Gotta agree with panda.
The Elemental system is functioning -now- exactly as intended. It's a Rock, Paper Scissors system. You make your move, and let the cards fall where they fall. It makes it so even if 2 players who use extremely similar stats, equipments, runes, refine levels, etc, can still gain a statistical advantage [not accounting for player experience in the game].
Here's a list of possible outcomes:
Key:
x = disadvantage
n = neither advantage nor disadvantage
a = advantage
Worst possible scenario:
Offensive: x
Defensive: x
You're attacking with an Element they can resist effectively, and you're defending against an element that you take increased damage from.
Offensive: x
Defensive: n
Offensive: n
Defensive: n
Offensive: n
Defensive: a
The best possible scenario
Offensive: a
Defensive: a
You're attacking with an element your target can't defend against and causing increased damage; as well as defending against their offense with an element that causes you to take reduced damage.
The key to this functioning well, is* that you don't know what your enemy is using.
Also, we've been down this road before with item swapping in combat. If you want to change items, you need to retreat / hide / kite long enough to be placed 'out of combat' and quickly change, which is a risk, given if you waste 10 seconds trying and failing to change items, your team will pay the price for your miss-judgment. So the penalty isn't you're using the wrong items, it's you didn't properly estimate the risk vs rewards.
Same can be said for elements. Even if you knew what the enemy was using, you'd still need to place yourself out of combat to adjust, making that same risk. But experienced players will know when they're being mitigated or not, you become attuned with what your char is capable of, and can mentally measure your foe within only a few seconds. You're asking for an easy button, but one that comes at the cost of inexperienced players making rash decisions to achieve a min-max status, that can and will most likely end up in your being a detriment to your team mates.
That's why I say no. It's fine the way it is. You will become used to it once you've gained enough experience.
Edited by Feuer, 30 August 2017 - 04:01 PM.