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Adjust Reward Distribution in pvp Modes


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#1 Phish

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Posted 03 September 2017 - 11:01 AM

This thread is to discuss the poor distribution of rewards in Crystal Defenders and Akram Arena, as the ones in Draconis Peaks are acceptable. Basically, each game mode has a cap to amount of potential honor points you can gain within them. With Premium it increases the cap 50% and increases your total amount by 10%.

 

Draconis Peaks:

100

150 (Premium)

 

Crystal Defenders:

200

300 (Premium)

 

Akram Arena:

500

750 (Premium)

 

 

Along side honor points you are rewarded paradigmatic clusters and paradigmatic essence as well. It seems as if all 3 game modes have equal cluster/essence distribution if you hit the cap for points. The amounts can vary, but it seems to be around 44-55 clusters and 0-5 essence on the winning side (I received 10 essence once in Draconis Peaks but that was an anomaly). If you are on the losing side your gains will be about half.   Now, this might be acceptable and all if the potential caps actually reflected the realistic amount of points you would receive in each game mode, but unfortunately that isn't the case. In fact, you will end up getting more points on average in Draconis Peaks than the other two modes because the game mode has pvm aspects which makes it more 'consistent'. That is, in just about every game of Draconis Peaks you should be able to kill the dragon once or twice and maybe deliver an egg or two, even if you are on the losing side. Draconis Peaks is also the smallest game mode so it's the easiest to initiate plus has a longer time frame than Akram Arena which is three times the size for whatever reason. This isn't even counting the fact that Crystal Defenders and Akram Arena crash regularly and you lose all rewards gained up to that point.

 

In a game that goes to the time limit usually just about everyone in the game will be hitting, or near the point cap, where as this is completely not the case for the other game modes. Also it is significantly easier to finish the wounding quest for Draconis Peaks than the other modes because the threshold for badges of wounding is lower; you can basically kill the dragon once with your team and have the quest done. In the other modes you need probably 3 times as much damage dealt except there is no pvm boss to deal all of that damage too. True there are crystals to destroy, but that only applies if you are attacking and have cleared out the enemy team defending it, plus the crystals have more defense than the dragon so you do less damage to them anyway. 

 

 

In Draconis Peaks if you are on the winning team you will almost always have maxed points. In Crystal Defenders and Akram Arena, you won't even have a fraction of that if you are defending and they don't get past the first crystal because you don't have as many means of obtaining points; you are only doing so much damage and you aren't delivering eggs.

 

 

So I'm not sure how/if I would adjust the points on Crystal Defenders and Akram Arena, but I would certainly increase the potential amount of clusters/essence you get from them by 2 times for Crystal Defenders and 3 times for Akram Arena. That is, instead of capping at around 50 clusters and 3 essence for all of them, it would be 100/10 for Crystal Defenders and 150/20 for Akram Arena.

 

 

 

 


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#2 Cortiz

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Posted 03 September 2017 - 12:19 PM

  • Reduce the failure chance of refining at a higher stage.
  • Give more option to obtain refine materials.

In my opinion, this is a good suggestion to get implemented.
Its been done already so why can't we?
https://forums.warpp...tuff/?hl=mining

 


Edited by Cortiz, 03 September 2017 - 12:25 PM.

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#3 Snuwfer

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Posted 03 September 2017 - 01:04 PM

Keep the same refine % failure and success rate, changing this is only going to make those with horded duped goods even stronger.

 

 

Give more options to those who never took advantage, and aren't duping.

 

Draconis Peaks should definitely reward more Honor Points for the amount of work required compared to Akram Arena or Crystal Defenders, the material rewards are fine, essence are lower in quantity for a reason.

I really do not want to see CD\AA getting re-worked while there is still a group bug problem, it will only benefit the players breaking the Terms of Service and using a VPN to set rigged honor games to their advantage. Wait until the group crash is fixed for these to be touched because they're affected much more than DP.

 

 

I'd like to see daily quests implemented for rune material rewards like you can do valor points, etc.


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#4 Phish

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Posted 03 September 2017 - 01:19 PM

 

  • Reduce the failure chance of refining at a higher stage.
  • Give more option to obtain refine materials.

In my opinion, this is a good suggestion to get implemented.
Its been done already so why can't we?
https://forums.warpp...tuff/?hl=mining

 

 

I agree, the 5% refine event alleviates that but it happens once a year.

 

Keep the same refine % failure and success rate, changing this is only going to make those with horded duped goods even stronger.

 

 

Give more options to those who never took advantage, and aren't duping.

 

Draconis Peaks should definitely reward more Honor Points for the amount of work required compared to Akram Arena or Crystal Defenders, the material rewards are fine, essence are lower in quantity for a reason.

I really do not want to see CD\AA getting re-worked while there is still a group bug problem, it will only benefit the players breaking the Terms of Service and using a VPN to set rigged honor games to their advantage. Wait until the group crash is fixed for these to be touched because they're affected much more than DP.

 

 

I'd like to see daily quests implemented for rune material rewards like you can do valor points, etc.

 

 

How does this cater more so to players with duped goods than those without? Hypothetically if they had an infinite resource it wouldn't make a difference to them if it were 1% or 100% success. 

 

You really think Draconis Peaks needs higher rewards when you can consistently on average get more in that mode win or lose than the others?


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#5 Snuwfer

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Posted 03 September 2017 - 01:49 PM

I never had an issue getting my runes done the right way, without duped crates and buying IM specifically to get my shards, I don't see why it needs to be changed and it becoming easier. It's end game content and it's meant to be a grind\hard to obtain. Even now, for example the +20 refine update, most players that I know are struggling and are stuck at +15, while others easily have obtained +20 because they had hoarded venus, plutorunes, nepturunes, etc from dupers. Others have to bite the bullet and pay real $ to advance\progress further in the game, it's a paywall. The reason why Draconis Peaks gives much more win or lose is because the reward system for points is different than Akram Arena, or Crystal Defenders. You have dragon damage in DP which accounts for the majority of the points you recieve, egg returning, egg pickup, egg scoring, there's much more to be doing inside of Draconis Peaks which rewards players, also I'm pretty sure the reward system in Draconis Peaks is spiked compared to Akram Arena or CD, simply because with an honor booster and premium, you can stand AFK on your dragon spawn and get sub 100 points by doing absolutely nothing.

I'd like to see Draconis Peaks honor reward system increased, because CD and AA are unplayable for the average player at the time, unless you are breaking the Terms of Service and using VPNs to rig honor game matches for yourself. It's the truth and the problem for CD\AA, I hate to say it but it is. It will evidently be abused by players for maximum benefits while others who aren't going to go to extreme lengths to do the same will be left behind. It's not fair. Of course it doesn't make a difference to the players with hoarded duped goods, it never will.. But what matters, and who it matters to the most is what you need to be worried about... I think your attention to that matter is a bit misguided Phish.

The players who are playing by the book, the way it's meant to be played are going to be grieved and end up working twice as hard for what they want compared to the duper, no matter what.

 

 

Buffing rewards for a broken game mode that is already being abused by breaking the rules, is not a good idea to implement what so ever.

 

 

 

 


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#6 watermelonnn

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Posted 03 September 2017 - 04:44 PM

swear this has been suggested in the past, and if not on forums, definitely in game.

 

The scaling for CD and AA should definitely be looked at, it doesnt make sense that you play a whole match, end up with 300+ points but only get 15 or less clusters Vs doing a dp and easily getting 40-50 in the exact (or even less) time frame. 

This obviously isnt something that needs to be looked at this instant as the game mode is unplayable atm, but definitely down the road if it ever gets fixed.


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#7 Feuer

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Posted 03 September 2017 - 05:39 PM

I think I made a proposal about it actually. Had to do with having a weekly mode that would provide the most 'optimal' rewards. To keep the pvp scene fresh and not stagnate in any single mode. But without CD and AA's group crashing issue being resolved, nothing can really be done atm. 


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#8 carlosrose

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Posted 03 September 2017 - 11:36 PM

I made in the past 2 topics about the reward system
Both got totally ignored

But again with them not fixing the group crashing....
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