo-classic server, you get 10s debuff after using gfist which makes you unable to regen your sp naturally/using pots. So especially in WoE, you really want to aim for max damage, so you can one shot everyone.

 

For leveling, I think leeching is more efficient especially for classes who can't mob or one shot monsters. We can't freely multiclient in idRO, it's illegal and you can get banned, which makes it hard for some people to leech themselves. That's why there's a lot of leeching services here. But you guys can multiclient freely and legally, use it to your advantage guys.

 

I agree with what you say about not maximizing one stat. Since in renewal dex and luk increase your status atk as well, to maximize my points I usually go with this ratio 2x str : 6 luk  :4 dex.

 

1 str = 2 atk + str bonus (0.7 if you equip Stunner)

1 luk = 0.66 atk

1 dex = 0.4 atk

 
Or something like that. At least, that's what I understand from http://irowiki.org/wiki/ATK#Finalizing.
 
^ (StatusATK × 2) + WeaponATK + ExtraATK + MasteryATK + BuffATK

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#17 DFreak423

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Posted 12 August 2017 - 08:21 PM

"For leveling, I think leeching is more efficient especially for classes who can't mob or one shot monsters."

 

Could start the build more focused on vit and skills for Steel Body and play lure/tank for a party with some good aoe.


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#18 NamzaKaren

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Posted 12 August 2017 - 08:45 PM

"For leveling, I think leeching is more efficient especially for classes who can't mob or one shot monsters."

 

Could start the build more focused on vit and skills for Steel Body and play lure/tank for a party with some good aoe.

 

That's leeching and slow. XD

 

You will get more exp by leeching a trapper/bb knight. Even more exp if you're in a full party of 6 hunters/knights each bringing their own leech. I can get up to 25 mil exp per hour that way. You will probably get less exp here though. I don't know if you have the same vip bonus as idRO which is +100% exp.


Edited by NamzaKaren, 12 August 2017 - 08:47 PM.

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#19 Esux

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Posted 12 August 2017 - 10:41 PM

20mil exp ph buffing in anolians is slow for you? That's more than my knight gets solo.


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#20 NamzaKaren

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Posted 13 August 2017 - 02:29 AM

20mil exp ph buffing in anolians is slow for you? That's more than my knight gets solo.

 

20mil per hour is what we get most of the time. Our best record is 28 mil per hour with 6 trappers + 6 leechers. Then again our exp rate is a bit different than yours.

 

base = 100%

vip = 100%

2x exp ring = 30% (60% if vip)

bm = 50%

 

total = 310% exp

 

It's become common knowledge here in idRO that the most efficient way to level if you're not a trapper/bb knights/hc crusader is to leech. Each of those class have their own maps: trapper = anolian, knight = pasana, crusader = nifleheim. If you're neither one of those class, no party will recruit you. Only trapper party accepts leecher, but you need to pay or bring your own trapper. Other maps especially dungeons are kinda empty because if you dc you will be warped back to save point. The gm said it's to counter bots, but ironically it only made people avoid dungeons, there are only bots in dungeons now.


Edited by NamzaKaren, 13 August 2017 - 03:01 AM.

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#21 Ignasia

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Posted 13 August 2017 - 07:24 AM

Not really, especially with fixed casting times removed,  80 base int, 1 base dex, + bless = 0.8sec cast time for asura.

 

Nope.

 

It's exactly 1.044301...seconds.

VCT (seconds) = BaseVCT × (1 − SQRT[{DEX × 2 + INT} ÷ 530]) × (1 − Sum_VCTReduc ÷ 100)

However, there's a caveat.  That video shows .7~.6s.  When it starts, say "one-one thousand" in your mind, at a very normal pace, how you would typically hear people speak.  Not fast.  That is about exactly what 1s is.  It's a lot longer than most people assume.  Hell I even timed it with a stop watch to double check.

 

To get to .7~.6s based in iRO Renewal, you need 60~80 total DEX, respectively with that same 80+1+10 INT.

 

 

EDIT:  It is possible RE:START has further tweaked certain skills, or even cast-time.  I haven't done any thorough checks or comparisons to be sure.  I hadn't thought of that before.  So this is potentially possible, but my guess is idRO is doing its own thing.


Edited by Ignasia, 13 August 2017 - 04:01 PM.

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#22 Ignasia

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Posted 13 August 2017 - 07:31 AM

That's leeching and slow. XD

 

You will get more exp by leeching a trapper/bb knight. Even more exp if you're in a full party of 6 hunters/knights each bringing their own leech. I can get up to 25 mil exp per hour that way. You will probably get less exp here though. I don't know if you have the same vip bonus as idRO which is +100% exp.

 

We do not have +exp rings, or any accessory that boosts exp.  Now and again we've had special headgears or costume headgears with a temporary exp bonus (save one that was made permanent because the GMs failed to turn off the EXP boost, and due to its popularity and rarity, made it permanent on Chaos).

 

VIP bonus is also +50% here.


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