Hell's power tho http://irowiki.org/wiki/NPC_HELLPOWER
Edited by Toxn, 10 October 2017 - 06:33 PM.
Posted 10 October 2017 - 06:33 PM
Posted 10 October 2017 - 06:33 PM
if you cant outdamage the healed ammount it isnt viable a anymore :v
But it is idle mode only, there are plenty of ways to keep it out of that mode.
Posted 10 October 2017 - 06:40 PM
Why not just put cooldown on tokens instead?
Or create a new MVP debuff where it will restrict players from being resurrected. Of course the debuff must persist even upon death.
Edited by carbinemortiser, 10 October 2017 - 06:41 PM.
Posted 10 October 2017 - 06:44 PM
Why not just put cooldown on tokens instead?
Or create a new MVP debuff where it will restrict players from being resurrected. Of course the debuff must persist even upon death.
Can't put a CD on them due to how they work.
And there IS a debuff that does that, it's called Hell's Power.
Posted 10 October 2017 - 06:45 PM
A different approach to tokens could be to limit the amount of tokens that a character can carry.
OR
Restrict token of siegfrieds for bio5 maps, create a different token specifically for bio5, and restrict how many bio5 tokens that char can carry.
Also Camp is there any update on when could we get the Madogear buffs :--( We need that emergency mado kit D:
Edited by kappakeepokupo, 10 October 2017 - 06:47 PM.
Posted 10 October 2017 - 06:52 PM
Posted 10 October 2017 - 07:42 PM
Talking about community headgear, do we consider expanded classes, like throwing anf magic builds kagerou/ oboro and also rebel??
I think it is really worth to ask for idea from IRO players/ veterans...
Anyway, please make this as the opportunity to fix the bugged headgears pending way too long.
Thank you!!
Posted 10 October 2017 - 07:53 PM
Posted 10 October 2017 - 08:21 PM
Posted 10 October 2017 - 08:31 PM
will the skelly cat be re-activated?
Posted 10 October 2017 - 08:35 PM
is it possible to limit token usage per day?
Posted 10 October 2017 - 08:43 PM
And there IS a debuff that does that, it's called Hell's Power.
Then this, I believe, is the best solution to prevent the token cheese - assuming WP is going to do something about it.
Posted 10 October 2017 - 09:37 PM
Posted 11 October 2017 - 12:33 AM
and all this problem started because we could trade giant faceworm skins for tokens. Why not just make it hard on all of us? Just make tokens go extinct. Nobody complains the MVP's are too easy to cheese, nobody loses their dignity................................................................
Of course I wouldnt agree to such a thing though so yeah.
Posted 11 October 2017 - 01:19 AM
and all this problem started because we could trade giant faceworm skins for tokens. Why not just make it hard on all of us? Just make tokens go extinct. Nobody complains the MVP's are too easy to cheese, nobody loses their dignity................................................................
Of course I wouldnt agree to such a thing though so yeah.
But adding a HP debuff to Bio5 MVPs literally solves the entire problem.
Posted 11 October 2017 - 01:28 AM
Fun fact: Margaretha MVP is already impossible to kill without a tank, simply because she Full Heals while idle at low HP.
Posted 11 October 2017 - 01:34 AM
Fun fact: Margaretha MVP is already impossible to kill without a tank, simply because she Full Heals while idle at low HP.
Camp did throw the idea around of making them all full heal when idle regardless of HP.
But I figured well timed bomb duo/trio players could screw this over with effective timing.
Posted 11 October 2017 - 01:50 AM
some people are plain stupid
leave tokens as it is
if people want to be hardcore then let them be
mvps are free for all so you can compete with their token spamming
or you can just enjoy anything else RO or IRL can offer
Posted 11 October 2017 - 02:14 AM
Posted 11 October 2017 - 02:28 AM
Well, my broken heart is healed by not giving a -_- about it anymore. Especially after OCP items come and further destroying the server. At least bio 5 hat and true cecil cards are a consolation prize for me as of now.Fuyu came up with a solution back in the thread that started this, it was what I presented in the final document so hopefully it works :U
Posted 11 October 2017 - 03:53 AM
May I ask why Valkyrie (not the MVP) doesn't have a card?
Valkyrie Card
Water / Holy magic damage +20%
Class: Card
Compound on: Accessory
Weight: 1
and
When will Moscovia and Faceworm Cards come?
I'll list down my faves:
Mavka Card
Fire / Earth magic damage +20%
Class: Card
Compound on: Accessory
Weight: 1
Faceworm Larva Card
Reduces damage from neutral attacks by 15%
Class: Card
Compound on: Garment
Weight: 1
Edited by Vhaaaan, 11 October 2017 - 03:54 AM.
Posted 11 October 2017 - 04:22 AM
May I ask why Valkyrie (not the MVP) doesn't have a card?
Headless Mule Card
Water / Holy magic damage +20%
Class: Card
Compound on: Accessory
Weight: 1
fixed for you
Posted 11 October 2017 - 06:29 AM
Posted 11 October 2017 - 07:40 AM
Camp did throw the idea around of making them all full heal when idle regardless of HP.
But I figured well timed bomb duo/trio players could screw this over with effective timing.
If skill changes are being thrown around in discussion, then by all means, Hell's Power should be strongly considered. It pretty much negates any abuse of Tokens immediately and isolates such a change to the visual area of the MVP--thus, not affecting players regularly hunting in Bio5 nor anywhere else in the game. If it isn't viewed as a long term fix, then make it a temporary one until the studio comes up with something more permanent.
Doing nothing because options are currently limited is a terrible stance to take, however. I don't even know why that was acknowledged in the bullet list.
I mean, look at the two options being weighed side-by-side:
1) A temporary solution to something unintended until something better comes along
2) No solution to something unintended until something better comes along
Even if #1 is not the path of least resistance, it should be the path sought after. It's the right thing to do and something the GM Team has always (in the past) attempted to do when it came to unintended situations.
Posted 11 October 2017 - 08:13 AM
- Since the studio is back from their national holiday we will be inquiring about the following:
- Jeremy and the rest of the Malangdo Update
- Nightmare Toy Factory Cards
- Shadow Item Questing
IIRC Richard is the NPC that desockets everything Jeremy already does, plus weapons, shields, and accessories. Jeremy should be removed once the new NPC is implemented. And I'm still wondering if we will have an alternative way of desocketing mid headgears, assuming kRO doesn't send it. Because I 99.99% know they won't. Most of their useful mid headgears are cash items, hence the exception.
About the shadow questing, is it somehow related to penetration/tempest shadow set quests? Hope it's not but w/e
Can you also ask about Nightmare OGH? NTF came in late 2012 and NOGH in 2013 around the same time as Bed of Honor..So hm should we be expecting it soon?
Last but not least. Right click item transfer and costume enchant boxes 7 and 8 please...
k ihe list just keeps going but i think i will stop here.
Edited by Richkr, 11 October 2017 - 08:20 AM.
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