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Sniping Damage Afterwards


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#1 Apocryphos

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Posted 20 August 2017 - 12:12 AM

So I finally got the damage results for the recent nerf's after reviewing some footage before and after the nerf.
I did some tests vs 29k def overlord

Before class modifiers 14k (Max)
After Class Modifiers 17k (Max)
After -30% damage Nerf 12k (Max)
I didn't have any base lines for sorcerer but atm I only crit maybe 6~7k tops
So the former 600% final damage amplification(popcorn said it was 600%) was reduced to 420%. 80% lower then the description's 500%.
In conclusion this came as a 10% damage nerf along with an increase in cooldown. can't say i'm pleased But i definitely see 17k crits being OP. Just not as op as the DK's 46k crits 15-17k homing crits and 12-15k spins
Please boost it to 500% final damage amplification for description purposes.
Damage from elements is severe we were colliding elements overlord was fire/ice i was dark/nature.


Edited by Apocryphos, 20 August 2017 - 06:10 PM.

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#2 Onyzer

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Posted 20 August 2017 - 04:49 AM

Yeah, in my opinion both cooldown and damage nerf is too much. I can understand for the cooldown, but since we are a DPS only class I guess giving it some more damage would be coherent.


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#3 easykill1215

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Posted 25 August 2017 - 09:42 AM

Not gonna discuss or complain about this since we are gonna get fixed Flashbang. Just curious and interested in your build or the way you could reach 17k crit dmg. For me: old time with 500% crit dmg then it was 10-12k, after the pvp multiplier and having 600% crit dmg then it gets to 12-14k5 highest and now 7-9k5 after nerf. Is your build all focused on atk (all accessories atk, socket cards also absolute def card to get the atk)? Or just decent normal build with solar ring?
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#4 Apocryphos

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Posted 25 August 2017 - 09:51 AM

9* Absolute attack on all slots possible 15* cerb's, all dual's, my test's were done against the opposite elements so maximum damage output on 29k defense. 600%CD with 44k attack was getting me 17k crits.


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