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Tomb of Honor Bug Reporting Thread


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#51 Ashuckel

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Posted 24 August 2017 - 11:15 AM

fixed, but the number on cylinder is still the one stupidly high used to emulate the intended effect.


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#52 Fuuton

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Posted 24 August 2017 - 11:36 AM

looking to test imuke shield w/ ogretooth, but i cant find the imuke shields on any of the NPCs?


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#53 meli

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Posted 24 August 2017 - 12:05 PM

All of the mobs there are boss property, better use alice :thumb2:

 

Sooo Campitor, any chance the crafting materials aren't account bound? pls? I swear it won't break anything to make them at least tradable.

 


Edited by meli, 24 August 2017 - 12:05 PM.

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#54 FreecsBourne

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Posted 25 August 2017 - 06:00 AM

No more reports means no More Problems!~ RELEASE THE PATCH to the Main servers next maintenance  :p_smile:  :p_smile:  :p_smile:


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#55 RieshaValentine

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Posted 26 August 2017 - 04:57 AM

is there a ETA for the Implementation of this Patch to the main server? 


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#56 HeresNatan

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Posted 29 August 2017 - 02:17 AM

Can I use fly wings or creamy in this map?
I tried and couldn't .. but it was a few days before.. Dind't try again...

 


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#57 HeresNatan

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Posted 29 August 2017 - 03:12 AM

+12 old mitra damage (gibbet monster) = 14.170

+12 Shrine Maiden Hat (gibbet monster)= 44.336

 

Shrine: Increases the damage of Magnus Exorcismus by 30% + 5% each 2 refines= 60% at +12

Mitra: +2 matk each refine, + 10 per 2 refine level= 10%*6 = 60% + 24 Matk

 

 

 


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#58 LordYggdrasill

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Posted 29 August 2017 - 04:31 AM

Anyone tried Sunflower Boy with 2 x True KK Cards yet? I cant get Sakray to work, it always throws errors when updating at May 10th 2017, so I am curious if someone else has done such an experiment or not.


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#59 meli

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Posted 29 August 2017 - 05:03 AM

So at this point are the new mobs going to be updated with their skills, or do we have to find out if anything is bugged when it's implemented on main server?


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#60 FreecsBourne

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Posted 29 August 2017 - 05:11 AM

CM/Mod's isn't updating this thread anymore... I Think this one is forgotten too loL  :rolleyes:  :rolleyes:  :rolleyes:


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#61 bonislav

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Posted 30 August 2017 - 12:32 AM

+12 old mitra damage (gibbet monster) = 14.170

+12 Shrine Maiden Hat (gibbet monster)= 44.336

 

Shrine: Increases the damage of Magnus Exorcismus by 30% + 5% each 2 refines= 60% at +12

Mitra: +2 matk each refine, + 10 per 2 refine level= 10%*6 = 60% + 24 Matk

Broken formula ? BUG ?

 

Regards


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#62 DataDrain

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Posted 30 August 2017 - 04:37 AM

RIP account bound headgears :heh: 

 

Before Old Mitra, Old Midas Whisper also suffer similar situation in Sakray.

 

Don't Tell me that even Black ribbon also beating Old Rune Circlet in Sakray in terms of IB damage :heh:


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#63 HeresNatan

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Posted 30 August 2017 - 09:34 AM

Broken formula ? BUG ?

 

Regards

dunno.. clearly it's increasing ME.. but way worst than Shrine.. 

Anyway. This item increases Healing skills.. So.. we might get this before wait for an infinit fix, since we have shrine... this one is irrelevant...

unlesss u want a ME AB with +14 old mitra


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#64 Ashuckel

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Posted 30 August 2017 - 11:19 AM

shrine maiden always increased ME damage way more than it says.
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#65 DataDrain

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Posted 30 August 2017 - 05:54 PM

So it's safe to say that ME AB have no need to seek hardly farmed, account bound, lvl 170 prerequisite Old Mitra Hat and get the lvl 100 prerequisite, swappable Shrine Maiden Hat instead?  :heh:

 

I wish there will be more "Amazing" batch of new iRO Touhou Hats project in the future :p_laugh:


Edited by DataDrain, 30 August 2017 - 05:58 PM.

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#66 Icarus05

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Posted 30 August 2017 - 09:22 PM

So it's safe to say that ME AB have no need to seek hardly farmed, account bound, lvl 170 prerequisite Old Mitra Hat and get the lvl 100 prerequisite, swappable Shrine Maiden Hat instead?  :heh:

 

I wish there will be more "Amazing" batch of new iRO Touhou Hats project in the future :p_laugh:

I'm wishing for Suwako's Hat xD

 

 

but in all seriousness, Do we have any news about the skill bug of the monsters?


Edited by Icarus05, 30 August 2017 - 09:23 PM.

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#67 HeresNatan

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Posted 31 August 2017 - 01:35 AM

So it's safe to say that ME AB have no need to seek hardly farmed, account bound, lvl 170 prerequisite Old Mitra Hat and get the lvl 100 prerequisite, swappable Shrine Maiden Hat instead?  :heh:

 

I wish there will be more "Amazing" batch of new iRO Touhou Hats project in the future :p_laugh:

No.. People r selling their chibi pope now, since it's increasing healing amount <3...

and

If this hat works, It might be a little better than shrine.. why?

The autoheal skill by shine, isn't good to MVP as might be supposed to... 

It migt be HH... XD

And also, denpends the price $€€£§ to make one single hat


Edited by HeresNatan, 31 August 2017 - 01:42 AM.

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#68 wadoichimonji

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Posted 31 August 2017 - 04:34 AM

I'm wishing for Suwako's Hat xD


As for me, I'm wishing for Mamizou-onee-sama's xD
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#69 DataDrain

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Posted 31 August 2017 - 04:16 PM

I'm wishing for Suwako's Hat xD

 

 

but in all seriousness, Do we have any news about the skill bug of the monsters?

 

 

As for me, I'm wishing for Mamizou-onee-sama's xD

 

I will fully support 2 of you or anyone if they wishes to be volunteer as the project organizer from community side as long they're committed enough till the end of project :P.

As for me I'm not committed enough so I'll pass. :p_laugh:

 

I still didn't have a clear picture about the complete procedure from WP sides regarding the past event organized by Inubashiri in this old thread from 5 years ago.

 

But it might be worth a shot, despite the proposed effects might be altered by gravity kRO side in the end as developer, either nerfing or buffing or changed into completely different than proposed effect as what was happened with the current Autumn Headband proposed Trapping ranger boosting effect altered to Arrow Storm instead.

 

If in the past Inubashiri liaising with Oda, maybe the the future event organizers could liaise to either Camp, Astra or Magus :heh:

About the theme, if the old project headgear theme is buffing alternate less popular class build you can either rehash the theme or change to complete new theme as approved by majority of  the community and WP staff.


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#70 Campitor

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Posted 31 August 2017 - 05:10 PM

Updates:

  • Removed trade limits on enchanting items
  • Fixed Monster Skills to no longer crash
  • CHB returns to its original bonus value

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#71 kappakeepokupo

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Posted 31 August 2017 - 07:56 PM

 

Updates:

  • Removed trade limits on enchanting items
  • Fixed Monster Skills to no longer crash
  • CHB returns to its original bonus value

 

Is the removed trade limit also going be implemented in the official servers?


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#72 fuyukikun

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Posted 31 August 2017 - 09:07 PM

<p>Updates:

  • Removed trade limits on enchanting items
  • Fixed Monster Skills to no longer crash
  • CHB returns to its original bonus value

Please put memory of regret NPC to a safe place without any monsters roaming
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#73 Campitor

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Posted 01 September 2017 - 06:48 AM

Is the removed trade limit also going be implemented in the official servers?

Yes, it makes no sense to have characters picking up crafting items they can't use and are for other classes.


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#74 Zayaan

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Posted 01 September 2017 - 07:52 AM

Is it intended that Bed of Honor mobs don't teleport? What is stopping someone from griefing others by pulling large amount of mobs to the entrance? Since Fly Wings are disabled that spells death for anyone going in. If possible, please setup a barrier at entrance that teleports any approaching mobs similar to what was done in 15.2 at the camp area.

Also I would like to request that Max Pain be removed from the skill list of all mobs. It's possible to get killed just for being on screen of a player/party that doesn't stop damaging a mob that is casting it, which is stupid.

And this isn't a bug, but majority of mobs at Bed of Honor use a skill that pulls anyone casting a physical ranged attack, ground target or otherwise, to melee range. It's like a reverse Lightning Walk. Neat skill imo.


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#75 meli

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Posted 01 September 2017 - 08:05 AM

It's a kro scheme to sell more tokens of siegfried! Also, what is the "pull" skill called and what are the odds of triggering it? it sort of works like phantom thrust (so far it looks like a lot of mobs use it, Seyren, Eremes, Chen, Howard...)


Edited by meli, 01 September 2017 - 08:07 AM.

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